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76.IAP-Blackbird

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Everything posted by 76.IAP-Blackbird

  1. you can use it the same way as a canopy animation works. check other planes for the folding wing animation or canopy stuff. use in the ini the same animation number as in max. im not home cant send you an example now.
  2. Wer kann mir oder eher Flogger (Enoc) infos über die deutsche Nummerierung auf der Nase zukommen lassen. Er arbeitet gerade an den Skins für die ML und möchte sie so akkurat wie möglich machen. Daher soll ich hier im deutschen Forum einfach mal nachfragen Gibt es Verzeichnisse wo man so etwas einsehen kann? Lg
  3. Hi Enoc, that`s a fantastic work! A very welcomed for this old lady! Thank you, and its nice to see how to make skins and other stuff. Like it
  4. Mh, you are right, could be a good solution for it. But, it was my very first project in Max so :D But a nice MiG-9, why not :D The La-200 will be released LOD only :-P
  5. I have a higres model of a unfinished MiG-19S on my HDD copyright belongs to me, so if there is someone who want to build a new MiG-19 or even a Q-5 ... PM me
  6. in thiscase I would suggest to remodel that birds completly, its very low poly, suffer a shadow problem and Mapping is bad also.
  7. Oh seems I had a missmatching number selected, it doesnt worked for me and the vertices were wildly cross welded. Thanks for that info, sometimes it happe that you oversee something :)
  8. Sometimes it didnt worked that way, not sure what is different in the informations regardsing vertices and polys between edit poly and edit mesh in 3ds and max file formats. Some parts need to be completly reworked and merged vertices doesnt garanty an acceptable result.
  9. die in der screenshot section ist das die von flo oder yap?!
  10. Thanks Mehmet, I have simply resaved it and run the smooth option after I reaplied the edit poly function and it worked!
  11. Problem solved, thanks guys
  12. I know what you mean, but they are already welded
  13. Hi, I have found some 3ds files, that I would like to use for new ground objects, but it doesnt matter if i switch on the "smooth" function or not, the Obects still looks like not smoothed. All is edgy and I have no idea how to change it?! Is there a hidden option? I also tried to turn them into editable Poly and tried to smooth them, but it didnt worked
  14. His marketing plan is not the best, take 1C as an example, they worked together with the comunity and you should not sell everything as a DLC! A good mission editor should be part of the Core game! Makes more sense for me!
  15. Found them, they are not bad, nothing special but ok
  16. The funny thing is .. i have it, but havent noticed the mig so far ... damn my cave is to dark
  17. uh seems i have missed something! Damn, but looks smoother than the old one from pasko.
  18. we have a new mig-15 model from tk???
  19. You should see it with Hellfires or Maveriks!
  20. eine interessante website http://www.zonamilitar.com.ar/foros/threads/cutaways-cortes-esquem%C3%A1ticos-de-aviones.24700/
  21. You pitmonster! while we are on it, what about a mig 19 pit :-)
  22. Ich werd euch die Tage eine neue LOD der 20 schicken, skin kann behalten werden, mapping bleibt gleich. Die version wird die oben abgebildete sein ohne den Laser
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