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Hello and thank you for downloading my work.
https://gkabs.net
What's included:
complete SA-3 models tested and working for only SF2 series.
Installation:
Copy the files to Objects folder and the following to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3DL
FullName=SA-3 Goa Dual SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3DL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3QL
FullName=SA-3 Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=Pechora-2ML
FullName=Pechora-2ML Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
also you need to add these:
SNR-125
SNR-125M
SNR-125-2M
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Big thanks to :
tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
strahi for testing the earlier models.
yakarov79 for his excellent SNR-125 model
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS207 3 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M51 Skysweeper model.
tested and working for only the SF2 series.
Installation:
Unpack and copy to the SF2 Directory
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit:
GKABS for making the model that was requested by whiteknight06604 (Gunner/operator are free from the net model couldn't find the maker name to give credit to)
Coupi For making the data/INI files and testing as well as making the videos.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS200 2 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
This is the Tactical Air Navigation System unit
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-TANS
FullName=Tactical Air Navigation System
ModelName=GK-TANS.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-TANS
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=GK-TANS.LOD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and textures
The texture from https://www.pngguru.com/ and https://www.textures.com/
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS138 0 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Giraffe 2D radar and 3d radar were requested by strahi.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing
Name=GK-Giraffe-R2D
FullName=Giraffe 2D radar
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GK-Giraffe-R2D
ActiveYear=1985
TargetValue=250
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing
Name=GK-Giraffe-R3D
FullName=Giraffe 3D radar
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GK-Giraffe-R3D
ActiveYear=1985
TargetValue=250
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model (everything except the truck chase) and skins
strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request.
The truck model is a free form https://free3d.com/ by ysup12
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS236 0 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
This is a complete new MIM-23 Hawk Missile System Unit.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
credit goes to the following:
1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help.
2-strahi for his testing and feedback as well as sharing his knowledge with me.
3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures.
4-tiopilotos for sharing his feedback and knowledge.
5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect.
6-GKABS for creating the rest of the models and texture
This is really group work and without you all and help this would not come this far, Thank you all.
Please if I forgot anyone please let me know.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS500 6 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Flakpanzer-Gepard AAA model
Flakpanzer Gepard
The Flugabwehrkanonenpanzer Gepard is an all-weather-capable German self-propelled anti-aircraft gun. It was developed in the 1960s and fielded in the 1970s, and has been upgraded several times with the latest electronics.
Type Self-propelled anti-aircraft gun
Place of origin West Germany
Specifications
Mass 47.5 t (46.7 long tons; 52.4 short tons)
Length Overall: 7.68 m (25 ft 2 in)
Width 3.71 m (12 ft 2 in)
Height Radar retracted: 3.29 m (10 ft 10 in)
Crew 3 (driver, gunner, commander)
Armor conventional steel
Main
armament
2 × 35 mm Oerlikon GDF autocannon, each with 320 rounds of anti-air ammunition and 20 rounds of anti-tank
Secondary
armament
2 × quad 76mm smoke grenade dischargers
Engine 10-cylinder, 37,400 cc (2,280 cu in) MTU multi-fuel engine
830 PS (819 hp, 610 kW)
Power/weight 17.5 PS/t
Suspension Torsion bar suspension
Operational
range
550 km (340 mi)
Maximum speed 65 km/h (40 mph)
https://en.wikipedia.org/wiki/Flakpanzer_Gepard
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=GK-Flakpanzer-Gepard
FullName=GK-Flakpanzer-Gepard
TargetType=AAA
;TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=ZSU-23
ActiveYear=1960
TargetValue=25
RepairRate=3.22
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Truck_DESTROYED.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for making all the data files and testing the model.
compufat for making the Brazilian skin.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Vidoe by Coupi
By GKABS214 1 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
VW T3 model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=VWT3
FullName=GK-VWT3
ModelName=GK-VWT3.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-VWT3
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS78 0 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Zastava-M55 model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=GK-Zastava-M55
FullName=GK-Zastava-M55
TargetType=AAA
;TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=GK-Zastava-M55
ActiveYear=1960
TargetValue=25
RepairRate=3.22
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Truck_DESTROYED.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.1.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for making all the data files and testing the model.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Video by Coupi
By GKABS207 0
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Comments27,016
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