F-15 ACTIVE readme for the TW series.
Version 1.0
*************************************NOTE!!!!!****************************
If you have my old F-15 Active mod (using addon canards) this will totally replace that directory. I would recommend deleting the old F-15 ACTIVE directory so as to not cause conflicts.
Though this has a lot of stuff from the Mirage Factory, it is NOT a Mirage Factory product as it doesn't meet their standards. If there are problems, it's my fault, not theirs.
*************************************NOTE!!!!!****************************
Thanks to the following folks:
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15D MAX file available for me to play with.
Kei Nagase - For the awesome skins for this aircraft...you rock!
To my fellows at Combatace and the Mirage Factory for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
This archive file (duh!).
Copy of SFP1/WOE/WOV/WOI patched to the latest standard (as of 06 Sep 08)
The Mirage Factory MSIP F-15 Eagles (you will need them for the cockpit): http://forum.combatace.com/index.php?autom...p;showfile=5865
The WeaponEditor appropriate for your install. You NEED to know how to use it to get the properly colored external tanks.
Notes and limitations.
The F-15 ACTIVE (originally the F-15 S/MTD) is a modification of a preproduction F-15B used to test various technologies to increase short field abilities, manuverability, and enhanced flight control systems.
More information can be found here: http://en.wikipedia.org/wiki/F-15S/MTD
Two LODs are included, the F-15a.LOD (in use) and the F-15ad.LOD, which is for those computers that can run it...it's mainly used to smooth out any decal issues if you decide to customize later. But be warned, it can crash computers that can't handle it.
This model was modified from wpnssgts F-15D, which in turn came from Flying Toaster's original F-15 model. As such, it also means that the skins for the MF F-15D will pretty much work normally, except for the canards. I'll leave it to you to figure out where the mappings are for those.
The following modifications have been made to the visual model:
1) Canards
2) Movable nozzles for thrust vectoring
3) Drooping ailerons when flaps are extended
4) Minor cosmetic changes
5) I did NOT add the pitot boom...mainly because that's a test aircraft thing only...and I can see future mods coming from folks showing the ACTIVE in service. Plus, I just didn't like it.
The flight model incorperates the following:
1) Independent thrust vectoring (NOT pitch linked). Range is 20 degrees nose up to 2 degrees nose down. Done this way due to limitations of sim and AI.
2) Canards, including increased pitch up authority and increased yaw ability (symmetric and asymmetric movement)
3) Drooping ailerons with flaps for better short field performance.
As of right now, the AI will not take advantage of this increased ability, mainly due to my relative newness to the FM world.
The handling is overall similar to the F-15D Eagle, however, your alpha and yaw abilities at low airspeed are significantly better. However, that also means that you can put yourself into a corner if you are not careful. Also, in Hard mode, a low to high rapid alpha pull will induce a right bank...this does not happen in Normal mode. Yaw (rudder) must be applied with discretion...the aircraft will depart if you leave it in too long.
Finally, because the aircraft has increased alpha ability, it will happily stay at 60 degrees pitch below 100 knots all day...right into the ground. Don't be thinking you can do a loop on immediate takeoff and just keep the stick back the whole time...
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Because this file has a lot of stuff that is not mine, it is not currently freely redistributable. This is an exception to my normal policy. I hope to change that condition soon...in the meantime, please honor the requests of the folks who contributed to this mod to not redistribute it without getting permission first.
FastCargo
06 Sep 08
MiG-25PD-SyAAF for WOI
Modification of existing aircraft (MiG-25PD from Foxbat Package by Dave) for WOI
_____________________________________________________________________________________________
What i changed:
-data for R-40R and R-40T
-avionics.ini
-loading screen
-hangar screen
-aircraft DATA
-decals.ini
-PVOpilot.bmp
F4U-1A "Corsair" mod for SF/WoV/WoE WW2 PTO installs
This package is a simple mod to the existing F4U-1 created by Wolf257. It will create a NEW aircraft, the F4U-1A, which the aircraft really is. This will differentiate the "F4U-1 Birdcage" mod of mine from each other.
The package contains ALL the necessary files to create the aircraft; various inis, etc, EXCEPT the aircraft LOD (the physical model) a NEW skin from my enhanced template, representing VF-17 "Jolly Rogers. I'm really surprised NO one has done this skin before!!! Individual 'plane in group' numbers, BuNums are incuded for 36 aircraft. Unfortunately, the 'tail art' is not. See "Notes and General Nonsense" below for explinations
A new Jolly Roger's themed loading screen is also included, as is the damage tga, a new gunsight tga, and my original Corsair Hangar Screen.
Full, detailed instructions are below in the "To Installate" section.
--YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! --
--- YOU MUST HAVE WOLF'S ORIGINAL F4U-1 INSTALLED FOR THE LOD!!! ---
This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models in WoI, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk.
Yup, another highly detailified, step-by-step readme for you all to enjoy is included...aren't you glad I write these things?
Happy Hunting, You Pirates of the South Pacific!!
Wrench
Kevin Stein
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oopsy Edit: 15 minutes later...I realized I'd forgotten to add the correct 'wings.bmp' to the /cockpit folder. This has been corrected. Sorry for the inconvience! Please continue what you were doing...
W
F4U-1 "Corsair" Birdcage mod for SF/WoV/WoE WW2 PTO installs
This package is a simple mod to the existing F4U-1 created by Wolf257. It will create a NEW aircraft, a 'stand in' F4U-1 'Birdcage' Corsair. You will also be making changes to your EXISTING F4U-1, with some simple file renaming to create the F4U-1A, which the aircraft really is. This will differentiate them from each other.
The package contains ONLY the necessary files to create the aircraft; various inis, etc, and a NEW skin from my enhanced template, representing VMF-124, the first American unit to take the Corsair into action in Feburary, 1943.
You MUST have Wolf's original F4U-1 to create the full aircraft from. The aircraft LOD (physical model) is NOT included!!! The cockpit folder IS included, as I made some changes in the 'viewed' wing, so rather than have the end users make a mistake with the 'wing.bmp', I choose to include the full folder. A "slightly" enhanced dash bmp is included, just for fun.
The damage tga and a NEW -only available in this mod- Birdcage Corsair Hangar screen are also included!
Full, detailed instructions are below in the "To Installate" section.
--YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! --
--- YOU MUST HAVE WOLF'S ORIGINAL F4U-1 INSTALLED FOR THE AIRCRAFT LOD!!! ---
This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk.
As mentioned above, there's (yet another!) detailed readme enclosed -- so I require you to read the thing!! Notes, explinations, blah, blah, etc, and so forth.
Good Luck, Good Hunting! and Happy Landings and all that sort of stuff..
Wrench
Kevin Stein
Grumman TBF-1 Avenger -- A Mod of the Dev A-Team's TBF-1C
This is a mod of the DAT's TBM-1C Avenger of WW2 fame, into an early war version, circa 1942
This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD file nor the cockpit folder. See below "To Install" for a complete list of the necessary parts.
You -MUST- have the DAT's TBF-1C to make use of this aircraft, as you'll be coping files over from it.
The new skin, from a completly redrawn template based on Gramps' original skins, represents VT-3 based aboard USS Saratoga (CV-3) circa August/September 1942, approximately the time of the Battle of Santa Cruz and the fight for Guadalcanal. All the panel and rivet lines have been redone, new decals created for 'plane in group numbers', aircraft designation, and BuNums for 24 aircraft. It can also be considered a rather 'generic' USN/USMC version, as most units carried no markings. Some USMC VMSB units DID use a 3-digit ID number, based upon the aircrafted BuNum, but that's a story for another day...
I've included all the inis I've modified, so you'll be copying the minimum number of bits. The data ini includes mods that remove the wing guns, and adds the single 30 caliber MG on the nose. Unfortunatley, the LOD still contains the postions of the 2 wing mounted 50 cals, so you'll have to suspend disbelief (or pretend they're broom handles stuck there to fool enemy fighters that they're real guns)
Surface search radar has also been activated. NEW damage tgs's have also been created (they can be used on any of the TBF/TBMs).
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, I have NOT tested it in post -8/28/08- patch WoI =
=This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
As you probably suspect, there's a highly detailed, step-by-step readme included, so you'd be wise to read it!!! And as always, the usual notes and comments and general nonsense....
Happy Hunting!
Wrench
Kevin Stein
The mirage 50 PANTERA it is a model only for WOI does not include lod
RF-84F Thunderflash by the German Modder Group
Credits:
original 3d Model for MSCFS 2: Michael Davies & Alphasim (yes, we´ve got the OK from them) <- a "BIG FAT" Thanks
3d conversation into the TK-Series & Animations: Amokfloo
Cockpit: Zurawski (Zurtechs F-86 Cockpit)
*.ini works: Amokfloo & Soulfreak
damage textures: Amokfloo
painting Screens: Soulfreak
painting Skins: Soulfreak
Support with the painting (lines & cockpit): ravenclaw_007
Martin Baker MK5 ejection Seat: ravenclaw_007
it was only tested in WoE.
The release falls not under the "freewre-agreement" here @ combatace.
if someone want to release a mod, he (or she) had to ask the GMG.
Temps are up too.
i´m sorry about this, but we had too much trouble before release.
On this point there is no discussion.
For Install-instructions and all other Informations, you have to read the readme!!!!
German Modder Group
This is a mod to create an F-14D version of The Wrench's what-if F-14 "Kardom" for SF:P1/WoV/WoE (sorry, don't have WoI, but you should be able to make it WoI-able with some tweaks). Please read the enclosed readme, it is very important to know how to make this aircraft work.