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Showing results for tags 'decal'.
Found 3 results
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Decal troubles
LilLucy posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone, im trying to make a Su-30KI mod based on Marc's Su-27 using a SKM cockpit with my own camo skin, and i tried getting the flag of Indonesia on the aircraft in the decal.ini of the skin and i showed nothing so i made a 650 x 400 Jpeg of the flag and converted it to .tga and it was 739kb and it looked like the picture below. so i thought the pic / file must be too big. Then i re made the flag with a 8 x 4 jpeg and it was a 1kb file, and it was the same problem. i tried lowering the scale all the way to 0.003 and nothing changed. But then i notice the default 51D has the Indonesian flag if i change the nation to Indonesia in single mission, soo is there a way to just get the national flag of it and how? -
Decal troubles
LilLucy posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone, im trying to make a Su-30KI mod based on Marc's Su-27 using a SKM cockpit with my own camo skin, and i tried getting the flag of Indonesia on the aircraft in the decal.ini of the skin and i showed nothing so i made a 650 x 400 Jpeg of the flag and converted it to .tga and it was 739kb and it looked like the picture below. so i thought the pic / file must be too big. Then i re made the flag with a 8 x 4 jpeg and it was a 1kb file, and it was the same problem. i tried lowering the scale all the way to 0.003 and nothing changed. But then i notice the default 51D has the Indonesian flag if i change the nation to Indonesia in single mission, soo is there a way to just get the national flag of it and how? -
An idea: Making USN NationName a level 1 decal
HomeFries posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While it makes perfect sense to keep the default NationName as a level 0 decal (i.e. taking its entries from NATIONS.INI), when it comes to the US Navy I would like to be able to have the name of the carrier on the side of the aircraft. Since USN Aircraft generally already have four decals on the fuselage (NationName, InsigniaFuseL, InsigniaFuseR, SQName), there is no room for an additonal decal for the aircraft carrier. So how was I able to do this? Quite simply, I took the USN decals.ini files and changed the NationName decal to level 1, then created a series of decals each pertaining to the squadron. In this case, I named the files Navy.tga and Navyxxx.tga where xxx is the entry number in squadronlist.ini. MeshName=fuselage_rear DecalLevel=1 DecalFacing=RIGHT FilenameFormat=A6SP1979\NAVY Position=-5.92,0.55 Scale=1.1 DecalMaxLOD=2 This can be done for any USN aircraft; the supercarriers have been done. All you need to do to make this work for another squadron is find the appropriate TGA and rename it to the number of the squadron in SquadronList.ini. There is one potential downside to this workaround: since it is a workaround, this only works for USN squadrons. If you select a USN aircraft with this tweak and select a different nation, you will still get "NAVY" on the fuselage. There are two ways to address this: Since most USN aircraft are also flown by the USMC, just put the USMC aircraft entry first in the aircraft.ini file. Then when you select a different nation, you can still use the level 0 NationName in the USMC decals.ini. This can work for absolutely everybody so long as every entry in the squadronlist.ini has a level 1 decal. In other words, for non-USN squadrons you would need to duplicate the corresponding NationName decal as a level 1. As you can imagine, this could get unwieldy rather quickly, especially if you want to allow for different carriers over different periods of time (e.g. the picture above is 1979; for 1976 VA-52 was on the Coral Sea). I realize that this isn't rocket science, but I figured it was worth bringing up as a brainstorming/discussion point.