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    1. Torpedflygplan 3
      Torpedflygplan 3 (59)
       
      A-1 Skyraider "What-If" Swedish Air Force Version.
       
      Installation Instructions:
      Install into your Mod folder. Strike Fighters 2: Vietnam is required.
       
      Story:
      http://combatace.com/topic/74366-torpedflygplan-3-swedish-air-force-what-if/
       
      Credits:
      Templetes provided Wrench
      Model by Third Wire
      Cockpit by Dels
      Decalwork & Ini by JonathanRL
      74 0
    2. PAF FT-7P For Sf2(Full-5 merged or at minimum SF2:I and SF2:E)
       
      This mod represents the training variant of the F-7P called the FT-7P currently in service with the Pakistan Air Force.These aircraft were acquired for free from China as new production air frames.However,they were grounded for one year for the fitting of western ejection seats as PAF pilots refused to fly with the stock Chinese ejection seats.
       
      The PAF operates a total of four of these airframes.All of these aircrafts are in service with the training wing of the No.19 'Sherdils'(Lionhearts) Squadron.
       
      Note:This is NOT the EXACT representation of the real world aircraft as the model represented in this mod has a much different canopy than it's real world counterpart.However,as this is the only double seater fishbed available for the TW SF series, the canopy will differ from those found in reference photographs.
       
      Note:This jet is meant for TRAINING PURPOSES ONLY.Don't expect to emerge victorious from a large dogfight or survive in a large threat environment.The following training scenarios are ideal for this jet:
       
      -Basic Flight Training
      -Advanced Flight Maneuvering
      -Air to Air weapons training against a small target(s)
      -Bomb training(Unguided)
      -Ground Strafing(Guns and rockets)
       
      Installation:
      After unzipping FT-7P_1.0,place the objects folder inside your basic SF2 mods folder.You must at least know about the SF2 mods folder.
      Note:If you do not know anything about the mod folder,the immediately stop the installation,go to the COmbatACE Forums,Go to the Strike Fighters 2 Knowledge Base and take a look at the thread explaining the Strike Fighters 2 mod folder mechanism.
       
      IMPORTANT:
      I HEREBY CLAIM NO RESPONSIBILITY FOR ANY OF THE CHANGES THIS MOD MAY RENDER TO YOUR GAME(Even though it doesn't).IF THIS MOD IS INSTALLED,THEN IT IS DONE ONLY BY THE WILL OF THE USER AND I CANNOT BE HELD RESPONSIBLE FOR ANYTHING THAT HAPPENS.INSTALL AT YOUR OWN RISK.(The mod is perfectly safe,but I still claim no responsibility just to be safe!)
       
      You have permission to modify these textures for your own mod(s) as long as I(lazarus1177) am acknowledged as the original author.
       
      I you have any questions or queries about any of my Mod(s),contact me at the Combatace forum.
       
      Credits:
      Aircraft Model,Pilot seat Model,Base textures:
      Florian's Mig-21 'Mongol-B' pack for SFp1
      New textures:Me
      New Loadout:Me
       
      Regards;
       
      Murtaza Akbar
      302 2
    3. Updated P-47-N-15 V-2.0 for Strike Fighters 2 series.Final Release.
       
      This is a newer version as it has had several 3d modifications.
       
      Different textures(included),some minor remapping.
      Bumpmapping applied.
      Centreline tank mechanism fixed,so it wont show if centreline tank is not selected.
      Remoddeled the engine from a flat texture to 3d.
      Working cooler Vents.speed controlled.
      Canopy opens on shift_0
      See Readme for full list
      Russouk2004
       
      Repacked updated P-47-N-15 and all wrenches skins..
      Includes all files and LOD that were in last pack V-2.0 (Final).
      Includes Folders for:
      Objects: and Sounds:
      Objects Folder:
      Aircraft\P47-N-15
      Decals\P-47-N-15\
      Pilots\PilotWW
      Weapons\P-47_Tank75 and Tank_165_P47
       
      Sounds Folder:
      P47N engine etc
      also is folder containing files that must be copied into each skin folder,,called Common to all P-47N skin folders.
       
      Delete the previous release skin folder and replace with these.
      438 0
    4. F 24A Lokatten
      F 24F Havskatten
      (F4F-4 "What-If" Swedish Armed Forces Version)
       
      Installation Instructions:
      Install into your Mod folder.
       
      F 24A Lokatten (Flygvapnet)
      Air Force version. 45 purchased, delivered from 1944 to 1945. Served until relived in 1950. All naval equipment such as hooks, rescue raft etc removed.
       
      F 24F Havskatten (Svenska Marinen, 1th Sjöjaktsflottiljen)
      Service version for the Swedish Navy. 20 purchased, delivered 1946 and served until 1955. 15 was deployed on Active Service on the HMS Gustav II Adolf.
      Also contains decal set for F 2 Hägernäs Training Squadron.
       
      Credits:
      Skins by Wrench
      Model by Pasko
      Decalwork & Ini by JonathanRL
       
      Please note that the screenshots are digitally processed.
      75 0
    5. THIS PACK REQUIRES THE A-6 SUPERPACK 1.51 OR LATER.
       
      The IDF/AF A-6 Pack has been tested with Strike Fighters 2 Full 5+2 merged install. It should work with less than a full 5+2, but requires the following SF2 versions to take advantage of the respective components:

      SF2V for the A-6A
      SF2NA for the A-6E and A-6E_79
      SF2I for the campaigns and serial numbers for the aircraft
       
      This pack is strictly a "What If" set of skins and campaigns that explores what might have happened had Israel purchased the A-6 Intruder from the United States. The pack includes skins for the A-6A, A-6E, and A-6E_79 (TRAM) in the standard IDF camouflage both with and without ID Triangles. It is unlikely that the IDF would have used ID Triangles on the A-6, given that it doesn't look like anything flown by Arab nations, but I included the skins for completeness.
       
      Additionally, the Six Days War, Yom Kippur War, and Lebanon 1982 campaigns also have A-6 variants, allowing you to fly the A-6 without unbalancing the campaign.
       
      Finally, the Optional Files folder includes the original SF2I campaigns. These campaigns are identical (as of the July 2012 patch) to the SF2I campaigns in the CAT file, but have the campaign base screen set to Ramat David airfield.
       
      1. Change Log
      1.0 Initial Release
       
      2. Installation
      Copy the files to your SF2 "Mod" folder.
      Copy the contents of the Optional Files folder to your SF2 "Mod" folder, if desired.
      Enjoy!

       
      3. Known Issues
      I did not include an updated A-6x_Userlist.INI file. This is by design, since this pack is "What if".
       
      4. Future Compatibility Issues
      In the event of a SF2 patch, you will want to examine the following files with the post-patch extracted files to see if there are any changes or potential incompatibilities:
      CAMPAIGNI1_DATA.INI
      CAMPAIGNI2_DATA.INI
      CAMPAIGNI3_DATA.INI
       
      In each case, the only difference in the files should be the following line:

      CampaignBaseScreen=RamatDavid.jpg
       
      If the original SF2I campaigns are updated, merely copy over the updated CAMPAIGNIx_DATA.INI and add the line "CampaignBaseScreen=RamatDavid.jpg" to the appropriate location.
       
       
      5. Credits
       
      Wrench's A-6E Templates were the basis for these skins.
       
      All other credits can be found in the A-6 Superpack.
       
       
      This Pack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.
      117 0
    6. Pakistan Army Aviation Corps. Mil Mi-8 pack for SF2(Full 5-merged recommended).
       
      This pack represents the Mi-8/17 Multi role helicopter in service with the Pakistan Army Aviation Corps.These birds have been in service for a long time and have been used in almost every role,from disaster relief to Troop insertion to battling insurgents in the Tribal regions.The Pakistan Army mostly uses the Mi-17,but a few Mi-8 variants are also in service.The following skins are included:
       
      -Early camo
      -2 desert camo schemes
      -1 green camo scheme
      -1 SSG(Special Services Group) scheme
       
      A total of 5 skins are included.The Aircraft was made for SF2 by marcfighters.I have adjusted the loadout to allow it to carry non-soviet weapons.The FM of the Aircraft works perfectly well on the Normal Flight model setting.NOTE:Only ask your wingmen to engage targets within a range of 1.2 Nm or less.Otherwise,they will simply waste all their munitions from a very long range.
       
      NOTE:The skins are in the .BMP format and are sized to 2048x2048.Users with older system may want to resize to 1024x1024 for optimal performance.
       
      Installation:
      After unzipping PA_Mi-8 pack 1.0,place the sounds and the objects folder inside your SF2 mods folder.You must at least know about the SF2 mods folder.
      Note:If you do not know anything about the mod folder,the immediately stop the installation,go to the COmbatACE Forums,Go to the Strike Fighters 2 Knowledge Base and take a look at the thread explaining the Strike Fighters 2 mod folder mechanism.
       
      IMPORTANT:
      I HEREBY CLAIM NO RESPONSIBILITY FOR ANY OF THE CHANGES THIS MOD MAY RENDER TO YOUR GAME(Even though it doesn't).IF THIS MOD IS INSTALLED,THEN IT IS DONE ONLY BY THE WILL OF THE USER AND I CANNOT BE HELD RESPONSIBLE FOR ANYTHING THAT HAPPENS.INSTALL AT YOUR OWN RISK.(The mod is perfectly safe,but I still claim no responsibility just to be safe!)
       
      You have permission to modify these textures for your own mod(s) as long as I(lazarus1177) am acknowledged as the original author.
       
      If you have any concerns about my mod(s),then I can be contacted here at combatace.
       
      Credits:
      Aircraft Model:Marcfighters
      Cockpit:Marcfighters
      Original Textures:Marcfighters
      Texturing:Me
      Pilots:came from the seaking from the SF2 Falklands mod.(Made by Diego)
       
      Regards;
       
      Murtaza Akbar
      423 5
    7. This mod has been tested with Strike Fighters 2 Full 5+2 merged install; it should work with individual installations of SF2NA. The A-6 Superpack 1.51 or later is required in order to use the EA-6B Superpack.
       
      Since the EA-6B Prowler is a modification to the A-6 Intruder airframe, the ThirdWire (3W) EA-6B model uses many of the same textures as the A-6. Therefore, creating an EA-6B Prowler add-on to the A-6 Superpack was a logical progression. I look forward to sharing the increased system fidelity and high resolution skins in this Superpack to enhance your SF2 experience.
       
      What the Superpack Does
      This package is designed to enhance the default 3W EA-6B model and skins, expanding the prowler to multiple variants over time and providing additional skins and squadrons for each. Among the things added are:

      High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
      Additional variants of the existing skins, including differently colored radomes, tails, and low visibility details
      Six different EA-6B variants (standard EA-6B, EXCAP, ICAP I, ICAP II Blk 82, ICAP II Blk 86/89, and ICAP III) with varying skins and systems.
      Enhanced aircraft profiles for the loadout screens.
      Additional decals, to include custom designed VAQ/VMAQ squadron tail logos and historically accurate BuNos on the tails.
      Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons) as part of the A-6 Superpack (required)
      Enhanced hangar screens and loadscreens for each A-6 variant
      Custom canopy markings and wing tanks for some squadrons
      Added landing lights, pylon lights, and ventral anti-collision lights to models and skins
      Further LOD enhancement, to include proper relative placement of Pilot/ECMOs, upgraded ejection seats, and the use of USN pilot LODs.
      Enhancement of Avionics and Data files for each variant, with particular emphasis on AN/ALQ-99 Jammer frequencies and Defensive ECM (DECM) capability.

      Because this mod uses and supersedes the 3W default EA-6B, the 3W EA-6B has been renamed EA-6B Prowler ICAP I. It is actually the third EA-6B of six variants included in the package, and has had its jamming capability and frequency coverage reduced to a more realistic level.
       
      What the Superpack Doesn't Do
      This mod enhances default aircraft. If you don't have the default EA-6B LOD (available in SF2NA), or if you prefer to use a different set of EA-6B LODs, then this mod is of limited value to you.
      Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitation of using the default decals prevents this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the EA-6B with the white nose/tail may look slightly different than the one with the tan nose/white tail).
      Additionally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6. Two notable options are extracting the A-6 cockpit from Wings over Vietnam, or by purchasing RAZBAM's excellent EA-6 pack for Strike Fighters (recommended). Likewise, plenty of existing SF1 A-6 mods have cockpits that are compatible with this pack. Regardless of which selection you prefer, any cockpit you use for the A-6 Superpack will be compatible with the EA-6B Superpack as well.
      Finally, the Superpack does not in any way change what missions are flyable by the game engine. There is no specific SAM Suppression mission in SF2, and the Prowler is unsuitable for cluster bomb delivery that is often part of SF2 SEAD missions (ICAP I and later variants don’t even have bombsights!). Hence, the only primary mission available to the Prowler is the role of Escort Jammer, which is not a player-flyable mission at the time of this writing. This means that while you may be able to fly the Prowler, you will be limited to Reconnaissance missions.
       
      Manual Installation
      Simply copy the contents of this folder to your SF2 “mod” folder.
      The EA-6B Superpack requires that the A-6 Superpack already be installed, and SF2NA must be present in order to use the 3W EA-6B model.
       
      The EA-6B Variants
      EA-6B Standard
      This is the original EA-6B that flew near the end of the Vietnam War. The Standard EA-6B/ALQ-99 could cover frequency bands 1/2, 4, and part of 7.
       
      EA-6B EXCAP
      This is the first upgrade of the EA-6B that provided coverage for additional frequency bands. Frequency bands covered by the ALQ-99A through ALQ-99C are 1/2, 4, 5/6,7(partial), and 8/9.
       
      EA-6B ICAP I
      This is the EA-6B variant on which the 3W model is based. As such, this variant has retained the EA-6B folder name, even though it is not the first variant in the series.
      The ICAP was the first major upgrade to the EA-6B line, and was also the first model used by the U.S. Marine Corps (all previous versions were exclusive to the U.S. Navy).
      The ICAP-I and the corresponding ALQ-99D introduced digital receivers and integrated computer controlled jamming systems, and reapportioned the Electronic Countermeasure Officer (ECMO) workload so that ECMOs 2 and 3 (the "kids in back") were responsible for tactical jamming. The work-leveling and digital integration prompted the increase in Jamming Strength to 90. The ALQ-99D covers bands 1/2, 4, 5/6, 7 (partial), 8, and 9/10.
       
      EA-6B ICAP II Block 82
      The ICAP II series of upgrades was a major update for the EA-6B line, incorporating expanded frequency coverage as well as improved avionics and ALQ-99 processing ability. The biggest jump in capability for the ICAP II was the universal exciter which covered bands 1-9, thereby obsolescing the dedication of individual pods to bands. Additionally, band 7 was now completely covered. The increase in Jammer Strength is justified by the further reduction of ECMO workload by the TEAMS system, which significantly improves response time against known/planned threats. The ICAP II is also notable as being the first Prowler to carry an offensive weapon, as it is capable of carrying the AGM-88 HARM.
       
      EA-6B ICAP II Block 86/89
      The ICAP-II Block 86/89 ALQ-99F covers the 3 band, now providing coverage over the entire threat spectrum. This version of the ALQ-99F also provides 1kW per GHz, and most closely models the frequency coverage and jamming strength that was provided in the original 3W EA-6B.
       
      EA-6B ICAP III
      Added mostly for completeness, the major upgrades in the ICAP III were more avionics oriented and less about the ALQ-99. However, the ALQ-99 exciter was upgraded to allow faster response in jamming a particular threat frequency.
       
      Credits
      Big thanks go out to Wrench for use of his A-6 and EA-6B templates, as well as to Fubar512 and MigBuster for help with the jammers along the way.
       
      Additional Credits:

      Ventral and Pylon Lights were created by RussoUK2004.
      VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
      Wingtip formation lights in the skins were modified from the skins in the the SF2V Air & Ground Expansion Pack by malibu43 and eburger68.
      VAQ-133 decal templates provided by Dave.
      NAVYNM2 and MODUSN2 Pilot LODs and the F-14 Seat were taken from The Mirage Factory (TMF) F-14 Superpack.
      TireTouch.wav was taken from FastCargo's F-15 Super Pack.
      FansongTrack and FansongLock WAV files (EA-6B_71, EA-6B_73 RWR sounds) by Fubar512.
      USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
      Classic EA-6B skin patterns are based on the default 3W A-6 skins by DanW.
      Some squadron tail art and aircraft markings were taken from Mark Styling’s aircraft art website in accordance with the FAIR USE Act.
      EA-6B Walk Around by Joe Michaels, EA-6B Prowler in Detail & Scale by Bert Kinzey, and Grumman EA-6A Intruder & EA-6B Prowler by Dennis R. Jenkins were used extensively for research on proper markings, systems, and AN/ALQ-99 performance specifications.

      Thank you all for your contributions.
       
      This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.
      1,083 3
    8. This is a fictional skin for the superb Rafale C from CadeteBra. It represents a possible camo in the case Morocco would have Rafales.
       
      INSTALLATION:
      Simply drop the Folders into your Strike Fighters Mods Folder.
       
       
      Enjoy.
       
      NazGhul
      92 0
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