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MarkEAW

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Everything posted by MarkEAW

  1. Slot specific gunsights mod

    Nice work and discovery VBH. Do you or will you have a list of the filenames for each slot? (I'd like to add it to the fxexe-patch page...)
  2. lol, but true. Thanks for your help. I'm not worried though :) heh.
  3. Thanks VBH. Been too long since this has happened and I forget exactly what the issue was. I wasn't given much info to go on in the first place. :\ But yeah, when the stick is configured and then you start up eaw.exe without it, the game clears the configuration. Like VBH did say. :) If Windows loose the device ID then this happens as well, like VBH said. :)
  4. I swore I had info on this issue, but I'm not seeing it on my EAWHS site. I remember I think it had to do with a misconfigured eaw.ini. I would make a rename of your eaw.ini to eaw.ini.old and then run eaw.exe to build a new eaw.ini file to see if the gun shooting issue goes away....without messing with the control configuration.
  5. Glide Mode Problem !

    Sounds like it was an issue with Win7 32 bit and nGlide 2.10. Maybe report it to Zeus the makers of nGlide? Glad it works.
  6. Glide Mode Problem !

    Good point VBH, But I wouldn't even know where to start to replace plane files on a 1.28 EAW GoG version. I would say to just "install v1.2" if you can get your hands on it...I don't know if gog will let you get/Download1.2 without issues since you already got there 1.28. But anyhow it should be working with nGlide, maybe its a win7 32 bit issue with nglide working. I'd hate to confuse the matter, but there is the 'open glide wrapper' which is older than nglide, it may work as it sends the video to OpenGL rather than Vulkan or DirectX. His card/driver should support OpenGL properly, since it newer than the wrapper itself. (GT 1030 is an 2017 (year) graphic card. I was thinking it was something else before.)
  7. Glide Mode Problem !

    It might be the 1030 is too advanced, but it should have worked in directx backend from nglide. I'm not sure what's going on really....sorry. You could try to rest to default your 1030 vid card settings, in it's control panel. I run nvidia here with default settings these days and nglide and dx gog work fine with most the settings. I'm un familiar with win7 32 bit, but it really shouldn't matter much given the game does run on Win7 in either mode. I'm surprised the 32 bit version has 1030 drivers for it.... Let me know if there's anything else I can help you with.
  8. Glide Mode Problem !

    Well I tried to configure nGlide to get the display results your getting and I can't match it. Is Nglide on your system set to backend rendering DirectX or Vulkan? Try switch to one or the other Set the refresh rate on nglide to match your monitor. Try Vsync on in nglide. Double check you have the glide2 .dll in your game folder....does nglide 3dfx logo appear before you enter the flight screen?
  9. Glide Mode Problem !

    Stick with the 1.28 GOG installation for now, as it will be easier to work with. Are you using a laptop with an integrated GPU or APU, or intel one?
  10. Glide Mode Problem !

    ugh, geez, ModRed would probably be able to help with the AOE installed standalone game mod, since he added the new 3dz models and textures. But that's version 1.28c, maybe a special version by Jel for that mod. Not sure what's going on, however GOG 1.28 EAW comes with Nglide, maybe an earlier version than 2.10, I think its only a local copy, meaning you don't need to install nGlide to the system. But if you installed nglide AND are using a local copy of it maybe that's interfering with the wrappers normal operation. Uninstall nglide and use 1024x768 res for glide mode on those 1.28 versions. The local copy of nglide should take over if you have things configured correctly. (GOG has a DirectX wrapper too that comes with it. FYI. I use Direct X mode most the time). I'll help you if you need more info.....
  11. Glide Mode Problem !

    yeah, I don't recall this issue happening. What version of EAW are you using? and what glide wrapper are you using on which Windows OS? Maybe using the wrong settings in your glide wrapper? I won't know till you respond.
  12. Just wonder what happened to the SimHQ EAW forum archive? I noticed it gone when simhq switch from .com to .net where the archive was stored. I was wondering if they over written it or saved it some place?
  13. Yup. That topic link inside just goes back to the current forum now, no historic forum.
  14. Now that EAW is running well in the DxWnd wrapper, its has been quit here. :) Anyhow, anyone still having issues when EAW is run in the DxWnd wrapper (and that had DL my custom profile settings for that wrapper)?
  15. EAWHS (site)

    Alright, over the past week or more I have been moving files about and doing up some indexing on the html files. If you find I'm in error somewhere or a file is missing let me know! Thanks.
  16. EAWHS (site)

    Just wondering for those that visit and use the EAWHS help site, if you could suggest anything for the site here for me to make or put together to expand and for reference to help others? Or say any other feedback here about my site. (URL in signature, log in to see it). Thanks.
  17. EAWHS (site)

    Wow, nothing. I'm not surprised as the game only has a small close following. Anyhow, take it easy everyone. :)
  18. Pilot Career Playable with....

    From what I can tell a month ago the issues was fixed by MS. So I'm thinking GOG users can run the super eaw.exe anyhow, now and not have a career save error.
  19. The Pilot career and the over all campaign designed into EAW is most playable on v1.2. The EAWPRO has a set of files you can download extra, to give the v1.2 campaign while still using many of the effects and improvements in the FXEXE. https://www.mediafire.com/folder/l0g2lap23wi39/game-patch-fxexe That link is to get the EAWPRO patch and the extra Career Target and FMs Files for it.
  20. GOG (or Steam) EAW 1.2 or 1.28

    More on the Pilot Career EAW save error. I don't seem to have anymore issues with the pilot career saving correctly on any version or type of the EAW game. Its seems the GOG version of EAW is working on Win10 now too. (not a GOG update though) It seems sometime that MS may have corrected this problem with an update to WindowsOS. It may have well effected other games and programs. I'm not sure. Is anyone still having issues with GOG or STEAM, saving career files?
  21. If you have the GOG release, the Campaign Films (The cut scenes) will tend to crash the game during Career Modes when they go to play the .smk movies. This is true for the standard MPS EAW Game as well, just more common. You can download a 'empty' MOVIES.CDF file and drop it into your EAWv1.2GOG version game folder and it will allow the game to get past the cut scene, by skipping it. Get the Empty Movies.CDF here at CombatACE in the EAW Downloads if you need it. (Its 7-zip so make sure you have that program to un zip it.)
  22. Pilot Career Playable with....

    To make sure your career/campaign can be saved, make sure your using the wrapper profile I provide, here: https://eaw.neocities.org/files-my-downloads.html You need to have a wrapper that can cure the save bug that cropped up in windows 10 in Dec 2023. The DXWND wrapper has a patch that your able to select to ignorefilesaveerrors. Unfortunately with the GOG eaw.exe super version 1.2, the included gog wrapper was made before this bug cropped up. So you actually have to use the original MPS 1.2 game exe and wrapper it with DXWND to avoid the save bug.
  23. Steam and Gog versions use s new external locally placed dll file. That supports the high Frames. Using a mod like AOE 2022 Edition will only deviate from that dll. (BTW where did you get the AOE mod? Don't forget the patch.) As indicated before, Windows Compatibility fixes (registry changes) can interfere with a wrapper, in this case its this glide wrapper. Some wrappers like the DxWnd Wrapper have the ability to ignore it with a setting, others you should clean out the reg of that setting, or rename the game exe will do it. (Just don't forget to always use the wrapper when running the renamed exe , as native mode running will re-add the reg entry). Then your back at the start. Also I already noted that the filenames can be changed for the game exe when run under a wrapper guidance. This shouldn't be done without being wrapped. (native mode). It's really nothing new, people have being getting 64FPS for months now with the DxWnd Wrapper. and like you said 60FPS at the res you specified.
  24. I know this isn't where I usually post, but Stretching of the game screen is fixed with adjusting your video driver/monitor settings (like nvidia control panel) to keep the lower res from stretching the game window to the entire screen. I know this with EAW and running natively on Win10. Try to set scaling by your monitor if it has the ability by itself. If not have the GPU handle the scaling. Sorry I'm not much help, not much time right now. I do have extensive Troubleshoot help for scaling and stretching issues on my web site. (which is the EAW Help Site) https://eaw.neocities.org/troubleshoot.html Look for 'Stretched Game Screens' instructions on the above page.
  25. Folks, how goes EAWPRO with the wrapper for you? Are you using the right version of the DxWnd wrapper with the profile i've provided? I found that the programmer rearranges somethings in the users interface sometimes, so so settings may change or be removed when importing into a different version of the wrapper that I used to export the settings.
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