By MenrvaSpeech Enhancement
February 13th, 2019 (1st Release)
>For Strike Fighters 2 games
This package is my personal enhancement meant to improve the consistency and quality of the in-game speech. I tweaked the SpeechSystem.ini file to include the additional SF2NA voices ("call the ball" and "Vampire") separately from those of the TACC; the additional SF2NA voices are now meant to be those of a Navy Controller, or something like that. By chance, I have found and fixed a stock bug in the original SF2 SpeechSystem.ini file.
With some .wav editing, I created a generic Hawkeye TACC using the original, female Red Crown voice. Additional .wav files have been created so that in-game flights and Departure mention Hawkeye instead of Red Crown. For those who prefer Red Crown instead of the more generic Hawkeye, alternative files are provided.
I hex-edited the .str file so that subtitles properly display Hawkeye instead of Red Crown (and viceversa, if you choose to use the alternative files). Other little fixes were also made; for instance, you'll no longer see "Call the ball" (capital letter after a comma), now it correctly is "call the ball".
This enhancement is a mixture of Polak's beautiful speech pack for SF1 games, and of SkateZilla's and Rends' improved Hawkeye voices; my thanks for their work!
By default, the package uses my new Hawkeye TACC. If you want Red Crown back, just copy the files inside the "Alternative TACC - Red Crown" folder over the default ones.
You need to tweak the NATIONS.ini file so that each country has the following:
Otherwise, the countries using the SpeechUSN.cat will be using the stock (and horrible) SF2NA speech. Alternatively, you can create a SpeechUSN subfolder inside the Speech folder, containing all of the new .wav files; basically, a copy of the Speech folder named SpeechUSN, placed inside the Speech folder. If you want to conserve space and optimise your own mod folder, I highly suggest the mentioned tweak to the NATIONS.ini file. You have been warned.
>Credits (in no particular order):
-Polak, for his SF1 mod which enhances all of the original SFP1 speech sound files.
-Rends and SkateZilla, for the improved SF2NA Hawkeye voices, which I have tweaked a bit.
I included the original readme files from the mentioned mods, to the end of giving proper credit to everyone involved directly or not.
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
By guuruuTornado Sounds
New in 1.1 version:
Beter sounds levels. Correct stall sound. Improved BK-27 sound.
Wind sounds for RAF, Luftwaffe and AMI.
1st, check wav files. It's possible you dont like them and there is no sense to replace files you like.
Always BACKUP your older files !
1. Unpack and copy sound files to MODS/Sounds
2. Modify DATA.INI and AVIONICS.INI files
3. Modify BK-27 cannon.
DATA.INI / [Sounds]
WindSoundName=RAFComms_3 <-- RAF ;tor_luftwaffe <-- German ; tor_Italian <-- Italian
WindSoundName is radio communication file.
RAFComms_3 is RAF Tonkas and Buccaners strike radio in Desert Storm
tor_luftwaffe is German Tonkas training radio
tor_Italian is Italian Tonka refueling in 'DS' operation radio
AVIONICS.INI / RWR
Changing sound file.
ADD TO FLIGHT/SOUNDLIST.INI
// Tornado GR.1 sounds
By SundownerThis is a little in cockpit sound mod I've been using to replace the stock sounds, I feel it adds a little extra immersion by adding background radio comms to the cockpit environment..
With the appropriate comms you can set up virtually any aircraft from any nation to play background sounds in the language of your choice, this pack uses RAF/US comms but other languages can easily be added by the end user following my examples.
Sorry , but reading the readme is a must with this mod.
You WILL need to BACKUP some of your files first. !!
This is a bonus pack for Strike Fighters 2 War for Israel in order to provide more options.
I hope you enjoy.
This is a music pack for Strike Fighters 2 War for Israel. It contains mostly epic music.
I hope you enjoy.
By emresukhoiNew SovComms sound, real dogfight, su-27 vs su-27 training :)
By yakarov79New sounds for guns that comes with AH-1G/Q Cobra pack.
Included are gundata.ini files for guns. I have reduced tracer for 40mm grenades. Looks better in my opinion.
Just copy and paste files and folders.
Do some backup in case you don't like new sounds.
Also included new engine sound for Cobra. I like it more than previous.
Don't forget to edit soundlist.ini (should be in 'Flight' folder)
Change xxx to correct number on the list.
Chcek EffectClassNames and GunFireEffects in guns data ini if it match with your SF2 installed effects. This may need adjustment for your preference,
Hope it is ok.
By tonipm99This is a music mod that will replace the default music with Ace Combat 5 music. It's very easy to install and uninstall. In the case you want to uninstall it, just delete the music from your "Menu" folder.
List of songs used:
BASESCREEN: Briefing 1
CREDITSSCREEN: New Emblem
DEBRIEFKILLED: Sand Island
OPTIONSSCREEN: Arcade Stage Select
RECORDSCREEN: Tutorial Result
SINGLEMISSIONSCREEN: Hangar 1
Ace Combat and all realted trademarks are property of Namco-Bandai.
Thanks for downloading!
By RendsThis is an updated version of the awacs voice made by SkateZilla based on the original Thirdwire voice samples.
Tweaked it to match better with other radio transmissions.
If you run NorthAtlantic Standalone then copy the wav files you find in the SpeechUSN folder to your :
<Username>\Saved Games\Thirdwire\StrikeFighters2 NorthAtlantic\Speech\
If you are are running a merged install and want to keep Red Crown female voice for other terrains then copy the SpeechUSN folder and it’s content to your
By comradThis is soundmod, which replaces speech in SF2 from F-22 ADF (DID) _ (old simulator))
By RomflyerReplaces the overly enthusiastic approach and departure controller
By BrennusMenu Music (ODS) is a menu music project created to compliment Operation Desert Storm.
The file contains a small program by the name JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. It's optional but highly recommended.
The Saved Games folder should be extracted to C:\Users\(Your User Name). If you don't wish to use the JSGME program simply copy the various folders from the folder MODS and move them to C:\Users\(Your User Name)\Saved Games\ThirdWire\OperationDesertStorm.
By pcpilot****World War Two period music for SF2****
Ever since I first attempted a WW2 install for SF2 many moons ago, I have strove to make it as much "period" as possible. Of course, the music on each screen was modern and didnt fit in with WW2 in my estimation. I decided to try to locate some music from the era. Well, it wasnt hard at all! My first search located a wonderful plethora of websites and stations that still play and love the era and its music. It was all quite fun and interesting. Out of them all, my favorite has quickly become the VI corps music website located at http://www.6thcorpsmusic.us/. This is only a small part of a website put together by a woman in honor of her father who fought during WW2 in the 6th engineer corps.
I was able to download a number of songs from this website, my favorite being Glenn Miller, and convert them to .wav format for use in SF2. Install is simple. Just unzip the file into your StrikeFighters2 folder. Let it overwrite your menu folder. For the hangar music, I have included my hangarscreen.ini. As long as you havent extracted yours from your SF2 install for any other purpose, simply do nothing. If you have extrated it for whatever reason, its still simple. Just open the ini in a txt editor and add this...
And there ya have it. Hope you enjoy this music as much as I do. If not, visit the VI corps website and download and convert your own favorites, it was fun! Of course, this is oriented towards U.S. tastes at the time. I'd love to see a German, British, or even Japanese version of menu music come out. The .mpg files can be converted here... http://media.io
These music files are considered public domain and are released under the CombatAce Freeware Licensing agreement. You are free to modify these files and use them as you wish as long as the files are not used in payware of any kind. If you use them, please remember to give credit. These files are released to a great community of simmers at CombatAce and SimHq. Have fun and God bless.
Jeff "pcpilot" Gerald
PS. Dont sit under the apple tree is dedicated to my mother Mary.
By BrennusStrike Fighters 2: Sounds (+) is a default sound replacement project that has expanded to include unique engine and mechanical (Gear, Flaps, ...) sounds for various default aircraft for Strike Fighters 2, Strike Fighters 2: Vietnam, Strike Fighters 2: Europe, Strike Fighters 2: Israel, and Strike Fighters 2: North Atlantic. The focus of the project is to re-create a realistic cockpit environment, however, since the engine doesn't (?) support multiple audio environments (Internal vs External), this may negatively affect the external environment as a consequence.
The download contains a small program by the name of JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. It's optional but highly recommended.
The Saved Games folder should be extracted to "C:\Users\(Your User Name)". If you don't wish to use the JSGME program simply copy the various folders from the folder "MODS" (Flight, Objects, Sounds) and paste them to "C:\Users\(Your User Name)\Saved Games\ThirdWire\StrikeFighters2", or your custom "Saved Games" folder of choice.
I have also included optional radio chatter that replaces the default "Windloop" w/ radio chatter from various sources. This can be enabled via JSGME, or manually as described above.
By ndickiThese files accompany the AvHistory Flight Dynamics files (In Object Mods-> Ini-File Edits). They contain specific engine sounds for each type of engine used.
By aubeAgain inspired by some older flight sims, I decided to make a Sidewinder lock tone that's actually a tone. Using A-10A HUD footage as a template, I was able to create what I feel is a reasonable replica. There is certainly no mistake when I have a solid lock now! It's most likely that this is more appropriate for modern aircraft, though I like it regardless just due to the clear difference between searching and lock tone.
Reference video; (tone at 25s)
Example video; (tone at 3m45s)
Installation: Unzip IRGrowlLock.wav into the Sounds folder in your SF2 mods folder (by default C:\Users\[username]\Saved Games\ThirdWire\[executable name]\Sounds)
By hi ho silverUpdated F-5 engine sounds ..engine sound smoothed out and more bass added to afterburner ...download and drop them in the sound folder..GO FLY
Some Pilot pics and a new loading sound for KAW.
Loading sound replaces the annoying high pitched jet wind up sound with a more subtle Pres. Truman's radio address
to the American people about the invasion of South Korea.
By theregMultinational Speech pack version 1.0 for Strike Fighters 2
SHould work on any type of SF2 installation.
This is a compilation of speech packs brought together by me from original files mainly made for IL-2 Sturmovik and released as part of DBW. Due to the limited phrases available, it is intended more for immersion than for accuracy. I can't claim any credit for the actual recording, but I did some re-editing and re-processing to better bring the files in line with SF2. I've also included a re-processed version of Gramps' Russian Speech Pack available on Combatace.
BE WARNED: If you speak any of these languages you may not enjoy how they fit into the game. For the most part I tried to find phrases that fit the different SF2 files in general meaning, but they are far from perfect, and a few are actually just random.
You may want to turn on subtitles, at least until you get used to the different phrases.
Special note to my fellow New Zealanders: I humbly apologise for lumping us in with the Aussies, but it was the closest I could get ;-)
Credits and huge thanks:
Original files provided as part of the awesome Dark Blue World mod from SAS.com for IL-2:
Originals from GONVISE for IL2:
Originals from Azrael-WT, TIGERLIU, CrazyDog, Northeastern Panda, Liu MM, TIGERLIU, bwhorse, treefanweijia, llb00825, bwhorse for IL2:
Originals from EECH and first converted by Richard "Gramps" Kaminski:
As for the Arabic, I actually can't remember where I got them from, but thanks to whoever made them.
Place whichever pack you desire into the Speech sub-folder of your main mod folder
eg: ...username/Saved Games/Thirdwire/StrikeFighters2 Europe/Speech/German
then go to the flight folder and open the NATIONS.ini file to edit whatever nationality you want to use that particular language. Making sure to use the EXACT same spelling as the folder you're pointing to.
SpeechFile=German <------edit this line
DisplayName=East German Air Force
SpeechFile=German <------------------and again
It's as easy as that.
You can use different languages for as many different countries as you wish and whenever you fly for that particular country, that is the language you will hear.
This pack is strictly freeware. Use however you want, so long as it's free.
By WrenchSF/Wo*/SF2 New "Taking Damage" sound
-For SF/Wo* and SF2 Series games.
This little mod replaces one of the acursed 'I'm taking damage' wavs with one the most famous sound bites in movie history.
Yes, that's right ... the World Famous Wilhelm Scream
Like the rest of you, I'm tired of hearing that yahoo always complaining -- at least now he'll say something Historic.
Tested in my SF2NA-based WW2 PTO install; you milage may vary
Please read the install instructions below.