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Ground Objects Mods

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Ground Objects Mods and Repaints

212 files

  1. Sand camo for my BMP-2 vehicle

    This is a new graphic layers for my BMP-2 offensive vehicle. 'Sand" camo without UN insignia. Read info.txt how to install new skin.

    102 downloads

       (1 review)

    3 comments

    Submitted

  2. Light tank vz.35

    Czechoslovak pre-war light tank vz.35 which was later used by german as a PzKpfw35(t)
    in Poland and France.
    File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
    Gun data for gun editor included.
    Enjoy it MontyCZ

    92 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Soft targets for Wings Over Russia

    While working on some new campaigns for Wings Over Russia, I thought it could be a good idea to transpose into the infinite plains of Mother Russia my former mod providing infantry objects for Wings Over Africa – and thus, to hand over soft targets to be strafed by your Shturmoviks and Jabos. Here you will find Soviets and Germans, but also Romanians, Hungarians, Italians, Poles and Finns: actually, several of the enclosed units are linked to Eastern battlegrounds not included at the moment in Wings Over Russia (Poland in 1939, Finnish Winter & Continuation Wars, Danubian Europe 1944-45...); but I still hope that in some future they will be!
     
    Once more, this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects (with some files and skins from Heck's work for First Eagles, a handful of other skins from various other objects, and my own tweaked graphical modifications). Proper credits and links are given in the ReadMe file.

    92 downloads

       (1 review)

    1 comment

    Updated

  4. VW Hippy Van

    Hippy Van skin for RussUK's VW ground object. Quick & Nasty paint job!

    87 downloads

       (2 reviews)

    0 comments

    Submitted

  5. Ba_349B Natter (Viper) Launch Site

    Ba_349B Natter (Viper) Launch Site
     
    Terrain target objects for any WWII ETO terrain.
     
    Unzip and drop the contents of the ‘Add to Terrain’ folder into a Terrain folder then add data to the Targets.ini and Types.ini files. I have supplied ‘Reference Data only’.
    -----------------------------------------------------------------
     
    Zip includes:
    4 Ba-349B Natters.
     
    1 on a Trailer.
    1 on Trailer with a T-20 Komsomolets armored tractor (Captured).
    1 Engine maintenance and repair station.
    1 Field type Pinepole launch gantry.
     
    And Destroyed models for each.
    Templates.
     
     
     
    Credits:
    Models, Textures Myself
     
    Legal BS: By Wrench
     
    This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package may NOT in any way, shape or form be used in any payware additions.
     
    Raven
    09/22/13

    86 downloads

       (1 review)

    0 comments

    Submitted

  6. Upgrade to BMP-2 vehicle : low poly LODs

    If you have my BMP-2 vehicle : upgrade contains three _lod files. It allows to increase number of units you can put on the mission without FPS degradation.
     
    And BONUS : new moro camouflage skin. View the screenshot.

    85 downloads

       (1 review)

    0 comments

    Submitted

  7. WDR combat vehicle

    WDR CAR - this is fictional, my own project combat car with medium gun.
    For Strike Fighters P1. Check the gun type and gun range before using.

    81 downloads

       (0 reviews)

    0 comments

    Updated

  8. Tsar Tank

    TZAR TANK (SF-1 gen) by SUICIDAL-ART
     
     
    3D Model: SUICIDAL
     
    Skins: SUICIDAL
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    You also have to put the GunData in the corresponding INI.
     

     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..

    71 downloads

       (1 review)

    2 comments

    Submitted

  9. Australian Army for Modern Darwin

    Here are some skins for the Modern Darwin map. The M113
    and M163 are in Australian Army camo and the M35A2 is in
    Australian Army late 80's camo.

    71 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Hasty Airfield

    Hasty Airstrip by Krfrge - April, 2014
     
    This was built in response to a question on Combat Ace.
     
    Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
     
    This was originally designed in WoE.
     
    What's in this package:
     
    1. GERMANYG9.bmp tile
    2. GERMANYG9.LOD
    3. HastyAirstrip1.LOD
    4. HastyAirstrip1.TGA
    5. Jungle.TGA
    6. Airfield9.ini
    7. Airfield9.LOD
    8. Airfield9_DATA.ini
     
    Installing:
     
    1. Place all 8 items into a terrain folder of your choice.
     
    2. Add the GermanyG9 tile entry to your terrain_data.ini.
    To do so, open the terrain_data.ini file with notepad and add the following entry:
     
    [Texturexxx] <--------make sure to change the XXX to the next number
    Filename=GERMANYG9.BMP
    HasWater=0
    Color=0.352682,0.385123,0.234305
    SolidObjectTexture=
    AlphaObjectTexture=jungle.TGA
     
    3. Add the GermanyG9 tile to your terrain_texture.ini.
    To do so, open the terrain_texture.ini file with notepad and add the following entry:
     
    [GERMANYG9.bmp]
    TextureType=4
    DetailType=0
    HeightMapScale=100.000000
    TransitionType=0
    TransitionTo=0
    3WayTransitionTo=0
    RiverType=0
    RoadType=0
    RandomFactor=100
    ExclusionRegion=0
    ExcludeMaxX=0
    ExcludeMinX=0
    ExcludeMaxY=0
    ExcludeMinY=0
    LimitRotation=0
    Allow0deg=0
    Allow90deg=0
    Allow180deg=0
    Allow270deg=0
    SolidObjectTexture=
    AlphaObjectTexture=jungle.tga
     
    4. Add the following to your terrain_targets.ini
     
    [TargetArea490] <-----------Renumber to the last target entry
    Name=Hasty Airstrip <-----------You can rename this
    Position=XXX000.000000,XXX000.000000 <-----Adjust the location
    Radius=2485.281250
    ActiveYear=1950 <-----------You can adjust the year
    Location=1 <-----------You can adjust the location (1 or 2)
    Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
    AirfieldDataFile=airfield9.ini
    NumSquadrons=1
    Target[001].Type=HastyAirstrip1
    Target[001].Offset=0.00,0.00
    Target[001].Heading=0
    Target[002].Type=ZPU-2
    Target[002].Offset=227,235
    Target[002].Heading=45
    Target[003].Type=AAA
    Target[003].Offset=8,67
    Target[003].Heading=45
    Target[004].Type=ZPU-2
    Target[004].Offset=-121,325
    Target[004].Heading=345
    Target[005].Type=Camonet
    Target[005].Offset=250,360
    Target[005].Heading=0
    Target[006].Type=Camonet
    Target[006].Offset=278,340
    Target[006].Heading=17
    Target[007].Type=AAA
    Target[007].Offset=47,274
    Target[007].Heading=17
    Target[008].Type=ZPU-2
    Target[008].Offset=-316,-351
    Target[008].Heading=220
    Target[009].Type=Camonet
    Target[009].Offset=-222,-117
    Target[009].Heading=220
    Target[010].Type=ammo
    Target[010].Offset=278,-132
    Target[010].Heading=220
    Target[011].Type=ammo
    Target[011].Offset=250,-171
    Target[011].Heading=217
    Target[012].Type=ammo
    Target[012].Offset=296,-160
    Target[012].Heading=178
    Target[013].Type=Camonet
    Target[013].Offset=282,-195
    Target[013].Heading=178
    Target[014].Type=AAA
    Target[014].Offset=-16,-121
    Target[014].Heading=180
    Target[015].Type=AAA
    Target[015].Offset=47,39
    Target[015].Heading=100
    Target[016].Type=BRDM
    Target[016].Offset=172,133
    Target[016].Heading=183
    Target[017].Type=AAA
    Target[017].Offset=235,-281
    Target[017].Heading=77
    Target[018].Type=Camonet
    Target[018].Offset=24,-325
    Target[018].Heading=7
    Target[019].Type=Camonet
    Target[019].Offset=-7,-363
    Target[019].Heading=7
    Target[020].Type=Camonet
    Target[020].Offset=-211,-250
    Target[020].Heading=187
    Target[021].Type=Camonet
    Target[021].Offset=-289,-156
    Target[021].Heading=237
    Target[022].Type=AAA
    Target[022].Offset=317,168
    Target[022].Heading=237
    Target[023].Type=ZPU-2
    Target[023].Offset=-218,-39
    Target[023].Heading=260
     
    You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
     
    5. Add the following entries into the terrain_types.ini
     
    [TargetTypexxx]
    Name=HastyAirstrip1
    FullName=Hasty Airstrip
    ModelName=HastyAirstrip1.lod
    TargetType=SMALL_RUNWAY
    ActiveYear=0
    TargetValue=1000
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=30000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
     
    [TargetTypexxx]
    Name=Runway9
    FullName=Runway
    ModelName=airfield9.lod
    TargetType=SMALL_RUNWAY
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=30000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
     
    6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
     
    I subscribe to the Comabt Ace Freeware Policy.
     
    If you have questions contact me at Combat Ace.
     
    Krfrge April 2014.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Change 1 - Adjustment to airfield9_DATA.ini
     
    The below adjustment should correct the displacement off the airfield
     
    [Runway001]
    Heading=0
    Offset=135,-145
    Length=300
    Width=50
    TouchDownHead=0,125
    TouchDownTail=0,-125
    TakeOffHead=0,130
    TakeOffTail=0,-130
     
    TaxiHead[01].Heading=90
    TaxiHead[01].Offset=-10,143
    TaxiHead[02].Heading=90
    TaxiHead[02].Offset=-10,-143

    68 downloads

       (2 reviews)

    0 comments

    Updated

  11. Ficcional Cannon

    Canon fictional for SPF-1 and Wox
     
    Unzip files and put the folder inside the folder GroundObject and good luck
    enjoy it
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Canon Ficcional para SPF-1 y WoX
     
    Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
    que lo disfruten

    50 downloads

       (0 reviews)

    1 comment

    Submitted

  12. Cannon bitubo

    Canon fictional for SPF-1 and Wox
     
    Unzip files and put the folder inside the folder GroundObject and good luck
    enjoy it
     
    --------------------------------------------------------------------------------------------------------------
     
     
    Canon Ficcional para SPF-1 y WoX
     
    Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
    que lo disfruten

    48 downloads

       (0 reviews)

    0 comments

    Submitted

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