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PFunk

JAGDSTAFFEL 11
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Everything posted by PFunk

  1. Honestly, that part doesn't bother me nearly as much. The scaling is much closer to a true 1:1 than the Iraq 2003+ terrain, which allows for the proper ranging of the Real Life weapons. A new tileset might come later in an update. It allows flights to get up to their cruising speed and altitude before getting the living crap shot out of them. It needs a ton of OffMap bases, but those are ridiculously easy to add. The existing terrain looks awesome and plays phenomenally. I'm just wondering if its contributing to an imbalance in gameplay.
  2. Another option would be to go with Wrench's Persian Gulf Terrain. Much, MUCH closer to Real Life Scaling.
  3. Most of them are. I think someone once did the math on all the stock, RL terrain maps and determined the one that most accurate is Iceland. Israel was close, I recall, but Germany and Vietnam had the greatest variation in distances from the real thing. DCS does true 1:1 scaling, but you notice how small the maps are comparatively. Looking at the numbers in the Weapons Editor, the weapons have their Real Life parameters for the most part.
  4. Dear folks, Working hard on getting all the campaign assets in place and testing them. One thing that concerns me is the S-300 and S-200 SAM systems in the original package. In order, 1.) I estimate the terrain is anywhere from 40-60% of the Real Life size. There is nothing we can do about this; it is limitations of the engine. Wrench has done the best he could with what the tools available can do. However, the S-300 & S-200 still enjoy their actual ranges that reach almost a quarter of the available real estate, way over the scaled range they should have. 2.) The Iranians have a very small number of S-300s after they developed their own indigenous long-range SAM (we believe with Chinese help) and intelligence estimates indicate that the Iranians have pretty much used up their S-200s. They have a very small number of SA-6s. Most of their air defense network is home brewed reverse engineered systems. The Iranians have reverse engineered the SA-11 (Ra’ad), the MIM-23 (Mersad), and they have converted the Standard ARM into a SAM (Sayyad). The S-200 radars and launchers have been modified to use the Sayyad. The most numerous systems are the Mersad. There are solutions. First, I could hobble the ranges of the longer ranged SAMs so they would match the scaled range of the terrain. The SA-10 would still be in the game, but it wouldn’t enjoy its 150km launch range, it might be somewhere around 80km. I could remove the SA-10, which is the easiest solution. I’ve modified the Mersad to essentially be similar to the SA-6 and it will be the most common SAM threat, followed by the Ra’ad. Given what the engine can do, and what running room you get in the map, my task is to balance the game now.
  5. There is a fix for it in the Aircraft Carriers download section, but the LHA fix in the Operation Darius mod is even better.
  6. I suppose you could. Problem is the amount of drag.
  7. Can't get WinRAR or 7-Zip to open the files. Anyone know the trick?
  8. I did. The left MFD flashes the SMS page on and off. It’s supposed to show the RWR screen, but it’s just blank. Is it the textures maybe?
  9. OK, I have read the included README in the Super Hornet Package for SF2 and I see a reference to an RWR in the lower right. I read the EricJ's README and I see he has removed it and made the RWR a page on one of the MFDs. How do I bring it up? Is it a special key command?
  10. Sounds like a good way to die.
  11. That’s interesting. I kinda want the naval units engaging shore targets. But I don’t want them that close. I may try laying submarines off the shore and see what happens.
  12. Has anyone ever tried turning the ship-based missiles into ARMs in order to simulate 'decapitation' strikes by naval vessels on land-based SAM and EW radars? Just wondering if the naval vessels had the ability to target anything that isn't in the water.
  13. It looks like a Nord AS.20 repurposed for air-to-air targets?
  14. DA, you are too kind. A scholar and a gentleman. The original OpDarius mod has the Galaxy and the -17, but I guarantee I will not be able to upload it until the summer, so whatever is in the pipeline for you, I would be thrilled to include. Your time table is your time table. I will work around your schedule. I know everyone has Real Life jobs.
  15. If you're willing to allow me to put them in the package, I greatly appreciate it.
  16. Oh, and CA will be the only location this will be distributed. Forgot to include that.
  17. List of Freeware Assets Needed for Operation Darius 2 for Strike Fighters 2 Series Titles This is a current list of all assets needed to complete the full reboot of Operation Darius. Since its release, many – if not all – of the air assets included in the original release by Eric ‘eburger’ Howes have since been rendered obsolete by newer and better examples. I would like to include these newer examples in the re-release. Some of these creators are signatories under the Freeware Agreement, most are not. I’m covering my bases here because the last thing I want to do is make someone mad. “Seeking forgiveness is easier than asking permission” might work when you’re talking to your boss, but around here, it’s a good way to end up out on your ass. Here’s the list of CA Freeware files I am asking permission to use. Original OPDarius Infrastructure - @eburger68 New Iraq/Iran Terrain (2003-2018) - @Menrva A-10C Pack - @Spectre8750 F-22, F-15 Eagle and F-15E Strike Eagles Packs - @viper63a F-35C and Saequeh - @FastCargo Tornado GR1/GR4 & F/A-18A/C Hornet Beta - @Dave EF-2000 Beta Pack - @ace888 Marine Rafale F3/F4 - @JAT81500 F/A-18E/F Super Hornet Package - @EricJ Desert Falcons (F-16E/F Block 60) - @Spudknocker JH-7A Flounder - @NeverEnough JSTARS & E-3A Sentry Packs - @daddyairplanes Su-25SM - @dtmdragon VFA-102 & VFA-195 Skins for Super Hornets - @SidDogg P-3C - @Florian P-3F Skin - @strahi This is not a complete list of assets I will need. This is just what I need to begin play-testing. There will almost certainly be additional files I may need, but I consider these among the most important. I appreciate any consideration these creators are willing to give because without these files, the project is pretty much a non-starter.
  18. You can say a lot of things about Paul Allen, and not all of them are nice, but he deserves a thank you for his efforts. And yes, it needs to be left undisturbed. It is an honorable place of resting for those souls departed.
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