212 files
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Sand camo for my BMP-2 vehicle
By wingwiner
This is a new graphic layers for my BMP-2 offensive vehicle. 'Sand" camo without UN insignia. Read info.txt how to install new skin.
102 downloads
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Light tank vz.35
By Monty CZ
Czechoslovak pre-war light tank vz.35 which was later used by german as a PzKpfw35(t)
in Poland and France.
File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
Gun data for gun editor included.
Enjoy it MontyCZ
92 downloads
0 comments
Submitted
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Soft targets for Wings Over Russia
While working on some new campaigns for Wings Over Russia, I thought it could be a good idea to transpose into the infinite plains of Mother Russia my former mod providing infantry objects for Wings Over Africa – and thus, to hand over soft targets to be strafed by your Shturmoviks and Jabos. Here you will find Soviets and Germans, but also Romanians, Hungarians, Italians, Poles and Finns: actually, several of the enclosed units are linked to Eastern battlegrounds not included at the moment in Wings Over Russia (Poland in 1939, Finnish Winter & Continuation Wars, Danubian Europe 1944-45...); but I still hope that in some future they will be!
Once more, this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects (with some files and skins from Heck's work for First Eagles, a handful of other skins from various other objects, and my own tweaked graphical modifications). Proper credits and links are given in the ReadMe file.
92 downloads
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VW Hippy Van
By JimBeamer5
Hippy Van skin for RussUK's VW ground object. Quick & Nasty paint job!
87 downloads
0 comments
Submitted
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Ba_349B Natter (Viper) Launch Site
By RAVEN
Ba_349B Natter (Viper) Launch Site
Terrain target objects for any WWII ETO terrain.
Unzip and drop the contents of the ‘Add to Terrain’ folder into a Terrain folder then add data to the Targets.ini and Types.ini files. I have supplied ‘Reference Data only’.
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Zip includes:
4 Ba-349B Natters.
1 on a Trailer.
1 on Trailer with a T-20 Komsomolets armored tractor (Captured).
1 Engine maintenance and repair station.
1 Field type Pinepole launch gantry.
And Destroyed models for each.
Templates.
Credits:
Models, Textures Myself
Legal BS: By Wrench
This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Raven
09/22/13
86 downloads
0 comments
Submitted
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Upgrade to BMP-2 vehicle : low poly LODs
By wingwiner
If you have my BMP-2 vehicle : upgrade contains three _lod files. It allows to increase number of units you can put on the mission without FPS degradation.
And BONUS : new moro camouflage skin. View the screenshot.
85 downloads
0 comments
Submitted
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WDR combat vehicle
By wingwiner
WDR CAR - this is fictional, my own project combat car with medium gun.
For Strike Fighters P1. Check the gun type and gun range before using.
81 downloads
0 comments
Updated
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Tsar Tank
By SUICIDAL
TZAR TANK (SF-1 gen) by SUICIDAL-ART
3D Model: SUICIDAL
Skins: SUICIDAL
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the GunData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
71 downloads
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Australian Army for Modern Darwin
By Piglet_7
Here are some skins for the Modern Darwin map. The M113
and M163 are in Australian Army camo and the M35A2 is in
Australian Army late 80's camo.
71 downloads
0 comments
Submitted
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Hasty Airfield
By krfrge
Hasty Airstrip by Krfrge - April, 2014
This was built in response to a question on Combat Ace.
Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
This was originally designed in WoE.
What's in this package:
1. GERMANYG9.bmp tile
2. GERMANYG9.LOD
3. HastyAirstrip1.LOD
4. HastyAirstrip1.TGA
5. Jungle.TGA
6. Airfield9.ini
7. Airfield9.LOD
8. Airfield9_DATA.ini
Installing:
1. Place all 8 items into a terrain folder of your choice.
2. Add the GermanyG9 tile entry to your terrain_data.ini.
To do so, open the terrain_data.ini file with notepad and add the following entry:
[Texturexxx] <--------make sure to change the XXX to the next number
Filename=GERMANYG9.BMP
HasWater=0
Color=0.352682,0.385123,0.234305
SolidObjectTexture=
AlphaObjectTexture=jungle.TGA
3. Add the GermanyG9 tile to your terrain_texture.ini.
To do so, open the terrain_texture.ini file with notepad and add the following entry:
[GERMANYG9.bmp]
TextureType=4
DetailType=0
HeightMapScale=100.000000
TransitionType=0
TransitionTo=0
3WayTransitionTo=0
RiverType=0
RoadType=0
RandomFactor=100
ExclusionRegion=0
ExcludeMaxX=0
ExcludeMinX=0
ExcludeMaxY=0
ExcludeMinY=0
LimitRotation=0
Allow0deg=0
Allow90deg=0
Allow180deg=0
Allow270deg=0
SolidObjectTexture=
AlphaObjectTexture=jungle.tga
4. Add the following to your terrain_targets.ini
[TargetArea490] <-----------Renumber to the last target entry
Name=Hasty Airstrip <-----------You can rename this
Position=XXX000.000000,XXX000.000000 <-----Adjust the location
Radius=2485.281250
ActiveYear=1950 <-----------You can adjust the year
Location=1 <-----------You can adjust the location (1 or 2)
Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
AirfieldDataFile=airfield9.ini
NumSquadrons=1
Target[001].Type=HastyAirstrip1
Target[001].Offset=0.00,0.00
Target[001].Heading=0
Target[002].Type=ZPU-2
Target[002].Offset=227,235
Target[002].Heading=45
Target[003].Type=AAA
Target[003].Offset=8,67
Target[003].Heading=45
Target[004].Type=ZPU-2
Target[004].Offset=-121,325
Target[004].Heading=345
Target[005].Type=Camonet
Target[005].Offset=250,360
Target[005].Heading=0
Target[006].Type=Camonet
Target[006].Offset=278,340
Target[006].Heading=17
Target[007].Type=AAA
Target[007].Offset=47,274
Target[007].Heading=17
Target[008].Type=ZPU-2
Target[008].Offset=-316,-351
Target[008].Heading=220
Target[009].Type=Camonet
Target[009].Offset=-222,-117
Target[009].Heading=220
Target[010].Type=ammo
Target[010].Offset=278,-132
Target[010].Heading=220
Target[011].Type=ammo
Target[011].Offset=250,-171
Target[011].Heading=217
Target[012].Type=ammo
Target[012].Offset=296,-160
Target[012].Heading=178
Target[013].Type=Camonet
Target[013].Offset=282,-195
Target[013].Heading=178
Target[014].Type=AAA
Target[014].Offset=-16,-121
Target[014].Heading=180
Target[015].Type=AAA
Target[015].Offset=47,39
Target[015].Heading=100
Target[016].Type=BRDM
Target[016].Offset=172,133
Target[016].Heading=183
Target[017].Type=AAA
Target[017].Offset=235,-281
Target[017].Heading=77
Target[018].Type=Camonet
Target[018].Offset=24,-325
Target[018].Heading=7
Target[019].Type=Camonet
Target[019].Offset=-7,-363
Target[019].Heading=7
Target[020].Type=Camonet
Target[020].Offset=-211,-250
Target[020].Heading=187
Target[021].Type=Camonet
Target[021].Offset=-289,-156
Target[021].Heading=237
Target[022].Type=AAA
Target[022].Offset=317,168
Target[022].Heading=237
Target[023].Type=ZPU-2
Target[023].Offset=-218,-39
Target[023].Heading=260
You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
5. Add the following entries into the terrain_types.ini
[TargetTypexxx]
Name=HastyAirstrip1
FullName=Hasty Airstrip
ModelName=HastyAirstrip1.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=1000
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypexxx]
Name=Runway9
FullName=Runway
ModelName=airfield9.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
I subscribe to the Comabt Ace Freeware Policy.
If you have questions contact me at Combat Ace.
Krfrge April 2014.
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Change 1 - Adjustment to airfield9_DATA.ini
The below adjustment should correct the displacement off the airfield
[Runway001]
Heading=0
Offset=135,-145
Length=300
Width=50
TouchDownHead=0,125
TouchDownTail=0,-125
TakeOffHead=0,130
TakeOffTail=0,-130
TaxiHead[01].Heading=90
TaxiHead[01].Offset=-10,143
TaxiHead[02].Heading=90
TaxiHead[02].Offset=-10,-143
68 downloads
0 comments
Updated
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Ficcional Cannon
By Rascabuche
Canon fictional for SPF-1 and Wox
Unzip files and put the folder inside the folder GroundObject and good luck
enjoy it
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Canon Ficcional para SPF-1 y WoX
Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
que lo disfruten
50 downloads
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Cannon bitubo
By Rascabuche
Canon fictional for SPF-1 and Wox
Unzip files and put the folder inside the folder GroundObject and good luck
enjoy it
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Canon Ficcional para SPF-1 y WoX
Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
que lo disfruten
48 downloads
0 comments
Submitted
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