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View File Brief Blurb about Air Warrior (by wiki) Air Warrior was an early multiplayer on-line air-combat simulator. A player is able to fly a simulated World War II aircraft, fighting with and against other players, each flying his own simulated aircraft. It was introduced in 1986 by Kelton Flinn and his company Kesmai. At this time the internet was not generally available outside the worlds of government and academia. Kesmai therefore used the online service GEnie for the game's networked communication...... Submitter MarkEAW Submitted 03/16/2026 Category FAQs
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Version 1.0.0
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Air Warrior was an early multiplayer on-line air-combat simulator. A player is able to fly a simulated World War II aircraft, fighting with and against other players, each flying his own simulated aircraft. It was introduced in 1986 by Kelton Flinn and his company Kesmai. At this time the internet was not generally available outside the worlds of government and academia. Kesmai therefore used the online service GEnie for the game's networked communication...... -
View File AIR WARRIOR WALK THROUGH (by Devilfish) INTRODUCTION So you want to become a master Air Warrior pilot? Forget it, it'll never happen. What? You say you can master the skies? Well Grasshopper, it seems I have underestimated you. Come this way, I'll show you the way of the air warrior. Submitter MarkEAW Submitted 03/16/2026 Category FAQs
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View File Convert the AWMV views back to AW3 views (by Money) Index: Restoring F5 View Mode As Default View Restoring F6 view mode Restoring The Traditional Air Warrior 3 Keyboard Layout Submitter MarkEAW Submitted 03/15/2026 Category FAQs
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View File AW III Strategic System (by Mage) What is Strat? Strat is the system of strategic resupply for damaged airfields. How does it work? The Strat system utilizes the factories and depots to effect resupply for damaged airfields. The depots hold enough supplies to effectively never run out, and can resupply damaged fields all night long without straining itself. Complete destruction of a depot is the only way to stop it from it's resupply mission.... Submitter MarkEAW Submitted 03/15/2026 Category FAQs
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Version 1.0.0
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What is Strat? Strat is the system of strategic resupply for damaged airfields. How does it work? The Strat system utilizes the factories and depots to effect resupply for damaged airfields. The depots hold enough supplies to effectively never run out, and can resupply damaged fields all night long without straining itself. Complete destruction of a depot is the only way to stop it from it's resupply mission.... -
View File Air Warrior Flight School (from airwarrior.com) Air Warrior: Flight School straps you into the cockpit, among the most dedicated community of pilots on the Internet. Choose from one of forty-nine accurately modeled, beautifully rendered aircraft – great piston-engine fighters like the Spitfire or P-51 Mustang; World War I classics like the Red Baron's Fokker Dr.I; or the fabled Soviet Mig 15. It's a world of real missions in real time, against real opponents! Submitter MarkEAW Submitted 03/15/2026 Category FAQs
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View File How to Improve Your Air Warrior Experience (by Matt "LMATT" Arens) Bored with Air Warrior? Sometimes a game can get old--downright boring at times. Players of older games may feel that the game doesn't produce the same old feelings. This is especially true for players of the latest version of the world's oldest multiplayer flight simulation, Air Warrior III. The game, Gamestorm's biggest money-maker, is nearly three years old, and while the graphics are not bad and the fights still engaging, the general "feel" of the game may be getting old or boring. So, let's take a look at a few ways to expand or improve your Air Warrior online experience, and perhaps bring back that "good old feeling." Submitter MarkEAW Submitted 03/15/2026 Category FAQs
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View File Fighter Armor Ratings Comparison of fighter hardness. Submitter MarkEAW Submitted 03/15/2026 Category FAQs
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View File How to Fly and Fight in Air Warrior (edited by Brooke P. Anderson) The manual HOW TO FLY AND FIGHT IN AIR WARRIOR (3/21/1997) is the result of a year-long collaborative effort among several instructors from the Air-Warrior Training Academy. It is intended to speed the progress of beginning and intermediate pilots who are learning how to become deadly in the skies of Air Warrior. Submitter MarkEAW Submitted 03/15/2026 Category FAQs
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Version 1.0.0
0 downloads
Air Warrior: Flight School straps you into the cockpit, among the most dedicated community of pilots on the Internet. Choose from one of forty-nine accurately modeled, beautifully rendered aircraft – great piston-engine fighters like the Spitfire or P-51 Mustang; World War I classics like the Red Baron's Fokker Dr.I; or the fabled Soviet Mig 15. It's a world of real missions in real time, against real opponents! -
Version 1.0.0
0 downloads
Bored with Air Warrior? Sometimes a game can get old--downright boring at times. Players of older games may feel that the game doesn't produce the same old feelings. This is especially true for players of the latest version of the world's oldest multiplayer flight simulation, Air Warrior III. The game, Gamestorm's biggest money-maker, is nearly three years old, and while the graphics are not bad and the fights still engaging, the general "feel" of the game may be getting old or boring. So, let's take a look at a few ways to expand or improve your Air Warrior online experience, and perhaps bring back that "good old feeling." -
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Version 1.0.0
0 downloads
The manual HOW TO FLY AND FIGHT IN AIR WARRIOR (3/21/1997) is the result of a year-long collaborative effort among several instructors from the Air-Warrior Training Academy. It is intended to speed the progress of beginning and intermediate pilots who are learning how to become deadly in the skies of Air Warrior. -
View File Vulture's Force FX Stick and Pro Throttle template This setup is similar to the F16 template, but the vehicle commands have been removed due to the FX stick having 6 less buttons than the F16 stick. You should also note that there is no bail out key programmed as I use a Master Pilot console with this system and the bail out key is on that. The Master Pilot gives me an extra 120 programmable buttons, most of these are used for bomber pilot and crew commands, like jumping to gunners positions with one button press instead of four, assigning the number of bombs to drop in the same way and also buttons for feathering individual engines. I suggest you reassign a joystick key for your bail out command. The Tallyho macro is combined with turning on the camera. So when I sight the enemy I tell my wingmen that I am engaging and turn on my gun camera in one go. As this setup is complimented by my Master Pilot console I have included the template for that below. Vulch's Force FX files (graphic and .ptw) vulchfx.exe 42K self extracting zip file. Vulch's Master Pilot files (graphic and .gam) awmpfx.exe 39K self extracting zip file. Submitter MarkEAW Submitted 03/13/2026 Category Control Templates
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View File Zeb's Force FX Stick and Pro Throttle template This setup is almost a complete reverse of my own(Vulch), with throttle and stick buttons swopped over. It interestingly includes detail buttons (fulldetail, minimum detail) for helping to see the acks, (they show up better in minimum detail). Zeb's Force FX files (graphic and .ptw) zebfx.exe 44K self extracting zip file. Submitter MarkEAW Submitted 03/13/2026 Category Control Templates
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View File RGJ's Force FX Stick and Pro Throttle template Some of the keys are unassigned in this template. Note that airbrakes and brakes are the same key, (spacebar) but airbrakes only work in the air and only on some aircraft. RGJ's Force FX files (graphic and .ptw) rgjfx.exe 39K self extracting zip file. Submitter MarkEAW Submitted 03/13/2026 Category Control Templates
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View File Vulture's F16 Fighterstick and Pro Throttle template The 8 way hat on the stick is assigned to the 8 level views. Forward, forward right, right, rear right, rear, rear left, left and forward left. You can combine these views with the up and down view on the throttle, giving you not only up, but forward and up, forward and up and right, forward and right, etc. This gives you a total of 26 views, although not all of them have artwork assigned. The three sight keys combine commands to free up buttons on the throttle. Selecting the dive bombing sight not only selects the sight, but also arms the bombs and selects single bomb release. Selecting gunsight reverts back to the gunsight and disarms the bombs in case you decided not to drop them. The level bombing key takes you to the Nordon bomb sight, opens the bomb bay doors and selects single bomb release. Pressing it again takes you out of the Nordon view and closes the bomb bay doors. Another combination is Bail Out and F5 view. I normally fly in F7 full screen view, but if you bail out in F7 you cannot see your altimeter, to know when to pull the ripcord. Therefore when I bail out I am automatically taken to F5 view. Pressing bail out again pulls the ripcord. Vulch's F16 Fighterstick files (graphic and .ptw) vulchf16.exe 44K self extracting zip file Submitter MarkEAW Submitted 03/13/2026 Category Control Templates
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View File Taff's Combat Stick and Pro Throttle template. Taff's setup is almost the complete opposite of mine (Vulch). All the view commands are on the throttle as are the commands for engines, brakes, wep and bail out. The stick buttons cover weapons, navigation and communication. This is really the reason this page is here, to cover all the combinations that I would never have thought of. Taff's Combat Stick files (graphic and .ptw) taffcomb.exe 63K self extracting zip file. Submitter MarkEAW Submitted 03/13/2026 Category Control Templates
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View File Blank Graphic Templates Blank graphic templates. You can adapt these blank templates to make a print out of your own setup. A blank F16 Fighterstick and Pro Throttle graphic blankf16.exe 37K self extracting zip file. A blank Force FX and Pro Throttle graphic blankfx.exe 36K self extracting zip file. Note. The FX graphic can also be used for any of the CH Combatsticks. Submitter MarkEAW Submitted 03/13/2026 Category Control Templates
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Version 1.0.0
0 downloads
This setup is similar to the F16 template, but the vehicle commands have been removed due to the FX stick having 6 less buttons than the F16 stick. You should also note that there is no bail out key programmed as I use a Master Pilot console with this system and the bail out key is on that. The Master Pilot gives me an extra 120 programmable buttons, most of these are used for bomber pilot and crew commands, like jumping to gunners positions with one button press instead of four, assigning the number of bombs to drop in the same way and also buttons for feathering individual engines. I suggest you reassign a joystick key for your bail out command. The Tallyho macro is combined with turning on the camera. So when I sight the enemy I tell my wingmen that I am engaging and turn on my gun camera in one go. As this setup is complimented by my Master Pilot console I have included the template for that below. Vulch's Force FX files (graphic and .ptw) vulchfx.exe 42K self extracting zip file. Vulch's Master Pilot files (graphic and .gam) awmpfx.exe 39K self extracting zip file. -
Version 1.0.0
0 downloads
This setup is almost a complete reverse of my own(Vulch), with throttle and stick buttons swopped over. It interestingly includes detail buttons (fulldetail, minimum detail) for helping to see the acks, (they show up better in minimum detail). Zeb's Force FX files (graphic and .ptw) zebfx.exe 44K self extracting zip file. -
