Jump to content

76.IAP-Blackbird

+MODDER
  • Posts

    9,690
  • Joined

  • Last visited

  • Days Won

    104

Everything posted by 76.IAP-Blackbird

  1. You don`t need bones, when you are in max you have to define the Fuselage, name it that way, as a primary knot. All you have to do is to name the parts right and conect them in the right way. right aileron to right outer wing ---> right wing ---> fuselage. Some animations needs animation slots, like canopy, airbrakes gear ... the other parts like rudder, ailerons are directed via ini entry. I`m not such an expert in this still working on my first real new plane. The size matters, every modell can be created in inches or meters, I prefer meter cause I`m european an it works better for me. Sometimes you have to use 2 sided textures for canopy TGA`s so if you open the canopy you can see the glass from the other side!
  2. You can compare it with the child in the background seems to be years ;-)
  3. Oh ok, nice to have this info. I haven`t looked at the engines entries but explains why the plain handles like it do... Will compare the data for Yak-41 later with the F-35B
  4. needs mapping
  5. You can use every 3D modell for this sim you have to convert it into a LOD
  6. At FC don`t know if you have test flown the Yak 41 wich is here around somewhere its a plane with VTOL and Afterburner. Works good but if you accidently activate the AB you are lost ...
  7. Nope but you have some good experiance good fantasy and a passion for detail! Only if you like;-)
  8. What cockpit should I use.. should I use the stargetic pit for this?! If yes what Panel?!
  9. Hey lindr 2 do you have some interest in redo a nice FM for the Ye-152 Mod???
  10. Ok now it`s up to all rivet counters!!!! http://www.su27.de/inhaltindex.htm this is impressive!
  11. what about ergonomic industrialized chichens?! ... same with the eggs!
  12. Soulfreak strikes again! Bomben skin!
  13. Sounds like alot of work, thanks FC.. nice to see those birds coming along!
  14. updated this bird, the probe now casts shadow on objects and ground! just extract this here into your Aircraft folder:
  15. updated this bird, the probe now casts shadow on objects and ground!
  16. 3D stuff almost finished all I need are good data for the Turmanski engine R-15
  17. Nice idea with the early and late modell... and a UB will come also
  18. I think I will leave wing tips and have to do something about the pylons! Nice you like it! Was thinkin about a four pylon doubleseater version?!
  19. I tried it on my Ye-152 mod and it works great will update my Tu-22KD
  20. So I wokred on some parts, a bit ini tweaking .. with help of wilco and FC my pilot parts cast shadows for the first time. Loading screen completed, only need to work a bit on the ini stuff and and loadouts. 3D WIP some antenas and reposition some oter parts and it`s ready to go! hope you like it
  21. Thank you it works great I think I have to update some of my files ;-)
  22. Juchu du bist wieder da, haben dich vermisst hier.... Wünschen dir ein frohes neues Jahr ( so gut es geht!!!!!!) und natürlich ein welcome back!!!! Rush dich nicht kaputt, sorge dich erstmal um deine Gesundheit!!!! Aber schön wieder was von dir zu hören!!!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..