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Nyghtfall

+MODDER
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Everything posted by Nyghtfall

  1. You have to apply a material and the actual texture-files (Textures, Specular Maps and Bump Maps are possible, but only Texture is needed): Values to start with are: For the Texture: check only --> Influence - Diffuse - Color = 1.00 For SpecMap: check only --> Influence - Specular - Intensity: -0.5 For BumpMap: check only --> Influence - Geometry - Normal: 1.0 All other values are default-values and other options are not supported (I think).
  2. Drones ;) AQM-37A Jayhawk Targetdrones Just a little sideproject to keep me motivated. AQM-37-model made by me with Blender. Inspired by > this < picture.
  3. Please reduce the size of your text to a usual level. Thanks.
  4. Scooters

    It's dark green, yes. That one is done already...see above.
  5. Scooters

    Thanks for that info! I just found some info, that around 1969 some colors were changed (for example 700 to insignia blue). But I found nothing, what the rule was before 1969.
  6. Scooters

    Does anyone have a goodsized picture of the Snake on the tail of VA-86 (1965 on USS Independence)? Drawing of VA-86s A-4E, 1967 A small update with some new skins: VA-34 Blue Blasters, 5/1967 - 12/1967, USS Intrepid, A-4C VA-36 Roadrunners, 10/1965 - 6/1966, USS Enterprise, A-4C Squadroncolor on this one is a guess, as I found only 1 color-picture with (the tailstripe not visible). The roadrunner may also be black instead of blue. Nothing for rivetcounters. VA-36 Roadrunners, 6/1968 - 2/1969, USS Intrepid, A-4C VA-23 Black Knights, 3/1965 - 11/1965, USS Midway, A-4E VA-23 Black Knights, 7/1966 - 2/1967, USS Coral Sea, A-4E CAG: Line: Have fun! (82 Skins done, 53 Skins to do)
  7. Scooters

    My brain is simply to small to keep all the infos and details. Even with the spreadsheet things get lost sometimes. You should never get old!
  8. Scooters

    Thanks for the kind words. Seems like, theres still some interest in those skins. You'll need patience though...as you can see, there's still enough to do. Hangarscreens and stuff like that are also still missing for many skins. Green = Skin ready Dark Green = same Skin for 2 variants needed (for the faulty SF2 upgrade-function in campaigns -> only plane OR skin can be upgraded) Blue = 2 Skins for 1 deployment (gray + camo) Orange = older skin in lower resolution has to be reworked. White = not done yet. Nevertheless, I just found some more skins in a backup: VMA-214 Black Sheep, 6/1965 - 2/1966, Chu Lai AB, A-4C VMA-214 Black Sheep, 3/1966 - 4/1967, Chu Lai AB, A-4C VMA-223 Det. T Bulldogs, 10/1964 - 5/1965, USS Yorktown, A-4C VA-56 Champions, 11/1966 - 7/1967, USS Enterprise, A-4C VA-212 Rampant Raiders, 10/1964 - 5/1965, USS Hancock, A-4E
  9. HAPPY HOLIDAYS

    Merry Christmas and a happy new year to everyone!
  10. SU 34

    Nothing done for this community, but "wanting" stuff badly... That's the spirit.
  11. Hey Andy, thats bad...sorry to hear that. But good to see, that you're fine. I hope you're get some free days around X-mas.
  12. Then stop talking on what has to be and what the reality is like and start changing the hell out of SF2 to your liking. But keep in mind: this will include trial and error and other timeconsuming parts on your end. I just mention this, because thats the part many "talkers" didn't want to see in the near past...
  13. Skyhawk revival? a Tomcat and a Dambuster
  14. View File SF2 S-3A+B Viking Revamp v1.0 SF2 S-3A/B Viking Revamp ======================== *** for all SF2-variants *** Based on Wrench's Rework of Foxmonters S-3B Pack This is an update for the old S-3B-model originally made by Foxmonter and updated in the past by Wrench. The new pack is split into S-3A and S-3B (has Countermeasures and Harpoon-support). There are 10 skins for S-3A (until 1987, HighVis) and 5 for S-3B (from 1987 onwards, LowVis): VS-21 Fighting Red Tails (1984) VS-22 Checkmates (1976) VS-24 Scouts (1977) VS-28 Hukkers (1977) VS-29 Dragonfires (1981, 1998) VS-30 Diamond Cutters (1978, 1992) VS-31 Topcats (1977, 2002) VS-32 Maulers (1980, 1986, 1991) VS-33 Screwbirds (2001) VS-37 Sawbucks (1980) No changes were made to the cockpit, avionics, etc. - this pack is mostly for an updated look. Included are also: - CAG-Birds for Squadrons, that had them - 300gal Droptank model - CNU-264 CargoPod (no actual use, pure eyecandy) - D704 RefuelingPod (retracted and deployed) - BuNos are correct, if possible (if not, then marked with a *) Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! Credits ======= - Thirdwire and TK for a great game and nice models. - FoxMonter for the S-3B-model - Wrench for Update Pack - Nyghtfall - Template, Skins, Decals, Tank-, Refuelingpod and Cargopod-models, some ini-work Thanks ====== - all modders at CombatAce for their work and inspiration Submitter Nyghtfall Submitted 11/13/2021 Category Other  
  15. SF2 S-3A+B Viking Revamp v1.0

    Version 1.0.0

    376 downloads

    SF2 S-3A/B Viking Revamp ======================== *** for all SF2-variants *** Based on Wrench's Rework of Foxmonters S-3B Pack This is an update for the old S-3B-model originally made by Foxmonter and updated in the past by Wrench. The new pack is split into S-3A and S-3B (has Countermeasures and Harpoon-support). There are 10 skins for S-3A (until 1987, HighVis) and 5 for S-3B (from 1987 onwards, LowVis): VS-21 Fighting Red Tails (1984) VS-22 Checkmates (1976) VS-24 Scouts (1977) VS-28 Hukkers (1977) VS-29 Dragonfires (1981, 1998) VS-30 Diamond Cutters (1978, 1992) VS-31 Topcats (1977, 2002) VS-32 Maulers (1980, 1986, 1991) VS-33 Screwbirds (2001) VS-37 Sawbucks (1980) No changes were made to the cockpit, avionics, etc. - this pack is mostly for an updated look. Included are also: - CAG-Birds for Squadrons, that had them - 300gal Droptank model - CNU-264 CargoPod (no actual use, pure eyecandy) - D704 RefuelingPod (retracted and deployed) - BuNos are correct, if possible (if not, then marked with a *) Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! Credits ======= - Thirdwire and TK for a great game and nice models. - FoxMonter for the S-3B-model - Wrench for Update Pack - Nyghtfall - Template, Skins, Decals, Tank-, Refuelingpod and Cargopod-models, some ini-work Thanks ====== - all modders at CombatAce for their work and inspiration
  16. Maybe the guy notices, that his style is kinda "special" then.
  17. Excuse me, if you've got problems with your eyes, then just ignore my rant. Otherwise please consider using the textsize everyone else is using...
  18. Trying to create a somewhat reasonable stand-in cockpit here...we'll see, if it works.
  19. Good to hear that. Unfortunately ini-edits don't work with LODviewer...you have to fire up SF2 for every small bit you changed to check. I'm currently rearranging a cockpit too and in the last week I started SF2 more than in the whole last year. You can use LODviewer for measuring the approximate distances though, if you move instruments around on the panel.
  20. "Inactive" works, but only for SF2. For reference, you can have a look at my A-4PTM-mod. I have used all kinds of stuff to change the look of the cockpit ("inactive" for radarscreen and all kinds of "move" and "rotate" to shuffle the instruments around).
  21. Not Wrench, but maybe this helps: In the aircrafts cockpit.ini Add Instrument[xxx]=LABS_timer in the upper part, where xxx is the next free number and [LABS_Timer] Type=INACTIVE NodeName=labs_timer at the bottom to remove the thing labeled LABS TIMER in the cockpit. Don't know, what you mean with insterments gauge though.
  22. Honest Slogans

    No need to go to the military, the company I work for, does the same. I should forward that slogan to our boss. 😉
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