NeverEnough
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Everything posted by NeverEnough
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My suggestion to use the Razbam Banshee cockpit for the Il-28 or MiG-19 was made with the express intent that you first BUY the Razbam Banshee Package for a whopping $15! Their models are obviously developed from a clean sheet of paper, and take the overall level of finish to whole new plane (no pun intended!) These guys have invested tons of effort in the model, and it really shows. Do yourself a favor, and take a look at them. I am in no way affiliated with Razbam and I'm not much of a fan of payware, but their plane models will take your breath away. After some initial complications with hooking up with the new model, Prowler really stepped up to the plate to take care of business. Kinda refreshing...
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You might take a look at Razbam's F-2H2 or F-2H4 Banshee cockpits, which might make an especially nice IL-28 OR MiG-19 cockpit! The F-2H2 does not have a radar screen, and the F-2H4 includes a radar screen. The cockpits are BEAUTIFUL, and should work great for early twin engined jets. They should work even better than the F-4 repaints for Red Air twin engine jets, if you can live with the English lettering on the dash.
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Yak-41 FM and Effects Upgrade Released
NeverEnough replied to Fubar512's topic in Mods/Skinning Discussion
Hey Jarhead 1: From the readme file included with the model: The model uses WOE's Harrier GR-3 cockpit. You can change to any other available cockpit with some INI editing. Unless you have installed the Yak-41 to WOE, you will not have the WOE Harrier GR-3 cockpit available. The Thirdwire Harrier GR-3 is only included with WOE. -
I bought FE through the online store at Thirdwire, and the download was quick and painless! Be absolutely sure you backup the down load to a CD or DVD, or you may find yourself SOL if you have a harddrive hiccup! I copied the download to two separate harddrives (Not just different partitions on the same harddrive!) as a backup, AND burned the download to CD. Right now, WWII installs to FE have some additional complications over WWII installs on WOE or SFP1. You can get a copy of Strike Fighters Project 1 from Circuit City (if you're in the U.S.) for $4.99, and I believe Circuit City has it online for the same price. That would be the most economically efficient (cheapest!) way to have your cake and eat it too!
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Another beautiful creation by Laton and Von Deutschmark for everyone to enjoy! Thanks a million for your considerable and continued contributions to making this sim something extraordinary.
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PhotoReal Terrains Available NOW at RAZBAM
NeverEnough replied to Edward's topic in Mods/Skinning Discussion
OK, so does anyone else feel a little bit hoodwinked with this one? Based on all the teasers and progress reports to date, wasn't the impression left that this was a major effort by a selfless and talented individual to bring the Thirdwire family of sims up to a new level? Somehow, the fact that the terrains were going to only be available on a payware basis seems to have been overlooked to date. I don't begrudge anyone fair compensation for their hard work, but I feel that this has been a bit of a bait and switch approach. It certainly could have been handled in a much more upfront and honest manner. -
After looking at the link CoolHand gave you, those files might be skins only rather than complete aircraft models. The F-5A, F-5C, and F-5E Mirage Factory models are available for download at column5.us/aircraft2.shtml. They are complete aircraft packages WITH auto-installers. The auto-installer makes it an almost impossible to go wrong deal!
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On behalf of those few individuals that fly any WW2 missions, thanks a million Edward for all your efforts. I'm looking forward to ALL these terrains, like a kid on Christmas morning!
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Morane-Saulnier N “Bullet” (biggish images)
NeverEnough replied to p10ppy's topic in General Discussion
I just did a quick review of a bunch of FE cockpit.ini's to see what the InternalClipDistMin values were set to, and discovered that NONE of the cockpit.ini's included the InternalClipDistMin entries. I had thought that an existing cockpit model would provide some indication of value ranges, but no dice. Does anyone know what the InternalClipDistMin value does, or is this a question for TK? -
ErikGen's beautiful Super Mystere B2 is now available for download at Checksix-fr. Stop wasting your time reading this, and go grab it for yourself!
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Morane-Saulnier N “Bullet” (biggish images)
NeverEnough replied to p10ppy's topic in General Discussion
P10ppy, this is some incredible work. Thanks for your considerable efforts! -
Thanks Gux for all your efforts to date, and I'm really looking forward to the finished model.
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Payware made my skin crawl, but I tried Razbam's A-1E Skyraider Vol.1 for a whopping $8.00 and I saw the light! It is absolutely beautiful, and the two seat version to boot. I then went for the Skyraider Vol. 2 for $15.00, and it had nine different versions of the single seat model. If you love the Skyraider, these packages are going to make you weep tears of joy.
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I don't think there is a complete Draken cockpit available, but I copied the relevant Hi-Res F-104 and Alternative_F-104 Hi-Res Cockpit bmp's over to really sharpen up the Draken cockpit. The Hi-Res 104 Cockpit files are available here at CombatAce.
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No new cockpit. It uses Zur's F-86 cockpit.
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You need to extract all the AV-8A files from the WOE ObjectData file into a folder named AV-8A, and then place that folder in your SFP1 Aircraft folder. Use the extractor utility available in the downloads to extract all the relevant tga's, LOD's and ini files. Or, if this all seems too complicated, just download the excellent AV-8C available here at CombatAce. The AV-8C has a great flight model, cockpit and lots more skins available than the WOE AV-8A.
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The Mirage Factory posted an updated F-84F Thunderstreak V1.5 today at Checksix-fr. The updated model includes 6 different skins. As usual, very nice! Also posted today at Checksix-fr are three new skins for the South African Mirage IIICZ.
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As always, Edward, simply beautiful!
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The F-14D uses the F-14 Afterburner Emitter, which is included with the Mirage Factory F-14A package. Install the Mirage Factory F-14A, and you'll be good to go!
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Just rename the existing folder the current install is in (ie; Org SFP1), and you should be able to perform an auto-install. I then patch the new install up to the latest level (SP4), and rename the new folder Fully Patched SFP1. Then rename the original folder back to its original name (ie; Strike Fighters Project 1) so your original desktop shortcut will work.
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BOrt and ban on skins for his stuff, has it been lifted?
NeverEnough replied to gambit168's topic in General Discussion
Good to hear from you again, Bort. Welcome back! -
In the Downloads Forum; Sfp1/Thirdwire sims; Utilities; Page 3 under SFP1 File Extractor.
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Models and accuracy and feedback - Oh my!
NeverEnough replied to Laton's topic in General Discussion
Nicely said, gentlemen. You have all really raised the bar for this flight sim, both with your models and FM's and with the interaction and integrity you have shown the community. Thanks. -
MiG-23 "Flogger" fighter series-new replacement .ini files
NeverEnough replied to nele's topic in Mods/Skinning Discussion
Also from the MiG-23MF_Data.ini: [LeftFuselageStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.40,0.55,-1.16 AttachmentAngles=0.0,0.0,0.0 LoadLimit=225.0 LengthLimit=4.90<------------------------ AllowedWeaponClass=IRM,2IR,BOMB,RP AttachmentType=SOVIET,WP ModelNodeName=AAM_Pylon_Left PylonMass=108.9 PylonDragArea=0.02 LaunchRailNodeName=LeftRail01 [RightFuselageStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.40,0.55,-1.16 AttachmentAngles=0.0,0.0,0.0 LoadLimit=225.0 LengthLimit=2.99<----------------------- AllowedWeaponClass=IRM,2IR,BOMB,RP AttachmentType=SOVIET,WP ModelNodeName=AAM_Pylon_Right PylonMass=108.9 PylonDragArea=0.02 LaunchRailNodeName=RightRail01 -
Here's the straight skinny from those in the know, with definitive info from T.K.: Tracer Mods Hi, in SFP there are 3 different Tracer.tga´s in the ObjectData.cat file. Tracer1= red, Tracer2=green and Tracer3 is yellow. The tracer.tga file which is used by your gun, can easily be changed with the gun editor. The M61A1 uses e.g. Tracer1, whereas 23mmGSH23 cannon makes use of the Tracer2.tga file. Has anyone modded and upload or can anyone tell me how to please mod the neon red bullets effects in WOV, it just looks awful and is totally out of place in this otherwise very immersive sim. You need to create a TGA file to your liking (color-wise), name it "Tracer2.TGA", and place it in your objects folder. I use Paint Shop Pro (PSP) for modding and creating TGA files. It also has the ability to save bitmaps, or jpegs, as TGA files. I've just discovered that "Irfanview" (a free download at tucows.com) will open TGA files, and allow you to save them as bitmaps. You then mod the bitmap in MS paint, save it, open the modded bitmap in Irfanview, then save it again as a TGA and you're good to go! The gun data file needs to be saved out as .dat file. You can change the rate of fire in there, as well as the bullet texture and size. ParticleSystem.ini has the data for the smoke trail. It should go into Flight folder, and you don't need to change any other files for it. Thanks TK, The only thing I have not found is what controls the rate of the tracers ? In other words, how often a tracer is placed in the bullit line up. I believe the tracer loading in the model data ini controls it [ForwardGun] SystemType=FLEXIBLE_GUN GunTypeName=303CAL_LEWIS_MK2 MuzzlePosition=0.0000,3.0489,0.0296 MaxAmmo=97 TracerLoading=5 <- I think it is one tracer every 5 bullets in this statement. BurstAmount=10 NumReloads=7 ReloadTime=6.0 I just checked through the code, TracerLoading isn't being read for Fixed Forward gun, its only used for Flexible Gun and AAA. For now, guns firing forward has tracer loading at default of one in every 6 rounds. TracerSize sets the basic size of the textures. TracerDistFactor is the modifier for size (set above) for distance. Without this, we find that tracer texture would be less than 1 pixel and disppear completely too soon. So this increases the tracer size as it gets further away from camera. So if you want tracer to be visible further away, but you don't want it to look like a giant basketball-sized texture up close, you want to try adjusting the TracerDistFactor. Max Streak Visible Dist sets the maximum distance (from camera) to which the "streak" (that "tail" part of the tracer graphics), is rendered. And it may also affect the long distance visibility from different angles. TK
