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Eagle114th

+MODDER
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Everything posted by Eagle114th

  1. Hello everyone, Here is AD-4 with AN/APS-19. Please let me know if I have this texture correct or not. I am doing my best to find the pictures of AN/APS-19. I am unable to find exact picture of it, it is based on AN/APS-6. What I have learend is that AN/SPG-19 is improved and more advanced version of AN/APS-6. SCREENSHOT: (AN/APS-19 radar will be used by AD-4 / 5 / 6 / 7 while AD-5N use different radar, which is AN/APS-31. I am going to look into that radar and hope I can find information on it.) TW style version: Eagle114th
  2. Hello everyone! I have been working on vey early radarr system and texture for AD / A-1 series Skyraider. Please note that, we can not accruately mod the radar to work the way old radar, such as AN/APS-6. Therefore to 'simulate' the way they work in simliar ways, the radar system have been heavily tweaked besides the rdar / scannign angles, etc. In order to use AN/APG-6, there is a very few and simple mode: target blips, aquistion symbol, and AIM dot, that's it. You steer plane toward AIM DOT and use target range to determine how far you are from target. Here are screenshot of AD-2W / AD-3W Skyradier: And here is TW style version: The work on radar texture is based on the flight manual and docunments: And from another simulation: The radar system / texture for next variants of AD / A-1s are being worked on. Eagle114th
  3. hello everyone! This week have been quite busy week, so I have been wokring on project from time to time. During myf ree time, I spent most of time researching and searching for the flight manuls and looking through them. And that is when I realized that I can not use any simulation as reference for gunsight, since they are often different from the actual gunsight diagrams as shown in flight manual. So therefore, from now on, I am using flight manual as base for gunsight diagrams. It is my goal to have most accurate gunsight for different aircraft. Fore example, forr AD / A-1 series Skyraider, this is what I learned that A-1E / G / H / J uses Mark 20 Mod 4 gunsight: So instead of using cckpit codes for gunsight, I amusing HUD so pilot can switch between day and night gunsight, and here is screenshot: This is CAGED version WHen switching to AA or AG HUD mode: WIth "HUD", you can switch between CAGE for night gunsight and AA /AG mode for DAY gunsight. And please note, when switching between AA and AG ordiancne, you will need to switch to CAGE mode for night gunsight. It will take me a lot of time researching and seeeking for the gunsight diagrams for varous aircraft and that is okay. I can take my time. If anyoeno have library fo gunsight diagrams, please link it here or PM me. it will be great help. Thank you. Eagle114th
  4. Hello everyone! A-4 series radar scope have bee re-worked and re-scaled to 1024 for quality and details. However, after talking wiht one of modders, I realized that not everyone have powerful video card, so I am going to create 1024, 512, and 256 version for anyon to choose and sue for their SF2 installations. The templates, in other hand, is 1024 by standard. From there, anyoeno can re-size it to any smaller size too. By the way, after studying the flight manual of A-4E and F, creaetd the new radar scope for A-4E / G and A-4F / H / L. Here are screenshots of A-4E and G radar scope: And A-4F - H - L new radar scope: Eagle114th
  5. Looks like Ihave an extra of work to do, re-doing A-4s and F-8s to have higher resolution with both textured and TW style. Fortuantely F-89s, F-102s, and F-106s already have both textured and TW style radar scope. When that is done, I can finally focus on F-94s and F-101s that uses Hughes FCS. I aim to finish working on all aircraft that uses Hughes FCS + radar then release the next version of alpha while moving on to next aircraft. Eagle114th
  6. Hello everyone, I am shocked when I just realized something. Even thoguh,, am very happy that I am able to create various radar scope / avoinics textures, but the biggest issus that just hit me the hardest; Night mission I only tested the texture during day, not night. When testing the cockpit light setting, I realized I could barely read the radar due to very bright glowing of the radar symbols / sweeping, etc on the top of already glowing texture. this is biggest issues that is not fix-able without TW updating it in SF2 engine. I am not deleting the texture, I will keep it for now. However, from now on, I will be more focused on TW style radar scope, which mean black background with green lines and symbols. However, if the people here still want me to create the texture, I can do both at the same time; Just be warned, the texture version is very useful and great for immersive experience, it is meant to be day mission onnly. However, with TW-style radar scope, it is perfect for both day and night mission. Here is an example with F-8C new radar scope (textured version): And what happens when viewing at night mission? (WARNING: can cause eye pains when looking at the screenshot) I would like feedback on this please. Eagle114th
  7. Thank you and I am happy you liked them! It gave me great joys! Cheers! Eagle114th
  8. I am happy you liked the TW style version, it it is now part of the SF2 - ACP pack! About the manual, that is noted and please check your PM. About the radar texture, I am enjoying doing both, the more realistic (texture) version and TW (Stock) version now. Therefore, I am doing both for all avoinics projects from now on. Cheers! Eagle114th
  9. Hello everyone! I spent all day working on F-89 series improved avionics textures and I am happy with the results! You can see big difference by going from 128 x 128 to 1024 x 1024: LEFT (128 x 128) vs RIGHT (1024 x 1024) In-game from F-89B to F-89J TW style version Eagle114th
  10. Hello everyone! After workingon F-106s and learned a lot from it, went bck to re-work on F-102 while adding TW style version to it as an optional feature. It is my goal to clean and fix any errors orr mess from my previous first attempts to create avioincs textures and diagrams. Here are improved radar scope with actual textures and optional TW style version: NOTE: I am showing Rambaz version. V2K have the same texture, so no need to show V2K version. F-102A with MG-3 FCS F-102A with MG-10 FCS Next project I am doing is to overhaul F-89 avionics before moving on next aircraft. Eagle114th
  11. @EricJ and @Wrench Thank you for the feedback!, I'll do TW style too! I will add two files: TGA (for radar scope) and tweaked avionics that make green symbol less bright, so it matches TW settings. That way we have two versions: Historical and TW style radar scope. The TW version will be in folder "_OPTIONAL" for each aircraft. Eagle114th
  12. Hello everyone, I did an interesting experiment with an alternative radar scope style; I wondered what it would be like if the radar scope is turned into TW styloe "deafult" with black background and only green lines. It will be included as Optional if someone wants it, however, it is only if I have time for it. I am more focused on the accurate color and texture for radar scope. Eagle114th
  13. Hello everyone! It have been quite busy weeks, however, during myf ree time working on DTMDragons' excellent F-106's cockpit, I leanred a lot from him. What I realized is that we can use codes to hide any certain parts or have any part of aircraft shoiwng up in cockpit from external 3D model. For example, using an external canopy to ensure it have accurate cockpit frame, especially front frame. At the same time, with the discovery of 'display limit", I am able to re-make the more accurate F-106 MA-1 radar scope (I found out that F-106 may have been using AN/ASQ-18 or 25 radar working with MA-1. Please feel free to correct me if I am wrong on this one). there are three types of F-106 cockpits; F-106s which contains scope and non-scope version F-106 Six Shooter version (with HUD) via fake pilot method. Here are screenshot: At the same time, the accessiblity version was made, so you can get idea what it looks ilke when IRM have a lock on enemy aircraft:" Eagle114th
  14. After tweaking the display limitation, I am able to create new radar scope that look more ilke F-106:s radar scope.
  15. Hello everyone, I just discovered this codes while wokring on F-106s cockpits and avionics: After tweaking it, FINALLY ABOUT TIME!!!! This ttime, the radar scope actually get re-sized or re-scaled ot the the right area and I am very happy with the result! Eagle114th
  16. Hello FANATIC MODDER, Thank you for feedback! Unfortunately, I am not one who creates 3D cockpits. I wish that there are new cockpits for each aircraft in SF2, which would take a while to create. All I can do is edit the texture that is included in each cockpits, along with tweaked .ini fiiles. I am continuing to explore and figure out how to do more modding via ini files tweaking. Eagle114th
  17. Hello Wrench, Yes that is correct, I am using Stary's excellent F-89 cockpits for F-89B / C / D / H/ J with different radar scop eand optical sight, along with tweaked avioincs and cockpit.ini ffiles.
  18. Hello everyone! With support from DTMDragon and KJakker, The cockpits is from the work of DTMDragon, along with the newt optical sight, radar scope, and modified view position.. The radar scope texture and layout are remade from scratch. There are two versions of F-106A cockpit; One with deployed opitcal sight and one without it. Here is a closer view of raadar scope: ANd this is also one of reason why I created the new thread. I request someone 's help with this situation. I wish everyone a great day! Eagle114th
  19. Hello everyone, I am currently trying to re-size or re-scale the radar on the area of radar scope, so it will cover the specific area, instead of covering the whole radar scole. I want to know if it is possibel to do that in SF2 through ini tweaking? The reason why I ask is because some aircraft I am working on for avionics overhaul that requires radar re-scaling, so it does not cover the whole scope. The advice are always appreciated. Thank you Eagle114th
  20. New optical sight for F-106 I am not sure if this is exacltya ccurate, but it was found from one of youtube video about F-106. And I thought it is fitting with current F-106's cockpit. If there is an accurate F-106 cockpits being made, I am more than happy to include it in SF2 - ACP pack with updated avionics.
  21. Heloe everyone, F-106's new radar scope is still WIP. After learning that F-106A uses MA-1 FCS and AN/ASQ-25 radar, the radar scope is made of DVST. That means the background is dark withi green outlines NOTE: I am unable to find what the layout looks like when radar is turend on.. The only source I can find is from DCS while I am continuing to look for more informatio. The youtube only show a litle of F-106 radar scope. I do not know if the layout that is created is accurate or not. I do my best everyday I hope that someday will find the picture and will re-work on the radar layout / scheme. UPDATE: Screenshots removed because the modders sent me the information on F-106's radar scope. The new texture is being worked on.
  22. Hello everyone, The optical sight have been re-sized and re-adjusted after more research.
  23. Hello everyone! New avionics overhaul for V2K's F102A are now completed for radar scop eand gunsight. I am still ucnertain which opitcal sight rectile used by F-=102s, so A-1CM gunsight recticle is placeholder for now. F-102A (Early - Hughes MG-3) F-102A (Hughes MG-10) Eagle114th
  24. Hello everyone, It have been busy days, finally got to work on F-102A's MG-3 and MG-10 radar scope as well enabling the gunsight on folding reflector glass. there will be two versions, one without radar scope hoods and another without it. For now, here is version without radar scope hoods: Eagle114th
  25. Hello everyone, Here is new (WIP) radar scope for MG-10 used in F-102A: I am still re-adjsuting the darkness level so the actual radar is readable. I am happy with how it come out. Eagle114th
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