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OncomingStorm1984

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Everything posted by OncomingStorm1984

  1. What can potentially cause the bug where attack my target prompts cause the game to crash when you're using a stock aircraft, like an F-4, with a non-edited ini, in an installation with mods? I ask because I'm using the F-4E in a Desert Campaign with Nato Fighters 5 installed and it's causing a "attack my target" bug.
  2. Do the "Multiplayer" sections in options.ini and mainscreen actually work or are they deprecated? I was hoping that I could hook the boys up to Hamachi and try a local LAN session.
  3. If LAN worked... so you're telling me all the code was stripped out? And LAN will no longer work? NGL, I'd love to play multiplayer LAN, but...
  4. hi there, I'd like to edit my installation's ini files for airfield air defences. Where would one find this?
  5. Does strike fighters 2 have a borderless window mode?
  6. I mean mobile defences/clusters in general. Where would I go to change those?
  7. also, where is sovietairbase1.ini?
  8. found it, thanks. What about mobile defences?
  9. Hi guys, looking for a mod called "Dr Doyo's Soviet Numbers". Anyone know if they're still around? I couldn't find it through combatace. ALso, quick bonus question- I ahve a soviet overG effect installed and it's playing extremely fast- too fast, actually. How do I make it play normally? Right now it just sounds like a looped chipmunk :/
  10. I was recently messing around with tweaking and merging a massive install of SF2 that takes god knows how many mods and puts them together into one massive installation, and I had a thought. When you do this, generally, with larger mods, sounds such as engine sounds tend to not play. Does soundlist have an upper limit on how many sounds may be coded in at any one time?
  11. Hi there, people- I heard tell from an old ini file that apparently, that *begins whispering* once upon a time, our Great Lord and Saviour, Stary, the Protector of the Red Side Cockpit, made a **BOMBSIGHT**. where would I find the standalone for this? thanks in advance, Stormy
  12. can you please explain this further? I'm trying to figure out how to edit the save files but I can't make head nor tails of this: Questions: 1. Where is Hex Address 57E? 2. If I find it, what value do I insert? 3. Do I need to unpack the .dat file?
  13. Adding Pylons...

    also, SC Brood War was the best back in the day. 10/10 would play again. Faith before fear.
  14. sooo I read this thread earlier form the SFP1 database: and there's some sort of link there to something in the knowledge base. And I don't know if it'll work or not.. I want to do the exact same thing that the other guy wanted to do. Except with one added hitch: I also want to add a third IRM pylon below/above the other IRM pylons on the F-8. now, can someone please explain in simple language without any weird jargon-acronymmy thingamajigs to a guy who's completely, utterly new to modding how he can add pylons and things to these planes? Do I need to re-download blender? Can I use LODViewer instead? What code do I need to insert? What is the current name of that thread in the sfP1 knowledge base, and can I still use it? Is 42 really the answer to Life, The Universe and Everything? Sincerely Stormy
  15. Adding Pylons...

    The links won't open. And that's why. Also, I deeeefinitely don't have 3ds access.
  16. SF2 A-4C(65) VA-113 'Stingers' Camo Skin Pack

    Been looking for a skin like this one for a while! Cheers, mate!
  17. SARCASM v 1.5

    Sorry for bumping this, but I just really wanted to thank you for adding this mod in mate- it really really really helps bring new flavour to a not-so-old game! Cheers, and if you're still working on SF2, keep up the bloody awesome work!
  18. Modding Tutorials?

    both, actually. thanks.
  19. Hi there- Are there any modding tutorials out there, or maybe suggested modelling programs? I haven't found any consolidated single guide... - Mantis
  20. Stary's old bombsight?

    yep. holy scat, it actually works. ... thank you for enabling me to unceremoniously blow s*** up at the rate of 108 booms per 6.48 seconds
  21. Stary's old bombsight?

    just got a reply back from stary... and it's just... sad. It's actually a custom cockpit model. to implement his thing, you'd have to make an ENTIRELY new cockpit, THEN implement it. also, isn't that from the canberras in the SF2 1948-1956 redux pack? (never got the bombsights working...)
  22. Stary's old bombsight?

    I havent been able to find much, unfortunately- any luck on your side of the spectrum? at worst, I'll probs have to figure out how the F*** CCIP bombsights work and rig up something using the normal B-52D sight (not the IL-28 file rips)
  23. Stary's old bombsight?

    got the files I was using- they're off the SF2V AG expansion pack (the b-52D) what happens with these (after copy-pasting the ENTIRETY OF STARY'S IL-28's COCKPIT DIRECTORY INTO THE FOLDER) is that the caged gunsight shows up ok (although waaay oversized, see screenshot 997) but the CCIP gunsight does two things: a. refuses to show the bombsight frame like it does on an IL-28 b. refuses to CCIP, although it DOES roll. B-52D.ini B-52D_AVIONICS.INI B-52D_COCKPIT.INI B-52D_DATA.INI
  24. Stary's old bombsight?

    I can't make head OR tail of what's in there. I've tried copying the bombsight-related stuff from the AVIONICS.ini and COCKPIT.ini of the Beagle cockpit but all that does is make something weird. also, the bombsight can't CCIP for s***, and the windscreen frame thingo is missing.
  25. hi there- Are you going to be making an MD.450B as well, to accompany the 450A? Edit: that is to say, are you going to be adding the extra two hardpoints any time soon? you appear to have made the four-fifty B, but without the extra two bomb hardpoints that it had.
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