I'm glad you brought that up. This is going to be something of an experiment. We all know the AI can't handle the effectiveness of the awesome SF2 SAM Pack and AAA Pack, it's just too deadly in large numbers. Strike packages would be blown out of the sky. But, let's face it. Some of our terrains overestimate the military inventory of some nations. So, what I plan to do is use the more deadly AAA and SAM Pack weapons, just in somewhat smaller numbers. A target area that had two or three SAM batteries and about a dozen AAA guns might now have only one SAM battery and maybe four or five AAA guns. The weapons you'll be facing won't be as numerous, but they'll be more deadly. I want to see what the AI can do with that.
Also, I won't be creating EVERY airbase and target area in either nation. In the case of Turkey, I can't. Half the country isn't even there, and that half has about five airbases. Both the air forces of Greece and Turkey have no real strategic assets (heavy bombers), so there's little reason to create off-map bases. That means both militaries will be at or near parity in numbers. It'll be up to the player to determine how challenging they want to make the in-the-air experience.
I'm looking at making:
~ 8-10 airbases for each nation
~ 3-4 military/industrial complexes
~ 3-4 army bases
~ 10-12 strategic nodes for campaign play (a military conflict between these two might not take that long)
If this isn't interesting to people that's fine. I don't even plan on using a custom tileset. If someone else wants to, that's great, but I'll be using stock GermanyCE tiles. Greece and Turkey are a lot greener than people think.
What I'm curious about is the FRIENDLY/ENEMY dynamic of the game. Can a terrain change the status of a nation's allegiance to the player (just for that one terrain), or, must you edit the NATIONS.INI file to reflect what the terrain says, otherwise, it doesn't show up in game?