Fokker D.VIII Version 1 - 1 Mar 2007
Model & FM by by Andre (Laton) Simpson
Skins by v. Deutschmark
- Installation -
1. Unzip the FokkerD8 folder into your First Eagles "/Objects/Aircraft/" directory.
2. Fly - have fun
V 1. - First Release
V 1a - Fix for wheel rotation & aileron movement
Bristol M.1C by Andre Simpson Version 2A - Feb 25 2007
This is a partial re-work of my original M.1C.
The new version includes more detail on the wings, gun animation, damage nodes/graphics, revised hit boxes and collision points
and a tweaked FM. Any 3rd party skins should work fine, I've tried to match the original mapping.
- Installation -
Unzip the BristolM1C folder into your First Eagles "/Objects/Aircraft/" directory. You will need to re-install any 3rd party skins that you used on the prior version.
Add on plane for the First Eagles The Great Air War 1918
Patch No.1 compatible
your comments are welcome at tosovsky.pavel (at) seznam.cz
Readme included.
Enjoy Monty
The contents of this zip file are the sole property of their Author,Bortdafarm who has
granted me permission to upload them to CombatAce.
Bwf.
------------------------------------------------------------------------------------------------
to Fly the Oef Albatros DII as Austro-Hungarian
with hungarian pilot names etc
place the
TextureSet.ini
into the OefAlbatrosDII/OefAlbDIIBrown1 folder
the OefAlbatrosDII.ini and the OefAlbatrosDII_DATA.ini
into the main OefAlbatrosDII folder
and the NATIONS.ini into the main game Flight folder
what ive briefly done is this
[Nation005]
Name=AUSTRIA
DisplayName=Austro-Hungarian Air Service
Alignment=ENEMY
PilotNameList=NamesHungarian.lst
RankList=RanksGAS.lst
CallsignList=
Formation.Fighter=Fighter
Formation.Attack=Fighter
Formation.Bomber=Bomber
Formation.Transport=Bomber
Formation.Tank=TankSpread
Formation.MobileAD=AD
PilotTrainingStandard=POOR
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=
SpeechTextFile=
Medals=MedalsGAS.ini
MedalTextFile=MedalsWWI.str
edited the pilot names for AUSTRIA to use the stock Hungarian pilot name list
and added medal awards (tho only the stock german medlas sorry bwt that)
perhaps some one could make a new medal set up and rank set up allso to do the job properly
but for now it's something
Bortdafarm
The contents of this zip file are the sole property of their Author,Bortdafarm who has
granted me permission to upload them to CombatAce.
Bwf.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALBATROS DIIL For FIRST EAGLES
INSTALL TO THE AIRCRAFT FOLDER...
MADE WITH 3DS MAX
BY BORTDAFARM
feel free to fart about with the bits n bobs
later version with the wing mounted radiator..just to complete the transition set
notes;;;
fm- player version (hard)
this version comes with a shadow file
tho you will need to switch this on in the config file
like thus
[shadow]
CastShadow=TRUE
other notes;
reversed rudder control on your system?;;;
open the ~~~~~_DATA.INI (right click/-open-/with notepad)
edit this entry
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=FALSE
to
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=TRUE
The contents of this zip file are the sole property of their Author,Bortdafarm who has
granted me permission to upload them to CombatAce.
Bwf.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALBATROS DII For FIRST EAGLES
INSTALL TO THE AIRCRAFT FOLDER...
MADE WITH 3DS MAX
BY BORTDAFARM
feel free to fart about with the bits n bobs
notes;;;
fm- player version (hard)
this version comes with a shadow file
tho you will need to switch this on in the config file
like thus
[shadow]
CastShadow=TRUE
other notes;
reversed rudder control on your system?;;;
open the ~~~~~_DATA.INI (right click/-open-/with notepad)
edit this entry
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=FALSE
to
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=TRUE
The contents of this zip file are the sole property of their Author,Bortdafarm who has
granted me permission to upload them to CombatAce.
Bwf.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALBATROS DI For FIRST EAGLES
INSTALL TO THE AIRCRAFT FOLDER...
MADE WITH 3DS MAX
BY BORTDAFARM
feel free to fart about with the bits n bobs
notes;;;
fm- player version (hard)
this version comes with a shadow file
tho you will need to switch this on in the config file
like thus
[shadow]
CastShadow=TRUE
other notes;
reversed rudder control on your system?;;;
open the ~~~~~_DATA.INI (right click/-open-/with notepad)
edit this entry
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=FALSE
to
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=TRUE
Ok this is a package that makes DI, DII and DIII versions based on the DVa 3d model, for FE patch 1. This is just a place holder until real DI-III models come out.
Including in this package is:
*4 great skins by JFM.
*3 new flight models.
*1 (DVa) flight model fixed, post patch the DVa was way to slow.
Requirements:
*Too be able to fly the Albatroses you need the cockpit. http://forum.combatace.com/index.php?autom...p;showfile=3701
Install guide:
1. Make a backup copy of <install folder>ObjectsAircraftAlbatrosD5a
2. unrar Albatros.rar into <install folder>ObjectsAircraft make sure to preserve folder structure
* three new directories get created, AlbatrosD1, AlbatrosD2, AlbatrosD3
3. download and install the Albatros cockpit http://forum.combatace.com/index.php?autom...p;showfile=3701
4. Also make sure to install the albatros cockpit into AlbatrosD1, AlbatrosD2, AlbatrosD3 (you just need to copy the cockpit folder as there are separate _cockpit.ini files for each plane and they are included in the package.
5. Add skins to AlbatrosD1, AlbatrosD2, AlbatrosD3. In the <install folder>ObjectsAircraftAlbatrosD5a you will see that there are a few subfolders. All subfolders except the "cockpit" one are skins. Copy one or more of them into the AlbatrosD1, AlbatrosD2, AlbatrosD3 directories.
Thanks to JFM for skins and stats research.
Tex
EDITED AND REPAINTED STOCK ALBATROS DVA TO REPRESENT A MID WAR ALBATROS DIII for FIRST EAGLES
with reduced performance to match the period...
for use with mid war aircraft etc
install to the objects/aircraft folder
if for example you fly a single mission and select 1917 as the year in the mission screen..
then only aircraft of that era will be loaded into the mission
so this aircraft allows you to fly in the correct period and have some slightly more appropiate targets/enemys
bortdafarm
(is player flyable allso)
EDITED AND REPAINTED STOCK ALBATROS DVA TO REPRESENT AN EARLY WAR ALBATROS DI
(FOR FIRST EAGLES)
with reduced performance to match the period...
for use with early war aircraft etc
install to the objects/aircraft folder
if for example you fly the DH2 and select 1916 as the year in the mission screen..
then only aircraft of that era will be loaded into the mission
so this aircraft allows you to fly in the correct period and have some slightly more appropiate targets/enemys
bortdafarm
(is player flyable allso)
DH.2 by John 'Aladar' Dawson
FM by the incredibly helpful and talented Charles
Well folks, this is my first airplane for the SF engine, and I'm hoping it'll live up to the hopes of the community. It's been alot of fun, and I hope y'all enjoy it.
Read the Readme.txt please.
EDIT:
Thanks to BigBouncer, who posted a great tip for increasing FPS. If you don't want to redownload the file, open up DH2.ini in the readme and change CastShadow=TRUE to Castshadow=FALSE
It aughta improve the FPS. :)
Alternative FM for the default SE5a
07/30/07 by ShrikeHawk
I love flying the SE5a in a dogfight. So nimble and quick!
But...in slow-speed maneuvers and actions that require good
rudder control (i.e., landing, strafing) the plane is waaaayy
too squirrely. After rudder input the plane oscillates terribly
and it's very hard to keep the gunsight on target. Also, on
landing, the slideslip is extreme! The plane does not sink to
the ground as it should even when the engine is a 0%. At least
this is my experience.
So after endless tinkering, I finally have the SE5a flying the
way I expect it to. Now the plane lands much as the other
aircraft do. The landing requires more area but it is reasonable
now. It still responds a lot to yaw input, although moderately,
but will not oscillate at all after counter rudder input.
You can actually hold the gunsight on target with minimal effort.
This mod addresses other concerns than what peter01 is doing with
his alternative FMs. But when he posts it, I would highly
recommend using his FM. If you want to use this mod "and" peter01's
at the same time, please PM me and I will post a combination.
p.s. Thanks to Peter01 for the tip about the cnb parameter. That was
the last bit of info I was looking for.
Hi guys
more WIPs 95% ers
i got a couple of av cii skins and a abl CII & a rumpler on the av airframe
u will see from the screenie wot i mean
2 updates 2day but the first is because i put the wrong decal.ini in the rumpler
& the second is because i forgot 2 add something 2 the readme :blush2:
hope u like um
gambit168
(S!) ALL hi ;-)
This is a Fokker E II Vzfw Eduard Böhme jasta Fl.Abt 9, around 1915.
Special thank you to Laton for giving me the opportunity to work
With him again on this plane its been a great working with you.
Enjoy!!! ;-)
your friend in the FE sky
von Deutschmark
Hi Guys, this is a skin i did a while back ,and put on my brothers website, i was going to upload it here also but forgot to , so here it is for any1 who doesn't have it already