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    1. India-Pakistan Terrain


       

      -For SF2, Full-4 Merged, Reccomended (plus ExpPak1)-


       
      India-Pakistan Mod, Part 1
       
      This is the first part of the India-Pakistan mod. This package =ONLY= contains the Terrain itself. Follow on packs will the the full GroundObjects, Weapons, Menu Screens, and later, aircraft. (ExpansionPak 1 will be needed for the Vampires, and possibly some others)
       
      This terrain is designed for use with a stand-alone Indo-Pak Mods Folder. Instructions for creating a seperate I/P install are in a seprate Word Doc, and are covered in the CombatAce SF2 Series Knowledge Base. However, it can be placed into any /Terrains folder. Just be advised you'll be missing a LOT of things! Please read the aformentioned Doc for details.
      Usage in a 'all is everything' install is NOT reccomended. Doable, yes. Advisable, no. You've been warned.
       
      It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you.
       
      Happy Landings!
      For the India-Pak Mod Team,
      Wrench
      kevin stein
      1,592 2
    2. Afghanistan (Modern - 2003 & Later) Terrain


       

      == For SF2, Full-4 Merged -ONLY- (and/or SF2:I) ==


       
      MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the
      tiles are NOT included. However, during the rebuild process I did test it with
      Stary's enhanced IME tile set. Several new tiles have been added for his specific
      tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles --
      there are 'matching tiles' for the stock set, already set up to be used. See the
      "To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat)
       
      This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more
      up-to-date "Modernish", with regards to Allied Operations against the Taliban and
      other various Bad Guys ™. All airfields have been replaced with 'stock', more
      Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre.
      (unfortunately, when matching the airfiled types to 'real world' types, you now
      lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc)
       
      You =MUST= have the Gepard's original terrain to install this to. You can
       
      download it from the following URL:
       
      http://combatace.com/files/file/10404-afghanistan-terrain-version-10/
       
      It will be needed for the various theatre-specific GroundObjects, and Nation.ini
      modifications.
       
      It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated
      into this mod. Due to changes in the types of runways used now, that mod is,
      unfortunately, NO LONGER COMPATIBLE with this one.
       
      The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more
      reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2;
      please feel free to add whichever country I've missed! And let me know which
      ones!)
       
      Remember -- this is just a small, minor overhauling. No real major changes.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.
      1,458 3
    3. Modern Darwin Terrain, CleanUp Pak
       
      For SF2 - Full-4 Merged Reccomended (but not fully required)
      (Reccomended to have the SF2:V VietnamSEA cat readily available)
       
      While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens.
       
      Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>.
       
      If you don't have the terrain already, use the following URLs to download it.
       
      The original terrain is here:
      http://combatace.com/files/file/6089-modern-darwintimor/
       
      The SF2 Upgrade Pak is here:
      http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/
       
      If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need.
       
      HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here:
       
      http://combatace.com/files/file/11649-green-hell-3/
       
      NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled.
       
      Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World ™.
       
      New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc.
       
      Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other target areas may also fall into that classification.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for!
       
      Happy Landings!
      wrench
      kevin stein
      408 1
    4. Cuba "OTC Plus" Terrain for SF2
       
      This is a complete rebuild of the 'Operation Tainted Cigar' terrain, that originally represented the time frame of the Cuban Missile Crisis. While revamped with that in mind, everyone knows that I don't build terrains that can only be used for 14 Days. This terrain has been EXTENSIVELY expanded, and has operation years spanning from 1959 (the year of the Cuban Revolution), to the Present Day and Beyond, ie: 1959-2050.
       
      This is a complete terrain, with many new/revamped/replaced/whatever tiles, and includes Stary's Enhanced Cuba pakage (meaning: LOTS of custom-made tiles and TODs). The entire map was gone over completly, moving/removing and adding dozens of new target areas and correcting errors from the original release. Unfortunately, I was not able to generate new planning maps, as for some reason SFMap kept crapping out on this terrain (volenteers, anyone??) My apologies for getting 'stuck with' the old ones.
       
      The targets, types, and movements ini have been expanded to be as historicaly and geophysically accurate as (much as is, with this terrain engine) possible. See "Notes" for more on this. The data ini uses the latest (June 2011) structure. The Limited Nations statement is set to TRUE, reducing the players to those regionally historical.
       
      So as not to conflict with any other Cuba terrain, this is called "Cuba (OTC+)" -this is how it will appear in your dropdown menu. The folder itself is called "CubaOTC". However, this terrain does NOT include the southern US (north of Orlando), Central or South America. Other than that, I think you'll find it enjoyable (no, DisneyWorld/EPCOT is NOT on the map, sorry)
       
      A large number of Ground Objects are included; some you may already have, some are new or revamped versions. Userlists have also been genrated for these, where the user(s) was known and/or discoverable. This also explains the LARGE size of the download - sorry, it's the one way I know that makes sure you have damn near everything necessary to run. Aircraft and skins are NOT included. With luck, I've remembered to add the items necessary; pleas make sure you have the needed artillery pieces. (both sides, although a new one is included)
       
      The map is 'time sensitive', with respect to the October Crisis; the IRBM batteries will turn on and off for that time frame. SAM sites are accurately placed, and for the most part remain active for the full duration up to Modern/Post-Modern Times.
      *Shameless Plug: several country & era-specific aircraft/aircraft skins are available in the CA SF2 downloads section*
       
      For those wishing to use this terrain on the old OTC campaign -DON'T. It will not work. A new campaign is under construction.
       
      As expected, there are several Easter Eggs -- you'll find them if you look hard enough. (Hint: one's in the Bahama's)
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the standard disclaimer, as it's been changed slightly.
       
      Good Hunting!
      Wrench
      Kevin Stein
      1,138 1
    5. "Waterworld" Terrain for SF2
       
      Full-4 Merged (Reccomened) and/or SF2:V
       
      Just a bit of silliness. I was asked to create a 'quick and dirty' mostly ocean terrain by Fubar512, so he could test some ship mods. This is it. Just a little something fun, and slightly different. Yes, there are Easter Eggs. In fact, the WHOLE map is an Easter Egg!
       
      This terrain contains 2 land-airfields (one for each side) and 6 CV stations; 3 each for Blue and Red. I made use of the "Allowed Missions" statement, so you won't be seeing any CAS or Armed Recons (with no place to drive too...well, you get the idea). Plenty of shipping routes, however.
       
      No tiles (excepting one special, and one for use with GH3) are included with this, but it uses the VietnamSEA tile set, as pointed to via the 'use this cat' statement in the terrain's main ini. If one wished to, you can easily just drop Stary's GH3 set, or any other Vietnam-named tiles directly into the terrain folder. Once the terrain has it's own internal tileset, you can use any cat pointer =EXCEPT= the IsrealME.cat.
       
      The cities on the map have the minimal amounts of targets possible ... this is more for those liking to keep their feet wet. Also, you might just want to consider this terrain a "myth-mash" (see notes below). Bonus point awarded to ID the source of several of the place names.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
       
      Happy Swimming!
      Wrench
      kevin stein
      433 0
    6. Iran-Iraq Terrain


       
       

      - For SF2, Full-4 Merged (or any with access to the Desert cat) -



      (Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)


       
      This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
       
      Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
       
      MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
      Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
       
      It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
       
      As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
       
      While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
       
      It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
       
      Happy Landings!
      Wrench
      Kevin Stein
      1,743 3
    7. Desert Movements Ini Expansion
      =For SF2, Any and All (with access to the Desert Terrain)
       
      *Note: will even work in SFP1 Original, if the ini is saved back to ANSI*
       
      So, you've made all the MiGs, Sukhois and other Red Birds ™ flyable...
      So, you're playing on the Desert terrain, and want to go out and find some vehicle or ship convoys to shoot up...
      So, you start the mission...
      and find out YOU CAN'T!!!
       
      Is that what's bothering you, bunkie???
       
      Well, never fear! Stop your worrying!! Because this little 'fixit pak' will bring back the joys of flying the Red Side, on the Original SF2 Desert Terrain ™, by allowing you to do so!
       
      Just for you, we've added 14 new Truck Routes for your Truck-Busting pleasure. And, at no extra cost to you -but at great expense to us-, 4 Brand New Shipping Routes!! All included at one low price!!
      Why, we've even taken the time and effort to add one or two for the Blue Side ™ as well! Because we like to be fair!
       
      This package is guaranteed to give you several hours of Flying Fun ™, or your money back! (subject to limitations of time, distance, aircraft and munitions used, and general stufflikethatthere. Limited warranty exipres 5 seconds after downloading. Local, Federal and International Sales taxes apply. Shipping and Handling extra.)
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
       
      Happy Hunting!
      wrench
      kevin stein
      400 4
    8. Iran-Iraq 2003+ Terrain
       
      - For SF2, Full-4 Merged (Reccomended) -
       
      This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map.
       
      Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active.
      OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them.
       
      No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists).
       
      As always, detailed install instructions are included below.
       
      Enjoy!
      wrench
      kevin stein
      1,086 3
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