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RustyKurnass

RED DEVILS
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Everything posted by RustyKurnass

  1. THis is,Svetlin done the editing I serching for about the Intruder rails, but the new Data.ini cause this. I tried to correct the RollingRadius but with no effect...
  2. Nothing guys. Why the rails can be moved to be positioned correctely? I don't know really what to do! Also, there's a way to correct the wheels sunk in the runway/flight deck? This happened only for the parked birds
  3. Leathernecks in the North Atlantic . Recently added Yakarov79 CH-53s and love it, even from a simple eyecandy point much better of the Sea King on an assault ship!!!
  4. Nothing guys, despite my attempts the rails don't move from the position showed in the screenshot.Tried also to add a specific station name to the rails without success This is a bit frustrating, as in the past couple of days I added basically the same IRM rails to the AV-8A without troubles... Here also the new inis A-6E_79_DATA.INI A-6E_79_LOADOUT.INI
  5. Solved! Naturally a mispelled Rails that don't match, but I cannot move the rails in the correct positions and have the Winder rails for the inboard pylons despite I haven't edited these pylons for IRM...
  6. Good day guys. Continuing playing with rails and pylons, one of the issue I'll rectify is the lack of the appropriate rails for some weapons in the A-6s, especially those for the ARMs and the Aim-9s. I've done pratically a copy & paste of Nyghtfall system from his A-4 family, but for some reason the rails don't show on the left wing; I checked for some wrong lines,ecc... butu look ok to me. Here the Data and Loadout inis if someone will/can help. A-6E_79_DATA.INI A-6E_79_LOADOUT.INI
  7. Guys, the solution was quite simple. As said, I eliminated all follow the NodeModelName line , also from the ARM pylons, I'll eliminate only from the first (parent) pylon. My first wrong attempt [LeftInnerWingStation] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=1 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.3,-0.725 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT,2BR,TLR,BOMB,RP,LGB,EOGB,CBU,EOGR,CGR AttachmentType=NATO,USN ModelNodeName= <------------------------------------- Eliminated PylonMass=123.8 PylonDragArea=0.03 FuelTankName=Tank300_CF18 LaunchRailNodeName= <------------------------------- Eliminated LaunchRailHeight=0.135 LaunchRailMass=25 [LeftInnerWingStation2] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.163,-0.936 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=ARM AttachmentType=NATO,USN ModelNodeName= <-------------------------------- Eliminated PylonMass=123.8 PylonDragArea=0.03 The correct attempt [LeftInnerWingStation] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=1 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.3,-0.725 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT,2BR,TLR,BOMB,RP,LGB,EOGB,CBU,EOGR,CGR AttachmentType=NATO,USN ModelNodeName= <---------------------------- Eliminated PylonMass=123.8 PylonDragArea=0.03 FuelTankName=Tank300_CF18 LaunchRailNodeName=AGM_AdapterLeft <----------------------------- Left in place LaunchRailHeight=0.135 LaunchRailMass=25 [LeftInnerWingStation2] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.163,-0.936 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=ARM AttachmentType=NATO,USN ModelNodeName=LeftPyl01 <----------------------------- Left in place PylonMass=123.8 PylonDragArea=0.03
  8. Thanks guys. Wrench, maybe you're right.... Yakarov, I'll check, but if I remember well aven there if the plane ( F-18) is without a loaded weapons, the pylons don't show
  9. Thanks mate, but I think if isn't easier maybe editing something in the DATA.ini?
  10. Hello people, here I'm with another round of my stupid, rookie questions... I love to have the planes showing wing pylon even when empty, and already know that in the Data.ini I need to erase all after the NodeModelName line. The problem is that in many cases we have some pylon with provision foe different rails; in this case the trick don't work completely: I refer at one recently case about the CF-18, the pylon will be empty but there're the ARM rails in place. What I need to do to have all working as intended?
  11. Superb job, the VA-72 birds are (obviously) lightyears better than mine, and there're also the companion Squadron!!!!! Now, we need some Lo-Viz Atkrons...
  12. 1991: the result when the Ieaqi convoys put their noses in the open...
  13. True; in reality a friend of mine that was an USMC armorers between the 80' and the 90' tell me that even during ODS was normal see 'Winders with some parts in white, depending as thee different components were assembled or cannibalized before loading to the jets
  14. Amen! We have very bad Atlantic Fleet skins, especially related to the NA Expansion packs...
  15. My God, my God, my God....!!!!!! I see also some Shrike rails, will be part of an eventual releasw?
  16. Thanks Logan4, much appreciated!
  17. This' s the problem,as in the posted link I can't see any register form
  18. Any link please? Look like the site I connect to, don't work, and same for the new download page indicated http://cplengineeringllc.com/SFP1/Skunworks.html
  19. Probably the plane I love in absolute in this mod 8 and in general)! Mandatory screenshot: High over Iraq
  20. Hi gents, a couple days ago I downloaded and installed the SF2I_ 48-56 and the Redux mods. love it. Now i'll install the optional planes names in the Read-me , but look like if is impossible obtain the models from the Skunkworks site, any idea/suggeston/ helps? Thanks in advance
  21. En route for Iraqi HASes, January 1991
  22. A real AI, not the AS we have now...
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