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Everything posted by Stary
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I gave up Arma around 1.2 patch. Recently, about 8 months later returned to it -1.08 patch PLUS new video card makes it now a solid OFP successor. And ArmaEffects are great -the shadows casted on smoke are eye-popping.
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Thank you kukulino, very nice vid
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Enhanced Explosions 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Atrdriver: It simply doubles the values of maximum particles drawn on screen , from 512 to 1024. It's not a big think in fact, but by raising the value with ini provided or by (even better) doing it yourself, you are sure , everything looks ok -I use a lot of SCATTER type emitters in my packs, which are spawning a lot of particles. But generally you don't loose anything. Mad Mike: yes, but as for tactical ground explosuin I'm not satisfied with it right now. However, aerial nuke explosion for Genie is ready, but being a part of someelses project, I was asked not to release it until that work is complete (or can I Saganuay?) A hint for you would be to look inside my personal album -
Welcome. Very interesting discussion you guys have here Wrench -you got pretty fine results with the Etendard pit. I did a quick rude repaint to see if it feels ok as a replacement: As for early 60's I think WoE Hunter's office is good choice IMO PLUS we have Lexx's movement wonders. Anyway, some interesting results may occure here...
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I guess i woke whole street laughing great finding!
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DS Terrain / Mod Update
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I especially like the shoreline -looks like increased number of tiles. -
WWI planes in WOV?
Stary replied to USAAF2's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The problem with seeing through cockpit can be easily solved by setting low these values in flighengine.ini [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 -this entry, 1.2 is by default, 0.2 or 0.5 works fine for most planes, I think it's in meters BUT I was testing them long ago (when first 3rd party WW1 planes were coming for FE) and don't know about newer releases. Anyway they fly in SFGold. -
Commercial Add-ons?
Stary replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
:yes: -
If you like Third Wire stuff, go on with WOE. If you're looking something more complex, I'd prefer old Falcon 4 as Silverbolt mentioned.
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Enhanced Explosions 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I'll balance it to reasonable high -somewhat below cloud level. 11 thousand feet smoke is nice to watch for few times, then it starts to annoy me. And Saganuay82, youre right, the flames in 11 angels version are waay to high at the moment. Update will include a bit different plane fire/smoke. I'm also reworking medium bomb effect as the 2.0 version ain't the best. -
Harrier Campaign V2.0
Stary replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
JSF_Aggie, thanks for reply, the absence of leading gunsight ain't big problem, since there are heaters anyway... Was just wondering. Thanks for the clue about Runway7-11, will try resizing... Again big Thank You for this piece of work! CA_Stary -
Harrier Campaign V2.0
Stary replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
One question JSF relating to Harrier's HUD -I've got no leading gunsight for Aden in AA mode... Clean separate install, SFGold. It's not big problem, using boresight but dunno if it's ok? Not an avionics historician. -
Harrier Campaign V2.0
Stary replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yes, it's a download and go mod. JSF -thanks for making Parani fighters flyable. First time I have no problems making MIG-25 flyable:-) -
Enhanced Explosions 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Silverbolt, both new fires (fuel and oil tanks) have the same burnout time. EDIT: Burnout time is over three times than in default ones Yes, I'd like to have knowledge to do an atmosphere growing black smoke columns:-) Maybe in next release. Edit No2: Saganuay82, Silverbolt, and anyone that thinks the oil fire doesn't go high enought: Here is an example of burning oil tanks with columns of black smoke reaching 11.000 feet above ground (screenshot taken in JSF_Aggie's Harrier Campaign 2.0 -if you don't already have it, go on and download it, cause it's amazing piece of work) BUT the down side is rather big frame drop at the moment (having a lower-end sys here). AND bare in mind, the way effects are scripted, it's also used by some other structures as a "destroyed" effect... Having an empty aircraft shelter giving such fire would be quite disturbing to younger viewers ... Yes, it can be changed to other one, but requires one to change some entries in every and any terrain ini... -
Harrier Campaign V2.0
Stary replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
You put it right, AmokFloo -
Harrier Campaign V2.0
Stary replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
It's definitely better than Tainted Cigar... or different. Very demanding -Harrier strikes with limited payload forces accurate bombs placement, a lot of enemy MIGs, low level manouvering. The downside is that on lower-end system it loads quite long and details must be lowered. But down low a lot of action goes aswell. And the SAM sites with maintenance roads are just beautiful -
Returning to the Wings Over Israel wish list... My 50 cents: 1.Ejection animation -there are opinion they are not important. My bet is -they are important. Hitting enemy plane and seeing pilot ejecting gives you stronger taste of victory. But I would be against the possibility to shoot the chute (like in IL2). 2.As for terrains -I can live with them, but higher res and more tile variety would be nice after 6 years of development. And the ability to define and place true (with collisions box and structural properties) 3D object in the .tod file in TE 3. Callsign listing. No more dropping s**t hearing "SAM launch", shout by a guy 100 miles ahead 4.And finally, thing I simply want! above all -the ability to target not mission related buildings/structures, not only AAA/vehicles -and to give the "Attack my target" order not only to my wingman but whole flight (and whole formation bombing runs).
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VietnamSEA Tile Repaint v1.0
Stary replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Brain32, absolutely fantastic piece of work! Downloaded to do a quick test, and I'm still flying strikes over it! Adn I have not played WoV for months. Thanks man! -
Enhanced Explosions 2 -FIXED FLARES View File UPDATE 8.03.2008 v2.01 -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it __________________________________________________________________________________________________________________________________ This is full package with missing flareflash.tga included. If you already downloaded the EE2 pack, you can find the fix alone here: http://forum.combatace.com/index.php?showtopic=22684 Submitter Stary Submitted 10/12/2007 Category Effect Mods
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2,421 downloads
UPDATE 8.03.2008 v2.01 -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it __________________________________________________________________________________________________________________________________ This is full package with missing flareflash.tga included. If you already downloaded the EE2 pack, you can find the fix alone here: http://forum.combatace.com/index.php?showtopic=22684
