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yakarov79

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Everything posted by yakarov79

  1. Like the previous SA-3 system, I am trying to make a new complete system for SA-2,4,5,6,8. Radars, support, TELAR, etc... really sideline projects, in slow progress, but it is ongoing.
  2. among others. SA-4 and a few more. a side note, I have a Krug in early development
  3. My pc sometimes loses connection with the internet. And sometimes when uploading a file (even screenshot) when a signal is lost this message occurs.
  4. internet connection ?
  5. We can wait 2 weeks for full set, aircraft and pit...
  6. RF-101A & C VooDoo. SF.2 2020 Redux.

    Version 1.0.0

    342 downloads

    Reworked pack of RF-101A and C VooDoo. Generally old good VooDoo in new dresses. There are big changes in FM model thanks to baffmeister in data.ini files - so Backup your original file. You might not like it. In game you will find new aircrafts under names *RF-101A VooDoo *RF-101C VooDoo '58 *RF-101C VooDoo '66 note that RF-101C '58 uses non-RWR - VooDoo A cockpit. All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers. Pack contains several skin sets for both models. With all research, I was trying to be correct as much as possible. RF-101A have also one skin/decal set which contains few decal skin sets to cover experimental camo trials conducted in mid 60s. Regarding colorful aircraft serial numbers: 54-1513 some say it was dark green some that really black. more info goes towards black so I painted it black (like Rolling Stones in 1966) 54-1514 first was painted similar as represented in this pack, then it was repainted with adding some brown colors. 54-1512 green/black camo with added brown during tests. All this skin set with experimental camo trial is quite complicated and hard to put correctly in-game but I hope it will work fine for you. I did not include skin sets for VooDoo operated over Vietnam. This will come in a separate package. Eventually. One day. All new decals consisting of serial numbers for block 20-35 of A version and block 45-75 for C version. Backup your original RF-101 Folders. Also Decals! Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak baffmeister -new flight model. Soulfreak - original skin for an extra thing. Have Fun. May the VooDoo be with you. Jarek Hereda
  7. BM-21 Grad on Ural Track

    Nice! Good job!
  8. Ракета 5В21А there is light in the tunnel for Vega.
  9. View File RF-101A & C VooDoo. SF.2 2020 Redux. Reworked pack of RF-101A and C VooDoo. Generally old good VooDoo in new dresses. There are big changes in FM model thanks to baffmeister in data.ini files - so Backup your original file. You might not like it. In game you will find new aircrafts under names *RF-101A VooDoo *RF-101C VooDoo '58 *RF-101C VooDoo '66 note that RF-101C '58 uses non-RWR - VooDoo A cockpit. All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers. Pack contains several skin sets for both models. With all research, I was trying to be correct as much as possible. RF-101A have also one skin/decal set which contains few decal skin sets to cover experimental camo trials conducted in mid 60s. Regarding colorful aircraft serial numbers: 54-1513 some say it was dark green some that really black. more info goes towards black so I painted it black (like Rolling Stones in 1966) 54-1514 first was painted similar as represented in this pack, then it was repainted with adding some brown colors. 54-1512 green/black camo with added brown during tests. All this skin set with experimental camo trial is quite complicated and hard to put correctly in-game but I hope it will work fine for you. I did not include skin sets for VooDoo operated over Vietnam. This will come in a separate package. Eventually. One day. All new decals consisting of serial numbers for block 20-35 of A version and block 45-75 for C version. Backup your original RF-101 Folders. Also Decals! Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak baffmeister -new flight model. Soulfreak - original skin for an extra thing. Have Fun. May the VooDoo be with you. Jarek Hereda Submitter yakarov79 Submitted 05/17/2020 Category F-101  
  10. View File F-4D Phantom II in ANG Service. This is a skin/decal set for Phabulous Phantom. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Pack contains skins and decals representing all F-4D users amid Air National Guard units. Skins are made for stock F-4D_78. F-4D was used between 1977 -1990 in ANG and these skins are fitting in 13 years of service. Mostly all serial numbers are correct for specific dates and units. If you will find some errors please feel free to send correction notes. No ini files for this as this is only skin sets. Just simply add skin folders to your favorite F-4D_78. Or create a new, specific one for ANG use. You will find that some aircraft wear kill marks as in real life. If you want to have your own kill marks you have to modify decal.ini file. To fully enjoy this skin set you need to have ThirdWire F-4D_78. All skins are done in 2048x2048 based on Sundowners and Ravenclaw's work. Brand new Bump files in 2048x2048. All decals made by me. Enjoy. Regards. Jarek Hereda Submitter yakarov79 Submitted 05/16/2020 Category F-4  
  11. F-4D Phantom II in ANG Service.

    Version 1.0.0

    171 downloads

    This is a skin/decal set for Phabulous Phantom. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Pack contains skins and decals representing all F-4D users amid Air National Guard units. Skins are made for stock F-4D_78. F-4D was used between 1977 -1990 in ANG and these skins are fitting in 13 years of service. Mostly all serial numbers are correct for specific dates and units. If you will find some errors please feel free to send correction notes. No ini files for this as this is only skin sets. Just simply add skin folders to your favorite F-4D_78. Or create a new, specific one for ANG use. You will find that some aircraft wear kill marks as in real life. If you want to have your own kill marks you have to modify decal.ini file. To fully enjoy this skin set you need to have ThirdWire F-4D_78. All skins are done in 2048x2048 based on Sundowners and Ravenclaw's work. Brand new Bump files in 2048x2048. All decals made by me. Enjoy. Regards. Jarek Hereda
  12. it is on my long to-do list.
  13. Use sundowners templates - works better for C/D. I am using for D Sundowners with chopped Ravenclaw's bits from E. ANG research is a pain in the ass especially the late 70s early 80s....I did recently all Phantom D ANG squadrons. Some years show usage of 2-3 schemes at the same time. are you doing Hawaiian 199th ? As far as I remember they were using standard SEA, SEA wraparound and ADC grey at the same time. Even if it was TFS its main role was air defense may be a reason for keeping ADC grey on many aircraft. I found a picture from 1984 still with standard SEA. But haven't seen (or do not recall) seeing Hawaiians in Hill grey.
  14. the white top of the pilots cabin would be more royal-transport-commandish. Transport command didn't recognize this pattern as a specific desert pattern..as it was the only pattern they used until the mid-70s.
  15. all ways are good. One way or another... But If you will clone and rotate, your 'new' object will have rotated pivot points...(not important in this particular object but still) yes you can rotate via element but if your object has few elements..then rotating this way is futile. if you will clone and mirror... your new object will have rotated pivot points also...plus fliped polys. - of course, you are flipping it..but still...(again not important here) If you will use symmetry pivot points remain the same all the time. Not important here...but in some other model might be useful.
  16. For some time already I have been working on KC-10 tanker. I think I have started this project in 2017. But as expected I can easily find interest in other projects, so this one was not so top priority. Recently - accidentally I have opened a folder named DC/KC-10. And I faced a dilemma to do or not to do...now. So I decided to put it on another hiatus. But hey...there might be some other option. The model is not 100% finished. I still need to model front gear (on the picture below there is front gear visible - but this is just resized copy of central gear.) and crew cockpit and some small bits. The overall model is animated and mostly UVW mapped. I think only the refueling boom needs to be mapped. What I am looking for? Someone - person or team of CA users who will do some skinning work. I can provide with lod and UVW layout. Of course, lod viewer might be helpful. From my own experience, I know that sometimes UVW mapping needs to be changed during the process of creating a skin. This is not an issue. Even if for now I have no intention to focus on this model I might still have a chance to do some changes if necessary. As you can imagine model is quite big, but not huge. Model is UVW mapped on 6 bitmap sheets. SO we can expect some quite reasonable and decent level of detail. If you know my previous work you should know what to expect (and what I expect) from the skin. Generally, this is a tedious job to paint panel lines, rivets, details, etc. But we are not gonna count rivets. But a decent level of detail is possible. We do not need to create skins for countries, air forces and all that stuff. First good base skin needs to be created. All colorful work, decals, users, etc is a song of the future. Time here is not an essence so time schedule is quite flexible. No need to hurry. But If you want new KC-10 in-game..then some work needs to be done. Somehow, someday. Maybe skin will be done while I will not have a chance to work on the model...but still, this is progress. I do not expect that crazy mob will run toward this project...as this is just a useless tanker. But maybe someone would like to gain some skills - as I point this message mostly to young users here at CA. Here is your chance to start to do some modding. Of course, you will need to have gimp, photoshop or similar graphic editor. And of course, the will to participate in this project is needed. I do not want to force someone to do that or put pressure. I can provide reference photos, tips and general support. Perhaps some other reference would need to be researched. Another thing is that I never (yet) exported this model into the game - so some data.ini work is needed also. And here is a sample of layouts. I know that you old farts CA modders are quite busy with your own projects. But as I said before I am hoping that some new users will have a will to participate. Anyway. We will see.
  17. As soulfreak said this pod TIALD is only for left LID station in British Harrier GR.7 and 9. The model is intended to use only on that station, not on wings. Modder should limit that weapon and weapon stations by specific station code...but it was a long time ago and many things happened since then. Another thing is Marine Harrier can not carry TIALD. But this applies only to fetish and orthodox players. AN/AAQ-28 should be more appropriate.
  18. Nope. or you can add lights via effect emitter. In this case, the effect is quite cool but it does not really give illumination ahead...rather than glowing bulb ...but looks better than those tgas shaped into light cones. (or maybe someone can work on emitter effect that will give proper light effect) I am using one of the aircraft carriers emitter effects. during the day... and night...
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