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yakarov79

+MODDER
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Everything posted by yakarov79

  1. Well I think The Trooper wants it without adding fake "weapon" Ive changed hierarchy in lod file, so HideNodeName=Hide Doors will remove ALL doors when loaded gunners. Either right or left side gunner. If you want i can change and make it as left pair and right pair seperatly. If you will place gunner like you stated: add this : HideNodeName=HideDoors So: As The Trooper said in RH-53D topic... No need to add fake "no gun" weapon.
  2. here is lod file with doors rearranged. IN weapon station entry for gunners put: HideNodeName=HideDoors and tell me if this works, new82GazelleHA1_LOD.rar edit: And, can add this with L7
  3. Someone ? Volunteer ? To finish this ... It flies, hoovers, sits on deck and water... No skins, no decals,
  4. In case that Thud will make wet feet.... Indian Gal 67 HS-6, USS Kearsarge, Gulf of Tonkin, 1967. Florian's Sea King, overhauled...
  5. In DLC subfolder in main game folder ?
  6. althoug E is cool - it is not so oldschool... I started E ...but ive also got some other things to go first.
  7. Well i didn't think about this in this way... If this works, should change in HH and CH also. Thanks.
  8. Ah. ..So i forgot to flip uvmap..possible. My bad. will fix this. So wherever i'll put mirror in cockpit...game will show coded image...
  9. Still over Persia a-team PC-6 ..with fake pilot exhausts.
  10. I have question here also. For auxiliary fuel tanks fuel quantity - which statement (Item number ? )will point to fuel quantity in those tanks ? Item number= next number in sequence fuel tank or number of weaponstation ?
  11. 3rd pic... and screenie RH-53D, HM-14.
  12. Single vs. multi it is only about your own preferences. Me myself have several "games"..where specific theater is available and other are disabled..ex: Vietnam war only south and north Vietnam terrain with only Blue side playable (I removed all red aircrafts pits so am not flying as NVAF) In israel it is only IsraelMe terrain available and only Israel AF available to fly. While in Iran-Irak mod i got both sides availabe and one terrain. Also on my Japan Fighters instal i have only Japan side flyable and all pits removed for red side planes... but in my total Instal based on North Atlanitc i got huge mess with planes,everything can be fly but only on Europe map and Iceland. Also my seperate instals got seperate weapons pack customized for specific time/region/country etc..I just simply don't like mess in weaponloadouts and strange aircrafts flying in wrong terrains. So thats for pros in my case. As for cons many weapons/ground objects/aircrafts are doubled in several instalations..which is hdd space unfirendly...
  13. Well.. if this is so important i can edit in max here and there to make other version armed with gunners..
  14. Only way to remove doors while gunners onboard is making doors as pylon for "No gun" weapon - then when "no gun" is loaded doors will apear. Gunners on board - doors removed as gunners can be pylon. But tis requires messing with lod. Same as on H-53 series helicopter.
  15. can't wait to see... sooner or later...
  16. not sure but for Type=FUEL_FLOW_INDICATOR should be set: value 0 and max value of "flow" so not sure if analog counter will work here since it shows diferent values depending on engine throttle. but you can st analog counter for fuel quantity.
  17. for analog altimeter try this: [RadarAlt] Type=RADAR_ALTIMETER CounterNodeFormat=alt_dig%d MovementType=ANALOG_COUNTER ValueUnit=FEET no need to putthis: Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=10.0 SmoothCounter=TRUE MovementType=ROTATION_X and make seperate entry for clock type altimeter
  18. perhaps should try like this with other mates...no AI involved
  19. Cockpit movements: ROTATION_X, ROTATION_Y, ROTATION_Z, POSITION_X, POSITION_Y, POSITION_Z, ANIMATION, TEXTURE_U, TEXTURE_V, ORIENTATION, ATTITUDE, STICK_ORIENTATION, ANALOG_COUNTER, DIGITAL_DISPLAY, LIGHT gauges: AIRSPEED_INDICATOR, TRUE_AIRSPEED_INDICATOR, GROUND_SPEED_INDICATOR, MACH_NUMBER_INDICATOR, SIDESLIP_VELOCITY_INDICATOR, TURN_INDICATOR, PRESSURE_ALTIMETER, PRESSURE_ALTIMETER_1, PRESSURE_ALTIMETER_2, PRESSURE_ALTIMETER_3, RADAR_ALTIMETER, LOW_ALT_WARNING_LIGHT, VERTICAL_VELOCITY_INDICATOR, ACCELEROMETER, ANGLE_OF_ATTACK_INDICATOR, ANGLE_OF_ATTACK_INDEXER, ATTITUDE_DIRECTOR_INDICATOR, BANK_INDICATOR, BEARING_MARKER, HEADING_MARKER, COURSE_ARROW, COURSE_DEVIATION, MAGNETIC_COMPASS, GYRO_COMPASS, RANGE_INDICATOR, TACHOMETER, MANIFOLD_PRESSURE, INETERNAL_FUEL_QUANTITY_INDICATOR, EXTERNAL_FUEL_QUANTITY_INDICATOR, TOTAL_FUEL_QUANTITY_INDICATOR, FUEL_FLOW_INDICATOR, INLET_TEMPERATURE_INDICATOR, EXHAUST_GAS_TEMPERATURE_INDICATOR, NOZZLE_POSITION_INDICATOR, OIL_PRESSURE_INDICATOR, HYDRAULIC_PRESSURE_INDICATOR, PNEUMATIC_PRESSURE_INDICATOR, THREAT_AIR_INTERCEPT_WARNING_LIGHT, THREAT_GROUND_RADAR_WARNING_LIGHT, THREAT_LAUNCH_WARNING_LIGHT, MASTER_CAUTION_LIGHT, LANDING_GEAR_WARNING_LIGHT, INLET_TEMPERATURE_WARNING, ENGINE_OVERHEAT_WARNING_LIGHT, ENGINE_FIRE_WARNING_LIGHT, HUD_MODE_INDIDCATOR, WEAPON_TYPE_SELECTOR, AIR_TO_AIR_MODE_INDICATOR, AIR_TO_GROUND_MODE_INDICATOR, GUN_ROUNDS_INDICATOR, GUNSIGHT_DEPRESSION_INDICATOR, GUN_GROUP_INDICATOR, RADAR_MODE_SELECTOR, WEAPON_STATION_SELECTOR, MASTER_ARM_INDICATOR, RADAR_IN_RANGE_INDICATOR, EXTERNAL_TANK_INDICATOR, CONTROL_STICK, CONTROL_STICK_PITCH, CONTROL_STICK_ROLL, RUDDER_PEDAL, THROTTLE_CONTROL, THRUST_VECTOR_CONTROL, LANDING_GEAR_INDICATOR, AIR_BRAKE_INDICATOR, WHEEL_BRAKE_INDICATOR, FLAPS_CONTROL_HANDLE, ARRESTING_HOOK_INDICATOR, RADAR_SCOPE, RWR,TV_SCOPE, MOVING_MAP, THREAT_INDICATOR, MULTI_FUNCTION_DISPLAY, CLOCK_SECOND, CLOCK_MINUTE, CLOCK_HOUR, HUD, REFLECTION, MIRROR, ECM, PITCH_INDICATOR, ROLL_INDICATOR, GUN_FIRE_ANIMATION, GUN_RELOAD_ANIMATION, MAX_G, CAGED, AA, AG, 6TO12, 3TO9
  20. Actualy ive made "beta" "cargo" marines deployed from Sea Stalion into somekinde of "combat formation" and two guys unloading mutt from helo also.So as for model its not so big problem to have this. Simple animation and it works. Probem is there is no script to AI land and deploy while charlielima is covering LZ in Bronco,
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