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    1. Replaces the overly enthusiastic approach and departure controller
      1,558 2
    2. Menu Music (ODS) is a menu music project created to compliment Operation Desert Storm.
       
      The file contains a small program by the name JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. It's optional but highly recommended.
       
      The Saved Games folder should be extracted to C:\Users\(Your User Name). If you don't wish to use the JSGME program simply copy the various folders from the folder MODS and move them to C:\Users\(Your User Name)\Saved Games\ThirdWire\OperationDesertStorm.
      289 1
    3. ****World War Two period music for SF2****
       
       
      Ever since I first attempted a WW2 install for SF2 many moons ago, I have strove to make it as much "period" as possible. Of course, the music on each screen was modern and didnt fit in with WW2 in my estimation. I decided to try to locate some music from the era. Well, it wasnt hard at all! My first search located a wonderful plethora of websites and stations that still play and love the era and its music. It was all quite fun and interesting. Out of them all, my favorite has quickly become the VI corps music website located at http://www.6thcorpsmusic.us/. This is only a small part of a website put together by a woman in honor of her father who fought during WW2 in the 6th engineer corps.
      I was able to download a number of songs from this website, my favorite being Glenn Miller, and convert them to .wav format for use in SF2. Install is simple. Just unzip the file into your StrikeFighters2 folder. Let it overwrite your menu folder. For the hangar music, I have included my hangarscreen.ini. As long as you havent extracted yours from your SF2 install for any other purpose, simply do nothing. If you have extrated it for whatever reason, its still simple. Just open the ini in a txt editor and add this...
       
      BackgroundMusic=HangerMusic.wav
       
      And there ya have it. Hope you enjoy this music as much as I do. If not, visit the VI corps website and download and convert your own favorites, it was fun! Of course, this is oriented towards U.S. tastes at the time. I'd love to see a German, British, or even Japanese version of menu music come out. The .mpg files can be converted here... http://media.io
      These music files are considered public domain and are released under the CombatAce Freeware Licensing agreement. You are free to modify these files and use them as you wish as long as the files are not used in payware of any kind. If you use them, please remember to give credit. These files are released to a great community of simmers at CombatAce and SimHq. Have fun and God bless.
       
      Jeff "pcpilot" Gerald
       
      PS. Dont sit under the apple tree is dedicated to my mother Mary.
      152 0
    4. Strike Fighters 2: Sounds (+) is a default sound replacement project that has expanded to include unique engine and mechanical (Gear, Flaps, ...) sounds for various default aircraft for Strike Fighters 2, Strike Fighters 2: Vietnam, Strike Fighters 2: Europe, Strike Fighters 2: Israel, and Strike Fighters 2: North Atlantic. The focus of the project is to re-create a realistic cockpit environment, however, since the engine doesn't (?) support multiple audio environments (Internal vs External), this may negatively affect the external environment as a consequence.
       
      The download contains a small program by the name of JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. It's optional but highly recommended.
       
      The Saved Games folder should be extracted to "C:\Users\(Your User Name)". If you don't wish to use the JSGME program simply copy the various folders from the folder "MODS" (Flight, Objects, Sounds) and paste them to "C:\Users\(Your User Name)\Saved Games\ThirdWire\StrikeFighters2", or your custom "Saved Games" folder of choice.
       
      I have also included optional radio chatter that replaces the default "Windloop" w/ radio chatter from various sources. This can be enabled via JSGME, or manually as described above.
      2,152 5
    5. These files accompany the AvHistory Flight Dynamics files (In Object Mods-> Ini-File Edits). They contain specific engine sounds for each type of engine used.
      417 0
    6. Again inspired by some older flight sims, I decided to make a Sidewinder lock tone that's actually a tone. Using A-10A HUD footage as a template, I was able to create what I feel is a reasonable replica. There is certainly no mistake when I have a solid lock now! It's most likely that this is more appropriate for modern aircraft, though I like it regardless just due to the clear difference between searching and lock tone.
       
      Reference video; (tone at 25s)

      http://www.youtube.com/watch?v=621RNJMunnU&t=24s
       
      Example video; (tone at 3m45s)


       
      Installation: Unzip IRGrowlLock.wav into the Sounds folder in your SF2 mods folder (by default C:\Users\[username]\Saved Games\ThirdWire\[executable name]\Sounds)
      565 2
    7. Updated F-5 engine sounds ..engine sound smoothed out and more bass added to afterburner ...download and drop them in the sound folder..GO FLY
      415 0
    8. Some Pilot pics and a new loading sound for KAW.
      Loading sound replaces the annoying high pitched jet wind up sound with a more subtle Pres. Truman's radio address
      to the American people about the invasion of South Korea.
      186 1
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