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leodagan76

JAGDSTAFFEL 11
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Everything posted by leodagan76

  1. Oh sorry, I mean Mi-24 in fact... @Snailman, I've tried to reduce the parameter maxrpm of [JetEngine1] and [JetEngine2] from 1.00 to 0.70, it doesn't fix the problem... @Wrench, I don't use SF2 NA. The exe I used to generate this mod is Vietnam.
  2. Hi everyone! I experience a strange problem with the mi-28 (included in India Pakistan mod). At low rpm, the engine and rotor sound is realistic, but when throttle and rpm increase, the sound goes to high frequencies and make me think about... an old moped! I guess this have to deal with the rpm parameters in the data.ini. I tried to change some values, without succes. Any idea? Here is the data.ini:
  3. Thanks! Now it works, and it alows to have this:
  4. Thanks guys! Ok, have found some decals in CAT#5, especially insignalv... Wrench, what do you mean by "insignia are (usually) number matched to their nation"? Is there is somewhere a table with the nations and a corresponding number?
  5. Yes, it was also what I was thinking to do, but unfortunately I don't find the corresponding TGA int the CAT files for, for example, InsigniaLVWingL (I suppose it is the insigna corresponding to USN or USMC, LV maybe for Low Viz, and for Wing Left???). Do you were are the decals?
  6. Hi everyone! I have a problem I can't solve alone, so I need your help. I'm trying to change the nation of the DLC F-21 lion to Red_forces. I have used the extractor, and changed the data.ini. It works, but the decals becomes to RAF instead of USN or USMC... it seems that the DLC use the "standard" decals: /////////////////////////////////////////////////////////////// [Decal001] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat=InsigniaLVFuseR Position=2.90,-0.20 Rotation=0.0 Scale=0.65 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaLVFuseL Position=2.90,-0.20 Rotation=0.0 Scale=0.65 DecalMaxLOD=3 [Decal003] MeshName=outer_wing_L DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaLVWingL Position=-2.45,-3.01 Rotation=0.0 Scale=0.80 DecalMaxLOD=3 [Decal004] MeshName=outer_wing_R DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaLVWingR Position=2.45,-3.01 Rotation=0.0 Scale=0.80 DecalMaxLOD=3 [Decal005] MeshName=inner_wing_L DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaLVWingL Position=-2.45,-3.01 Rotation=0.0 Scale=0.80 DecalMaxLOD=3 [Decal006] MeshName=inner_wing_R DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaLVWingR Position=2.45,-3.01 Rotation=0.0 Scale=0.80 DecalMaxLOD=3 [Decal007] MeshName=outer_wing_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaLVWingR Position=-2.45,-3.01 Rotation=0.0 Scale=0.80 DecalMaxLOD=3 [Decal008] MeshName=outer_wing_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaLVWingL Position=2.45,-3.01 Rotation=0.0 Scale=0.80 DecalMaxLOD=3 [Decal009] MeshName=inner_wing_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaLVWingR Position=-2.45,-3.01 Rotation=0.0 Scale=0.80 DecalMaxLOD=3 [Decal010] MeshName=inner_wing_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaLVWingL Position=2.45,-3.01 Rotation=0.0 Scale=0.80 DecalMaxLOD=3 [Decal011] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat=NationName Position=-3.74,0.08 Rotation=0.0 Scale=1.50 DecalMaxLOD=3 [Decal012] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat=NationName Position=-3.74,0.08 Rotation=0.0 Scale=1.50 DecalMaxLOD=3 [Decal013] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=NationName Position=-3.74,0.08 Rotation=0.0 Scale=1.50 DecalMaxLOD=3 [Decal014] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=NationName Position=-3.74,0.08 Rotation=0.0 Scale=1.50 DecalMaxLOD=3 [Decal015] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat=SqName_VMFT401_N Position=-3.74,-0.11 Rotation=0.0 Scale=1.00 DecalMaxLOD=3 [Decal016] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat=SqName_VMFT401_N Position=-3.74,-0.11 Rotation=0.0 Scale=1.00 DecalMaxLOD=3 [Decal017] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=SqName_VMFT401_N Position=-3.74,-0.11 Rotation=0.0 Scale=1.00 DecalMaxLOD=3 [Decal018] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=SqName_VMFT401_N Position=-3.74,-0.11 Rotation=0.0 Scale=1.00 DecalMaxLOD=3 [Decal019] MeshName=tailfin DecalLevel=0 DecalFacing=RIGHT FilenameFormat=VMFT401_N Position=-5.50,2.00 Rotation=0.0 Scale=0.4 DecalMaxLOD=3 [Decal020] MeshName=tailfin DecalLevel=0 DecalFacing=LEFT FilenameFormat=VMFT401_N Position=-5.50,2.00 Rotation=0.0 Scale=0.4 DecalMaxLOD=3 [Decal021] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNAggNumRed Position=5.14,-0.15 Rotation=0.0 Scale=0.7 DecalMaxLOD=2 [Decal022] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNAggNumRed Position=5.14,-0.15 Rotation=0.0 Scale=0.7 DecalMaxLOD=2 [Decal023] MeshName=tailfin DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNAggNumRed Position=-6.05,2.30 Rotation=0.0 Scale=0.4 DecalMaxLOD=2 [Decal024] MeshName=tailfin DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNAggNumRed Position=-6.05,2.30 Rotation=0.0 Scale=0.4 DecalMaxLOD=2 [Decal025] MeshName=nose_gear_door3 DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=USNAggNumRed Position=0.0,3.98 Rotation=0.0 Scale=0.6 DecalMaxLOD=2 [Decal026] MeshName=rudder DecalLevel=0 DecalFacing=LEFT FilenameFormat=RudderStripes Position=-5.90,1.47 Rotation=0.0 Scale=1.15 DecalMaxLOD=3 [Decal027] MeshName=rudder DecalLevel=0 DecalFacing=RIGHT FilenameFormat=RudderStripes Position=-5.90,1.47 Rotation=0.0 Scale=1.15 DecalMaxLOD=3 [Decal028] MeshName=tailfin DecalLevel=0 DecalFacing=LEFT FilenameFormat=FinFlashL Position=-5.20,1.70 Rotation=0.0 Scale=1.3 DecalMaxLOD=3 [Decal029] MeshName=tailfin DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FinFlashR Position=-5.20,1.70 Rotation=0.0 Scale=1.3 DecalMaxLOD=3 /////////////////////////////////////////////////////////////// Any idea? Leodagan
  7. It reminds me the french comics "Les chevaliers du ciel"... http://41.media.tumblr.com/tumblr_mblwatxPjN1rq3prxo1_1280.jpg Thanks!
  8. 76.IAP-Blackbird : So beautiful!, Trop beau!
  9. Many thanks! ;-)
  10. Have found, the issue was in the .ini : [LOD001] Filename=SR71-R1b.LOD <-------- Is not correct in the upgrade pack, so you have to check the name of the orginial LOD you have uplaod from the A-team. Distance=8000
  11. I did of course. And copy/paste the LOD file in the aircraft folder. But I still experience the described problem (invisible plane and oriented cockpit).
  12. Hi there! Nice work! Flaps don't seem to work properly... Leo
  13. Hi everyone! I experience exactly the same! Both invisible plane and oriented cockpit. Somebody can help, please? Thanks in advance!
  14. Hi! If I good remenber, it's that effect: http://combatace.com/topic/83173-nuke-effects/?hl=nukeexplosioneffect&do=findComment&comment=670352 Dogfight with the last of the gun fighter...
  15. Mirage 2000N Nuke mission with ASMP... Escape...
  16. Exactly Ciff7600... So next time we could have a cofee, don't hesitate to send a MP! A plus Leodagan76
  17. Hi! Impressive work on the cockpit ! There are two strange things I observe, do you experience the same? First, is missing parts in the cockpit, so I can see directly outside : Second, is a smoked area and clear area :
  18. Good work, many thanks ! I rate it 5 stars ! I have just notice a small white area under the nose that should be black...
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