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Found 5 results

  1. Trying to Razbam's Banshee off of White Boy Samurai's CV14 carrier. But the landing gear doesn't work right. Front wheel breaks off and wing gear won't retract. Is there a reason or fix for this? Thanks.
  2. View File F-2H Banshee (Razbam) Updated data pack F-2 Banshee Updated data pack v1.1 This is a further update of the DATA.inis of the RAZBAM F-2 Banshee. In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs. So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible. For using this pack you need to have downloaded first - the original RAZBAM Banshee (Go to RAZBAM website for more details) - the Banshee Tweeks Pak -for Razbam Banshees of Wrench https://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/ https://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/ https://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/ Credis should go to - RAZBAM for the original release - Wrench for making this really usable in missions/campaings - Ravenclaw_007 for the AN-M30 bomb - Spillone for - at least - some of the sounds Thoughts for further upgrades - The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE - The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks. I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE INSTALLATION INSTRUCTIONS - Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder. What's new in v1.1 - The Destroyed Model now it's the stock F-84F one. - The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance. - Further updated engine data. - Corrected ground clearence for the F3H-2. - Corrected loadouts. Now the wing pylon can be loaded with bombs (historical). - Small touches here & there for better overall result. Issues - The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned). However, it seems that we have the -3 style radar screen for the - 4 model too. - In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that. Most likely it had to do with the need for full throttle/max power more often than the -4 model in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models. - The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service. The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model. If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts. *** sQUADRONS [SquadronXXX] Name=VF73 DisplayName=VF-73 Jesters Nation=USN [SquadronXXX] Name=VF193 DisplayName=VF-193 Ghostriders Nation=USN [SquadronXXX] Name=VF870 DisplayName=VF-870 of Royal Canadian Navy Nation=CANADA Remember this is a freeware! Submitter FANATIC MODDER Submitted 02/18/2018 Category ini File Edits  
  3. Version 1.1.0

    170 downloads

    F-2H Banshee Updated data pack v1.1 This is a further update of the DATA.inis of the RAZBAM F-2H Banshee. In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs. So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible. For using this pack you need to have downloaded first - the original RAZBAM Banshee (Go to RAZBAM website for more details) - the Banshee Tweeks Pak -for Razbam Banshees of Wrench https://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/ https://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/ https://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/ Credis should go to - RAZBAM for the original release - Wrench for making this really usable in missions/campaings - Ravenclaw_007 for the AN-M30 bomb - Spillone for - at least - some of the sounds Thoughts for further upgrades - The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE - The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks. I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE INSTALLATION INSTRUCTIONS - Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder. What's new in v1.1 - The Destroyed Model now it's the stock F-84F one. - The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance. - Further updated engine data. - Corrected ground clearence for the F3H-2. - Corrected loadouts. Now the wing pylon can be loaded with bombs (historical). - Small touches here & there for better overall result. Issues - The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned). However, it seems that we have the -3 style radar screen for the - 4 model too. - In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that. Most likely it had to do with the need for full throttle/max power more often than the -4 model in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models. - The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service. The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model. If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts. *** sQUADRONS [SquadronXXX] Name=VF73 DisplayName=VF-73 Jesters Nation=USN [SquadronXXX] Name=VF193 DisplayName=VF-193 Ghostriders Nation=USN [SquadronXXX] Name=VF870 DisplayName=VF-870 of Royal Canadian Navy Nation=CANADA Remember this is a freeware!
  4. File Name: Colourful Korea - A skin and decals pack for Wings over Korea File Submitter: Gunrunner File Submitted: 14 February 2015 File Category: Other Origin COLOURFUL KOREA Some assembly required. --------------------------------------- WTF is this ? --------------------------------------- This is a mod of a mod, it's intended to be used as a "patch" for Do335 Wings over Korea mod, itself a mod of the semi-avorted Korean Air War mod. Its intent is to add more units, more skins and, above all, more named planes to the Korean War. It's meant to be a patch, to keep the footprint low, making it useless by itself. It's also a backport from my own Korean War install meaning that some things might not be as originally intended (for instance, in my own install the SAAF 2nd Squadron uses slatted wings F-86F-10's, which is - mostly - historically correct, however a standard WoK install gives hard-wing F-86F-30 - of which they only ever had 1 - to 2nd Squadron). My focus on these releases is maintaining compatibility with the WoK campaign at the cost of "authenticity" (which would require something much more grandiose with at least 3 campaigns, which is a work in progress but not aimed for release - too much unclearable content being used). --------------------------------------- Why such a miscellaneous and crippled package ? --------------------------------------- Because I'm slightly burning out on the Korean War, that Real Life is coming back and that rather than having "finished" work rot away on a hard drive, I'd rather release what can be so others can enjoy or build upon it. Also because I'm too lazy to walk the minefield of varying licences involved in packaging someone else's content. And yes, someday I'll finish the Thunderflashes, if Paulo doesn't beat me to it. --------------------------------------- What are the pre-requisites ? --------------------------------------- - Some knowledge of Strike Fighters 2 mod installation procedures. - A properly installed Wings over Korea 1.0 by Do335 installation ( http://combatace.com/files/file/13415-sf2-korea-terrain-v3/ , http://combatace.com/files/file/15221-wings-over-korea-1-of-2/ , http://combatace.com/files/file/15220-wings-over-korea-2-of-2/ ). --------------------------------------- What are the pre-requisites for the optionnal Razbam Banshee skins ? --------------------------------------- - A properly installed Razbam F2H-2 Banshee ( http://www.razbamsims.com/store/product_info.php?cPath=1_4&products_id=45 ). - Wrench's Korean Air War Tweak Pak for Razbam's Banshees ( http://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/ ). - Do335 optional files for Razbam's Banshee (overwrite Wrench's tweaks). --------------------------------------- What is included ? --------------------------------------- - 4 new skins for Razbam's F2H-2 Banshee covering VF-172, VF-11, VF-22 and VF-62 for the Korean War (VF-22 used in campaign). - 2 reworked skins for South African 2nd Squadron F-86F Sabre, including 29 historical named planes (almost all of them) (one skin used in campaign). - 5 additionnal named Australian Meteor F.8, plus one modified decal for an existing one (used in campaign). - 1 partially modified skin for RF-51D Mustang (adding polka dots to the propeller nosecone), including an historical named plane (used in campaign). - 1 template for Razbam's F2H-2 Banshee. --------------------------------------- What is not included ? --------------------------------------- - Anything already present in the pre-requisites. - Razbam's skin parts that I haven't redone. --------------------------------------- What's the required assembly ? --------------------------------------- - South African F-86F : None, overwrite when asked - Australian Meteor F.8 : None, overwrite when asked - USAF RF-51D Mustang : None, overwrite when asked - USN F2H-2 Banshee : Copy the following files (some may not be needed but in doubt do it) from an existing skin into the VF-11 and VF-62 skin folders (VF172 and VF-22 are ok) ejection seat.bmp glossy_t.bmp glossy_t.tga gunsight.bmp gunsight.tga interior03.bmp interior04.bmp interior05.bmp interior07.bmp landing gear_t.bmp parts01_t.bmp tires.bmp --------------------------------------- Probable questions --------------------------------------- - Hey, why are you using an inefficient ZIP format when RAR5 and 7Z offer much better compression rates ? Because RAR5 breaks backward compatibility while using the same extension, leading to many confused people believing their download to be corrupted, leading to re-downloads, increased bandwidth consumption for CombatAce and overall a greater cost than a slightly larger archive and more headache for the player. Because 7Z requires to install a dedicated software while Windows does manage ZIP files natively, making it much easier for players. - Hey, why are your skin in a funky PDN format instead of a standard Photoshop PSD file ? Because, even with Creative Cloud, Photoshop can be too much money for some modders and I don't condone piracy. Because Paint.NET ( http://www.getpaint.net/ ), the software using PDN files, covers 95% of skinner needs, especially when using the PSD plugin ( https://psdplugin.codeplex.com/ ) to open PSD files (DO NOT use RLE compression when saving in PSD format though) and the Alpha Mask plugin ( http://forums.getpaint.net/index.php?/topic/1854-alpha-mask-import-plugin-20/ ). Because Photoshop makes me jump through more hoops than Paint.NET to obtain some layer interactions. - Hey, there shouldn't be rivets here / Hey, that colour is slightly off / Hey, 202 actually didn't have his code painted on the wing / Hey, the decal seems to be bleeding etc... Yes, I'm probably already aware of all that, some of it can't be changed by anyone so you'll have to live with it, some of it is ignored to keep things simple and tidy, and finally many are ignored because I've reached the point where, at the moment, I'm not willing or able to do better. Feel free to add your own corrections and changes and either submit them to me for another release (you'd be credited of course), or release your own mod of a mod of a mod. - How do I contact you ? Well, PM me on CombatAce, when Real Life is involved it might be some month before I answer though, or you can mail me, but unless it's important, it's highly probable I'll just ignore it, sorry. --------------------------------------- Acknowledgements --------------------------------------- - TK, even though he has forsaken us, he gave us a nice little engine to play with. - CombatAce, for being such a nice place full of nice, if at time weird, people doing their best to keep TK's little engine fun to play with. - The Korean Air War team, without whom none of this would exist in the first place, even though their grand scheme never happened, their years of work didn't go to waste. - Wrench, The, whose Banshee Tweak Pak gave me the weird idea that some people actually cared about a payware of an obscure, little used plane. - Jolley Roger, over at the unofficial SAAF forum, for starting and curating a thread that became a great refence for the SAAF sabres ( http://www.saairforce.co.za/forum/viewtopic.php?f=2&t=7069 ). - Mue, whose LOD Viewer ( http://combatace.com/topic/85079-lod-viewer/ ) is an invaluable tool to Strike Fighters modders. --------------------------------------- Credits --------------------------------------- Everything is either derived from Thirdwire's assets, those included in Do335 Wings over Korea mod - refer to the Readme of this pack for full details - or so trivial I can't be credited for them, with the exception of : F2H-2 Template ans Skins : Gunrunner (except the Bits and pieces layer, which is based on Razbam's skins). F-86F Template : Ravenclaw (90%), Wrench, The (9%), Gunrunner (1%), I mostly added a few details, a noise layer, reworked invasion bands, tail and nose decorations. VF-11 Squadron Badge, 2nd Squadron Badge, "Elyana" and "Bowl'Em Over !" nose arts for Australian Meteors : from my "decal vault", if it's yours, drop me a line and I'll credit you or remove/replace it. Gunrunner 14 February 2015 Click here to download this file
  5. Version 1.0.150214

    163 downloads

    COLOURFUL KOREA Some assembly required. --------------------------------------- WTF is this ? --------------------------------------- This is a mod of a mod, it's intended to be used as a "patch" for Do335 Wings over Korea mod, itself a mod of the semi-avorted Korean Air War mod. Its intent is to add more units, more skins and, above all, more named planes to the Korean War. It's meant to be a patch, to keep the footprint low, making it useless by itself. It's also a backport from my own Korean War install meaning that some things might not be as originally intended (for instance, in my own install the SAAF 2nd Squadron uses slatted wings F-86F-10's, which is - mostly - historically correct, however a standard WoK install gives hard-wing F-86F-30 - of which they only ever had 1 - to 2nd Squadron). My focus on these releases is maintaining compatibility with the WoK campaign at the cost of "authenticity" (which would require something much more grandiose with at least 3 campaigns, which is a work in progress but not aimed for release - too much unclearable content being used). --------------------------------------- Why such a miscellaneous and crippled package ? --------------------------------------- Because I'm slightly burning out on the Korean War, that Real Life is coming back and that rather than having "finished" work rot away on a hard drive, I'd rather release what can be so others can enjoy or build upon it. Also because I'm too lazy to walk the minefield of varying licences involved in packaging someone else's content. And yes, someday I'll finish the Thunderflashes, if Paulo doesn't beat me to it. --------------------------------------- What are the pre-requisites ? --------------------------------------- - Some knowledge of Strike Fighters 2 mod installation procedures. - A properly installed Wings over Korea 1.0 by Do335 installation ( http://combatace.com/files/file/13415-sf2-korea-terrain-v3/ , http://combatace.com/files/file/15221-wings-over-korea-1-of-2/ , http://combatace.com/files/file/15220-wings-over-korea-2-of-2/ ). --------------------------------------- What are the pre-requisites for the optionnal Razbam Banshee skins ? --------------------------------------- - A properly installed Razbam F2H-2 Banshee ( http://www.razbamsims.com/store/product_info.php?cPath=1_4&products_id=45 ). - Wrench's Korean Air War Tweak Pak for Razbam's Banshees ( http://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/ ). - Do335 optional files for Razbam's Banshee (overwrite Wrench's tweaks). --------------------------------------- What is included ? --------------------------------------- - 4 new skins for Razbam's F2H-2 Banshee covering VF-172, VF-11, VF-22 and VF-62 for the Korean War (VF-22 used in campaign). - 2 reworked skins for South African 2nd Squadron F-86F Sabre, including 29 historical named planes (almost all of them) (one skin used in campaign). - 5 additionnal named Australian Meteor F.8, plus one modified decal for an existing one (used in campaign). - 1 partially modified skin for RF-51D Mustang (adding polka dots to the propeller nosecone), including an historical named plane (used in campaign). - 1 template for Razbam's F2H-2 Banshee. --------------------------------------- What is not included ? --------------------------------------- - Anything already present in the pre-requisites. - Razbam's skin parts that I haven't redone. --------------------------------------- What's the required assembly ? --------------------------------------- - South African F-86F : None, overwrite when asked - Australian Meteor F.8 : None, overwrite when asked - USAF RF-51D Mustang : None, overwrite when asked - USN F2H-2 Banshee : Copy the following files (some may not be needed but in doubt do it) from an existing skin into the VF-11 and VF-62 skin folders (VF172 and VF-22 are ok) ejection seat.bmp glossy_t.bmp glossy_t.tga gunsight.bmp gunsight.tga interior03.bmp interior04.bmp interior05.bmp interior07.bmp landing gear_t.bmp parts01_t.bmp tires.bmp --------------------------------------- Probable questions --------------------------------------- - Hey, why are you using an inefficient ZIP format when RAR5 and 7Z offer much better compression rates ? Because RAR5 breaks backward compatibility while using the same extension, leading to many confused people believing their download to be corrupted, leading to re-downloads, increased bandwidth consumption for CombatAce and overall a greater cost than a slightly larger archive and more headache for the player. Because 7Z requires to install a dedicated software while Windows does manage ZIP files natively, making it much easier for players. - Hey, why are your skin in a funky PDN format instead of a standard Photoshop PSD file ? Because, even with Creative Cloud, Photoshop can be too much money for some modders and I don't condone piracy. Because Paint.NET ( http://www.getpaint.net/ ), the software using PDN files, covers 95% of skinner needs, especially when using the PSD plugin ( https://psdplugin.codeplex.com/ ) to open PSD files (DO NOT use RLE compression when saving in PSD format though) and the Alpha Mask plugin ( http://forums.getpaint.net/index.php?/topic/1854-alpha-mask-import-plugin-20/ ). Because Photoshop makes me jump through more hoops than Paint.NET to obtain some layer interactions. - Hey, there shouldn't be rivets here / Hey, that colour is slightly off / Hey, 202 actually didn't have his code painted on the wing / Hey, the decal seems to be bleeding etc... Yes, I'm probably already aware of all that, some of it can't be changed by anyone so you'll have to live with it, some of it is ignored to keep things simple and tidy, and finally many are ignored because I've reached the point where, at the moment, I'm not willing or able to do better. Feel free to add your own corrections and changes and either submit them to me for another release (you'd be credited of course), or release your own mod of a mod of a mod. - How do I contact you ? Well, PM me on CombatAce, when Real Life is involved it might be some month before I answer though, or you can mail me, but unless it's important, it's highly probable I'll just ignore it, sorry. --------------------------------------- Acknowledgements --------------------------------------- - TK, even though he has forsaken us, he gave us a nice little engine to play with. - CombatAce, for being such a nice place full of nice, if at time weird, people doing their best to keep TK's little engine fun to play with. - The Korean Air War team, without whom none of this would exist in the first place, even though their grand scheme never happened, their years of work didn't go to waste. - Wrench, The, whose Banshee Tweak Pak gave me the weird idea that some people actually cared about a payware of an obscure, little used plane. - Jolley Roger, over at the unofficial SAAF forum, for starting and curating a thread that became a great refence for the SAAF sabres ( http://www.saairforce.co.za/forum/viewtopic.php?f=2&t=7069 ). - Mue, whose LOD Viewer ( http://combatace.com/topic/85079-lod-viewer/ ) is an invaluable tool to Strike Fighters modders. --------------------------------------- Credits --------------------------------------- Everything is either derived from Thirdwire's assets, those included in Do335 Wings over Korea mod - refer to the Readme of this pack for full details - or so trivial I can't be credited for them, with the exception of : F2H-2 Template ans Skins : Gunrunner (except the Bits and pieces layer, which is based on Razbam's skins). F-86F Template : Ravenclaw (90%), Wrench, The (9%), Gunrunner (1%), I mostly added a few details, a noise layer, reworked invasion bands, tail and nose decorations. VF-11 Squadron Badge, 2nd Squadron Badge, "Elyana" and "Bowl'Em Over !" nose arts for Australian Meteors : from my "decal vault", if it's yours, drop me a line and I'll credit you or remove/replace it. Gunrunner 14 February 2015
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