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Found 35 results

  1. View File Eurofighter Typhoon 2000 Improved Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar. improvement on the Beta in 3ds Max by me: Pilot with BAE helmet system Refueling probe Added a drag parachute A new PIRATE system was added to the 3ds Max model Towed decoy added pilot ladder and engine cover and remove before flight tags Added miner addon to the model and fixed some model miner 3ds model imperfections Added 2 lod 001 and 002 lod All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=J79Burner [J79Burner] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Shift+1 to open canopy Shift+2 Deploy refueling probe Shift+4 Deploy the towed decoy Virgin 1.0.1 Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the Specular/Glossiness/Reflection Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets. Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one. Virgin 1.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing. Compufat for working on the 2 textures, Decals and testing the model. Sundowner for sending me the 3ds Max file and the Photoshop files Pilots: GKABS (3D models) and Ludo.m54 (texture) Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack "All work is done by me (ace888) with the exception of the credits given to the people below: Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me) ChrisBV - Pilots (I slightly modified the skin) Florian/JAT - Pilot Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B) FastCargo - Fakepilot Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time) Spillone104 - Engine sounds Third Wire for making this outstanding game." Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 08/22/2023 Category Typhoon  
  2. Version 1.0.1

    888 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar. improvement on the Beta in 3ds Max by me: Pilot with BAE helmet system Refueling probe Added a drag parachute A new PIRATE system was added to the 3ds Max model Towed decoy added pilot ladder and engine cover and remove before flight tags Added miner addon to the model and fixed some model miner 3ds model imperfections Added 2 lod 001 and 002 lod All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=J79Burner [J79Burner] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Shift+1 to open canopy Shift+2 Deploy refueling probe Shift+4 Deploy the towed decoy Virgin 1.0.1 Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the Specular/Glossiness/Reflection Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets. Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one. Virgin 1.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing. Compufat for working on the 2 textures, Decals and testing the model. Sundowner for sending me the 3ds Max file and the Photoshop files Pilots: GKABS (3D models) and Ludo.m54 (texture) Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack "All work is done by me (ace888) with the exception of the credits given to the people below: Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me) ChrisBV - Pilots (I slightly modified the skin) Florian/JAT - Pilot Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B) FastCargo - Fakepilot Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time) Spillone104 - Engine sounds Third Wire for making this outstanding game." Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  3. Part of the Flight’s acceptance For the second Delivery of Kuwaiti ‎Eurofighter in Torino.
  4. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  5. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  6. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  7. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  8. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  9. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  10. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  11. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  12. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  13. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  14. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  15. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  16. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  17. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  18. Kuwait air force Eurofighter

    From the album Kuwait air force Eurofighter

    Kuwait air force Eurofighter
  19. Update 4.602 Dear friends, Today we’re releasing another update, 4.602, that brings to you two new aircraft at once. British Hawker Typhoon Mk.Ib is the first and it is available in Battle of Normandy Early Access now - this powerful, fast and heavily armed machine could handle a variety of combat missions. New tactical numbers and dynamic impact marks technologies already work for it and it has a wide array of modifications - another engine, propeller, gunsight, additional armor and dust filter. The second star of the day is the late Great War German monoplane Fokker D.VIII, which also supports the new tactical numbers and hit marks technologies. Having the same engine as Fokker Dr.I triplane, but a much better aerodynamical profile, resulted in a significant boost in combat characteristics. The only wing of this airplane had an unusual design for its time - it had load-carrying skin made of plywood instead of fabric. Being a late war plane, Fokker D.VIII could be equipped with Oigee collimator gunsight and was armed with two 7.92 mm LMG 08/15 Spandau. It is now available to all owners of Flying Circus Vol.II. Moreover, there are 20 new AI-controlled objects added in this update - they were developed for the Battle of Normandy. They are British in origin mostly, but there are additions for the US and Germany as well. Some of them are new types in our project - radars and reinforced concrete bunkers. In addition to all that, 4.602 addresses a lot of things - many graphical and audio effects are improved, there are several fixes for aircraft and ground vehicles AI, a significant improvement in ballistics, etc. The detailed change list follows: Main features 1. Hawker Typhoon Mk.Ib fighter-bomber is now available to all owners of the Battle for Normandy; 2. Fokker D.VIII monoplane is now available to all owners of the Flying Circus Vol.II; 3. American paratroopers have been added to the project and can be dropped from C-47. The corresponding missions will be added to the Career mode later; 4. New graphical effects for various armor-piercing shell and bullet impacts added; 5. Improved graphical effects of burning ground vehicles and balloons added; Aircraft changes 6. Fixed “jaggedness” of some shadow edges in cockpits; 7. Restored canopy glass sun effects; 8. Single AI plane takeoff fixed (in some cases the takeoff run was delayed for too much); 9. Aircraft AI bug fixed which could cause it to ignore points of the airfield taxiway; 10. Fixed visibility of P-51D-15, P-38J-15, Ju-52, He-111H-6, B-25D, Il-2-42 and Il-2-43 at distances over 1 km (they appeared smaller relative to other aircraft); 11. P-51D-15 weapons and chassis can be damaged by collisions; 12. Missing luminescent illumination on the watch bezel in Bf 109 K-4 cockpit added; 13. Pe-2 series 35 propellers won’t visibly disappear at medium distances; 14. Hurricane landing lights won’t visibly disappear at medium distances, creating holes in their niches; 15. Bristol Fighter's Lewis machine gun casings ejection location has been corrected; Player controllable vehicles changes 16. Pz.VI commander cupola wall armor thickness has been corrected (it was doubled before); 17. 72-K AAA: an incorrect operation of the automatic gunsight kinematics at intermediate elevation angles has been corrected (with zero corrections the sight axis appeared much higher than the barrel axis); 18. 72-K AAA: technochat messages will correctly appear in multiplayer for other players that joined its crew; Career mode changes 19. The player can join new squadrons: 587 BAP in Stalingrad and Kuban careers and 46 GNBAP in Kuban career; 20. New targets for "Railway junction air strike" and "Railway junction bombing strike" mission types added in Rhineland career (Bodenplatte): Antwerp, Liege, Mainz, Frankfurt, Bonn, Cologne, Duisburg, Bruxelles, Charleroi, Dusseldorf, Munster, Koblenz, Eindhoven, Tilburg, Nijmegen, Essen, Enschede, Hengelo and Osnabruck railyards; 21. Typhoon Mk.Ib added to Rhineland Career mode: No. 175 Squadron RAF, No. 197 Squadron RAF, No. 247 (China British) Squadron RAF, No. 440 Squadron RCAF, No. 609 (West Riding) Squadron RAF and 16 more AI squadrons; 22. Formerly AI-only 587th BAP in Stalingrad Career can be joined by the player; 23. Formerly AI-only 587th BAP and 46th GNBAP in Kuban Career can be joined by the player; AI-controlled objects changes 24. Simple AI ground vehicles correctly leave trails on unpaved airfields; 25. Simple AI wheeled vehicles correctly collide with static objects; 26. Simple AI tracked vehicles won’t make too sharp turns; 27. Sd.Kfz 251 1C half-track correctly leaves a trail; 28. The antenna of the airfield locator beacon now always stands vertically, regardless of the surface slope; 29. 10.5 cm Flak 38/39 anti-aircraft gun has been added for the Battle of Normandy; 30. QF 3.7-inch AA anti-aircraft gun has been added for the Battle of Normandy; 31. 40 mm Bofors L60 rapid-fire anti-aircraft gun has been added for the Battle of Normandy; 32. 3,7 cm FlaK 43 rapid-fire anti-aircraft gun has been added for the Battle of Normandy; 33. Ordnance QF 17-pounder anti-tank gun has been added for the Battle of Normandy; 34. BL 5.5-inch gun has been added for the Battle of Normandy; 35. Bren Mk.I machine gun in two variations (for firing at ground and air targets) has been added for the Battle of Normandy; 36. AMES Type 7 mobile radar station has been added for the Battle of Normandy; 37. SCR-584 mobile radar station has been added for the Battle of Normandy; 38. FuSE-65 Würzburg-Riese stationary radar station has been added for the Battle of Normandy; 39. British 150 cm anti-aircraft searchlight has been added for the Battle of Normandy; 40. M1-VLA low-altitude balloon has been added for the Battle of Normandy (for now it can’t be bind to a ship); 41. M3A1 half-track has been added for the Battle of Normandy; 42. Sd.Kfz. 222 armored car has been added for the Battle of Normandy; 43. Dodge WC-54 ambulance has been added for the Battle of Normandy; 44. Austin K2 / Y ambulance has been added for the Battle of Normandy; 45. H 634 machine-gun pillbox has been added for the Battle of Normandy; 46. H 630 concrete machine-gun pillbox has been added for the Battle of Normandy; 47. H 272 concrete gun pillbox has been added for the Battle of Normandy; 48. Batterie Todt concrete heavy artillery bunker has been added for the Battle of Normandy; Other changes 49. Enemy aircraft that appear in AAA QMB during winter should have a corresponding winter skin; 50. Missing preview images added for various objects in the mission editor; 51. Ballistics of bullets, shells, bombs and rockets now take into account the decrease of the air density with altitude; 52. Heavy anti-aircraft artillery ballistics were corrected; 53. Heavy artillery ballistics were corrected (at large distances the flight time and the height of the projectile trajectory correspond to the barrel elevation angle quite accurately); 54. In multiplayer, the jittery turning animation of gunners was corrected.
  20. Dear Pilots! Behold the mighty Typhoon Mk.Ib in action! Coming soon to Battle of Normandy! It is now in Beta and is scheduled for release in June. It's another beauty by our talented team. This beast is armed with 4 x 20 mm Hispano cannons and can carry multiple rockets like the RP-3 in HE and AP flavors or a pair of 250 lb. or 500 lb. bombs. The cockpit is another tubular framework popular with British designers of the period. It just looks angry with those rockets slung under the wings! The Typhoon Mk.Ib helped pave the way for the Allied invasion of Normandy and soldiered on throughout the war pounding German ground units at every opportunity. We will feature no less than 21 Typhoon squadrons in our Normandy career with 4 of them flyable initially. Jason has created another special poster. This time inspired by the beautiful emblems of Typhoon equipped squadrons. These emblems were created by our artwork partner (and newly minted rocket engine engineer) Isaac "SolidKreate" Chavira. Full Size Poster HERE. We hope you enjoy these screenshots. They were a blast to make. Also in the works for Normandy is the solid nose Junkers Ju 88 C-6 which will make for an interesting maritime patrol and ground attack aircraft. Is it as effective and versatile as the American A-20B has proven to be? We shall find out! And finally, we have built a big 380 mm gun that was known as the Todt Battery. In BON it will try, and in real life it really did try to pound the Allied invasion forces into oblivion. During the real invasion it stayed operational until late September 1944 when it was finally captured by Canadian troops. Check out this short video as we test its animations. In other important news - next week, we plan to make an announcement about some additional content we plan to add to the Great Battles series, we hope you will be happy. Stay tuned! See you in the sky and on the battlefield! The Sturmovik Team You can discuss this post HERE.
  21. Dear friends, So, here is the new year 2021! Like anyone else, we're going to hope that it will be better than the previous one. However, for IL-2 Great Battles, the last year was quite positive in spite of all complications. We hope that we'll build on this success this year - the plans are quite extensive. Let's start with the first in-game shots of the British fighter Hawker Typhoon Mk.Ib which is being developed for the Battle of Normandy. As you can see, it looks nearly complete, but in fact, there is still a lot to do - a hefty chunk of work is left on its cockpit instruments and the flight model. Nevertheless, we're expecting to finish everything before the end of this Spring and release it to all Battle of Normandy customers. Speaking of the Normandy map, the layout of the towns on its continental part is complete for the first iteration. A bunch of landmark buildings and a significant part of AI-controlled ground vehicles planned for Normandy are already done. We're researching the data for the Normandy Career mode. Meanwhile, the AAA trucks are also showing good progress - the GAZ-MM with the 72-K gun will be ready first. Its chassis is ready both in terms of the 3D and physical models while the crew animations and audio are being worked on. We've managed to find the authentic firing tables prepared by the Main Artillery Directorate of the Red Army and printed by the military publishing house of the People's Commissariat of Defense of the Soviet Union in 1943 and made the ballistics of the 25mm rounds and their armor penetration ability in various cases as close to the real thing as possible according to this data. We still have to research and recreate the really complicated correction system for the gunsights, that's what we're working on now while our partners at Digital Forms are creating the complex 3D model of the AAA gun itself as you can see on the screens below:
  22. Dear friends, Another year is ending. This one was tougher than usual, but the team has managed to do without losses and meet all the planned goals nevertheless. The work on Normandy is going well and soon we'll be able to show you the screenshots of the unique buildings and ground vehicles being developed especially for it. It will be a while before new aircraft are released because several of them are at the same stage of development at the moment, but in Spring we plan to release a number of player controllable content we're preparing right now. This, however, doesn't mean we won't release anything new till that moment - as you know, we're constantly improving the project in all its aspects and we plan to release some of the improvements sooner, in big updates before that. One of these improvements is 4K texturing for I-16 fighter created by Martin =ICDP=Catney. In addition to this, we're always glad to have more people improving the project and one can spot a result of the new collaboration on these screenshots. We won't disclose all the details of the coming surprise right now but we're sure you won't be disappointed. The player controllable self-propelled AA guns saw good progress lately. A new system of visualizing the tires, not less interesting than the one previously developed for tracks, is in the sim already and we'll show it to you soon. The model of wheeled and half-track propulsion is also ready and gets the final touches. In the meantime, our partners at Digital Forms made significant progress working on the second object of this pair - German Sd. Kfz. 10 half-track with 2cm Flak 38. We already can show you the WIP screenshots of it along with a Luftwaffe soldier in Winter uniform: To finish today's Dev Blog we want to show you the progress that was made on the fascinating bird, one of the planes that are in development for Battle of Normandy - Typhoon Mk.Ib. This legendary aircraft is planned to be released in late Spring 2021, it will be the third one of the Normandy planes that are planned to be released before the Summer. This concludes the last Dev Blog of this year, see you in 2021! Merry Christmas and Happy New Year!
  23. View File Astore - UPEO SKIN PACK FOR STRIKE FIGHTERS 2 Hi to all, I'm Astore. Thanks for downloading my skin pack ! The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting. Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative. UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom. It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city. The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015). Main air fleet EF-2000 Typhoon II -Base plane, multirole fighter- Mig-33 Fulcrum SS -Interceptors- F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.- SU-43 Berkut -Multirole, mainly Air Supremacy.- UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. R-505U -Presidential plane of Rapresentative Gabriel William Clarkson Aces: [From Ace Combat 3] -2040- Erich Jager Fiona Chris Fitzgerald Rena Hirose Nemo [From other continents] -...- Unknown [From original SF2 Campaigns and missions] Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025- ___________________________________________________________________________________________ Skin Pack: F-15 D ACTIVE -UPEO and GR Skins- F-16A_Blk1 (Stock F-16) -UPEO skin- FA-18a (Stock F-18) -UPEO skin- FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins- Mig-29C_RUS -UPEO Skin- Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins- SU-47 -UPEO Skin- Typhoon -UPEO Skin and Typhoon ace skin- CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin- Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin. If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number. [Nation272] Name=UPEO DisplayName=UPEO Alignment=FRIENDLY PilotNameList=NamesUSN.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Link to planes and models: F-16: http://www.fxinteractive.com/it/p156/p156extras.htm F-18:http://www.fxinteractive.com/it/p156/p156extras.htm OR https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/ Typhoon: https://combatace.com/files/file/6398-ef-2000/ F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/ F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/ SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/ SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/ MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/ Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad. This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun ! Submitter Astore Submitted 03/26/2018 Category What If Skins  
  24. Version 1.0.0

    53 downloads

    Hi to all, I'm Astore. Thanks for downloading my skin pack ! The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting. Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative. UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom. It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city. The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015). Main air fleet EF-2000 Typhoon II -Base plane, multirole fighter- Mig-33 Fulcrum SS -Interceptors- F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.- SU-43 Berkut -Multirole, mainly Air Supremacy.- UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. R-505U -Presidential plane of Rapresentative Gabriel William Clarkson Aces: [From Ace Combat 3] -2040- Erich Jager Fiona Chris Fitzgerald Rena Hirose Nemo [From other continents] -...- Unknown [From original SF2 Campaigns and missions] Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025- ___________________________________________________________________________________________ Skin Pack: F-15 D ACTIVE -UPEO and GR Skins- F-16A_Blk1 (Stock F-16) -UPEO skin- FA-18a (Stock F-18) -UPEO skin- FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins- Mig-29C_RUS -UPEO Skin- Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins- SU-47 -UPEO Skin- Typhoon -UPEO Skin and Typhoon ace skin- CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin- Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin. If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number. [Nation272] Name=UPEO DisplayName=UPEO Alignment=FRIENDLY PilotNameList=NamesUSN.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Link to planes and models: F-16: http://www.fxinteractive.com/it/p156/p156extras.htm F-18:http://www.fxinteractive.com/it/p156/p156extras.htm OR https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/ Typhoon: https://combatace.com/files/file/6398-ef-2000/ F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/ F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/ SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/ SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/ MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/ Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad. This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !
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