Northrop Grumman "F-14QS" Strike Tomcat
File size : about 13.3Mb
Based upon the orig F-14A was made by BPAo and his crew.
Skins for this add-on were made by kei nagase.
Thanks to BPAo and his crew. (I got his permission.)
Thanks to kei nagase. (I got his permission.)
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Strike Tomcat has A2A/A2G abilities and HUD has changed for easy flight.
Has a night attack ability.
Default loadout has changed for the best performing.
Not only players but also AIs has BVR/WVR air combat abilities.
And Strike Tomcat has LGBs & TV abilities(it has a Laser-designator).
Strike Tomcat equipped F110-GE-129 engines.
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Installaion :
Extract zip file to aircraft directory of WoE or Combined WoV/WoE.
(It doesn't work on SFP1 or WoV.)
for instance) c:\program files\wings over europe\objects\aircraft\
Enjoy it !! (then you can choose Strike Tomcat) :-)
- Land Warrior.
Oz F-4E Package for SF/WoV/WoE
This is an update of nosecone's RAAF F-4E Phantom II skin set.
Having never seen this mod before, I made several unkind comments on the message boards, for which I apologized publicly. Also, as part of said apology, I'm updating the inis and pathways so it now become a simple drag/drop or copy paste operation.
As a bonus, I'm including all the ini's necessary to create an RAAF country specific version of the Phantom. All inis, and brand new -only available in this mod!- Hangar & Loading screens are included.
Amberly Rhino??? That don't sound too bad!!!
Once unzipped, you get 2 choices:
1) Add the skin to the existing F-4E in the usual manner or;
2) Create a RAAF-only version. I've included everything needed to do so.
You also get a new, Bonus Skin, "RAAFGray" Well, all it is, is the 5 texture bmps, decals ini, texture set ini for a Dark Gray Version of the skin, based off the colors used on the F-111C that's available. I just reused everything that nosecone did, since he mentioned something about the "later versions". You will be re-using the decal set provided (ie: copy into the RAAFGray folder)
There are full, detailed install instructions in the read me -- so read the cursed thing!!!. There is vitally important information about weapons loads in there. Operation years are a 'best guess', for a "What If..." aircraft.
Credits:
All credit goes to nosecone; he created the decals and did all the original work in 2002. All I've done is assemble it into a cohernt package, updated to the latest standard, and create the dark gray skin. (picture not posted here, check the 'Mods and Skinning' Forum for a screenshot)
Enjoy!
Wrench
kevin stein
F-16A ADF of the Aeronautica Militare
Original Model by the Mirage Factory modded by USAFMTL
Skins by Ravenclaw007 used with his kind permission.
Read the readme......
A Small Modification of Jet-Zs excellent Italian Air Force F-104S-ASA
This is a modification of, like it says in the title, of the F-104S-ASA in the final, pen-ultimate Super Starfighter as used by the Italian Air Force.
It is based on JetZ's work, along with Crab_02 3d modeling to create the weapons pylons and a few other niceties that were needed. In fact, very little of the original data ini has been changed, other than updating the weapons types, and service years, and cockpit tweeks by me. All the rest, is still their work.
This mod/upgrade/tweek package makes use of several items from the stock games...it is MOST important you have the original 3rd Wire stock issue of the F-104G. Many of it's components are used. --PLEASE NOTE: this is not to be used with any of the Starfighters built and released by Ajundair; it is for the stock 3rd Wire 104G -ONLY-!!!!
== THIS IS NOT A COMPLETE AIRCRAFT - YOU WILL NEED THE STOCK 3RD WIRE F-104G TO MAKE USE OF THIS MOD ==
You MUST have the latest weapons pak installed to make use of the pylons/ventral strake kit necessary for your missiles and other neat things!!!
1) Most important, you'll need to have the stock 3rd Wire F-104G Starfighter, as this is the airframe base. If you don't have it already in game (ie: for WoV*), you can get it at CombatAce or from 3rd Wire's downloads section.
*It should be noted, that in fully patched up versions of ALL the sims - especially WoV- all the needed lods are already in place inside the object.cat.*
2) You'll need JetZ's really cool "ITLowVis" skin, availabe at his site:
http://www.12packproductions.com/JetZ/index.html
If you're a Zipper-head, he's got some SUPERB skins there for the 104. I'd also reccomend getting his F-104S, and 104S-ASA, not only to round out the set, but they're nice additions. And the original basis of this work. The lo-vis skin is part of the 104S/S-ASA package, so you might as well get it all, don't ya think????
There are further, fully detailed instructions in the read on how to create the full aircraft -- PLEASE read them!!!
Credits: all credit goes to JetZ and Crab_02 for creating the S and S-ASA version of the Zipper,
TK for giving us the F-104 in the first place, and WoE (where I got the cockpit parts)
I can only take credit for some ini editing, that gives us this last operational, full interceptor version of the Starfighter.
Happy Landings!
Wrench
Kevin Stein
F-16I Sufa Version 2.0
Original Model by wpnssgt via Swede
ini work by usafmtl and moonjumper
Skins by bib
Decals by usafmtl
Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.
We got CFT's now, which happen to of been in the weapons pack all along. Who knew?
A-6A Intruder, 'Flight of the Intruder' Special Edition Readme
This is a modification of the A-6A Intruder by Monty CZ/Column5, released to celebrate the 20th Anniversary of the publication of the novel 'Flight of the Intruder' by Stephen Coonts.
Ensure you have the weapons pack installed.
Instalation:
1) Extract A-6A FOTI file into Objects/Aircraft
2) Optional: Extract Menu file to your main SF/WOV/WOE folder
2) Go fly and blow things up!
Contributors:
External model of plane by Monty CZ
Flight model by Column5, modded by gbreuder and allenjb42
Damage model by Monty CZ/Column5
Loadouts modded by allenjb42 to try to reflect the loadouts mentioned in the book for the various missions depicted.
Skins for Devil 505 and VA196 by gbreuder, based on work by pappychecksix
Hangar screen by Wrench, modded by allenjb42
Loading screen - 'Going In Hot' by William S Phillips, depicting 'Flight of the Intruder' author Stephen Coonts in action over Vietnam.
Menu music - samples from the 'Flight of the Intruder' movie soundtrack by Basil Poledouris
Thanks to all of those listed above - they did all the hard work and gave their permissions for release, I just packaged it all together - to Stephen Coonts and of course to TK for creating these great games for us to tinker with.
The Devil 505 skin represents the A-6A flown by Jake Grafton and Morgan McPherson in the book and movie 'Flight of the Intruder' by Stephen Coonts, who really did fly with VA196 over Vietnam. Although Morg gets killed in the first chapter of the book (and after about five minutes of the movie), he and Jake had flown together for two years prior to that point, so you can use the skin to recreate some of their adventures before Morg's untimely death. Besides, you can use the A-6B to fly with Tiger Cole!
Unfortunately there is no publicly available Morgan Mcpherson pilot model at this time, so if someone would be kind enough to make and release one I would be only too pleased to include it in an update.
In view of this, the data.ini is set up to use the Jake Grafton pilot available at Wrench's site at http://wrench1smog.com as the pilot, and the default PILOT as the B/N.
This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to the original A-6 model the skin was made for are changed to A-6A FOTI. Check out the skin folders within this download for an example.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
A-6B Intruder Readme
This is a modification of the A-6A Intruder by Monty CZ/Column5
Ensure you have the weapons pack installed.
Instalation:
1) Extract file into Objects/Aircraft
2) Go fly and blow things up!
Contributors:
External model of plane by Monty CZ
Flight model by Column5, modded by gbreuder and allenjb42
Damage model by Monty CZ/Column5
Skin for VA34 by Paul Nortness
Skin for VA196 by pappychecksix
Screens by gbreuder
Thanks to all of those listed above - they did all the hard work, I just packaged it all together - and of course to TK for creating these great games for us to tinker with.
The VA196 skin represents the A-6B flown by Jake Grafton and Tiger Cole in the book and movie 'Flight of the Intruder' by Stephen Coonts, who really did fly with VA196 over Vietnam. In the book their callsign was Devil 511, and that's the Modex I've given one of the planes here. In the movie the Modex was 520.
The data.ini is set up to use the Flight of the Intruder pilots available at Wrench's site at http://wrench1smog.com
This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to the original A-6 model the skin was made for are changed to A-6B. Check out the skin folders within this download for an example.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
This mod is dedicated to LT Al Ashall and LT Bob Duncan, an A-6B crew who's story I came across while researching the plane's service history and tactics at www.virtualwall.org
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LT Al Ashall joined Attack Squadron Eighty-Five (ATKRON 85 or VA-85, squadron callsign BUCKEYE) as a replacement toward the end of the squadron's 1967 Viet Nam deployment. On this cruise, Al was teamed with a first-deployment pilot, LT Bob Duncan.
Homeported at Naval Air Station Oceana (Virginia Beach, VA), VA-85 deployed in USS AMERICA (CV-66) in early 1968. Following work-ups, we proceeded to the South China Sea via Rio de Janario, the Cape of Good Hope, and the Indian Ocean, arriving at Yankee Station the first of May 1968.
VA-85 had 15 INTRUDER aircraft, 12 A-6A bombers and 3 A-6B SAM killers. These three aircraft were partially stripped of the normal DIANE navigation and attack system, and instead were fitted with surface-to-air radar detection equipment and the gear needed to effectively use the Shrike and long-range Standard ARM (Anti-Radiation Missile) missiles. Four crews, including Bob Duncan and Al Ashall, had qualified on the A-6B in addition to their normal A-6A qualifications.
Initially, the A-6B's were used in the same manner as the equivalent USAF Wild Weasel aircraft: they accompanied daylight strike forces as advance Iron Hand and SAM suppressors. Normal weapons configuration was 2 Shrikes on the outboard wing pylons and two Standard ARMs on the inboard pylons, with a drop tank on the centerline. Because of the scarcity of the Standard ARMs, we were encouraged to use them only when a really promising target came up, and then only if the target was beyond Shrike range or if the Shrikes had been expended.
As the cruise progressed, VA-85 increasingly found itself tasked with night single-aircraft missions over North Viet Nam -- exactly what the aircraft was designed for. However, the inability of the A-7As and F-4Bs to operate effectively over land at night meant that there were fewer aircraft over the beach, and consequently these few aircraft drew more concentrated attention from NVN's anti-air defenses.
The A-6B tactics evolved accordingly. An A-6B would launch with the attack birds, and everyone would go their separate ways . . . the attack birds at low level and the A-6B wandering around feet dry at 20,000 feet or so. If and when the NVN gunners lit off their fire control radars, the A-6B would attempt to engage them with either Shrike or Standard ARMs. Given the limited number of A-6Bs, these missions grew to "double-cycles" -- launch and go over the beach with the first batch, go feet wet to refuel when they went home, and be back in position as the second wave came feet dry.
As the weather worsened, the A-6As would operate below the cloud cover while the A-6B would remain above (or in) the clag. This situation exacerbated the A-6B's weakest point: a combination of detection system and missile delivery parameters left the A-6Bs vulnerable to a close-in attack from the rear hemisphere. If the A-6B found itself targeted from the rear, SAMs might arrive before the Shrike or Standard ARM missiles could take out the SAM guidance radars. If you were operating within the cloud layers and couldn't see the SAMs, dodging them became a very tricky affair.
On 29 August 1968 Bob Duncan and Al Ashall were scheduled for one of these missions, a double-cycle in support of two A-6A waves. The first wave came and went with no SAM activity, and the A-6B joined with an EKA-3D to refuel before going feet dry to await the second A-6A wave. Between the A-6B's "Feet dry" call and the arrival of the second A-6A wave, the EKA-3D recorded SAM missile radar activity. As usual, the on-station EC-121 flight following aircraft had lost radar contact with the Buckeye SAM killer after it went feet dry. No calls were heard from the Buckeye A-6B, and it failed to return.
What happened? What is known is simple: The Buckeye flight went feet dry and was not heard from again. What may be surmised is equally simple: The NVN air defenders waited it out until the A-6B was alone over North Vietnam and then took it under fire from the rear quadrant. While the weather low was reasonable, heavy towering cumulus and high layers blanketed North Viet Nam that night -- the worst possible situation for SAM-dodging. It appears likely that the hunter became the hunted, and lost a missile exchange.
Al was carried as "Missing in Action" for ten years; during this time he was promoted to Lieutenant Commander. On 02 August 1978, his status was changed to "Killed in Action".
Bob was carried as "Missing in Action" for seven years; on 22 October 1975, his status was changed to "Killed in Action".
A-6 aircrews were accustomed to operating alone, without radar flight following or other friendly support. Bob and Al recognized the inherent risks and accepted them without qualm. Their professionalism and dedication to duty warrants our respect.
Bob was more restrained and more married than many of the rest of us, which made for quiet liberties. Never the less, he was a solid officer, a professional aviator, a good friend, and very well liked. Thirty-two years later, his death in combat still brings a sense of sorrow and loss.
Al was a quiet gent until you got him on liberty . . . then he could be as rowdy as the next guy. He was a solid officer, a professional aviator, and a good friend. Thirty-two years later, his death in combat still brings a sense of sorrow and loss.
From a friend, squadronmate, roommate, and fellow VA-85 A-6A/A-6B aircrewman,
Ken Davis
A memorial from their shipmates in Attack Squadron 85
virtualwall@alltel.net
Free Add-on for Strike Fighters Gold by Thirdwire