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yakarov79

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Everything posted by yakarov79

  1. GREAT !!! I would like to report that problem with 'untextured' black buildings I had in terrain from Spudknocker's campaign is no longer present. All bulidings are textured correctly.. I didn't notice trees...but hope its ok. And this terrain is cool, Thanks.
  2. ok..thanks. but also on types.ini lets say on my Israel terrain ive changed SAM_RADAR and SAM_LAUNCHER...already but also i have types below....regarding different SA-2.... [TargetType134] Name=SA-2L FullName=SA-2L Guideline SAM TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=SA-2L ....... [TargetType135] Name=SA-2LC FullName=SA-2LC Guideline SAM TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=SA-2LC ............... [TargetType136] Name=SA-2LF FullName=SA-2LF Guideline SAM TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=SA-2LF ............ but in fact in ground objects I have only SA-2 from your latest pack...LC1,LC2LE2,LE3,L and F... I don't have anymore stock SA-2....
  3. I was actualy wonderin about it last night. Regarding your SA-2 and SA-8 packs... Should I change naming in TERRAIN_types.ini to match yours new ground objects...? and yes all sams there Active year = 1965.
  4. F-7N Airguard Over Iran. SF2.

    Version 2.0

    520 downloads

    F-7M Airguard. This is skinset and decal set for F-7M as used by Islamic Republic of Iran Air Force. Purchased in late 80's very unfortunate fighter jet amid IRIAF fighters. Due to limited reference material this is very possible skin/decal set. Pack contains one skin set with 3 squadrons that operated F-7M. All serial numbers are historicaly correct. (As far as I know) Aircraft is set for specific country - in this case Iran. credits: TMF/Mod Mafia for F-7M => http://combatace.com/files/file/13548-sf2-chengdu-j-7-fishbed-series-pak-by-mod-mafiatmf/ All skins are based on Sundowner templates from here => http://combatace.com/files/file/13624-template-set-for-tmfmod-mafia-f-7m-fishbed/ Model : Flying Toaster with version-specific changes by BPAo Pit model : Mago/Paladrian with version-specific changes by BPAo Skin Templates: Sundowner Sounds: TMF Data ini/FM : Kreelin & 3W and some minor updates by me. last is me for very little,data ini loadouts, updates / reworking and assembling the package. 490 ltr fuel tank by me. All credit to someone who did pilot model and skins. report bugs. Hope you will like it. Enjoy Jarek Hereda
  5. Another question... MovementType=DIGITAL_DISPLAY how does it work....? and how to map skin on node..?
  6. attachment type for weaponstation in aircraft ini data must match weapon itself attachment type.
  7. latest must have for ground objects: http://combatace.com/files/file/16176-realistic-aaa-ex-realistic-aaa-sounds/ http://combatace.com/files/file/16376-rss-sa-2-guideline-pack-beta-041/ < = this one is GREAT !!! and there will be more... (hope) and there is looooot of mods. take it easy and take your time...enjoy game and add mods slowly step by step, so you will know what you are adding. You can judge if mod is suitable for you or not...sometimes mods overwrite older mods...so be aware.. sooner or later... you will get it.. p.s. my personal experience .. all mods are great...but I'm picking things that I want to add and I'm building my own personal SF:Vietnam, Israel etc...with year restrictions / squadrons / weapons / etc etc
  8. so probably you don't have ravenclaw's zuni rockets or there is error in names in data ini file of the weapon.
  9. I want one or two bottles on hercules.... sounds good, eye candy idea but I like sweets. As for reduced take off run... Harrierin' lately a lot...
  10. ...ahh do ini magic ... will do lod model ...
  11. you want that chute visible all the time ? during flight, take off ...
  12. only on new model / re-worked old one. With available animation slots, etc ...and of course 3d artist free time, bribery etc...
  13. Sometimes in some aircraft. But usually I'm restarting game/mission and doing same thing and all is well. Last night I crashed to desktop when switching to TVmode on Harrier.... Before when switching to "Viefinder" on some recce aircrafts but only CTD when on ground before take off...when in the air all is well.... so I'm confused, sometimes pissed off but ...im accepting it ....for now.
  14. real weights...as for first question. ROF set to 0 (zero) is best in this game engine. and i think not all LAU can ripple fire. Only late designs that can fire MK66 motor. But i might be wrong. Ripple fire also depends on aircraft managment system.
  15. I was about to ask same question. Since last days of April no reply from him. Hope he is fine.
  16. F-7N Airguard Over Iran. SF2.

    fixed, thanks.
  17. The X-47B's first takeoff at Edwards Air Force Base, California, on 4 February 2011
  18. File Name: Nesher Over Israel. SF2. File Submitter: yakarov79 File Submitted: 04 February 2017 File Category: Israeli Origin This is total pack of IAI Nesher versions used by Israeli Air Force. Pack contains all required models and it is based on regular TW model and available mods on Combat Ace. All skins are based on templates by ludo.m54 => http://combatace.com/files/file/13121-mirage-5-templates/ Ive rearanged camo paints and made different versions for different squadrons etc. Ive also edited ini files mostly in weapon stations to seperate bomb stations from IRM, FT etc. Also i did some limits i weight for recon versions. All two seaters mods are based on denisoliveira models. Ive renamed all required folder /fake pilots/ mods to avoid causing problems with older versions. You need fake pilot mod to run some of the parts from this pack. To run this mod you need also access to TW lod files from SF2:I (lods and cockpits for shahak and nesher) Generaly full merged instal of SF2 family is recomended. All canopies can be open by Shift+1 animation key. Aircrafts in this pack: N NESHER S single seater jet fighter NESHER T '72 first version of two seater NESHER T '74 two seat fighter trainer late upgraded mostly with new avionics All skins are done by me in 2048x2048 format based on templates by ludo.m54 custom decals template and some ideas taken from wilco pack =>http://combatace.com/files/file/10954-iai-nesher-for-sf2i/ Credits: Ive made all decals for all versions covering years of use in IAF based on available reference materials. SOme numbers might not be historicaly correct. At least 4 of them. Two seater versions are based on original pack by denissoliveira =>http://combatace.com/files/file/16221-iai-nesher-t/ 3d mods - denissoliveira nose skins in 2048x2048 format yakarov79 data.ini Coupi and small fixes by me. National and squadron markings as always in my case are painted on skins. Kills decals. Ive mede new decals sets covering kills due to aircraft / squadron / year. Not all of them are 100% acurate but i was trying to do my best. For sure kills needs some updates in the future. Also if user needs can change real kills markings to standard TW type of kills which will be based on actual player score. You have to edit decal.ini file by removing specific lines. Also required lines for different kills are already there. Effect files are added. Ive also used standard sound files that everyone should have at this point (year 2017). report bugs. Hope you will like it. Enjoy Jarek Hereda Click here to download this file
  19. RSS SA-2 Guideline Pack Beta 0.41

    Great addon. Thats what we need..refreshing this old game with mod like this.
  20. I found my mistake also onthis...but to be more specific... Type=THREAT_GROUND_RADAR_WARNING_LIGHT its in dll but looks like its not working... Type=THREAT_LAUNCH_WARNING_LIGHT => refer to any launch agains player aircraft... this one is working and small light in pit is ON when MiGs are chasin me... [AI] Type=THREAT_AIR_INTERCEPT_WARNING_LIGHT NodeName=wrn_AI MovementType=LIGHT but Type=THREAT_GROUND_RADAR_WARNING_LIGHT is not
  21. I cant get this to work : [sam-lite] Type=THREAT_GROUND_RADAR_WARNING_LIGHT NodeName= MovementType=LIGHT ive tried few things but it doesn't show up...
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