Keep in mind, the tablet market is receding, people figured out that it wouldn't replace your laptop. Since its inception, the iPad actually lost sales for the first time this last quarter. Tablets are here to stay, they're too convenient not to. But, you can't work with Word very well without a snap on keyboard and you look like a dork holding one up to take a picture. Phones are still a winner, because everyone has one.
I reviewed SF2NA for another site and that game was broken coming out of the door, no question. There are bugs that still haven't been fixed, enemy carrier ops, for one. I don't know why it was released in the condition that it was. Perhaps you're right, the money was running out. If true, that means the business model wasn't working. The one he has now apparently does, and I'm sure it is much cheaper to code for a mobile and the target audience is arguably less demanding. To that end, it makes sense. I'm observing that ThirdWire began with loyal PC game fans, it's just funny to me.