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Found 2 results

  1. Hi, after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files? And is it or it's not possible to do? Down here are 2 pictures from the correct cockpit in the default Third Wire F-14: And 2 from the TMF F-14 (the inaccurate one): Thanks for helping.
  2. Hey so i have been trying to modify my KH35 and it keeps missing its targets barely like it nearly hits the target just to fly right over. I have been experimenting with the Nimitz as target btw and have been wondering what im doing wrong. Also i have been wondering what certain things do like CLmax and Loft Angle [WeaponData001] TypeName=Kh-35 FullName=Kh-35 AS-20 Kayak Anti-Ship Missile ModelName=Kh-35 Mass=450.000000 Diameter=0.416000 Length=3.750000 SubsonicDragCoeff=0.326000 SupersonicDragCoeff=0.760000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1980 EndYear=2020 Availability=20 BaseQuantity=84 Exported=TRUE ExportStartYear=1980 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=7 FinStabilized=TRUE EffectClassName=CruiseMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=245.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=3 Accuracy=100 MaxTurnRate=38.000000 MaxLaunchG=18.000000 LockonChance=97 LaunchReliability=95 ArmingTime=0.400000 SeekerFOV=48.000000 SeekerGimbleLimit=85.000000 SeekerTrackRate=28.000000 SeekerRange=135000.000000 CLmax=14.000000 MinLaunchRange=800.000000 MaxLaunchRange=135000.000000 Duration=400.000000 CapabilityFlags=0x1030040E LoftAngle=00.000000 MaxLoftAltitude=0.000000 StartDecentRange=0.000000 DescentAngle=8.000000 MinimumAltitude=30.000000 BoosterStart=1.200000 BoosterDuration=14.600000 BoosterAccel=12.430000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.870000,0.000000 SustainerDuration=400.000000 SustainerAccel=3.770000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.870000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName=Missile ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.250000 IsDecoy=FALSE JammerStrength=88.000000
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