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Create SAR, Medevac or Casevac misson?
JoeHal11 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello! Has anyone an idea how to create a SAR, Medevac or a Casevac Misson? My plan is to have a pilot, ground units, helicopter, and a cover airplane. I have checked which type of mission I can have on airplanes and helicopters. The plane can be in CAS or covering the heli. But here is coming my questions: 1. Whare I can find a pilot or create one as a ground object? 2. Can I set up the heli's to pick up the pilot? And how? (If this is possible) 3. Whare I can find US soldiers or create this to a ground object? Best Regards -
Hi In the book "Israeli Mirage and Nesher Aces" by Shlomo Aloni, I have found the information that: Throughout its 20 years of service, the Mirage III underwent just four major technical changes in IDF/AF service – theintroduction of the ‘holding switches’, replacement of the Cyrano with ballast, swapping the Atar 9B for the 9C and, finally, removal of part of the ballast at ace Kobi Richter’s request in 1977. This moved the centre of gravity backwards, cutting minimum speed from 150 to 120 knots and increasing maximum ‘G’ from 6.5 to 7.3, thus improving sustained turn rates". I would like to create this late modification of Mirage from 1977 for SF2 by: 1) changing empty mass of plane; 2) changing inertia of plane; 3) changing center of gravity position of plane but I need some additional informations which I can not find: 1) have I to change any other data in DATA.ini file to properly reproduce the changes in flight model? 2) what is the mass of Cyrano Ibis radar/nose ballast? 3) how much of the ballast was removed? 4) how much has the center of gravity changed? Please help. Thanks in advance.
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So I have been working on a terrain and I noticed that for some reason Mue's Target area editor does something to the target.ini file that makes it unreadable to the TFD Tool... This is what I did: I used the TFD Tool to edit some tiles... All targets are labeled and show up Then went into the Target Area Editor and made some changes to a target area and then saved... Went back to the TFD tool and the targets were no longer readable only 5 out of 200 targets show up... I noticed that the file TFD Tool has no problem with looks like this: [TargetArea001] Name=target area 1 Position=414937,147250 Radius=10000 ActiveYear=0 Location=1 Alignment=FRIENDLY <--------- with the alignment= statement last and on the one saved by the Target Area Editor its 3rd [TargetArea001] Name=Target Area 1 Position=414937,147250 Alignment=FRIENDLY <-------------- here at #3 Location=1 ActiveYear=0 Radius=10000 Anyone else had this happen?
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Enviroment system.ini question for the gurus
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello Masterful SF gurus and Fans! haha! I had a question reguarding the enviromentsystem.ini file. I have Stary's awesome SARCASM 2 installed and its great for clear, broken and scattered flying but I find it to be a little too bright during overcast and inclement weather conditions... I tried myself to no avail but does anyone know the proper values to adjust in the INI to make rainy and overcast days a bit darker? Thanks a lot! -
South Africa/SW Africa Terrain?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey! I saw in a WIP thread awhile ago that there was a South African terrain in the works.... is that still going? Cause I would love to fly in a border war scenario considering I am south African! Haha anyone have any info on that? -
two random terrain questions
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hey everyone! I have two quick questions 1st what is the best Israel ME terrain/remake? 2nd I'm not a fan of the stock desert tiles but I really like Wrench's Libya terrain but I cant seem to find a tileset that works without holes around airbases and ports etc... any suggestions? -
Does uninstalling delete the mod folder?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi all! Ive been having some odd bugs lately and was going to try reinstalling the games. does unilstalling them delete the mod folder?