Complete aircraft based on JAT81500 terrific Export Rafale Pack v1.0 :
Fictional Royal Canadian Air Force Rafale Mod for SFP V2 (CF-151)
This addon represent the folowing versions of the Rafale :
- Canada (F3+ version)
*** Same version as India ***
Rafale EH
Changed the roundel on the skins and the decals on this pack are made by me.
Background :
As the original Lockheed Martin F-35 Lighting II Canadian Procurement have been froze by the Liberal government after their 2011 election. It's been long speculated which fighter would replace the aging CF-188's of the RCAF. In 2017, the Liberal government announced the 18 Boeing Super Hornet would be bought as interim aircraft to fill the holes of the current Fleet of CF-188's so operational status can be maintained at 100%. As the tender for the replacement still went on, many manufacturers when on the line to win the replacement aircraft contract.
In the year 2017, Boeing sued Bombardier (Canadian Aerospace Company) over a dispute on aircraft sales (CS-100's below cost) to Delta Airline. Many actors in Canada, USA and even Britain went to defend the Canadian Company that their was nothing wrong by doing so as Boeing did it in the pas itself (like Air Canada Boeing 787). The response by the Canadian Government was to initially re-think the 18 Super Hornet's order. On septembre 25th, the US court stated the Bombardier was at fault and a double 80% sale tax was then charged on every CS-100 sale to the US market. The Canadian response was immediate with cancellation of the Super Hornet buying.
On september 26th, the Liberal's announced that a new fighter have been chosen for the RCAF. The secret have been well kept in the RCAF and government ranks. The announced was the cancellation of the F-35 Lightning II procurement and the buying of 72 Rafale C (same as EH model of the India Air Force) with armament, support and maintenance for a life span of 30 years. The Rafale C under the RCAF would be called CF-151 Rafale-C and would equipped the 6 Tactical Fighter Squadrons (401, 409, 410, 416, 425 and 433).
The 12 first planes (serials 151101 to 151112) were delivered as early of 2018 to the 410 Cougars for training and transition of the CF-18 pilots. Then the other squadrons received their 12 planes each in late 2018- early 2019 time line.
Here is the 12 serials per squadrons :
410 Cougars 151101 - 151112
425 Alouette 151113 - 151124
433 Porc-Épic 151125 - 151136
409 NightHawk 151137 - 151148
416 Lynx 151149 - 151160
401 Ram 151161 - 151172
1977Frenchie
C-130 pack for SF2
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Based on the C-130 Superpack made by Dels.
Original Dels plane can be found here : http://combatace.com/files/file/16427-c-130-hercules-superpack/
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This is the CC-130 Hercules as used (''E'' models) and current (''H'' and ''J-30'' models) by the RCAF for the SF2 series of games.
To be used on Dels Hercules ONLY.
These skins represent the scheme used by the RCAF on their CC-130's E, H en J models.
The serial numbers in this skin pack along with planes numbers are real one's. Only exception on 2 serials on the ''H'' models. In this pack, serials 130343 and 130344 are as ''H'' model but it was in fact a ''H-30'' variant.
You will get the following skins in this package :
4 Wing, 436 Transport Squadron :
* Note : other squadrons used the Hercules, but the 436 is the only one operating the ''J'' model so this is what makes me select it.
CC-130E :
- Early scheme 1
- Early Scheme 2
- Early Scheme 3
- Camo Scheme
- Low-Viz Grey Scheme
CC-130H :
- Low-Viz Grey Scheme
CC-130J-30 :
- Low-Viz Grey Scheme (New color)
You will need to add the following to your Squadronlist.ini file which should be in your Flight AND Pilot Data folders. This is so the Unit Name shows up. (*NOTE* This is not essential). Make sure the XXX is replaced with the next
sequential number in your file:
[squadronXXX]
Name=436SQN
DisplayName=4 Wing, 436 Squadron
Nation=Canada
Two installation choice :
SKINS ONLY for ''H'' model (assuming you have the Dels Superpack Hercules already installed cause only the CC-130H is in his pack):
Copy the FOLDERS of the current pack objects/aircraft/CC-130H folder in your game aircraft/CC-130H folder.
Copy the FOLDERS of the current pack decals/CC-130H folder in your game decals/CC-130H folder.
Open the Textureset.ini and edit the file by adding the texture.ini lines. Don't forget to change the file path accordingly.
For the ''E'' and ''J-30'' models, follow the complete aircraft installation for the aircraft and decals folders ONLY.
COMPLETE AIRCRAFT :
Copy the RCAF CC-130'S PACK Objects/aircraft folders content to your game aircraft folder.
Copy the RCAF CC-130'S PACK Objects/decals folders content to your game decals folder.
Copy the RCAF CC-130'S PACK Objects/guns folder content to your game pilots folder.
Copy the RCAF CC-130'S PACK Objects/weapons folder content to your game weapons folder.
Copy the files in the RCAF CC-130'S PACK Object.
Copy the RCAF CC-130'S PACK Sounds folder content to your game sounds folder.
Credits:
- Thirdwire
- Dels for the great C-130 superpack
- Myself for the decals and rework :)
- Daddyairplane who put the finger on the small problem i had on the J-30 version.
- All those who give me inputs, tips and comments on current and older skins i made.
Happy flights!
Mario C.
Frenchie1977
This is an improvment for Marcelo's Sukhoi Su-27 Flanker B with original Air-to-Ground capabilities that came from the original T-10 prototype.
Weapons and sounds included.
My very thanks to Yeyeye for the cockpit, Marcfighters for the original model and all other moders of combat ace for the skins, sounds and weapons.
.INI's editions by me.
This is a freewere add-on and its under combat ace coprights
I'm also working on the Su-27P the interceptor / air superiority version who came from the T-10 prototype, but it can take some time due to the political instability here in South America, I'm an activist too.
Hope you all enjoy.
CT-155 Hawk for SF2
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Entirely based on BAe Hawk T.1A Update Pak made by Wrench that can be found here :
http://combatace.com/files/file/12717-bae-hawk-t1a-for-sf2-by-russouk/
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This is the CT-155 Hawk as used by the RCAF 15th Wing for the SF2 series of games.
I added rivets and did the skin for the CT-155 Hawks (RCAF) currently used by the NATO Training Center.
You may use the skin files only or use it as an entire aircraft.
Did not tested it on others Hawks. So it might work or not.
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The CT-155 Hawk was selected for the NATO Flying Training in Canada (NFTC) program because of its similarities to frontline fighter aircraft. Student pilots graduate from the CT-156 Harvard II to this highly advanced jet trainer. Its Rolls-Royce turbofan engine generates more than 6000lbs of thrust and powers the jet to supersonic speeds.
The Hawk’s sophisticated glass cockpit features:
a heads-up display (HUD)
hands-on throttle and stick (HOTAS) controls
integrated navigation and targeting systems
With its superior technology, the jet can perform a wide range of high performance training missions.
NFTC students train on the Hawk during the program’s final stage. Once they’ve logged 125 flight hours, Canada’s student fighter pilots are ready to join 410 Squadron, the Operation Training Unit, which flies CF-188 Hornets.
Canada is not alone in selecting this modern trainer. Fifteen countries, including the British Royal Air Force rely on the Hawk to prepare their pilots for combat. The United States Navy uses its own version—the T-45A Goshawk—as an advanced trainer for carrier operations.
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This skin represent the scheme used by the RCAF on their CT-155 trainers.
The serial numbers in this skin pack along with planes numbers are real one's.
You will get the following skins in this package :
NATO Training Center (4 Wing Cold Lake) :
Serials 155201 to 155222 : Regular scheme
Two installation choice :
SKINS ONLY (BAe Hawk T.1A Update Pak made by Wrench already installed):
Copy the FOLDERS of the current pack objects/aircraft/CT-155/RCAF folder in your game Hawk_T1A aircraft folder.
Copy the FOLDERS of the current pack decals/CT-155/RCAF folder in your game Hawk_T1A decals folder.
Open the Textureset.ini and edit the file by adding the texture.ini lines. Don't forget to change the file path accordingly.
COMPLETE AIRCRAFT :
Copy the CT-155 aircraft folder content to your game aircraft folder.
Copy the CT-155 decals folder content to your game decals folder.
Copy the CT-155 guns folder content to your game pilots folder.
Copy the CT-155 weapons folder content to your game weapons folder.
Credits:
- Wrench
- RussoUK
Happy flights!
Mario C.
Frenchie1977
I used ianh755's updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series and F3 cockpit.
All included models are optimized for
.
1st, the most important thing.
If you want to enjoy low level flying, you must change missioncontrol.ini file !
BACKUP ORIGINAL VALUES !!!
Then use our missioncontrol, that you can find as archive in our pack.
=======================================================================================
Patch 2.3 b
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We promise this is last patch for GR.1 ;-))
Now we are going for GR.4 .
We corrected:
1) some bugs in cockpit
2) HUD (it's reworked to look more like real Tornado, thx to Fanatic Modder documentation)
3) AI attacks for british planes
4) removed Lightening pod from BL755 loadout for german ECR
we added:
1) open canopy animation for cockpit view (thx ravenclaw for 3d lessons)
PRESS -> SHIFT + 3 to see animation.
2) missed oil pressure indicators
Patch 2.3 a
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We corrected:
1) Problem with wing tip vortex
2) Rudder secondary input
3) Landing speed
4) SPILS system settings
5) Fuel quantity for Saudi GR.1
6) Engines altitude power tables.
7) missing outer wing weapon stations for GR.1 82
8) ECM for brit and saudi planes moved back to pods from fuselage.
we added:
1) New Sky Shadow 3d model
We also did some small lift for steering sensitivity.
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Fanatic Modder's and Guuruu's Tornado GR.1 version 2.3
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So,
This is really serious upgrade .
Only Tornado GR.1, IDS and ECR are in this pack.
What is new ?
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We tried to get flight model as close to real Tornado as possible, so aerodynamic model
is new .
All planes have correct (reworked) engines, wing-sweep positions, max G for turning and
new cockpits (with lots of working lights).
We tested their acceleration, fuel consumption (it's still not perfect but better it was),
turning and climb rate.
We also added correct skin for Italian IDS 81 .
Weapons are no longer separate download, also missioncontrol.ini is inside of pack.
We decided to remove GR.4 from this files. She is far from finish and will be published
as separate files.
You will find 11 planes in this pack:
RAF:
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GR1 82 Early production
GR1 90 Better engines, more weapons than 82 model (in fact it is GR.1B with Sea Eagles)
I thought there is no sense to create same plane with only +Sea Eagles.
GR1 90 DESERT STORM Simply GR1 90 with desert camo (plane and weapons)
GR1A Recon version of GR1 90
Luftwaffe:
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GERMAN ECR HARM armed Tornado with Mk.105 engines
GERMAN IDS 79 similar to GR1 82
GERMAN Marineflieger IDS (with Kormorans and HARMs)
GERMAN IDS 06 which is continuation of Marine IDS after they were transferd to Luftwaffe.
Italians:
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ITALIAN ECR as german ECR but Italians didn't replace engines for Mk.105 and they use GPS JDAMS
ITALIAN IDS 81 very close to german IDS, can use JP233 insteed MW1
Saudi Arabia:
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SAUDI GR1 93 similar to british GR1 90
SKINS:
--------
Every plane has only 1 skin.
INSTALLATION:
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We higly recommend to remove/backup all earlier versions of OUR(!) GR.1 or ECR Tornadoes.
Then unpack this download and copy/paste (overwrite if needed) all files to your
MODS folder .
CREDITS:
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ALL CREDITS GOES TO:
ianh755
Dave & Sundowners for great job they did with all previous versions
ravenclaw_007 for WE-177, new weapons and german Tornadoes loads.
Dave (again) for B61 bomb and nuke explosion from his B1B pack
Sundowner (again) for Cockpit background comms sounds
Jarhead1 for F3 cockpit
bobrock for Tornado F3
and everybody we forgot ;-) Thx guyz.
ALL BUGS ARE OUR .
This is my C-130 Hercules Superpack add on pack #1.
Please read the readme file (included) for installation instructions.
This requires my C-130 Hercules Superpack already installed to run properly. Visit here to download it:
http://combatace.com/files/file/16427-c-130-hercules-superpack/
Dels
The Mirage Factory F-14 Tomcat Super Pack V1.32 22 APR, 2017
What it is:
This is the F-14 Tomcat Super Pack v1.32 Full. It includes addition of Direct Lift Control to the Flight Model, AI AIM-54 Phoenix Missiles, modified Iranian F-14 loadouts and other minor adjustments.
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Installation:
=====CAUTION=====
1. This was tested at July 2013 patch level, on an "All 5 Merged" install, as well as a "vanilla" SF2:NA install. Because it uses AvionicsF14A.dll, will require at least SF2:NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels).
2. It is HIGHLY recommended you back up your current F-14s to a back up folder. If you have extra skins installed and wish to keep your current folders, be ABSOLUTELY CERTAIN to delete the cockpit folders from each aircraft folder after backing up, as this install features updated cockpits, and retention of the old folders will lead to artifacting on the RWR, VDI, and other systems. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data.
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1. Unzip the contents of the F-14SP_V132.7z file into a folder.
1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06!
2. Open your Strike Fighters 2 mod folder (e.g., C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. CAUTION: (ONLY FOR PRE-v1.30 VERSIONS), DELETE THE PRE-1.30 COCKPIT FOLDERS!!! FAILURE TO DO SO WILL CAUSE ARTIFACTING ON THE VDI, HSD, RWR, AND POSSIBLY OTHER SYSTEMS!!!
3.a. IGNORE STEP 3 IF YOU ARE UPDATING v1.30 OR v1.31
4. Copy the contents of the unzipped Effects, Flight, Missions, Objects, and Sounds folders into your SF2 mod folder, allowing all files to overwrite (Effects, Flight, Missions, Objects\Aircraft, Objects\Weapons, etc).
4a. (RECOMMENDED) Review the flight manual for tactical employment of the F-14.
5. Go fly!
NOTE:
If this either a new install or an update to the F-14SP v1.30 or 1.31, follow the above procedure, allowing all files to overwrite. If this is an update to 1.14-1.22, follow step 3; for in-depth instructions, follow the F-14SP V132 Installation Instructions.pdf
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EXTRAS:
-You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V132 word document (Para 6.1-6.3) for install procedures and recommendations.
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Aircraft Included:
F-14A (1974-1984, 1982-1995, 1996-2004)
Iranian F-14A (1977-2030)
F-14A+ (1987-1990)
F-14B (1991-1995, 1996-2005)
F-14D (1992-1995, 1996-2006, 2005-2006)
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List of effective changes:
v1.32 22 Apr 2017
1. Added Direct Lift Control, based on Cliff7600's spoiler speedbreak mod
2. Added AI Phoenix missiles with Rmax of 65nm to improve AI F-14 Probability of Kill
3. Updated flight manual to reflect DLC change and AI AIM-54 (now 75pgs)
4. Assigned White external fuel tanks to F-14A_74 and F-14A_IR (IR does not carry externals by default)
5. Fixed White fuel tank capacity (was not adjusted with grey tank prior)
6. Updated Iranian F-14A loadouts to better match most current data from ACIG
7. Updated/Added Iranian AIM-7E-3 and AIM-9J models to equip Iranian F-14As
8. Changed F-14A_IR availability date to 2030
v1.31 1 Aug 2016
1. Updated engine static thrust to match NATOPS installed measurements
2. Updated flight manual to reflect thrust change
v1.30 11 Jun, 2016
1. Updated F-14A/B cockpit by Chris "ToS" with tweaks by Crusader & Caesar
2. Fixed radar scan elevation in VSL-Hi
3. Adjusted aircraft empty weights to remove gun ammo and trapped fuel
4. Added AI F-14s to improve AI survivability in a dogfight
5. Adjusted default gun tracking range to 1000ft/305m. Gun is now more accurate both with and without lock. (Crusader noticed & it was implemented)
6. Adjusted auto-departure numbers to allow the aircraft to fly and depart more naturally
7. Adjusted maximum altitude to provide player engines a buffer between 55,000 and 60,000 feet.
8. Updated cockpit avionics & weapon symbology
9. Updated Wing Sweep schedule and gave Glove Vanes smooth animation to match NATOPS
10. Reduced effectiveness of ALQ-100 & 126
11. Adjusted bands on the AN/ALR-45/50 to match published data
12. Adjusted AoA Indexer to match NATOPS (green = slow, yellow = on-speed, red = fast)
13. Adjusted F-14D_96 loadouts to remove extra AIM-7 loaded into Station 5 alongside AIM-54s
14. Adjusted Sedjil pylon allowable weight (was too low to equip missile)
15. Added inaugural cruise paint schemes for VF-1, -2, -14, -24, -32, -41, -84, -114, and -213
16. Adjusted avionics symbology
17. Added 74-page F-14 SP Flight Manual “F-14SP 01-F14ABD-1.pdf”
18. Fixed ACM Panel (Crusader)
19. Fixed F-14A_82 CAP loadout, which put the ALE-29/39 in the wrong location
20. Fixed jettison point of ECA/EFA to forward Phoenix Station 6R to match installed location
21. Changed skins to .jpeg format to significantly reduce size of mod without sacrificing detail
22. Adjusted external tank fuel quantities to 1800 lbs/tank (maximum internal and external fuel together now matches real-world 19,800lbs, rather than over 20,000lbs).
23. Adjusted engine thrust and Specific Fuel Consumption (SFC). The F110 had approximately 60% of the TF30’s SFC. The F110 was adjusted to lower SFC, while the TF30 was adjusted to increase SFC.
=================
Credits:
Model: Flying Toaster, Oli
Cockpit: Chris (original and new update) with tweaks by Crusader and Caesar
FM: ThirdWire, Caesar, Column5, Spectre8750, Cliff7600
Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
Pilots: Old_Diego, CrazyhorseB34
Skins: Dave, Spectre8750, Column5, Caesar
NATOPS Textures: Chris
Extra Hangar and Loading Screens: Dave
Ejection Mod: Stary
Testing: Caesar, Sup Gen, Dave, EricJ, Spectre8750, Saisran, Cougar_1979
Weapons: Ravenclaw, wpnssgt, Bunyap and others
New Phoenix: Ravenclaw
Manuals/Flight Manual: Caesar
===Dedidacted to Oli===
Updated 757-200 for SF2
This is an update of YEYEYEs SF1 release for use in SF2. I have applied my usual technique to incorporate multiple airlines on one skin per era, with 4 eras from release in the
mid 1980s through the mid 1990s. More may become available later but templates are included for those that don't want to wait on me.
Installation
unzip, open folder titled "Mod Folder" and allow overwrites.
IF YOU HAVE A PREVIOUSLY MODDED FOLDER
1. delete flight and terrains from "Mod Folder". 2 open the "Specials Folder", insert the nations txt file into your Nations.ini and the terrain txt file into your
(whatever)Nations.ini in the needed terrain folder.
templates to wherever you keep files for modding, or delete if you do not desire to mod it
Known Issues
- It is a bit slow on the pickup. while it can take off from a smaller airbase, best to stick to larger fields
- It features the same pit as the 767 and other airliners. we do not have an in house pit that is more appropriate at the moment and so most airliners are stuck looking like generic WWII
bomber pits
- It has a seam on the bottom of the model that is very pronounced given the decal based marking system i use. however this should not be to noticeable unless you approach it from below.
When parked on the ground or viewed from the side or above the seam is not noticeable.
- for all above faults, remember: it is meant as eye candy, not an operational bird! enjoy taking off from Keflavik or Rhein Main and seeing many airlines parked on one ramp
Credits
Original model ...................... YEYEYE
new skin, tga work, dataini tweek.... daddyairplanes
sound................................ Eole for J85 sound, Veltro for TF39 sound
test crew............................ whiteknight2009, Geary, stratos, yakarov79
original game ....................... TK
I hope that you enjoy this mod and the tarmac views as you go about your virtual business!
Kevin Unruh
aka daddyairplanes
22 April 2017