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Eagle114th

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Everything posted by Eagle114th

  1. THAT FIXED THE PROBLEM! It turns out that, as you stated, SF2 does not support SLI/Crossfire mode. I ran ATI Program known as catalyst control center and have it running on single video card for specific game. I made sure that SF2 run with crossfire disabled and I was able to load SF2 quick mission! Thank you and I thank everyone for helping me solving my issues with SF2. Looks like I will be able to fly SF2 again! Cheers!
  2. Yes I updated my video card and directX 9. I will re-run DirectX 9 to ensure i have latest version though. I've ran different games, they ran well except for SF2 which puzzles me. And I don't mind playing game without sounds and I usually play game without it anyway. However, I am still scratching my head wondering what is causing black screen / CTDs every time I run quick mission or start mission in SF2.
  3. I forgot to add my computer specs and screenshot of my SF2 folders. My first post doesn't let me edit an existing post. Here is my basic specs of my over 5 years old computer: Intel !7 Processor 3.33 ghz 12 GB DDR3 RAM 2 x HD 5970 (Crossfire enabled) SB X-FI (PCIe) - (Not working properly now.) Here is picture of my both SF2 Main folder and "Saved folder" folder (For modding):
  4. Hello everyone, After downloading and installing great superpack of F-14 by TMF (http://combatace.com/files/file/12327-tmf-f-14-tomcat-superpack/), I installed after following instruction. However, I was flying F-14A and I noticed that my radar is not working. I tried turning radar on and yet they won't work. I am missing something. I flew other aircraft and radar works (F-15A as an example). There had to be some steps I am missing and I looked through read-me, I am not able to find instruction for radar. Any advice to solve my problem with F-14s radar is much appreciated. I truly am looking forward flying TMF F-14s and right now I am trying to figure out what is causing radar not to turn on. Thank you Eagle out...
  5. Hello everyone, This is my latest progress on improving wingtip vortexes. I have two types of wingtip vortexes so people can choose which type they want when installing my version of improved wingtip vortex: Straight trail version of improved wingtip vortex Shakey Trail version of improved wingtip vortex Any feedbacks or suggestions for improving these wingtip vortexes is much appreciated and hopes you all like these progress so far! I am finalizing these before releasing them soon. UPDATE: I have released my first version of wingtip vortex, they can be found at this link: http://combatace.com/files/file/13560-improved-wingtip-vortex-v10rar/
  6. Hello everyone, I have attempted to replace default TK's splash screen (initializing screen) with new initscreen.bmp file. I put them in Menu folder in Thirdwire mod folders, it doesn't replace default splash screen. I tried putting them in Menu folder in main Thirdwire folder, still doesn't replace splash screen. I tried it with folder name "Startup", still doesn't work. I used search engine to see if there is answer, and I haven't found answer here yet. So have any of you achieved replacing SF2 default splash screen with different image? I tried with mine and it still doesn't work. Any advice on this issue will be great help and thank you.
  7. Hmmm I see, I will go and check Capun's site to search for his posts about changing Initialization Screen. And yes you are exactly correct, "Initilazation Screen" where game itself loads before menu screen with F-4 picture along with green word saying "Initializating system... Please wait" is exactly what I am trying to change. I am working on my projects of GUI overhaul for SF2 series.
  8. Panama, I am talking about initscreen, not mainscreen... I have already achieved replacing Mainscreen and other GUI basically, except for initscreen from starter folder. initscreen is splash screen that say "initializing system... Please wait" with picture of F-4. This is what I am having problem trying to replace with new splash screen. soulfreak, I am talking about initscreen, not mainscreen... I have already achieved replacing Mainscreen and other GUI basically, except for initscreen from starter folder. I also explained in my previous message above about the specific issues I am having and it is all related to 'init screen'. And I thank you for trying to help, all of your efforts is always appreciated! :)
  9. I shall try this method and see if this work.
  10. Improved Wingtip Vortex v1.0.rar

    Version 1.0

    523 downloads

    Improved Wingtip Vortex Effect pack Version 1.0 by Eagle114th The purpose of this add-on effect mod is to improve the graphic of wingtip vortex in Strike Fighter 2. I have noticed that wingtip vortex, by default, looks bit unrealistic. So I have decided to improve these, inspired by modders from Combat Ace community, especially by Wrench and Stary. I am very thankful for this wonderful community and I am more than proud to be part of Combat Ace commmunity sharing my hobbies within Strike Fighter 2. I truly hope that you enjoy my improved wingtip vortex effect package, you can post feedback/suggestion for improving my effect pack at this link: http://combatace.com/topic/75798-wip-improved-wing-tip-vortices-updated-11-18-12/#entry601081 ---------------------------------------------------------------------------------------- INSTALL INSTRUCTION: 1) MAKE SURE YOU back up your EFFECT folder! 2) Extract this file using winrar or 7zip tools and you will see a folder called "Improved Wingtip Vortex v1.0" 3) There are two folders with types of wingtip vortex: - Straight trails Version = new wingtip vortex effect with straight trails - Shakey trails Version = new wingtip vortex effect with shakey trails You can only pick ONE of these two folders, you can't have both at the same time. You can try one of these two version first. Then try other and see which one you like the best. However, inside these folder you will see "Effect" folder, drop them in your strike fighter 2 mod folder and overwrite when asked. 4) ENJOY! ---------------------------------------------------------------------------------------- Known BUGS/Problem: Shakey version of wingtip vortex trails disappears at specific angle when you view them, this is due to nature of 2D. I have tried creating 3D volumetric version of wingtrip vortex, they got too complicated and hogs cpu and memories lot. I had to cancel my project of converting 2D wingtip vortex from 2D to 3D, to avoid heavy cpu and memories hogging for anyone's computer. I intend to make this mod very friendly for any computer. That is exactly why I created two version of wingtip vortex (straight and shakey). ---------------------------------------------------------------------------------------- CREDIT: TK - Thank you very much for creating this great simulation known as Strike Fighter 2. Your hard work have created this simulation for us all to enjoy together, especially our passions/hobbies of creating mods for improving Strike Fighter 2 into greater simulation. FalcCAF (Erik) - THANK YOU very much for working on this project with me, giving me feedback that helped me improving my effect pack through my modding progress with your great knowledge! dgk196 - THANK YOU for helping me very much with improving my wingtip vortex effect modding with your knowledge, especially your experiences have from your services in US Navy. Wrench - You have been great inspiration that encouraged me into modding games and simulation long time ago. You have been my hero in old day of Jane's Fighter Anthology with your modding. Deuces - Thank you, your effect pack in SF1 series have taught me how to do some basic effect modding for SF1 and 2 series. Stary - Your great effect pack in SF2 have taught me alot about modding effect pack, thank you! Combatace community - Thank you community for letting me be part of this great community!
  11. File Name: Improved Wingtip Vortex v1.0.rar File Submitter: Eagle114th File Submitted: 18 November 2012 File Category: SF2 Series Add On Objects Improved Wingtip Vortex Effect pack Version 1.0 by Eagle114th The purpose of this add-on effect mod is to improve the graphic of wingtip vortex in Strike Fighter 2. I have noticed that wingtip vortex, by default, looks bit unrealistic. So I have decided to improve these, inspired by modders from Combat Ace community, especially by Wrench and Stary. I am very thankful for this wonderful community and I am more than proud to be part of Combat Ace commmunity sharing my hobbies within Strike Fighter 2. I truly hope that you enjoy my improved wingtip vortex effect package, you can post feedback/suggestion for improving my effect pack at this link: http://combatace.com...12/#entry601081 ---------------------------------------------------------------------------------------- INSTALL INSTRUCTION: 1) MAKE SURE YOU back up your EFFECT folder! 2) Extract this file using winrar or 7zip tools and you will see a folder called "Improved Wingtip Vortex v1.0" 3) There are two folders with types of wingtip vortex: - Straight trails Version = new wingtip vortex effect with straight trails - Shakey trails Version = new wingtip vortex effect with shakey trails You can only pick ONE of these two folders, you can't have both at the same time. You can try one of these two version first. Then try other and see which one you like the best. However, inside these folder you will see "Effect" folder, drop them in your strike fighter 2 mod folder and overwrite when asked. 4) ENJOY! ---------------------------------------------------------------------------------------- Known BUGS/Problem: Shakey version of wingtip vortex trails disappears at specific angle when you view them, this is due to nature of 2D. I have tried creating 3D volumetric version of wingtrip vortex, they got too complicated and hogs cpu and memories lot. I had to cancel my project of converting 2D wingtip vortex from 2D to 3D, to avoid heavy cpu and memories hogging for anyone's computer. I intend to make this mod very friendly for any computer. That is exactly why I created two version of wingtip vortex (straight and shakey). ---------------------------------------------------------------------------------------- CREDIT: TK - Thank you very much for creating this great simulation known as Strike Fighter 2. Your hard work have created this simulation for us all to enjoy together, especially our passions/hobbies of creating mods for improving Strike Fighter 2 into greater simulation. FalcCAF (Erik) - THANK YOU very much for working on this project with me, giving me feedback that helped me improving my effect pack through my modding progress with your great knowledge! dgk196 - THANK YOU for helping me very much with improving my wingtip vortex effect modding with your knowledge, especially your experiences from your services in US Navy. Wrench - You have been great inspiration that encouraged me into modding games and simulation long time ago. You have been my hero in old day of Jane's Fighter Anthology with your modding. Deuces - Thank you, your effect pack in SF1 series have taught me how to do some basic effect modding for SF1 and 2 series. Stary - Your great effect pack in SF2 have taught me alot about modding effect pack, thank you! Combatace community - Thank you community for letting me be part of this great community! Click here to download this file
  12. I have updated my first posts with my progress, I am finalizing my first version of improved wingtip vortex mod for SF2. For first version, I will release two version of wingtip vortex that will improve SF2 wingtip vortex globally. They will come in two versions and here is my READ ME from this pack: For next version, I will attempt to create 'curved' wingtip vortex 'toward 'each other as shown in my post: http://combatace.com...12/#entry601118 Keep an eye out for my first release of improved wingtip vortex pack!
  13. You have good point, I will scrap 3D wingtip vortex project for now since creating too many clouds will definitely hog memories for other computer. I just realized that having many more aircraft dogfighting in screen at the same time while each of aircraft have thousands of 'tiny' cloud in 3D in each wingtipvortex would be so heavy on CPU. Thank you for making me realize this and I shall stick with 2D wingtip vortex.
  14. I was figuring out how to give wingtipvortex "random" shaking trails instead of completely straight trails and I managed to find a code that does it! I was experimenting with this code and these wingtipvortex is starting to look more natural, realistic looking wingtip vortex.: ParticleRandomness=0.03000 This is the result : However, I just countered one of problem with it, the texture itself is 2D, not 3D. Because of that, if you look directly at it, it disappears at specific angles due to it being 'flat' 2D texture. I don't know what to do to make it 3D so I am keep looking into other effect files to see what I can do to give it more 3D.
  15. That gives me idea, I am going to play with these codes: ParticleWeight=-0.50000 <<<<<< I am not sure what this do in SF2 so I will play with this value ParticleWindFactor=0.5 <<<<< This may be one that affect trail based on wind factor?
  16. I am not talking about a 'starting position' of vortex. Here is example of what I am trying to do: Here is how 'default' wingtip vortex is lined into 'straight' line between 'timed' vortices position (by default it is straight line): And what I am trying to do is 'move' the vortices position to give both 'wingtip vortices' 'curved' line toward 'each other" like this picture below: 'dotted line' shows old position and blue curved line show 'new' position it would be moved to. Each of 'dot' presents of scripted of each vortices being placed based on 'timer' script. (If you are confused by how I am describing this, please let me know and I will explain this in more clear way.) You notice I posted 'Table" on upper left corner showing each position for [01], [02], [03]. It shows where each next vortices will 'connect to'. I am figuring out how to actually 'move' the position of each of these 'timer' placement. Any idea on how to make this work? I am studying each of add-on aircraft effects files to see if I can find anything from it. My next step goal is to make both wingtip vortices curving toward each other steady as they keep trailing away from aircraft like this picture below:
  17. Here is latest update with improved wingtip vortices: This is the result after replacing these codes: ParticleLifeTime=0.500000 ParticleWeight=-0.50000 ParticleWindFactor=0.5 With these lines of codes: ParticleRandomOrientation=TRUE ParticleLifeTime=0.750000 ParticleLifeTimeDeviation=0.001000 ParticleWeight=-0.00000 ParticleRandomness=0.010000 ParticleWindFactor=1.0 I was studying F-16 new fuseluge vapor effects where I was giving these new vortices "random disappearing at different timing" when aircraft exit from hard turning.
  18. Welcome back, I am same as you. I left SF2 series sim for so long time and I came back about one and half weeks ago. I was surprised to see many of new stuff for SF2 released. I also started doing some basic modding for SF2 itself too. Check screenshots I have been posting, I hope you like them. It is good to see more people coming back to this community.
  19. I was flying F-14A Tomcat intercepting to defend my fleet ships...
  20. There was raiding going on and I was called to jump into Saab Viggen in middle of forest with a road as runway. My wingman and I lined up on long road getting ready to take off for intercepting incoming enemy bombers, escorted by their fighters. I slammed throttle to maximum with afterburner and released brake after that for maximum power for short take off! Whole thing shakes as it roared over road, just as if I were speeding up over highway manically! My wingman and I detected incoming large forces of what I recognized, Yak-28s! I ordered my wingman to cover me in case their escort fighters jump on us. I locked on Yak-28s and is prepared to fire Rb-27s (Sweden version of AIM-26B Falcon). My both Rb-27s failed to hit Targets! Damn it! I switched to Rb-24J (Sweden version of AIM-9P3) and fired them. My first Rb-27J missed (What the heck?) while second and third Rb-24J hit two targets! I was chasing other Yak-28s with guns after running out of ATA missiles. I noticed AAA peppering shells over that Yak-28s. Shot down Yak-28 with guns! I kept getting all radio chatters and I realized there was tons of dogfights going on at the same time when MiG-21s was distracted by Saab Drakes away from Yak-28s while my wingman and I were too busy taking them down. One of MiG-21 fired missile at me and someone yelled at me that missiles was trailing me. Thank to my fast reaction, I went into snap hard turn releasing flares to dodge their heat seeking missiles. I forced MiG-21 to overshoot me and I performed high Yo-Yo to dive back toward MiG-21. This MiG-21 slammed into afterburner and went over Mach 1. I followed that MiG-21 and this MiG-21 kept accelerating and climbing trying to shake me off. I managed to hit their tail with cannon at Mach 1.27 while MiG-21 went slightly slower than me. MiG-21 pilot managed to eject and the rest of enemy aircraft bugged off, we won air battle and managed to defend our bases!
  21. Man I had hell of mission intercepting Soviet massive invading forces of An-12 carrying paratroopers. I was in Royal Air Force Lightning F.1A carrying dual Firestreak and 30mm Aden cannons, along with my wingman. I am going to do some short storytelling of what I went through in these intercepting missions. I strapped myself into F.1A starting to take off with deafen loud roars of these powerful dual engines! I was tracking and locked radar on enemy targets, wondering if its An-12s or their escort fighters. As I approached suddenly dots kept growing into very large numbers as I get closer to them. To my surprise, there is huge number of An-12s! I waste NO TIME, I barked order for my wingman to attack these bombers with me. I steady banked and start slowly turning into rear of massive numbers of An-12s at mach 1, thank to dual powerful engines. I managed to destroy one of An-12 in my first speed at over Mach 1, I was too fast for group of An-12's tail gunnery! Their group of An-12's self defend tail gun couldn't save each other... I was destroying each of An-12s by one and one. It was pain to see large group of paratrooper screaming as they fell out of An-12s, War is hell and I had to defend my bases against enemy invading forces. Suddenly MiG-21s managed to arrive but they were too late after over 11 of An-12s went down, the rest of An-12s broke away from their targets. I ran out of ammos after shooting down many of An-12s to prevent them from releasing possibly hundred of paratroopers over friendly terrain, I dove at high mach to escape from MiG-21s chasing me. Oh boy , there were so pissed off after realizing they failed their escorting missions! MiG-21s ferociously kept chasing me while burning lot of their fuels with afterburns, throwing everything they got to bring me down, for sakes of their revenges against me for bring down so many of their comrades. They even fired their missiles and I managed to dodge it while keep my aircraft beyond mach 1 to escape from MiG-21s. Thank to powerful Lightning dual engines, I am able to keep cruising at mach 1 without using afterburner while MIG-21s kept using afterburner trying to catch me. MiG-21s gave up on me due to them running very low on fuels, I managed to escape home safety, along with my wingman. Enemy plans of massive raiding of my bases failed, thank to great efforts of my intercepting with my brave comrades who flew with me.
  22. Thank you very much! I am going to look at link you posted, I appreciate it.
  23. I decided to do quick recon in F-14A (1977 version) in Wrench Korea V3 and I was flying low and high speed. For some of reasons (with full ground activities turned on), the AAA was so ferocious that the sky was so thick with AAA shells even at low level flying at high speed. I was hit so hard into right engine while my right rudder were blown out... I managed to keep her stable as she was so unstable and was so prone to flipping, high speed stall, even spin. With my gentle hand on joystick, I managed to keep her steady. I noticed one thing that I truly dreaded of... And that is I was leaking fuel so rapidly that I realized I won't make it back home and I am at middle of enemy terrain filled with so much enemies above and below me. With such brutal tests of flying skills and patience, I found nice land with forest where I dare to try landing instead of ejecting over middle of enemy. I achieved the one of most difficult thing I have ever done in SF2 and that is landing and taxi into forest quickly to hide with severely damaged surface control... To my surprise, when I exited mission, it didn't even said I was prisoner of war!
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