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Stary

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Everything posted by Stary

  1. That's a bunch of crafts out there! Really impresive. No rush on release date, mate. You say no Seafires in incoming release, fine, but it indicates that next version will include some carrier ops (and even CAT launches)? Ah yeah one suggestion -more historic ships, can we have those? And maybe earlier Bf-110's But it's up to you. Cheers CA_Stary
  2. Hi Baltika! Just wondering which new A/C will be included in 1.01? S!
  3. Saganuay82 which one? Aircraft fire? Working on it. But like bombs it's the hardest one to develop satisfacting results. Final release will probably include few versions to pick out.
  4. A little progress regarding water emitters, an area which I guess hasn't been bothered by anyone until now. As always wips, bomb underwater detonations lacks shockwaves and needs tuning but the cannon water hit is near finish and framerate friendly : Gonna post a "little" more next weekend
  5. Yeah, but my personal favourite was old Sudden Strike. Sad it never made it to new standards.
  6. Thanks guys for a warm response. This is what makes this community great place 2 stay around. FalconCAF -I don't have FE but this package "should" work with FE. If you're using my previous fx in FE -then no problem, v.high possibility it will work. You can always try downloading small beta posted in "Battle of Britain campaign feedback" topic by Baltika here: http://forum.combatace.com/index.php?act=a...ost&id=4244 Cheers CA_Stary
  7. EDIT: This topic should go to general discussion section, my mistake, sorry Hi! After releasing "Enhanced explosions" I started reworking stuff on my HD to create more realistic, guncamera alike effects. This will cover most of effects from gun muzzle flashes through various bombs and rocket effects, water splashes, tracers to tank gun fires and ground hits etc. Also will include updated guns_fx released few months ago. My aim is to create realisticly looking effects this time, and give them that old feel. Screens below are early development WIPs, created in Battle of Britain and Burning Sands'1944 by Baltika: 250 lb bombs on RAF field 20mm cannons will do it Big bada boom Boston ruins the day New smoke And smoke tracers aswell "Hilfe!" Some night fights Wake up call Overall status is about 30% complete. Release date yet unknown Hope you'll like them Cheers
  8. It depends. Flying campaign -on runway, for immersion and complexity. Sometimes I do warp (when it's WW2 stuff). Testing new addons or doing my own experiments or effects -a lot of single missions, both random or my creations.
  9. Looking forward! My fav air force
  10. Some bomber squadrons (flying Stuka, He-111, Do-17 and Ju-88) selectable in the Battle of Britain by Baltika. Not sure about his Burning Sands 1944.
  11. Good news regarding ballistics and such. I did some ini tweaking and it turned out that we can have different smoke tracers for different gun types. Have been doing some fx tests, and now I have individual smokes for .303 Brownings or MG17 and other for 20 mm MGFF's. It gives you a nice view when bursting 3xMGFF and 2xMG17 at Blenheim. Another thing. Haven't your morale dropped first time when it turned out that 8 machineguns can't reach that slow Dornier 0.5-0.6 mile away? The "dissapearing bullets" thing. Perhaps this matter was already discussed in other topic but anyway. It can be easily solved by changing one number in BULLETOBJECT.INI (in Objects folder). Line: MinBulletMach=0.7 defines minimal projectile's speed (in mach, about 533 Mph) below which it's simply removed from world. It's as simple as changing to sometching like MinBulletMach=0.35 to extend the bullet's range. Downside is that more power is required for additional calculations, having some impact on my trusty old komp. Cheers CA_Stary
  12. Hi Baltika! Somehow skipped this topic Yes, BS'44 runs extremaly well on my SF Gold 8.30.06 version. As I already wrote in the BoB threat, Burning Sands 1944 got it for me. The views/downloads ratio problem is that they ain't enlightened ones. Yet As for v0.60 upgrade -Regia Aeronautica you say? I feel so gooood S!
  13. Simple question: Payware or freeware?
  14. Thank for link, Baltika, reading it now. As for effects, wait until bigger release but no hurry. I will post some parts from time to time for your feedback
  15. About the Brit voice pack. Great idea indeed. But the 3 o'clock thing can be tricky. My wingmen often gives me warning of bandits on my tail, but full clock reference? Is it in SF? I haven't meet with it. And how about german chatter in background? There's mod for WoV with continuous carrier ops background chatter-so it's possible to do something like that for BoB. Also things like your unlucky teamate saying: "Damn I'm hit!" and german "Ich habe eine!" in the background. We always can borrow wavs from abandoned titles like Jane's WW2 Fighters The odd thing is that they still say such things even when they vaporize in ground crash. btw. Glad to hear about BS'44 update
  16. Ok men, here's tiny preview of what I'm working on now: New smoke tracers New aircraft smoke New guns effects Unzip to your effects folder. If you have any of my previous releases let it overwrite older files. !!! VERY IMPORTANT!!! In your PARTICLESYSTEM.INI (if you don't have it in your Flight folder, extract it from FlightData.cat) change the following (2nd row from top): MaxParticlesPerEmitter=512 to MaxParticlesPerEmitter=2048 otherwise it won't work&look as it should Get it here: EDIT: Bad thing is that there's FPS impact which i will hopefully reduce in future. In TracerSmokeEmitter.ini is a line with descriptions how to change quality -you'll find it easily Remember it's BETA Feedback, opinions and suggestions welcome
  17. Reddevil911, sure it will be avaiable for D/L, but only when everything is finished, which will take "some" time, I assume. Matching with guncams is my priority
  18. Great job Baltika !!! I really enjoy it's mood -old good EAW spirit- aswell as the Burning Sands 1944. I started mayor rework of my previously released effects (guns_fx and enchanced_explosions) to make them more WW2 themed. Also working on new ones specially for your campaigns. Interested in it? All below is WIP completely new smoke tracers, I guess customisable for diffetent types of guns (thru weapon editor) but havent played with that yet New smoke effects; darker, longer lasting, with nice little "bang" on start (screen from BS1944)
  19. BigRed, I think it's "just" a movie. The best WOE movie to date IMHO.
  20. Thank You Our FX Master! btw. any progress on your annouced Effect Pack 4?
  21. And why is that they always used to call me "Stary"? Hence -CA_Stary. Was it part of my surname, or was it that they always talked that i look older than i actually was... (reall I do) (i know, it's funny joke only for us Poles, right Zurawski and Zurawiecki? ) And CA does not stand for California. It stands for Combat Ace (and heh i live in Krakow, among other places)
  22. I'll be working more on bombs in a week or two as time allows. Yes Saganuay82, you're right -I've watched lots of clips, and the dust is kicked by blast mostly horizontally. But i wanted these effects to be "Hollywood style" -you know, overdone, oversized and so on, not realistic (think of Pearl Harbor or other movies), When a 500lb GP bomb goes off in real there is almost no fire. But i decided to do them this way. Just for fun, not for pure realism.
  23. Smoke graphics are animated 4-stage sprites. I've playing with them also, but didn't liked the effect, so they are not included. I'm not strong at doing animated sprites. Also it's hard to set them to blend well. Maybe in future, who knows? (I do )
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