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yakarov79

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  1. View File AH-1Q_Wings Over Europe BELL AH-1Q COBRA Ver 1.0 -------------------------------------------------------- This is a third party add on of the AH-1Q Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works in the SF1 and SF2 series. However this pack is build on SF1 folder tree. For SF2 You have to separete Decals folders. There is a plenty of tutorials how to convert to SF2 series. There is a issue with tractorbeamshadow. I will try to fix this asap. For now temporary i dont have posibility to convert and work on SF2 sim. Temporary. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda strikechoppers.wordpress.com ---------------------------------------------------------------------------------------------------------------------- ******************IMPORTANT****************** This addon works only with my WeaponPACK. For this Q model you should download standard weapon pack for AH-1G. You can download it here: http://combatace.com/files/file/15215-ah-1g-weaponpack/ New weapons specific for this model are already included in this package. All of weapon stations are made as specific station code and will work only with Cobra WeaponPACK. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. Outboard TOW pylons. You can load 4 or 8 BGM-71 Missiles. Upper M65 launcher is made as StationGroupID=3 and lowwer M65 launcher is StationGroupID=4. Either you can load only on upper launcher or both lower and upper. Of course loading onl on lower without upper will look silly. But this is thirdwire game engine. We can't change it. Unfortunately in loadout menu option for 2 BGM-71 will appear. Well i don't know how to limit station to load only on weapon rack. Do not use it also. It doesn't look good. And missile has no launching tube. Guns are loaded as weaponstations so player got options. For updates visit on: strikechoppers.wordpress.com There is skin only for 11 ACR in Europe. Well Q was upgraded to S(MOD) quickly so not much info to find about Q in units. All serial numbers are proper for Q model but am not sure if these numbers appeared in 11th ACR. 15086 for sure was there. This pack contains already weapons folder. There you will find 2 new weapons and one weapon rack for this Q model Cobra. BGM-71A BGM-71B TOW launcher tubes. Also you have to download my WeaponPACK for AH-1G so this helo can work properly. Otherwise there will be no rocket pods, guns etc. http://combatace.com/files/file/15215-ah-1g-weaponpack/ Copy other files from folders /Flight and /Sounds into your folders in game directory. ********************************************************************************************************* IMPORTANT If you dont have US Army Aviation service you will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter TM 9-1425-473-20 Technical Manual TOW Guided Missile M65 TM 11-1520-221-34P Electronic Equipment Configurations... Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 11thacraviation.com usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net Submitter yakarov79 Submitted 01/06/2015 Category Helicopters
  2. Upgrade to Q. Technicaly it is still old G model with new features. So for now it will have still same as G issues with shadows in SF2. I have added new nose and TSU unit. Also helemt targeting system is visible in cockpit. No use for it. Unfortunately. The main difference is outboard pylons which can be now loaded with my BGM-71 TOWs. There is still option to load rocket pods or/and smoke dispenser on outboard stations. BGM-71 are made as EOGR weapons. This plus EO camera station on aircraft itself give us a little feel of targeting. Anyway this game engine is using very simple targeting system so in my opinion it is ok. TOWs are loaded in pairs in designated Tubes (in game it is weapon rack). You can load 2 or 4 on one pylon. Pylons are made as M65 launchers. So it is visible only with TOW tubes loaded (racks) Empty pylon. Here double version. Quad pylon with loaded launching tubes. Also one BGM-71 already fired. teaser:
  3. it is AH-1G_AVIONICS.ini file entry should be: Here Strahi send me this. He said this entry will fix it. Thanks [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.4,-0.45 ViewportBottomRight=0.4,0.3 GunBoresightAngle=0.0 RocketBoresightAngle=0.0 For now i dont have access to sf2 so i cant check it. But in my sf2 for tests i think it was like this, and in my Strike fighters europe it was working. I just but entry from other aircraft avionics.ini: [TextureData] [AvionicsData] AvailableModes=SEARCH,TV RangeUnit=NM RangeSetting[1]=5 [HUD] HUDColor=2.40,1.8,1.34,0.8 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.125,-0.080 ViewportBottomRight=0.125,0.230 GunBoresightAngle=0.00 RocketBoresightAngle=0.0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeAG] Symbol[01]=HUD_Guncross2 Symbol[02]= [HUDModeAA] Symbol[01]=HUD_Guncross Symbol[02]= [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\AH-1turretgunsight.tga ImageSize=0.12 ImagePosition=0.00,0.00 [HUD_Guncross2] SymbolType=IMAGE ImageFilename=cockpit\AH-1rocketsight.tga ImageSize=0.12 ImagePosition=0.00,0.00
  4. View File AH-1G Wings Over Elsewhere-SF1 ---------------------------------------------------------------------------------- BELL AH-1 COBRA OVER ... PACKAGE Ver 1.0 ---------------------------------------------------------------------------------- This is a third party add on of the AH-1G Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works in the SF1 and SF2 series. However this pack is build on SF1 folder tree. For SF2 You have to separete Decals folders. There is a plenty of tutorials how to convert to SF2 series. For now temporary i dont have posibility to convert and work on SF2 sim. Temporary. Sorry for that. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda strikechoppers.wordpress.com ------------------------------------------------------------------------------------------- Instalation: Copy folders into specific folders in your game. Add Nations.ini line (below) if you dont have US Army Aviation yet. I missed one thing. Pilots. Use favorite pilots of your choice. This addon works only with my WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. In Spanish AH-1G Z-14 model folder there is seperate folder with additional weapons made for Spanish model. It should be instaled same way as other weapons. WeaponPACK can be downloaded here: http://combatace.com/files/file/15215-ah-1g-weaponpack/ Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is good cruising speed. Use vector throttle to control speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. I made all Mk40 FFAR rockets with different look of warhead. Two versions low poly with colors in max and hi-detail with skins. But i just noticed that i did not pack hi-detailed versions. I will upload it little later in weapon pack update. I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18 and navy SUU-11. XM118 smoke dispenser and also zuni LAU for future. Guns are loaded as weaponstations so player got options. For updates visit on: strikechoppers.wordpress.com ******************************************************************************************* ************** IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ******************************************************************************************* ************** Reference and Thanks to: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships F Troop Yearbook 1971-1972 XM-118 Organizational DS GS and Depot Maintenance XM118 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com blueghosts.com centaursinvietnam.org usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net Submitter yakarov79 Submitted 12/28/2014 Category Helicopters
  5. View File AH-1G Wings Over Vietnam-SF1 ---------------------------------------------------------------------------------- BELL AH-1 COBRA IN VIETNAM PACKAGE Ver 1.0 ---------------------------------------------------------------------------------- This is a third party add on of the AH-1G Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works in the SF1 and SF2 series. However this pack is build on SF1 folder tree. For SF2 You have to separete Decals folders. There is a plenty of tutorials how to convert to SF2 series. For now temporary i dont have posibility to convert and work on SF2 sim. Temporary. Sorry for that. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda strikechoppers.wordpress.com ------------------------------------------------------------------------------------------- Instalation: Copy folders into specific folders in your game. Add Nations.ini line (below) if you dont have US Army Aviation yet. I missed one thing. Pilots. Use favorite pilots of your choice. This addon works only with my WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. WeaponPACK can be downloaded here: http://combatace.com/files/file/15215-ah-1g-weaponpack/ Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is good cruising speed. Use vector throttle to control speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. I made all Mk40 FFAR rockets with different look of warhead. Two versions low poly with colors in max and hi-detail with skins. But i just noticed that i did not pack hi-detailed versions. I will upload it little later in weapon pack update. I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18 and navy SUU-11. XM118 smoke dispenser and also zuni LAU for future. Guns are loaded as weaponstations so player got options. For updates visit on: strikechoppers.wordpress.com ******************************************************************************************* ************** IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ******************************************************************************************* ************** Reference and Thanks to: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships F Troop Yearbook 1971-1972 XM-118 Organizational DS GS and Depot Maintenance XM118 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com blueghosts.com centaursinvietnam.org usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net Submitter yakarov79 Submitted 12/28/2014 Category Helicopters
  6. I dont know. For now on my pc it is flying like harrier. thrust control no flaps etc.Quite easy to fly, hover. If someone got ideas, I am open for it. Maybe someone wants to join in flightmodel modding. Anyway this game is always open for modding.and everyone can change for own purposes. All choppers i downloaded from combatace i always modded for my own use. For now there is also moves of blades during pitch and roll control. Not much seen during flight but just a bonus when parked. Lights operated as landing gear. And hook for switching pilot/gunner position in cockpit. I was thinking about switching on air-to-air / air-ground mode. But it doesnt work properly. Not transefring view forward and below. I didnt figure out why yet, so for now its tailhook mode but it is ok i think. Pilot cockpit is finished and uploaded pics of final version is in link above. Gunner cockpit is still on progress (75%). But texturing is untouched.
  7. Its been while since i started this. But I was busy last months. Much busy than i thought. Anyway. I made little progress. G model is ready as before with little fixing here and there. J model is also ready. After posting this in May i had some support from forum members thanks. And also some words from other forum. And NO i was never planing to use it with Kesselbrut cockpit. I can understand rules from other forums. No worries. Temporary i was using it for my testing. For my G and J cockpit is in progress: https://plus.google.com/photos/104719896545746158712/albums/6053873673188888881 Soon everything should be complette. And uploaded. For now lack of time. So small steps., Regards
  8. Link to some launchers for snake. Plus rockets. https://picasaweb.google.com/104719896545746158712/Weapons?authuser=0&authkey=Gv1sRgCJLo2sexzJm9Xw&feat=directlink and few aditional pics. Version with scoop exhaust is in album also. https://picasaweb.google.com/104719896545746158712/Ah1WingsOverVietnam?authuser=0&authkey=Gv1sRgCOXYxoG7muy_rAE&feat=directlink Yes am palning and working on it. Early tow snakes and late with flat canopy. But now am stuck between late cobra versions, cokpit for it and some other stuff.
  9. This is still in progress build of Ah-1G Cobra for sf1/2 series. Anyone is still interested in SF helos ? Because for me its still lot of fun, plus there is not much games to fly choppers over Nam. (none ?) Anyway. This is just part of my hobby. And since i was builiding some snakes in 1/72 and 1/32 scale i started to scratch some lines in max. I started long time ago. But never finished before. So since I quit job and couldnt find good one i had lot of time recently to finish cobra. I planned to build just cobra, but later it started to get bigger with weapons, versions skins etc. It works fine with SF2 series but most of the time am using older PC with xp so am much comfortable in testing etc on SF1. All weeepons are also made by me. Mk40 rockets (several diferent warheads) launchers, gunpods etc. Turret is made as weapon station so you can load one M134 plus one M129 or both of each type. IN TAT102 turret you can load only M134 minigun. Plus after change of turret gun there is diferent ammo box loaded. Of course you can use any weapons on this, but it has specific stations codes, and my weapons got slighlty moded ammunitions. Data file still needs some work as not everything is perfect. Cockpit. Am using Ah-1g cockpit from capun site for now. My cockpit is not finished yet as i cant get work it properly. (front /back seat will be available) Animations. Cockpit door for gunner/pilot, ammo bays doors and gun turret fairings. Stabs are moving and i made some simple animations for rotor blades of course when you are flying you cant see it. Anyway blades animations is not the way i wanted, but way i want is not working. So i left it the way its working. Weapons: Mk40 rocket with warheads: M151, M156, M229, M257. m247, M255a1, with diferent model for each type. XM-158 7 Tube rocket launcher XM-158 7 Tube rocket launcher another with diferent type of mount. XM-157 7 Tube rocket launcher XM-159 19 Tube rocket launcher XM-200 19 Tube rocket launcher ***only for USMC*** In game diferences between B/A and A/A is only fairing color. LAU-61A/A 19 Tube rocket launcher (white) LAU-61B/A 19 Tube rocket launcher (filed green) LAU-68A/A 7 Tube rocket launcher (white) LAU-68B/A 7 Tube rocket launcher (filed green) TAT-102 Turret 7.62mm M134 Minigun 8000 rounds. Only on early model. M-28 Turret: 7.62mm M134 Minigun with 4000 rounds 40mm M129 Grenade launcher with 231 rounds. You can load one of each or two M134 or Two M129. Have it your way. XM-35 - Contains 20mm M195 Vulcan canon. De-rated to 750rpm. With 1800 rounds in box containers above skids on each side of aircraft. This subsytem was fitted to some aircrafts (not every could carry) in late 1969 onwards. Mostly fitted in new arived aircrafts. Not evry aircraft in unit was able to carrythis subsytem - usually 2-3. *For those who are not familiar with cobra weapon subsytems it could be carried only on left wing. M18 Gunpod - 7.62mm M134 Minigun in pod fairing. 1500 rounds of amunition. XM118 Dispenser, grenade, smoke. Two versions, for XM-157 and XM-159/200 launcher. Just for XM-157 looks not good with 19 tube. Same as bigger mount looks silly with small rocket pod. I dontk know if it was issued to army during Vietnam War. I saw this on pictures from trials. But never in action. For now its available but maybe i will remove it later. Anyway sometiems you can have a lot of fun with it. Skins and versions Mouths. Mostly sharkmouths but its snake so should be snakemouths. Looks like Marines were smarter than Army and painted real snake on nose. Anyway. I used genric style sharkmouth per unit. I didn't want to use decals for mouths so it is part of fuselage skin. In units you can find several styles of mouth. Like In C/1/9 at least there was 5 styles. I used one most common plus one extra for Cindy Ann in C/1/9. With some aircrafts should be eyes plus mouths or mouth without eyes, but since mouths are generic. It is one style for all in unit. First I was trying to put real tail codes/serial numbers to specific unit. Second is unique name/nose art. Most of them are based on available documents and photos. some numbers are placeholders. It is proper number for specific block build but i have no idea which unit it served, In some units i didnt do any decals for unknown numbers. I made several slightly diferent AH-1G 'versions'. During AH-1G service in Vietnam Cobras were upgraded maintained etc. Some units had very unique Cobras -real put together everything what we have and let it fly. 1) AH-1G Cobra named '67' represents early model with Emerson TAT-102 turret. Glass nose with landing lights. Skins for: NETT. Cobra New Equipment Trainning Team. 4 aircrafts in unit. In 1967 probably 2 were painted in SEA camo scheme. So i made two here , but i got one serial for Virginia Rose. C/1/7 Cavalry. Like I said before, sharkmouths for C/1/7 Cav is generic. I used one which is more comon and used it for all others aircraft in unit. XM-35 subsytem is not available for this model. 334th Assault Helicopter Company. Playboys. B/1/7 Cavalry. Still under construction. I like their mouth style but got only two confirmed serial numbers so it is temporary for now with number-placeholders. 2) AH-1G Cobra named '67Up' Represents late model of 67 block build and early 68 block build. Already equiped with M28 turret system. Nose light removed. Belly landing light added. Some still got glass noses some already new metal, just mix of style. XM-35 subsytem is not available for this model. SKins for: D/227 AHB 11th ACR - You wil see this aircrafts in later models also. 3) AH-1G Cobra named '68' Represents regular model of 1968 and later block build. And also repaired early 67 models upgraded to this regular Cobra standard. M28 turret system in standard, belly landing light, Hyd reservoir panel with vented inspection. This model is already wired for instalation of XM-35 weapon subsytem. Skins for: 11th ACR (some aircrafts got the same numbers as in 67up - In 11ACR aircrafts served for long time and were upgraded commonly) C/1/9 Cavalry D/1/4 Cavalry D/229 AHB C/2/20 Aerial Rocket Artilery 4) AH-G Cobra named '70' late model with tail rotor upgrade. 1968-69 block build models and also big amount of early models were upgraded to this standard since 1970-1971 onward. So you can find eraly numbers and late numbers. Right side tail rotor. This model also is wired for XM-35 weapon subsytem. Skins for: 11th ACR. Again some aircrafts are upgraded and repainted. D/3/4/ Cavalry. F/79 Aerial Field Artilery. ARA unit after reorganization and rename. Most of the aircrafts were inherited from ARA unit. 5) AH-G Cobra named '72' Late ultimate model of G. Fitted with Striela supresion system. Sugar scoop/Toilet Bowl exhaust. Engine fairing shrouds. This models were usualy equiped with all previous upgrades - right side tail rotor. Skins for: F-4 cavalry - reorganized and renamed D/3/4 cavalry unit. Some aircrafts new some inherited form previous unit. F-8 Cavalry 129 Assault Helicopter Company - last Cobra unit in Vietnam. 6) AH-1G Snake of United States Marines Corps. Marines receivved 38 aircrafts. Some (6 I think) stayed in US for training purposes. Rest was sent to Vietnam. Served firs in VMO-2 as recon aircraft Some sources says - 4 aircraftsin unit). In december 1969 HML-367 received snakes and started to work with them. Mostly early 68 build block with metal nose, Left side tail rotor. Last batch of Army transfer was late models some with right tail some with left tail. Here it is represented only by left tail. I didn't see Marines with XM-35 subsystem. So it is no available for this model. Can carry US Army and Marines rocket pods and gunpods. Skins for: VMO-2 7 Numbered as Bureu Number and original US army serial number HML-367 Numbered as Bureu Number VT-Code and original US army serial number 7) AH-1G USMC Training Cobra. Late model mostly operated after war in HMA-773. Right side tail rotor. Here will fit only USMC weapons. Skins for: HMA-773 My internet sucks last days so i got problems with uploading anything anywhere. Just links for content preview at picasa. Snake. https://picasaweb.google.com/104719896545746158712/Ah1WingsOverVietnam?authuser=0&authkey=Gv1sRgCOXYxoG7muy_rAE&feat=directlink Ah-1g units/names/nosearts https://picasaweb.google.com/104719896545746158712/AH1GSkins?authuser=0&authkey=Gv1sRgCPbEmJuYqau8Nw&feat=directlink Coming next is AH-1J for MARHUK. almost done.
  10. Heading north. I missed this helo for longer time. And since it was not much playable, I changed FM little bit again. Plus AI attack data so wingmen are fighting nicely and roughly in close distance. And quickly made new skin.
  11. Great plane. Thanks. I know its been a while since upload but i am back to WoE after 4 years. And just downloaded voodoo. I like the beast. Any chance to mod the script so instead genie rocket you can use Falcons ? So it would be more historical proper way.
  12. Anyone knows where to find this patch ? Is it still available here to download ? Thanks. Cheers.
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