I wrote they are fake, never promised these are real 3D animated or so on. Simply I don't know other way of implementing them. Seems there is some code that controls the pilot presence/absence in the office (the falling canopy indicates that) but i had no luck finding parameter controlling it. Maybe someone with aircraft data could give me directions where to look.
There are variables in aircraftobject.ini that controls the fire chance, I'll see if i can increase the engine fire possibility -with new patch this gives , well, small nice engine fire, after few seconds turning into massive aircraft fire, starting the "ejection" sequence -such sequence of damage looks very cool. The bad thing is that lightly damaged aircraft (smoking) also drops canopy without "ejecting" the pilot (other effect). But that all was explained in the readme.
@Stratos -downloading, will see what can be done, i'll reply via PM