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Canadair

ACE
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Everything posted by Canadair

  1. answer to my question is no, but it is just the matter of revising yuma mcas to yuma ooab Thus saying Wrench, and appreciating loads the jetfighter lool-alike setup, would it be too much to request an all-american and not destroyed version of the terrain for Topgun and redflag campaigns? :clapping:
  2. Wrench that old campaing, Danger Zone, and TopGun, will they worj on this terrain?
  3. erik ci ho pensato, ma poi?, avrei bisogno di un sottosistema che passa da consumo a guadagno di carburo,, se pò fa?
  4. That was my thoguht as well, the point are the IF in your post..
  5. Thanks Brainless for defending us. I was not attacking YAP nor I ever did. My point was, do they have some source code access, which would be a novelty since TK hasn't released any source code yet, that I know of, or it s just an .ini genius edit?
  6. Well, a code hack means that it must be TK endorsed and authorised. An .ini edit, although genius, can be reproduced once we know it can be done
  7. Il che dimostrerebbe ancora una volta la poca lungimiranza di TK, in associarsi cn un soggetto malvisto.
  8. veltro, nella missione in oggetto, mi fai vedere dove sarebbe il comando per il refuel? sal readme [in case you missed it] SFP1, WOV and WOE only simulate tanking - you will not take on any fuel during this mission - but it feels realistic enough when your about to hit the drogue!
  9. Guarda meglio ,il rifornimento in volo
  10. Maurizio, roba tua? Non so cosa c'entra con l'havy metal, ma hai un futuro come scrittore
  11. Ora voi tutti sapete l'affetto che mi lega al capo del progetto YAP Però questo video, (preview di un certo YAP2, basato sempre su Wov?) ha una GROSSA particolarità http://s131.photobucket.com/albums/p306/ya...t=yap052208.flv Come c.. hanno fatto?
  12. I mean south of poland leaves only about 2/3 of the world..lmao
  13. Stary, I will eventually do that experiment; as for now I am happy playing Btw, with your explosion, mod deploying cluster bombs over trucks hidden in the jungle, gives a new meaning to BOOM! Where do you live? Your talent is huge, and your ideas have given great life to this sim!
  14. I do remember, and the issue is something similar. Anyway BELIEVE IT OR NOT, I IMPORTED THE F-105D COCKPIT INTO the F-105G and now EVERYTHING IS FINE! Unbelieavable... must be magic. Seriously, what do yu think?
  15. Now you have to see this. I thnik we are making a great team effort in sorting this mod, and tweaking it to perfection after CA_stary awesome work Please note this issue. Forsimplicity's sake I am showing just map view, but th artifacts DO show in 3d world mission single, 4 ship strike F-105G, armourdave's I think note the the missing tile? now a lokk at target area here we see both missing tiles and artifacts now let's change plane. actually only leader plane, we change for a cute A-5B, with the cockpit downloadable here at CA look good eh? and target area looks good too Now th ONLY differenxce in between the missions is that I changed the leader f-105G for the A-5B(hit refly, loadout, change plane) It happens both with 512 and resized 256 terrain tiles I wonder what happens if I open or close the computer room's door.. I had similar problem in woe, and in that case test plane was a G-911 with hunter 3rdwire cockpit. n that case problem went away using default tiles and not max188 I think, that this could be memory related, and the culprit being the F-105 cockpit, but I have to test any ideA?
  16. Excellent I understand you, I was a little freaked out so anxious to have Stary's great work up n running I am glad I saved you some hassles.. So many times someone saved me,, I get to give soemthing in return!
  17. My thoughts, exactly, I swear I haven't read this before pming you about that thing...
  18. I had similar problems to them I solved with those lines, I thought it was just my install.. in vietnamsea_data [WaterTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=0.500000,0.500000,0.500000,1.000000 SpecularPower=50.000000 Reflectivity=30.00000 ZBufferOffset=4.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE Water on medium in my case. For some reason the water effect shader cause problems, maybe just in the medium water setting I have to use.. Also it happened to me that two sea textures, I suppose from deuces, but I may be wrong, were interfering, Vietnams1 and vietnams2.tga.(their size one meg) They can be removed and the terrain will use the default ones in the .cat file.
  19. MAURIZIO, MODDA!
  20. Grazie CA_stary, thanks in my language
  21. how does it look like, I am on 1.6 at the moment and was thinking about this solution
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