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View File AH-1J Sea Cobra SF1 BELL AH-1J SEA COBRA Wings Over the Seven Seas * Ver 1.0 for SF1 For those who stil are stick to sf1 series. This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works in the SF1. WeaponPACK for this model is also included. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- This model is based on previous G model. Well with little modifications. Plus new version of slow/fast rotor. Also new cockpits included for both 69 and 80 versions. This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - jump from pilot station to gunner station. ARRESTING HOOK - deploy arresting hook to land on aircraft carrier. LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M60 gunsight cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. To take off from ship. Increase throttle realase brake. Or. Incrase throttle around 75% of throttle vector controll and then realase brake. Landing on ship. Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy. Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine. Skins: 69 Model For Wings Over Vietnam HML-367 'Scareface' Marble Mountain 1971 HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver For Wings Over Europe North Atlantic/Mediterranean Sea and anywhere. HMM-263© Det.HMA-269 USS Guadalcanal 1975 HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here) HMH-362© Det.HMA-269 USS Guadalcanal 1976 HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here) 80 Model For Operation Desert Storm Last and only AH-1J combat units, Marine reserve squadrons. HMA-773 'Sea Cobras' USS New Orleans 1991 HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991 For other secret operations during Cold War. HMA-169 'World Famous Vipers' This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real Sea Cobra numbers but fictional for this unit. However numbers started with 159 were present in this unit. Optional files: Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed) Both with landing deck. Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack. Weapons: Unlike the G model here on Sea Cobra gun is already part of airframe. This way is better for J model. If you have downloaded G model plus weaponPACK before rocket pods and gun pods are working fine here. For 80's model version there is folder with specific weapons. LAU-68/61 for MK66 Hydra plus AN/ALE 39 CMDs Mk66 Hydra rockets with different warheads included. LAU-10D/A launchers and MK71 Zunis. Also included in pack. However there is already existing great hi-poly hi-detailed version of LAU-10 and Zunis by Ravenclaw. If you wish you can use them by editing ini files. My Zuni rockets are little more FPS friendly. One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. During late 70 Marines tested scoop exhaust like on older G. There are just a few photos with this mod. Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor. In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming. Pilots: I am using usnpilots by OldDiego. Not included. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. Sounds: For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file. Squadrons: Add specific entrys form Squadronlist addon to your squadron list. Enjoy. Edit your way. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* ********************************************************************************************************* Reference: NAVAIR 00-110AH1-4 NATOPS FLIGHT MANUAL AH-1J TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Osprey Colour Series Cobra Tank Killer Supreme Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 With the 1st Marine Division in Desert Shield and Desert Storm U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM Concord 3002 US Marine Corps Helicopters airport-data.com aerialvisuals.ca planepictures.net Submitter yakarov79 Submitted 03/29/2015 Category Helicopters
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View File OH-6A Loaches in NAM Hughes OH-6A CAYUSE Ver 1.0 for SF2 ver. 0.95 This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me. *External model is build by my friend Tomek Wachowski and me, years ago for differnt purpose. Fortunately he found some early work files on his hard drive and brought to me. With some work i was able to bring it back to life. Technicaly it is 80% new model compared to original old one flying somewhere out there. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. Few thing still needs to be done here. But I decided to upload it already. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ ******************IMPORTANT****************** This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Loach features: OH-6A Loach: ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting. A2Ground mode - M70E1 gunsight. In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation. OH-6A Cayuse only: ANIMATION 8 - front left door (ext and cockpit view) ANIMATION 9 - front right door (ext and cockpit view) ANIMATION 10 - rear door. This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. This is additional aircraft to main file here. OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach. In this model you can switch to rear gunner positionand actualy really hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun. It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling. Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as SECONDARY GUN by default. You can really fly low and slow. And in Pink Team just mark targets for Cobra wingman. I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes. Important her to control is using rudder and vector thrust control. Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more. Skins. All serial numbers are historicaly correct. Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service. OH-6A Cayuse standard olive green paint with two serial numbers. OH-6A Loach. Here i was trying to match my AH-1G Cobra. All serial numbers are historicaly correct. D Company 227th AHB 11th ACR C Troop 1/9 Cavalry D Troop 1/4 Cavalry D Troop 3/4 Cavalry C Troop 16th Cavalry F Troop 4th Cavalry Story about Weapon systems. Internal. Gunner with M60 400 round of ammo. No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE Additional Weapons. - Weapon Station 1 XM27E1 – M134 Minigun M27 - as above redesignated an unfaired Minigun M134 since 1969. XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam. Plus some extra weapons that were spotted on photos from Vietnam War. - Weapon Stations 2 & 3 Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247. - Weapon Station 6 Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there. Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher. - Weapon Station 7 Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads. - Weapon Stations 4 & 5 Smoke grenades. DO NOT GIVE THEM TO WINGMAN. Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades. - Weapon Station 8 Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file. - Weapon Stations 9, 10, 11, 12. Not to be used on OH-6A ! Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra. In single mission on loadout menu you can change wingman aircraft to any available AH-1G Cobra and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry. Have fun. Enjoy. Report bugs. Mod it your way. Hope I did not miss anything here Regards. More to come in OH-6 category. Thanks to and reference: TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM 55-1520-214-10 Operators Manual Helicopter Observation OH-6A The McDonnell Douglas OH-6A Helicopter, Aero Series OH-6A Cayuse in Detail, Wings & Wheels Publications. GUNSLINGERS IN ACTIONS – Squadron Signal F Troop Yearbook 1971-1972 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com centaursinvietnam.org aerialvisuals.ca planepictures.net lighthorseaircav.com and many more that I dont remember right now. Submitter yakarov79 Submitted 03/24/2015 Category Other
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Version 1.25
820 downloads
Hughes OH-6A CAYUSE Ver 1.0 for SF2 ver. 0.95 This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me. *External model is build by my friend Tomek Wachowski and me, years ago for differnt purpose. Fortunately he found some early work files on his hard drive and brought to me. With some work i was able to bring it back to life. Technicaly it is 80% new model compared to original old one flying somewhere out there. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. Few thing still needs to be done here. But I decided to upload it already. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ ******************IMPORTANT****************** This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Loach features: OH-6A Loach: ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting. A2Ground mode - M70E1 gunsight. In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation. OH-6A Cayuse only: ANIMATION 8 - front left door (ext and cockpit view) ANIMATION 9 - front right door (ext and cockpit view) ANIMATION 10 - rear door. This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. This is additional aircraft to main file here. OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach. In this model you can switch to rear gunner positionand actualy really hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun. It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling. Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as SECONDARY GUN by default. You can really fly low and slow. And in Pink Team just mark targets for Cobra wingman. I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes. Important her to control is using rudder and vector thrust control. Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more. Skins. All serial numbers are historicaly correct. Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service. OH-6A Cayuse standard olive green paint with two serial numbers. OH-6A Loach. Here i was trying to match my AH-1G Cobra. All serial numbers are historicaly correct. D Company 227th AHB 11th ACR C Troop 1/9 Cavalry D Troop 1/4 Cavalry D Troop 3/4 Cavalry C Troop 16th Cavalry F Troop 4th Cavalry Story about Weapon systems. Internal. Gunner with M60 400 round of ammo. No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE Additional Weapons. - Weapon Station 1 XM27E1 – M134 Minigun M27 - as above redesignated an unfaired Minigun M134 since 1969. XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam. Plus some extra weapons that were spotted on photos from Vietnam War. - Weapon Stations 2 & 3 Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247. - Weapon Station 6 Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there. Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher. - Weapon Station 7 Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads. - Weapon Stations 4 & 5 Smoke grenades. DO NOT GIVE THEM TO WINGMAN. Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades. - Weapon Station 8 Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file. - Weapon Stations 9, 10, 11, 12. Not to be used on OH-6A ! Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra. In single mission on loadout menu you can change wingman aircraft to any available AH-1G Cobra and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry. Have fun. Enjoy. Report bugs. Mod it your way. Hope I did not miss anything here Regards. More to come in OH-6 category. Thanks to and reference: TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM 55-1520-214-10 Operators Manual Helicopter Observation OH-6A The McDonnell Douglas OH-6A Helicopter, Aero Series OH-6A Cayuse in Detail, Wings & Wheels Publications. GUNSLINGERS IN ACTIONS – Squadron Signal F Troop Yearbook 1971-1972 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com centaursinvietnam.org aerialvisuals.ca planepictures.net lighthorseaircav.com and many more that I dont remember right now. -
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Unfortunately it's embedded to cockpit. Working on tga file to have better visual. Yes it is Connie.
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So far only thing I can do for now is fake nvg. It is just test pit. To be honest it doesn't help at night But you can on/off anytime without affecting anything. Here by defalut Shift+1
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Phrog 'n Stallion in slow progress.
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Allons!
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I like it. Now we need some TOW Sea Cobras. And many more.
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AH-1J SeaCobra Over the Seven Seas ver.2016
yakarov79 replied to yakarov79's topic in File Announcements
It is possible only on cockpit that is made for this purpose. Meaning two cockpits in one must be build from the begining. -
Pink Team.
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AH-1J SeaCobra Over the Seven Seas ver.2016
yakarov79 replied to yakarov79's topic in File Announcements
F is at the very end of Army models. But yes, there will be time for F. -
AH-1J SeaCobra Over the Seven Seas ver.2016
yakarov79 replied to yakarov79's topic in File Announcements
Maybe to finish what i've started. Guess I will stick with helos for now -
View File AH-1J SeaCobra Over the Seven Seas ver.2016 BELL AH-1J SEA COBRA Over the Seven Seas Ver 2.0 for SF2 April 2016 This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. Even weapon folders. It is updated here. This is totaly new files and will not work in many parts with old. Also new cockpits included for both 69 and 80 versions. This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - jump from pilot station to gunner station. ARRESTING HOOK - deploy arresting hook to land on aircraft carrier. LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M60 gunsight cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. To take off from ship. Increase throttle realase brake. Or. Incrase throttle around 75% of throttle vector controll and then realase brake. Landing on ship. Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy. Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine. All serial numbers are historicaly correct and based on available documents. I divided models into three sub packs. Weapons,guns,sounds are common to every part. Models 69 and 80 in diferent packs are still same model it is made this way for specific game mod. Vietnam pack 69 model. HML-367 'Scareface' Marble Mountain 1971 HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver Desert Storm pack 80 model HMA-773 'Sea Cobras' USS New Orleans 1991 HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991 Wings Over Europe/North Atlantic/Mediterranean Sea and anywhere. 69 model: HMM-263© Det.HMA-269 USS Guadalcanal 1975 HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here) HMH-362© Det.HMA-269 USS Guadalcanal 1976 HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here) 80 model" semi fictional skins (serial numbers are correct for J mode but not sure all of them apeard in HMA -169 HMA-169 'World Famous Vipers' Two skins early green and mid-late 80s tri color version. This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real SeaCObra numbers but fictional for this unit. However numbers started with 159 were present in this unit. Optional files: Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed) Both with landing deck. Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack. Weapons included. One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. During late 70 Marines tested scoop exhaust like US Army on G model. There are just a few photos with this mod. Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor. In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming. Pilots: I am using usnpilots by OldDiego. Not included. SOme pilots models might be too big for this helo. Instalation: Copy all files into specific folders. Sounds: For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file. Squadrons: Add specific entrys form Squadronlist addon to your squadron list. Enjoy. Edit your way. Report bugs. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* ********************************************************************************************************* Reference: NAVAIR 00-110AH1-4 NATOPS FLIGHT MANUAL AH-1J TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Osprey Colour Series Cobra Tank Killer Supreme Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 With the 1st Marine Division in Desert Shield and Desert Storm U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM Concord 3002 US Marine Corps Helicopters airport-data.com aerialvisuals.ca planepictures.net Submitter yakarov79 Submitted 02/23/2015 Category AH-1
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Version 2.0
945 downloads
BELL AH-1J SEA COBRA Over the Seven Seas Ver 2.0 for SF2 April 2016 This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. Even weapon folders. It is updated here. This is totaly new files and will not work in many parts with old. Also new cockpits included for both 69 and 80 versions. This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - jump from pilot station to gunner station. ARRESTING HOOK - deploy arresting hook to land on aircraft carrier. LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M60 gunsight cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. To take off from ship. Increase throttle realase brake. Or. Incrase throttle around 75% of throttle vector controll and then realase brake. Landing on ship. Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy. Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine. All serial numbers are historicaly correct and based on available documents. I divided models into three sub packs. Weapons,guns,sounds are common to every part. Models 69 and 80 in diferent packs are still same model it is made this way for specific game mod. Vietnam pack 69 model. HML-367 'Scareface' Marble Mountain 1971 HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver Desert Storm pack 80 model HMA-773 'Sea Cobras' USS New Orleans 1991 HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991 Wings Over Europe/North Atlantic/Mediterranean Sea and anywhere. 69 model: HMM-263© Det.HMA-269 USS Guadalcanal 1975 HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here) HMH-362© Det.HMA-269 USS Guadalcanal 1976 HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here) 80 model" semi fictional skins (serial numbers are correct for J mode but not sure all of them apeard in HMA -169 HMA-169 'World Famous Vipers' Two skins early green and mid-late 80s tri color version. This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real SeaCObra numbers but fictional for this unit. However numbers started with 159 were present in this unit. Optional files: Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed) Both with landing deck. Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack. Weapons included. One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. During late 70 Marines tested scoop exhaust like US Army on G model. There are just a few photos with this mod. Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor. In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming. Pilots: I am using usnpilots by OldDiego. Not included. SOme pilots models might be too big for this helo. Instalation: Copy all files into specific folders. Sounds: For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file. Squadrons: Add specific entrys form Squadronlist addon to your squadron list. Enjoy. Edit your way. Report bugs. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* ********************************************************************************************************* Reference: NAVAIR 00-110AH1-4 NATOPS FLIGHT MANUAL AH-1J TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Osprey Colour Series Cobra Tank Killer Supreme Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 With the 1st Marine Division in Desert Shield and Desert Storm U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM Concord 3002 US Marine Corps Helicopters airport-data.com aerialvisuals.ca planepictures.net -
Rookie Modeling Work in progres
yakarov79 replied to acesfakia's topic in Mods & Skinning Discussion
I asume that taking off 40 degree left/right it is not problem for player but for AI. On Austin class i was launchin wingman 'backward' but after take off his helo was damaged (don't know why) and he escape from helo leaving helo hoovering somewhere over the ocean. Is it possible to land without arresting cable/hook? because as before on Austinclass LPD I've added cables and am landing without problem with helo. As far as I remeber after removing cables i was crashing or stucking and skiding strangly on deck. So for landing i think this entrys are important: LandDeckAngle= ? LandingAimPoint=X / -X and Y / -Y And properly set arresting cables on it ? -
1991 Gulf War RAF Tornado GR1 project
yakarov79 replied to ChrisBV's topic in Mods & Skinning Discussion
Can't wait for nosearts. -
Something new has been added...
yakarov79 replied to FastCargo's topic in Sci-Fi/Anime/What If Forum
2 seater version (seats side by side like F3D Skyknight) would be interesting. And internal vodoo style bombbay. -
Which helo ?
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HMH-362[C] Det. HMA-269 USS Guadalcanal, October 1976. North Atlanitc.
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3ds Max 2009 and Dec 2010 exporter help
yakarov79 replied to Dels's topic in Mods & Skinning Discussion
Did you try older plugin just for try ?For max 2009 there are 3 ? Before i had similiar problem but recenty i just reinstal on fresh drive. Just don't remember which plugin I put into plugin folder. -
USMC Aircraft carriers for helos.
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
Again i made some edits. Maybe someone discover it but i just instaled NA week ago (long time since i bought NA right after release). Previously i made CAT station on LHA and LPD ships. Player can take off with helo using thrust vectoring. But AI was taking off aircraft style. And for me it was anoying. I changed again CAT entrys. example: StartPosition=-8.0,30.0001,11.75 EndPosition=-8.0,29.0009,120.0 LaunchTime=12.0 ------- need to bee adjusted to look proper wey. In this way player also is not using thrust vectoring. After releasing brakes you are launched up and after that you can continue level flight. Somehow AI pilots are doing this correctly. And it looks much ok than standard take off. It is not perfect solution but for now i think only way to fool game if you want to use helos. I belive fixed wings like Harrier can do the same but i did not tested it. As for landing i equiped Seacobra with fake arresting hook and vessel deck with cables. And landing on deck is also posible. I wanted to post video but my ancient laptop is... anyway maybe next time. regards. -
You can depend on weapondata.ini /dat file still. It just need to be in Weapondata folder. Entry in own_data.ini must be same as in global weapondata.ini. This allows to put weapons in any order in game (alphabetical/nonalphabetical by weight, year, type etc.) edit. But thist still will not allow you using selected rack throu loadout menu. I think only loadout.ini file. I had the same problem with BGM-71 and launchers. Interesting thing is that this issue is not present in SF1 series.
