The Su-15 "Flagon" was developed to replace the less capables Su-9/11 in the homeland interception duties, among the improvements were twin engines, side mounted intakes to replace the nose one.
The plane was powered with 2 Tumanski R-11F2S-300 engines.
The side intakes change allowed to mount the more powerful RP-22 Oryol-D (NATO 'Skip Spin') in the nose.
The initial delta wing in this plane had poor take-off and landing characteristics, so, a later variant was developed.
******** The SF2 plane ***********
The model used was made by Boopidoo who i thank for it, some ini edits were made by me.
The AA-3 Missiles were tweaked by Snailman to make them less dumb, thanks to him too :D
2 High 4096x4096 res skins were made by me with a whole, new, more detailed template, available if requested, the first skin depicts some examples of the 57th IAP, 10th OA PVO, based in Norilsk, and the other belongs to the Red Falcons Aerobatic team of the 60´s, this ones never carried bort numbers, info collected by Loborojo, who also i thank for the it.
This variant was never applied tactical camouflage and was kept natural metal, i wasn´t able to collect info about the stencils, so, if anyone has it and want to share i will update the planes and will credit him/her.
This plane is made mainly for high speed interceptions, so if you ran out of missiles and got into troubles and don´t want to ram your objective (which sometimes the soviet pilots were instructed to do so), dive as low as you can and run for home, missiles weren´t too reliables at that time and a gun was loooong needed, so that will be corrected in the next variant.
If i forget to mention anyone who worked in the plane, my apologies, just let me know and i will correct it.
Hope you have fun with it.
Enoc Marquez AKA Flogger23
F-4E TuAF pack , the F-4E_2020 is not includet and will be released as soon as i have the cockpit done
Includet:
- F-4E_74TuAF
- F-4ETM
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
Credit
- original 3d model by TW , BPAO , Crab_02
- cockpits from TW
- original F-4E Templates from Sundowner
- info material for this project and skins for the F-4ETM by ace888
- new updated model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
F-4E HAF pack , the F-4E_AUP is not includet and will be released as soon as i have the cockpit done
Includet:
- F-4E_74HAF
- F-4E_84HAF with DIAS/Zeus ECM/RWR
- F-4E_SRA
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
Credit
- original 3d model by TW , BPAO , Crab_02
- cockpits from TW
- original F-4E Templates from Sundowner
- new updated model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
UPDATE FOR STORM'S F-4N PHANTOM 2
*****************************************************************************************************************************************************************************************************
** NOTE: THIS IS FOR USERS WHO DO NOT HAVE THE THIRDWIRE DLC F-4N. IF YOU HAVE THAT DLC THEN DOWNLOAD THIS FILE **
** **
** THIS MOD, DUE TO THE USE OF THE F-4B_67 LODS, DOES NOT HAVE SLATTED STABS OR DROOPING AILERONS. AGAIN, IF YOU HAVE THE DLC, **
** USE THE ABOVE FILE INSTEAD!!!! **
*****************************************************************************************************************************************************************************************************
This is an update for the F-4B_67 based F-4N by CA's own STORM. I have added DECM markings and several skins for Gull Grey over White and the Overall Gull Grey paint schemes. I started this project on STORMs N, then completed a version on the DLC N. This brings the work back to its starting area. That said if you have the DLC N i suggest getting that enhancement mod. But if you did not buy it or prefer this one, I've looked out for you too.
Included
- Renamed STORMs aircraft "F-4N Phantom II (STORM) to avoid confusion the DLC mod. Esp important for me as i did in fact have both!!!!
- Added F-4N (80_Storm) aircraft for Overall Gull Gray and Low Viz Gray skins.
- unit specific skins for all N Phlyers from 1974 until about 1982.
- DECM antenea for the intakes, added via fakepilot method
- the latest squadronlist.ini.
Requirements
Need SF2 Vietnam for the F-4B_67 lods
Installation
unzip, add folders to mod folder, allow merge and overwrite if needed
Credits
*STORM for the original mod
*mppd for the DECM fairings
*Thanks to Sundowner for his templates. With a Sundowner template, you have to work hard to screw up a skin!!!!!
*mytai01. much of this work is based off of his model for decalling the F-4 Phantom. Some of the nn tgas are even lifted off his B model skins and adjusted into N models BuNos. Those that have seen his work will recognize much influence in this mod.
*As with all my Phantom mods, thank you to Spillone104 for his J-79 effects. I do like them so, and hope you will as well.
*Thanks to Gerwin, Sundowner, Blade, Wrench, Dave, mppd, Ghost531 and many others who have given me answers and resources to many technical questions the last year and a half i've been working this.
*BIG Thanks to Icarus999 for catching a previous error in the mod
*and as always thanks to TK who developed the game
again thank you for downloading this mod and i hope that you enjoy it!
Kevin Unruh
aka daddyairplanes
6 Sept 2013
This mod has been tested with Strike Fighters 2 Full 5 merged install; it should work with individual installations of SF2V and/or SF2NA. Cockpits (not included) required in order to make the A-6 flyable.
Note: more screenshots available here.
Version 1.51 can be installed directly over version 1.5.
I have always loved the A-6 Intruder, and I was disappointed to see that the A-6 was not flyable by default in the SF2 series. Having been inspired by MigBuster's A-6 CCIP mod, I extracted the A-6A cockpit from WoV and started an A-6A campaign in SF2V. One thing led to another, and now I present a package that should greatly enhance your Intruder experience, or at the very least provide more variety in campaigns.
What the Superpack Does
This package is designed to enhance the default 3W A-6 models and skins, as well as provide additional options for all A-6 variants available. Among the things added are:
High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
Additional variants of existing skins, including differently colored radomes and low visibility details
Enhanced aircraft profiles for the loadout screens.
Additional decals, to include Modexes on flaps and historically accurate BuNos on the tails.
More historically accurate (though not organizational specific) decal size and placement for different A-6 variants.
USN Squadrons VA-42, VA-128, and VAQ-134 (H/T Wrench and Dave)
USMC Squadrons VMA(AW)-332 and VMAT(AW)-202
Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons)
Enhanced squadron logos for many squadrons, including VA-65, VA-75, VA-85, and VA-196 (H/T Wrench for VA-75).
Enhanced hangar screens and loadscreens for each A-6 variant
Upper fuselage markings and custom wing tanks for some squadrons
Added landing lights, pylon lights, and ventral anti-collision lights to models and skins (anti-collision lights optional on pre-TRAM variants).
Further LOD enhancement, to include proper relative placement of Pilot/BN, upgraded ejection seats, and the use of USN pilot LODs.
Enhancement of Avionics, Data, and Loadout files for each variant, with particular emphasis on RWR and weapons capability.
Enhancement of MigBuster's "DIANE" CCIP mod for the A-6, with improved bombsight/fall-line graphics and compatibility with March/April 2012 patches.
Enhancement of Vietnam and North Atlantic campaigns
Addition of USMC A-6 to appropriate Europe campaigns
Complete Naval Ops integration for the original SF2 campaigns (H/T malibu43)
In addition, this mod adds the A-6B and the A-6E_90, commonly known as the Systems/Weapons Integration Program (SWIP). SWIP Intruders in SF2 have a TEWS and are capable of carrying Guided EO missiles such as the AGM-65 Maverick and AGM-84E SLAM in addition to their standard loadout. The A-6E_90 is listed in-game as the A-6E Intruder (TRAM 90) to keep the acronyms to a minimum. The default A-6E TRAM was renamed A-6E Intruder (TRAM 79).
What the Superpack Doesn't Do
This mod enhances default aircraft. If you don't have the default A-6 LODs, or if you prefer to use a different set of A-6 LODs, then this mod is of limited value to you. Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitations of using the default decals prevent this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the A-6E with the white/grey nose may look slightly different than the one with the tan nose). Finally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6.
Installation
The Superpack is divided into three sections: the Primary Components, the Campaign Mods, and the Optional Mods. There is also a folder for widescreen users that replaces the existing 1024x768 aircraft and campaign screens with 1440x900 images.
Primary Components
There are three primary components of the Superpack , separated by which SF2 game is required for its use. In each folder is nested the standard SF2 mod folder architecture (e.g. Objects, Sounds, Campaigns). Copy the contents of these folders to your SF2 “Mod” folder (e.g. c:\users\<username>\Saved Games\Thirdwire\StrikeFighters2 <xxx>) in the order listed:
1. 1_Common Files for all users
This includes decals, weapons, and an updated SQUADRONLIST.INI. Copy the contents of this folder first.
2. 2_for SF2V users
This includes the A-6A and A-6B. Copy the contents of this folder if you have SF2 Vietnam installed, as it requires the 3W A-6A LOD.
3. 3_for SF2NA users
This includes the A-6E, A-6E_79, and A-6E_90. Copy the contents of this folder if you have SF2 North Atlantic installed, as it requires the 3W A-6E and A-6E_79 LODs. This now includes Wrench’s skinpack by default (was an optional component pre 1.5).
Campaign Mods
These files modify the existing campaigns other than Vietnam or North Atlantic (which were included in the primary components).
4. 4_SF2 Campaigns for Full Merged Install
This is a slightly modified version of malibu43’s SF2 campaigns that integrate naval operations into the Desert theater. In addition to adding the A-6, the campaigns add other USN/USAF aircraft of the period. There is also an additional 1979 campaign called Desert Blaze, which adds the later hardware from SF2E and SF2NA, as well as incorporates Wrench’s F-111B Fleet Defense Fighter for people who have it installed.
The original SF2 campaign updates require a full 5 merged install.
5. 5_SF2E Campaigns for SF2E, SF2V, and SF2NA
This adds the A-6 to the original SF2E campaigns dated at least 1963. The campaigns add two USMC A-6 squadrons to the NATO side, as well as the requisite number of Su-7s to the OPFOR.
You should have at least SF2V and SF2NA installed with SF2E before adding the SF2E campaigns.
For Widescreen Users
Copy these folders if you have a widescreen monitor. These folders should be copied after all desired optional campaigns have been copied over, as this will overwrite campaign graphics as well as aircraft hangars and loadscreens.
Optional A-6 Mods
These are tweaks to the A-6s themselves, and are here to personalize and enhance your gameplay. Copy the contents these folders to your SF2 “Mod” folder. Order is not important, but some of the mods directly conflict with others and will not work properly if “stacked.” Using conflicting mods requires manual datafile manipulation which is covered in Section 5 (Manually modifying Data INI files). Compatibility issues are noted in each section.
6. Restricted Modexes
This mod limits the player-selectable USN modexes (side numbers) to 500-524 (400-524 for experimental green skin, per historical record), and USMC modexes to 00-24. I did this by making adjustments to the TEXTURESET.INI file. This does not appear to affect the modexes selected by the Campaign generator.
This mod has no compatibility issues with the other existing optional mods.
7. Pre-TRAM Anti-Collision Light Removal
The original A-6A did not have rotating anti-collision lights, as the first production aircraft pre-dated the FAA mandate for anti-collision lights in controlled airspace. To comply, the Navy and Marine Corps added a tail light (already modeled in the LOD), and for the ventral light they attached a light to the starboard side of the nosegear door. However, the lights were easily removed and pre-TRAM A-6s often flew operationally without them. This mod allows you to remove these anti-collision lights.
This mod should not be used with the A-6AB Flare Dispensers mod or the Robo-BN mod without manually modifying the A-6A_Data.ini and A-6B_Data.ini files.
8. A-6AB Flare Dispensers
This mod puts flares on the A-6A and A-6B. Original specifications called for only chaff, but Vietnam late war doctrine often called for the dispenser loadout to be one flare for every two chaff packs (as was documented in Stephen Coont’s Flight of the Intruder). This mod is highly recommended with the SF2E campaigns, as the A-6A would have likely been fitted with flares for a theater with such a heavy CAS role and increased air threat.
This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the Robo-BN mod, but requires manual modification of the other mods instead.
9. Robo-BN (not for RAZBAM cockpits)
As seen in the Vietnam Air & Ground War Expansion Pack by eburger68 and malibu43, this mod drops the BN in the right seat. This mod requires that the cockpit.ini have the following line in the [CockpitSeat001] section:
OpenCockpit=TRUE
Due to the additional interior cockpit detail of the RAZBAM series of A-6 cockpits, this mod is incompatible with the RAZBAM cockpits. This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the A-6AB Flare Dispensers mod.
Updated Weapons Loadouts and Employment
You may notice that the A-6 as of version 1.2 plays quite differently from the A-6 in previous versions. This is due in large part to malibu43’s outstanding research and contributions. For version 1.2, we have updated the weapons capabilities of all A-6 variants, removing E/O capability from the A-6A but adding the AGM-12C visually guided missile. Likewise, we added the restrictions on interior hardpoints and adjusted the Loadout files to reflect this, adding the large bomb loads to exterior pylons (and for the record, we did this prior to the May 2012 patch!). We researched historical loads and added them to the loadout files, and found that we needed to tweak some datafiles to make them work. Malibu43 tweaked the Rockeye and SnakeEye datafiles to provide proper quantities to units, and created a custom MER to allow for three Mk83 bombs to be mounted two in front, one in rear per historical procedure.
Additional Information
I made every effort to accurately represent the subtle changes between A-6 variants commensurate with their periods of operation. Additionally, I used actual A-6 BuNos (serial numbers), with independent BuNo pools for the A-6A, A-6B, and A-6E (TRAM variants use the A-6E pool). I have made every effort to avoid using BuNos of aircraft involved in mishaps involving fatalities, or combat losses resulting in KIA/MIA/POW. However, if I missed one that you catch, please let me know so that I can fix this in the next release. Likewise, if you have recommendations for object or detail placement, I would love to hear them.
Finally, while I made adjustments to a number squadron logos and added four additional squadrons, I don't have the time to improve the entire collection. If there is a logo you would like, please post a flat image (like a decal) so that I can directly convert it. Likewise, if you improve the logos or create your own, please submit them so that I can include them in a future release. Full credit will be provided.
Credits
Malibu43 was a major contributor for version 1.2, adding campaigns, custom loadouts, and custom weapon data to allow for historical employment. His research and contributions were many, which is why he is co-credited in this release.
I also received help from Wrench, and likewise used some of his skins, A-6E_79 avionics files, and templates. A big thanks goes out to Wrench.
Likewise, Wrench's A-6E TRAM Skinpack and his TRAM VA-75 skin has been included for both TRAM variants, and has been converted for use with the A-6E. VA-42 and VA-128 logos have been converted for default use from these skins. Original readme files and screenshots can be found in the Extras folder.
Additional Credits:
Ventral and Pylon Lights were created by RussoUK2004.
VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
The decal placement, data and loadout files from the SF2V Air & Ground Expansion Pack were starting points for my work on
the A-6B, so thanks goes out to Malibu43 & eburger68.
Weapons included in this Superpack have been copied from Spectre8750's A-10C, FastCargo's F-15 Superpack, SF2V Air & Gound Expansion Pack by Malibu43 & eburger68, and the F-14 Superpack from The Mirage Factory (TMF).
NAVYNM2 and MODUSN2 Pilot LODs taken from the TMF F-14 Superpack.
The Martin-Baker Mk5 ejection seat is the Mk4 ejection seat by TMF with updated textures.
TireTouch.wav was taken from FastCargo's F-15 Super Pack.
FansongTrack and FansongLock WAV files (A-6A/B/E RWR sounds) by Fubar512.
USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
Classic A-6 skin patterns are based on the default 3W A-6 skins by DanW.
Red Lightning campaign start graphic is taken from a review screenshot of “Wargame: European Escalation” in accordance with the FAIR USE Act.
Cockpit textures for the A-6 LODs were extracted from A-6 Intruder Walk Around by Lou Drendel, and from online screenshots of the RAZBAM A-6 cockpits for FSX in accordance with the FAIR USE Act.
A-6 Intruder Walk Around by Lou Drendel and A-6 Intruder In Action by Joe Michaels were both used extensively for research on proper markings and placement. Some of Lou Drendel’s outstanding artwork also found its way onto hangar screens and loadscreens.
Thank you all for your contributions.
This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
For support, please post in the File Announcement thread for this mod at Combat Ace.
F-4E EAF ( Egypt Air Force )
Includet:
- F-4E_79EAF , with 3 skins: - SEA camo - Egypt-1 - Hill Grey
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or you open the Canopy ( to simulate Hyd-Off on Ground )
- Brake Chute____________ works with the Air Brake below 150kts
NOTE:
if you use the weapons from the Weaponds pack-2 please replace the AIM-9P-4 with the one includet here , that will fix the wrong texture
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- original Templates from Sundowner
- new updated model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
F-4EJ pack , F-4EJ_Kai and RF-4EJ_Kai not includet i will release them as soon as i have the cockpit finish
Includet:
- F-4EJ_72
- F-4EJ_85 with chaff flare dispenser
- weapons
- changed weapons.ini for AIM-9
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- new updated model , textures and weapons by ravenclaw_007
have fun , ravenclaw_007
F-4E ROKAF pack
Includet:
- F-4E_75ROKAF
- F-4E_86ROKAF
- weapons
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
NOTE:
the AN/ALQ-200K ecm-pod from the Weapons pack-2 has an error ( i forget to link the nose and tail radome to the main body) so please use the AN/ALQ-200K ecm-pod that comes with this pack
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- new updated model , textures and weapons by ravenclaw_007
have fun , ravenclaw_007