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DCS World 2.5 recently came out of Beta and was released fully to the public. Primarily this means that there is again only one DCS version in development and 2.5 replaces 1.5 as the major branch for players, hopefully simplifying things a bit. The old 1.5 version will still be available for now but will not be developed further I understand. If you were not aware DCS has been going through a transition period where the old 1.5 game engine was being used alongside several Beta versions including 2.2 and 2.5 which could do a few things 1.5 could not. A-10C - yes the engines are just big hair dryers and produce power accordingly New features The main change with the DCS World 2.5 game engine was the transition to Direct X 11 (DX11) from Direct X 9 (DX9), so a major overhaul of the graphics engine that can utilise more modern techniques and hardware. F-5E flies through the valley of the trees R.I.P. Graphics Card Unfortunately, it appears my graphics card is at the low end of the spectrum for this game. My trusty MSI GTX 780 which I obtained solely because I knew it ran BMS Falcon 4 at the time is sitting at max puff, and despite my best efforts to fiddle with the GFX settings is not doing much more than warming up the room after 10 mins of playtime. I do actually get around 80 to 140 fps on the rather low settings, but I am still getting stutter at low level over the building and trees so have had to turn off Antialiasing. Sadly, although the move from DX9 to DX11 will benefit the game for the future, for me at the moment on my rig it looks far worse than Strike Fighters 2 (DX10) and BMS Falcon (DX9) because I can max them out. That shouldn’t put too many off hopefully. I am like many waiting for the new NVIDIA 2080/1180 or whatever, and hoping sanity prevails and virtual currency miners stop buying up all the cards to make an extra 3 dollars a year. Revamped Caucasus - might look better with some new hardware Unified Terrain Maps With the v2.5 release I could finally install the Nevada map that I purchased in 2015 and run it alongside the revamped Caucasus map and even think about getting some Nevada campaigns. Previously Nevada only worked in the Beta versions so I was only using the old Caucasus map in 1.5 up to now. The Draken MiG-21bis pilot hoped to pick up some bargains from the shopping mall later The Sun my eyes! 3D trees Not just 3D trees but collideable 3D trees, and this along with the 3D buildings is where a lot of the extra system resource is required. This will certainly make things more interesting for Chopper pilots! Some may remember as clouds and 2D trees were introduced to Strike Fighters through patches and mods that the system requirements to run them also increased exponentially. Some asked TK back them to optimise the game engine – and with SF2 there was a big revamp in the engine, but still required a lot more power to run it. Today I think I run it on max settings through brute force computing power as opposed to code optimisation. Trees - thousands of em! Las Vegas is vast in size and polycount
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Due to personal reasons, after a long hiatus of a year I decided to get back into video editing. Eagerly awaiting two things: GFX card prices to come down and the F-14. I hope you all enjoy, this has been a long and painful year..
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From the album Various Air Base WiP Pics
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DCS Nevada up for presale
MigBuster posted a topic in Digital Combat Simulator Series General Discussion
http://www.digitalcombatsimulator.com/en/products/nttr_terrain/ The Fighter Collection with Eagle Dynamics are happy to announce that DCS: NEVADA Test and Training Range Map is available for pre-purchase from the DCS e-shop DCS: NEVADA Test and Training Range Map will sell for $49.99 in November 2015. Pre-purchase now for $39.99 and save 20%! The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam. Key Features of DCS: NEVADA Test and Training Range Map: 366,000 sq. kilometres that covers portions of Nevada, Utah, Arizona and California. Highly detailed modelling of Nellis Air Force Base, Creech Air Force Base, McCarran International Airport, and the Area 51 facility. Hoover Dam and Lake Meade. All VOR and VORTAC radio navigation beacons. High resolution mesh and textures around the detailed airbases. The entire NTTR airspace as well indication of all sub-ranges. Las Vegas, Pahrump, Mesquite, Moapa, Indian Springs, Boulder City and other cities and towns in and nearby the NTTR. This also includes all major roads, railways, and power lines. For those that pre-purchase prior to October 1st, 2015, you will receive a 20% discount and two free Red Flag campaigns (one for the F-15C and one for the A-10C). For those that pre-purchase between October 1st and the Open Alpha release in late November, you will receive a 20% discount and one free Red Flag campaign. Both of these options also include a 20% bonus savings on future purchases at full price. Note: Customers that purchased DCS: A-10C Warthog while it was in beta (prior to February 21st, 2011) will be provided this map for free! https://www.youtube.com/watch?t=48&v=10h71xyU6C4 http://forums.eagle.ru/showpost.php?p=2470752&postcount=2