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Nyghtfall

+MODDER
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Everything posted by Nyghtfall

  1. Thanks to mues masterpiece (LODviewer). Great work Spinners...I like the idea of a whole Air Force with different squadrons.
  2. I guess, the CF-104 is used here, because by default it doesn't have the cannon, as did the RF-104G. So no need to cover the gunport of the F-104G.
  3. Coming soon-ish, update to the PC version of SFMC

    "soon-ish" So everything from a month to a lifetime?
  4. Looks good! Please add the different missile-rails, too. Thanks!
  5. Happens to me from time to time while copy/paste stuff to the wrong line. 👍 P.S. I like your Profile-Picture.
  6. Maybe it doesn't work, because you have "Position=" 2x mentioned for each of the decals 6, 7, 14, 15? I guess the first one works in SF2, but is "outside" the tailfin (0.0 is in the center of the fuselage I think) and the second statement is ignored. In LOD-Viewer maybe the second statement isn't ignored and so you'll see the decal, although you have given 2 position-statements for it.
  7. I can lend a hand, if you need a template here and there. Edit: I'm not the fastest though. :P
  8. Nice. 👍 Please do a better mapping than TK, were everything is overlapping. 😁
  9. What Spinners said FMA (the company, that build the IA-58 Pucara and others) was purchased by Lockheed-Martin and renamed. https://en.wikipedia.org/wiki/Fábrica_Argentina_de_Aviones https://en.wikipedia.org/wiki/Lockheed_Martin_A-4AR_Fightinghawk Lock-Mart for this mod is also viable to me when you think of the EF-111A Raven - sometimes named Grumman EF-111A, sometimes GD/Grumman EF-111A...one company build the original airframe, the other rebuild it to something much different.
  10. Probably a Tu-134UB-L.
  11. Found an old thread:
  12. I can recommend > Sagethumbs < Using that, you can get previews of TGAs in Windows:
  13. This is 15 minutes work to get to a higher resolution, if you simply redraw it. These are just some lines...and your template has good quality already.
  14. I guess, the one that you find interesting the most. I hope you don't want anyone to play the game for you.
  15. You have: MaxYaw=210 MinYaw=-150 --> shouldn't this be at 150 (not negative) 180 is straight, 150 is min (-30) and 210 max (+30)
  16. I think Insigina belongs in the root of Objects\Decals folder...no sub-folder. In the decals.ini of the skin should be an entry for the decal with "FilenameFormat=Insignia" and "DecalLevel=0".
  17. C'mon on, seriously? Why delete your post then? (The one I quoted) I'm cool again, thanks. Learned a lesson or 2 on Photoshop and others. Over and out.
  18. I took a look lately and you are correct. These things are in my skins. Actually I never noticed, that they are still in a jpg. I though PS removes such tings. So I stand corrected. But...it changes nothing except a few bytes, if I'd removed them for the cost of a lot of time for all skins I've done. So feel free to not use my stuff, if you don't like such bad practice. I won't spent hours and days to remove guidelines for you. Sorry for that! I don't like things also...for example changing my well-thought stuff to something not so well-thought. But each his own.
  19. I'm interested. Do you have a source for the info, that they might cause problems, although they are invisble on a picture itself? As for the size-increase I was intrigued...I have run some tests (1 guideline, 10 lines, 30 lines, horizontal/vertical) and the actual size of 1 guideline is 5 bytes. I guess with todays HDDs this is manageable. Bad practice? Yeah, maybe. They can be removed before exporting probably. But in the end most people won't ever notice their existence... Proper naming of layers on the other hand, is a thing, at least for me.
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