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Stary

+MODDER
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Everything posted by Stary

  1. Not farther than half way to Mars maybe
  2. FC, these fields are alternative version, for those that from some reasons don't like default empty areas. Both will be included for you to choose. @triplethr3at: Autumn is available, now doing winter, reworked summer objects, see about spring one. After all packages up, I'll do germanyCE_data to utilize new seasoning feature. Now they work as replacement packs or other terrain
  3. Here are medium/high altitude shots of current stage of winter textures. These are scaled up to 512x512 and corrected/recoloured again in most areas to give sharper, nicer look. Shown are optional fields to replace default empty grasslands that airbases are placed on To do: -Some buildings tweaks and graphics -runway mod compatibility check, eventuall minor paint job -minor tree graphics and repositioning in few cases (process I don't like that much...) I hope this weekend I'll be able to upload full winter edition
  4. Welcome aboard Badger Lead! Almost all planes found in download section works well in Strike Fighters Gold! Very few requires the game patched to latest (october) patch, majority work without problems. Also few are versions for specific WoX game, but it's ussually stated in the description. Only those WW1 crates for "First Eagles" won't fly in SFG most cases (ok, they do, after some ini tweaks) edit: CrimsonRoamer was faster
  5. Something wrong with tga alpha channel. Have you resized the TEROBJECT_HOUSES2.tga or manipulated the GermanyCE_data.ini? Looks like now the engine doesn't utilize alpha for solid objects in your terrain. Also make sure you don't have new .TFD (tiles layout data file) in your germanyCE folder (the one from Brain's repaint). Try applying the mod to clean unmodded germany terrain.
  6. Viggen, pen your TracerSmokeEmitter.ini included in WW2 Effects pack, and change line: [EmitterType001] Name=TracerSmokeEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=1000.000000 EmissionRate=0.0035 -the higher values the lower tracer data and higher framerate ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleLifeTime=1.00000 ParticleLifeTimeDeviation=0.500000 ParticleWeight=0.00000 ParticleRandomness=0.0 ParticleWindFactor=1.0 ParticleColorTableType=LINEAR ParticleColorStart=0.6000000,0.600000,0.8000000,0.400000 ParticleColorEnd=1.000000,1.00000,1.000000,0.1000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.200000 ParticleSizeEnd=0.40000 BaseSizeDeviation=0.2 TextureMaterial=TracerSmokeMaterial I suggest changing "EmissionRate=" from 0.0035 to 0.005 or 0.007 @Brain32 : eager to see it!
  7. Edit: Sorry, citated the same again
  8. thanks rebel ryder, like your stuff
  9. Now THAT is something! I thought all forgot about Polak's idea of using MSFS creator posted on Thirdwire and SimHQ... I thought wrong
  10. You're right Brain, Max188's version has large grass areas like the default WOE version, on which my autumn repaint is based. Frankly i like those empty spaces...
  11. @Canadair, Brain32: Hmm, seems I'll have to do alternative GermanyR1, GermanyR2 (and transitions) tiles with "empty" fields like Brain did for one to choose. Now finishing winter version. @Royohboy: How exactly would you like them to be? I know these are way to 1) narrow and 2) featureless for German autobahns.
  12. Fakepilots all the way... Very nice! Note to self: finish that bombsight mod
  13. What's LOMAC Default environmentsystem.ini with Cellinsky clouds from Widesky and ENBseries dll
  14. hmm... getting lost here... I've downloaded 2.09 code only update few days ago (BDG_2.09-38.rar), installed into 2.08 version, have CTDs.
  15. Good idea. IIRC I always post WIPs of my current stuff in the making.
  16. As Brain says they are stock. His version has slightly retiled TFD file included. NO I don't plan to do seasoned version for Brain's tiles. At least not now, not in near future, sorry.
  17. That old alphaobject rendering bug. "Superblending" or "sharp" settings solves it as you know already, but causes other side effects: white outlines in "super blending" or shimmering, solid tree look using "sharp" settings. Allways a compromise. I think TK never considered the posibility of using the alphaobjects in such variety and complexity
  18. Yes you can, but the new objects and cities from "Forests and farms 2" are developed for standard tileset, Deuces repaint or Max188's HR one. Too much work to make version form Brains set ATM. Also some tiles for summer setting will be reworked
  19. Wrench, excellent rebuild, like always However I must point out that in the readme I'm credited for doing the highresolution "summer" textures. That's not true, this tileset was made by Brain32. In case you'll ever upgrade this terrain even more, please correct your readme, Brain32's hard work deserves proper credits.
  20. Delete GermanyR1.tod and GermanyR2.tod, these are not needed, and are included only in 2x trees version.
  21. I'll have a look on that mod :yes:
  22. Craig, Happy Birthday! :fans:
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