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331Killerbee

+MODDER
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Everything posted by 331Killerbee

  1. Remember, You've got to have an .LOD File in every Folder for it to work.........
  2. OK.....The biggest problem I see is Editting the Effects....Most of the "Old" Effects were done in DX9. The new SF2 Effects and Particalsystem.ini uses new "Plug-in's" for DX10. Many of the "Old Effects" are just outdated by the "New Effects". With that said, It's just like Fubar512 said, It's just a matter of editting in Note Pad....... You can still use the "Old Effects". But I suggest giving the new ParticalSystem.INI a once over.... BTW......You'll find the F4AFTERBURNER there too......hint,hint...
  3. If You get the Weapons Pack that AOCBravo and Team did......Alot of the work is already done....
  4. Everything is smooth.......Just watch the ECM Pods. There's about two to three new entries for them.... MinFreq= MaxFreq= CanJamCW=<-- I assume either TRUE or FALSE.
  5. Now have 900 Weaps and climbing....... Just like Ground Objects......hummm
  6. OK. But You know, Word Pad would be better. It'll read Unicode.......
  7. And if You know Uni-Code, You can make the .Dat too.....
  8. Very Cool! Thanks for the Info......Gone adding Weaps.....
  9. So Fubar, There isn't any .Dat File anymore?
  10. Great Add-on. Hope You'll consider doing a whole line of Martin Baker Products. 331Killerbee
  11. Glad to hear you are OK.....Just checking.
  12. Yhea Buddy, Give Us a Hollar' if You can...
  13. Guy and Gals, I thought I'd share this Link with the Community so as to get a general Idea of how the "Real" Weapons work. How they are handled and other General Information. http://www.ordnance.org/ 331KillerBee
  14. CL is right....2 Weeks tops. With Supply Ships, Support Ships and all. All depending on how fast through the Canal Zones. Of course, MAU's are always out. (MAF's nowadays) They are in every Ocean. 24/7. One in every "Major" Ocean. An All-Navy Task Force may be faster, depending on Objective. Alantic Fleet is quicker to the Persian Gulf than the "PAC" Fleet....The "I.O." crossing making a difference.
  15. I've spent more time on Carriers, (CV,CVN,LPH,LHA's) Carrier Qualin', SitReps, Alpha's........Than I ever deployed on Land Base.....In our crest, it does say "Department of the Navy"........ Went on a Det on an LHA that left Japan and made it off the coast of Isreal in just short of two Weeks.... 331KillerBee
  16. Yep, You are right.........It's like, "Public Beta Testing"....
  17. Sparky, Happy Belated, My Man! 331KillerBee
  18. The first XXX amount of Squadrons are "Locked" by the .CAT......You can add to the Squadron .INI....But, You can't Re-name Defaults.....The Original Campaigns are the same way.....Can be copied and Changed....But the Originals that come with the game, stay the same.
  19. It's because the .CAT still holds the Original Squadron.ini......Got to make a New Squadron in the Squadron.ini to reflect this.... You know (SquadronXXX) Name=... DisplayName= Nation= ..........ect. BTW.....Try putting a Copy of the Squadronlist.ini in Your PilotData Folder too.... 331KillerBee
  20. m43, Q #1. Yes, only as a Strike Package......Very Rare. CAS...Mostly support of Force Recon Units working Just across the DMZ and into Laos. (That's up North, That is.......) Q #2. Dixie Station.....Cross reference Carriers that operated at Dixie with this: http://www.history.navy.mil/branches/ordbat.htm Semper Fi! 331KillerBee
  21. Which brings Me to a Topic that has been in My head. What about GSE Gear on these Populated Airfields? GSE, Ground Servicing Equipment. Nothing really high detailed, Just some NAN Carts. Hyd Carts, Huffer Units, Light Carts.....SATS Loaders, Bomb Trailers with Bombs on them.......Ladders....Yadda, Yadda, Yadda.... Would look Cool. SEMPER FI! 331KillerBee
  22. Never the less Mike, still outstanding work. I like Historical Mods. 331KB
  23. I've got the Original.......And this is even better. Many Thanx! Just outstanding work! SEMPER FI! 331KillerBee
  24. And it was a Looong time ago..... 331KillerBee
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