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Strike Fighters 1 Series by Thirdwire

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    1. Nanchang Q-5A 'Fantan' for Strike Fighters 1
      This is a simple mod of the excellent Nanchang Q-5/A-5 Fantan brought to us by 101tfs, Erwin_Hans and friends back in 2008 to make a fictional export version for the Mongolian Air Force. This mod uses the famous 'ordway' MiG-19S pit and the original cockpit 'read me' is included in the aircraft folder - it's certainly worth a read.

      INSTRUCTIONS
      1. From the Aircraft folder drag and drop the Q-5A into your Aircraft folder.
      That's it! I like to keep things simple so I use stock weapons and effects.

      CREDITS
      Thanks to TK for a great little game/sim.
      Big thanks to Erwin_Hans, 101tfs and friends.
      Big thanks also to Richard Pitts2A Ordway for the Mig-19 cockpit.
      And special thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 01/06/18
      81 0
    2. Avro Canada CF-103 Arrow for Strike Fighters 1
      This is a simple mod of the excellent Shenyang F-8IIM 'FinBack-B' brought to us by Erwin_Hans back in 2008 to make a fictional Canadian cold-war interceptor with markings for the following RCAF squadrons;
      No.409 Squadron (Blue & Yellow Rudder Stripes)
      No.410 Squadron (Red & White Rudder Stripes)
      No.414 Squadron (Black & Red Rudder Stripes)
      No.416 Squadron (Black & Yellow Rudder Stripes)
      No.425 Squadron (Black & Silver Rudder Stripes)
       
      N.B. 1960's RCAF markings are a bit of a challenge as they changed so often so I've just gone for a mid-1960's snapshot!

      BACKSTORY
      Serving with no less that nine front-line RCAF squadrons at its peak in the mid-1950's, the Avro Canada CF-100 Canuck provided all-weather defense against Soviet intruders and the four Canuck squadrons based in Europe from 1956 to1962 were, for some time, the only NATO fighters capable of operating in zero visibility and poor weather conditions. However, recognising the fact that the Soviet Union was working on newer jet-powered bombers the RCAF began looking for a missile-armed replacement for the CF-100 even before it had entered service and in January 1953 the RCAF's All-Weather Interceptor Requirements Team submitted a report to the Canadian Government outlining their requirements.
      In response, Avro Canada came up with three distinct proposals;
      1. A subsonic CF-100 development with a thinner swept wing and tail surfaces and with external missile stores (CF-100S).
      2. A single-seat supersonic delta-winged aircraft with twin engines and external missile stores (CF-103).
      3. A large two-seat supersonic delta-winged aircraft with twin engines and an internal missile bay (CF-105).
       
      After a full year of reviewing Avro Canada's proposals the RCAF announced in February 1954 that they considered that the CF-103 represented the optimum balance between cost, efficacy and in-service date and requested that Avro Canada should be awarded a production contract for 200 CF-103's. To keep costs down the RCAF stipulated the use of two key 'off the shelf' items; the Hughes MA-1 fire control system (from the Convair F-102A) and the Rolls-Royce Avon afterburning turbojet (from the English Electric Lightning). Whilst both items were actually still under development themselves, they were considered to be a safer choice than any home-grown paper project and likely to reach maturity for the projected in-service date of 1960. The only area of risk was the decision to arm the CF-103 with the radical British ADEN 230 twin-barreled cannon in a streamlined semi-conformal installation carrying the cannon and with a 500 round ammunition drum stored immediately above and inside the fuselage.
      The CF-103 used the then fashionable delta-wing configuration but with slab tailplanes and, in order to house a large radar set, the CF-103  used a solid nose with variable geometry air intakes on the fuselage with intake ramps and splitter plates which proved to be a perfect match for the Avon RB.146 turbojet engines each rated at 12,500 lbs thrust dry and 16,500 lbs thrust with afterburner. The aircraft was intended to be built directly from the production line thus skipping the traditional hand-built prototype phase and luckily very little re-design was required as testing progressed. On October 4th 1957, the same day as the launch of Sputnik 1, the first CF-103A was rolled out at Avro Canada's facility at Malton, Ontario eventually making it's first flight on December 30th, 1957 with Chief Development Test Pilot Janusz Zurakowski at the controls. Flight testing quickly demonstrated excellent handling and overall performance, reaching Mach 2.1 in level flight. Development was slowed slightly due to problems with the Hughes MA-1 Fire Control System and the ADEN 230 twin-barreled cannon but the first two CF-103A's entered service with No.425 Squadron on August 15th, 1961 in a ceremony at RCAF Namao, Alberta becoming fully operational by the end of the year.

      INSTRUCTIONS
      1. From the Aircraft folder drag and drop the CF-103A and CF-103B folders into your Aircraft folder.
      That's it! But why are there two aircraft?
      Firstly, I wanted to show this aircraft with AIM-4D Falcons so chose the CF-103A for that but to get Falcons to appear in 1963 I've had to use 'USAF' as the nation name in both the data.ini and textureset.ini which allows a 1963 in service date instead of the 1966 (the allowable export year of the AIM-4D).
      Secondly, I like the look of the black intakes used on the CF-103B which are an affectionate nod towards the mighty CF-105 Arrow. So all five CF-103B skins have black intakes whilst the CF-103A has grey intakes and the continuous 'cheat line' but you can swap things around to suit your own preferences.

      CREDITS
      Thanks to TK for a great little game/sim.
      Enormous thanks to Erwin_Hans, olo007 and 101tfs and the Inksy Group for bringing us the Shenyang F-8IIM.
      And special thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 27/05/18
      150 0
    3. Xian FBC-1M for SF1
      This is a simple mod of the excellent JH-7A/FBC-1 released by Insky many years ago to give a fictional export version in service with the Mongolian Air Force. This is released 'as is' and really needs a good Chinese weapons pack, something I don't have in my SF1 installs or simply download the JH-7A.
       
      BACKSTORY
       
      Under Soviet pressure at the end of World War Two, the Republic of China was obliged to formally accept Mongolian independence. However, following the Communists victory in the Chinese Civil War, the People's Republic of China warmly recognised Mongolia's independent status and established diplomatic relations with Mongolia during 1949. Although Mongolia aligned itself with the Soviet Union during the Cold War both nations patiently came to agreement on border disputes and by 1986 they had begun to establish trade agreements that paved the way for the 1988 treaty on border control and the 1994 treaty of friendship.
      By 2002, China had become Mongolia's biggest trade partner and their largest source of foreign investment with China allowing the use of its Tianjin port to give Mongolia access to trade within the Asia Pacific region and, in return, giving China access to Mongolia's natural resources. In a move designed to bolster regional security China exported 20 Xian FBC-1 Flying Leopard fighter-bombers (the export version of the JH-7A) which entered service with the Mongolian Air Force in 2008.

      INSTRUCTIONS
      1. Drop the FBC-1M folder into your Aircraft folder.
      That's it!

      CREDITS
      Thanks to TK for a great little game/sim.
      Thanks to Erwin_Hans for bringing the JH-7A to us back in 2009.
      And special thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 15/05/18
      221 0
    4. WW2 Allied Bombing Range for SF, WoV & WoE
       
      This is a modification of several inis, and adding objects to give The Range a World War 2 flavor, for the Allies.
      This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
       
      Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
      I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone ... I can fully understand the frustrations in placing objects now, after working on this and several other maps.
       
      You'll need the original Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
       
      PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
       
      Now, no excuses... get out ther and practice!!
       
      Wrench
      Kevin Stein
       
      edit: updated readme, with proper credits
      423 0
    5. To be used on T-34C Mentor by the Dev A-Team
      You will get the following skins in this package :
      Reworked :
      ARA1
      ARA2
      CANA4
      New :
      RCAF Early    * in real life they were T-34A
      RCAF Late    * in real life they were T-34A
      USAF        * in real life they were T-34A
      USN

      Installation:
      Copy the current pack objects/aircraft folder in your game Mentor aircraft folder.
      Copy the current pack objects/decals folder in your game Mentor decals folder.
      Copy the Mentor.ini and Mentor_DATA.ini to the game Mentor aircraft folder.

      On the original skins (reworked one's), i only did minor corrections so all credits goes to the original persons.
      For the reworked one's, all done by me.
      RCAF serials and plane numbers are real one's.

      Credits:
      Thanks to Thirdwire for creating the Strike Fighters series.
      Thanks to those involved in the original aircraft
      Thanks to me for the redraw of the lines and paint work + new skins :).
      Happy flights!
      Mario C.
      Frenchie1977
      66 0
    6. If some want to improve them or make more feel free to use this :)
       
      Mario C.
      1977Frenchie
      32 0
    7. Supermarine Siskin F.1 for SF1 Wings Over Israel
      This is a simple mod of the excellent Third Wire Dassault Mystère IV to give a 'what if' Supermarine Siskin F.1 with markings for No.43, No.56 and No.63 squadrons of the Royal Air Force's Fighter Command during the mid-late 1950's era.
      It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's.
       
      BACKSTORY
      The early-1950's was a difficult time for RAF Fighter Command. The obscolescent Meteor F.8 formed the mainstay of Fighter Command but it could barely catch the RAF's Canberra jet bombers and would have been hopelessly outclassed by MiG-15's if the Cold War had turned hot. But just at the time that Fighter Command should have been looking forward to receiving the modern swept-wing Hawker Hunter and Supermarine Swift fighters both programmes hit severe technical problems. especially the doomed Swift. Even before the decision to cancel the Swift fighter programme (taken in February 1955) the Air Ministry were looking for an 'off the shelf' purchase of an interim 'stop-gap' type and although the North American F-86 Sabre was procured in substantial numbers the desperately poor balance of payments situation with the US prevented further purchases.
      Dassault had previously offered the Mystère IIC to the UK Government and had been turned down. But in November 1952 an RAF evaluation team were sent to Istres to evaluate the Mystère IV and submitted an enthusiastic report to the Air Ministry who decided to place an order for 200 Mystère IV's to be licence-built by Supermarine Aviation with Rolls Royce Tay engines. Entering service in March 1955 as the Siskin F.1 this fine aircraft was used by RAF Fighter Command until the early 1960's with the subsequent Siskin FGA.2 fighter-bomber serving in RAF Far East Air Force until 1970.

      INSTRUCTIONS
      1. Drop the SiskinF1 folder into your Aircraft folder.
      That's it!

      CREDITS
      Thanks to TK for a great little game/sim.
      And special thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 04/05/18
      Version 1 - 10/06/09
      89 0
    8. Grumman F4F-4 Wildcat, VF-41 'Operation Torch' Skin & Ini Pak
       
      for SF/SFG/WoV/WoE WW2: MTO Installs
       
      =Version 2.0 - will update and REPLACE the original from 2005=
       
      This package contains a new skin, and some minor data & cockpit ini mods for Pasko's F4F-4 "Wildcat". It is designed to TOTALLY replace the VF-41 version released several years ago.
       
      The skin represents VF-41 "Red Rippers" based aboard USS RANGER during Operation Torch, the Invasion of North Africa (well, actually, we all know it was Morocco and Tunisia, but why quibble???)
       
      This new skin, like the other Wildcat skins I've done recently, is from my home-grown template, with all redrawn panel, rivet and other details. It has been resized to 1024x, so has a bit more detail than the older 512 version. All new decals, of the correct font and size have been created for the Modex and BuNums. The BuNums ARE for -4 Wildcats, but I was unable to acertain WHICH exact numbers were used by VF-41 during Torch. So, consider them as 'generic'; accurate, but generic <grin>
       
      For those that haven't updated their MTO install's F4F-4, all the inis and sounds from the PTO Wildcat Upgrade are included; new data, cockpit and Main ini --so make sure you follow the instructions below!!!
      The cockpit ini makes use of a new WW2 N-3 gunsight tga.
      Like it's PTO brother, the canopy has been switched to an animation key (shift/0). The wingfold stays the same as originally issued; you use the bomb-bay control key (cntrl/O). As always, all the lights have been updated with accurate running, formation and landing lights. Also, the landing gear retraction sound is now the 'rachet' noise, as heard in the PTO upgrades.
      A new WoE-style 'carrier deck' hangar screen, JUST for this mod is included (as it uses the VF41 skin)
       
      As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions.
       
      Good Hunting!
      Wrench
      Kevin Stein
      105 0
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