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Canadair

JAGDSTAFFEL 11
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Everything posted by Canadair

  1. no problem with standard textures...
  2. Parlandone.. si può avere una skin black stealth per l'F-111?
  3. Perhaps you could help me with those? I am using Max188 tiles first there is this: Then on this map you can see dark squares... and by overflying you get those effect like a dark shroud.. and finally, until from a certain distance t turns black can you please help? maybe is my install? oh I tried the terforest on eaw terrain and america northwest. it is a no go; the tree-block of tree look really weird; yu did an awesome job on terrain of germany thoguh: The feeling of low altitude flying is REALLY there
  4. A while ago I posted this: http://forum.combatace.com/index.php?autoc...p;showfile=4856 Which I use also in WOV terrain; the files contains gundata modifications in order to have more effective flak (i.e. dangerous puffs of smoke which will destroy you, or damage you, and not just explode there for the show) The warhead weights value where upped according a formula I had made, based on various topics here and on 3rd wire forums,, and that I can't find again,, (it happens after 6 months away from home). And yesterday evening I got blown up several times over SEA and last time in a phantom at 20000 ft; I guess I overrated the ks-30 gun. I lowered the value (to 500000) and will exepriment again On the other hand, seeing a more realistic flak a benefit for all and in the hope to widen to experiments numbers and researches, would it be reasonable to make this a sticky, along the lines of the soviet AA missile one? My modded file could be starting point, not because is perfect, but because I experimented with it.. what do you think?
  5. QUOTE: The terobject_trees2.tga holds the graphics for powerlines, and is used by all road tiles. I don't think that other terrain uses this file as I created this file for this mod specifically. You want to get rid of the powerlines? END QUOTE Sorry if i did not make myself clear, I was not obviously accusing you of stealing.. I have a TEROBJECT_TREES2.tga in my install in a korea terrain with updated texture that was released a while ago,,I can't remember the author, but is a totally different file, 17k vs 1024 as your file, and serves obviously different purpose NO NO, I dlike the power lines in more terrains....and what is your super-forest tga instead? that could go on mountains troughtout the terrans we have...TER_FORRESTS1.tga, TER_NEWTREES1.tga, TEROBJECT_TREES1.tga I am specifically thinking of the old eaweuro terrain, or the america nortwest..maybe I just have to try..
  6. The terobject_trees2.tga holds the graphics for powerlines, and is used by all road tiles. I don't think that other terrain uses this file as I created this file for this mod specifically. You want to get rid of the powerlines? NO NO, I dlike the power lines in more terrains....and what is your super-forest tga instead? that could go on mountains troughtout the terrans we have.....
  7. Baltika a questiona bout Flak Both the heavy flak for raf and nazi are pointed to the 85mm ks-12, whose warhead weight is 646g In my SFp1 and Wov install I modded it to about 284600g, unrealistc setting that produces a strong fear-factor around flak's belack clouds; I uploaded a mod with upped values of flak also for Ks-30 and ks-19 guns (130mm and 100mm, respectively 500000g and 460000g) they deliver quite a blow; What is your opinion on that? Shall I modify the ks-12?
  8. Update note; after having blown out from the sky in hard setting (and in normal at times) I am experimenting with 130MM_KS30warhead weight of 500000 instead of 942000 Please test the modifications
  9. Nello spirito delle skin che kei sta per rilasciare, della serie IdolMaster, e sperando che ci faccia un video conq uesta colonna sonora, godetevi il video, che sarà anche pop, rock e disco sound e anime quanto volete a me piace Maurizio che ama la lirica sarà scandalizzato, ma ci sono tante cose E poi il titolo della canzone è Dogfight, e non si capice se parli di combattimento aereo o incontri amorosi, (c'è la traduzione in inglese dal testo in inglese-giapponese) E poi le asiatiche quando son belle, sono belle davvero
  10. Suggestion for Kei Next video, maybe with this soundtrack? Dogfight from the J-rock band MOVE
  11. The point being is that your tods are really custom, i-e trees along roads and such; won'tt work on other bmps, but the ida is huge Whta do you mean by death star? lol What happens is that, as my nick implies I am quie used to fly low and see trees and powerlines, very very close So each addon that goes in direction of enriching low levell environment sparkels my interest but the pwoerlines...so in your terobject_trees2.tga, there are powerlines added,, have to be careful here, because other terrain use the same file name right? I have to check. and it is not needed to rewrite references in data.ini; one can simply rename the .tod according to the bmp he wants to poulate with objects according to that .tod
  12. Thanks for your time spent...and for hunting .inis and sharing!
  13. Thanks wrench for your patience and for sharing So, if I had USAF aggressor nation to this map, I can setup redflag right? Grins,, what d you think? Any idea where to find the D-20?
  14. CA, the power lines are mapped to teobject autobahn right? So by renaming the .tod including them as the according .bmp tile of other terrain, theretically I could have power lines elesehwere right?
  15. Is it compatible with the highway-runways mod?
  16. Ci siamo passati tutti Ti serve la ultima versione delle directX 9 Sul sito thirdwire dovrebbe esserci un link prova qui: http://thirdwire.com/support.htm
  17. Is there anywhere a stealth dark skin for the F-111f?
  18. Thanks FC. Make me wish all FI and Check Pilots and instructors were like you,,, sadly it does not happen. (cries on md-80 CBT) :sorry:
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