In December of 2011, the F-35 was officially chosen to replace Japan's aging F-4 fleet. The F-35J is scheduled to enter service in 2016. Final assembly and perhaps eventually licence production will be handled by Mitsubishi Heavy Industries.
This package includes three different high-resolution skins representing currently proposed paint schemes. Currently included squadron markings are for the 301st Fighter Squadron from Nyutabaru Air Base, one of the first units expected to receive the new aircraft.
Note 1: Several avionics modifications were (selfishly) made by me to better represent the powerful AESA radar set in the F-35. Feel free to use the original F-35 avionics.ini if you prefer.
Note 2: Some essential weapons (some from the community Ordnance Pack, others created by yours truly) are included, but be sure to download the JASDF Weapons Pack for more!
Credits:
-Original F-35 mod by Dave, JSF Aggie, JAT81500, Amokfloo, and FastCargo
-JSOW, JDAM, and SDB models from SF2 Ordnance Shop
-JASDF skins, decals, and hangar screens by Nengajou Aki
-JASDF weapons and F-35 data ini modifications by WhiteBoySamurai
***RAF Tornado GR1, GR4 and RSAF GR1 Pack V4.0 - Full***
V4.0 Updates -
Fixed Cockpit Position
Fixed Jammer Pods (they now work)
Fixed Airbrake Animation Timings
Fixed Position of A/C Nav Lights
Fixed Various Weapon Skins
New RWR Setup
New RAF Pilot Models
New Weapon Models
New Damage Textures
New Loading Screens
New Hangar Screens
Decal Folder Cleaned Up
This is the updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series. This pack is a combination of the previous V3.0 pack by Dave & Sundowner, the 2 extra Updates I released (V3.1 and V3.2) and my unreleased V3.3 Update, which included the improvements seen above. This pack can either be used as a Standalone (if you don't have the V3.0 pack) or as an Update of your existing Tornado pack.
This has been designed to work on everything from a Stock Game (July '13 patched) to a fully Modded install with NATO Fighters V etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have.
INSTALLATION
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Copy and paste the 4 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to add or update everything.
Aircraft Specific Info (in-game, not accurate to real life timeline) -
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RAF TORNADO VERSIONS
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GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM.
GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's.
GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above.
GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III.
GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world.
ROYAL SAUDI AIR FORCE VERSIONS
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GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90 with the same capabilities.
GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-"Lite" standard (although still called GR1). It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry.
OTHER INFO
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Loadout Screen -
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Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon.
GR1 (82) - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH!
GR1 (90) & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9, again DO NOT TOUCH!
GR4/RSAF - The Top loadout box shows empty but it's the fuel tanks, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH!
Issues -
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1. There is still no animations for the Refueling Probe or Nose Wheel Steering and the Airbrake Jacks aren't modelled.
2. In the cockpit mirrors you can "just" about see the undercarriage through the model.
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CREDITS
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As usual this pack is only made possible due to the contributions of the fantastic people at CombatAce.com listed below and I'm extremely grateful for their time and/or knowledge.
Original Pack - Dave & Sundowner via AD
Weapons - RavenClaw007 & KillerBee
New Pilots - ChrisBV
If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums.
Hope you have fun with this!!!
Cheers.........................................IanH!
BAe Hawk T.1A Update Pak
= For SF2, Any & All =
*Note: requires an install with access to the F-100D cockpit. May not work in stand-alone SF2:I* Fully merged installs should have no problems*
This is a full, complete pak, with several skins, decals (and LOTS of new decalstoo!). All sorts of fun stuff! This verson replaces any and all others.
Skins included are:
RAF (standard Euro-wraparound camo, 243 Sqdn) 1975-82
Gray (generic RAF gray, 19 Sqdn) 1983-1991
Black (RAF 208 Squadron) 1992-to date *rebuilt completly, based on Marcfighters*
Desert (for UAE)
Finnish Camo (for FAF, HävLLv 41)
(in fact, ALL the skin are new builds!)
The RAF skins are 'year specific', and will change over when selecting the proper years. Decal randomization for all skins is set to TRUE. A new userlist ini is included; it may not be fully accurate, and changes/correction are ENCOURAGED!!!
Included is also a set of new tail letters & Skull badge,but unused, as used on 100 Squadron's Hawks (as seen on the new loading screen) A revamped SF2 version of my 'boxart' Hangar screen is here as well.
Other ini edits fiddle and tweek things in the data, loadout and avionics ini. The avionics include a gun-ranging radar and audio-only RWR (not entirely sure as it IF they had them, but it imporves Playability). The canopy is operated via The Usual Suspect animation key, Shift/0. As stated above, the cockpit has been switched to the F-100Ds; it's not perfect by any means, but works QUITE well, and seems a bitcloser than the F-86 and/or A-4Bs used before.
All weapons (Aden gunpod, drop tanks) are included, as is the /Gun for the gunpod.Loadouts and Mission statements have been adjusted to match, as best as possible, Real World usage.
Also, with expecial thanks to Russo, for he whipped out a new lod for us that fixes the shadow issues.
As always, fairly easy to follow, yet detailed install instructions are included.
Please read them!
Happy Landings!
wrench
kevin stein
Sea Harrier Mk.51, Indian Naval Air Service
= For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
-An addition for the Indo-Pak Mod-
*As stated above you MUST have a Full-5 Merged install with SF2:NA, at the latest (6/2012) patch level to take advantage of the 'carrier operations' in brings. Also, you'll need any/all version of the game with access to the "bits and bobs" from the stock F-15A Eagle's avionics, as this is referenced for the LUSH variant.
If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
This package contians 2 complete aircraft;
Sea Harrier Mk.51 (with 4 skins)
Sea Harrier Mk.51 LUSH (upgraded, with Derby & New avionics)
These aircraft have been upgraded to the latest patch standard (as of June 2012) and are designed to work in a Stand-Alone India-Pakistan mods folder. They have NOT been tested in an "all-is-everything-game install". It is highly suggested it be used as created. If used otherwise, you're on your own; as no support is or will be available for those not following instructions.
They are fully carrier rated. All weapons are included (almost), including new 'loviz' gray fuel tanks for the LUSH and 'standard' Mk.51 with lo-viz skin. Rocket pods, Magic missiles and dumb bombs use stock 3rd Wire versions.
All skins are in jpg format - End Users NOT up to speed with the latest patch levels take note.
Decal randomization is TRUE on all skins.
Also included is a modified Nations.ini, and a new 'RanksINAS.LST', adding the correct rank structure for the Indian Naval Air Service. This goes into your /Flight folder.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, and of course the credits -without the hard work of several people, this mod wouldn't be possible.
For historical purposes, all the TMF Original Release Readmes are included.
Good Hunting!
wrench
kevin stein
Mirage 2000H "Vajra", Indian Air Force
=For SF2, Any & All* =
-An additon for the India-Pakistan Mod-
*Note: reccomended/required to have at least one stock 3W Mirage available in your game install(s), as this aircraft references the Mirage destroyed model for it's own*
Modifications/Corrections/Additions and general 'clean-up' of the M2000H from ace888's "Foreign Users Pak" create a more accurate representation of the IAF variant. See 'Change List' below the Install Instructions for details.
All skin textures are jpg, and Decal randomization is set to TRUE. All weapons, droptanks, seat, etc are included. Canopy operates on the Standard Animation Keystroke , Shift/0.
Skins for 3 squadrons are included;
No. 1 Squadron "Tigers"
No. 7 Squadron "Battleaxes"
No. 9 Squadron "Wolfpak"
Each skin uses the Squadron Crest as the paint chip on the loadout screen. A new SF2 compliant Hangar screen is included, as are 2 Loading screens to select from.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed changes/corrections list. Be advised, this mod REPLACES the Mirage2000_HAL in its entirety!!! Do NOT install this mod over the original. You WILL create problems!!
Happy Landings!
Kevin 'wrench' Stein
Sandesh 'ghostrider883' Kanchan
F-16A IIAF/IRIAF Pak
-- For FULL-4 Merged SF2 (Prefered) and/or SF2:I =ONLY!!!= --
This package is an "Almost If..." aircraft, representing F-16A Falcons, had they actually been delivered to the Imperial Iranian Air Force, as orderd during the Shah's reign.
It contains 2 skins (actualy the same skin used twice), created from a partial template of the Stock SF2:I F-16A Netz, and decals to replicate the speculative IIAF and Islamic Republic's AF F-16s.
You =MUST= have a Full-4 Merged SF2 install, WITH SF2:I (or better yet -a stand along Iran/Iraq mods folder, built FROM a Full-4 Merged exe), otherwise you will NOT be able to access the needed aircraft lod and cockpit files.
By making use of the new 'StartDate=' feature in the textureset inis, the aircraft's marking to switch from IIAF to IRIAF, based on the 1979 Islamic Revolution in Iran.
The aircraft makes use of all stock, In-Game items for weapons, droptanks and whatnots, simplifying installation and reducing package size. (Of course, you still need the Full-4 Merged Install and/or SF2:I or an Iran/Iraq stand-alone, built from the aforementioned Full4 Merged. Getting the point, yet??)
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. An abreviated "Notes and Other Nonsense" section makes for interesting reading, too.
Good Hunting!
Wrench
Kevin Stein
(yes, this was yet another nearly completed mod I had sitting on my HD ... now, in you'alls hot little hands!)
Early F-15C Eagle Mod
>>>>>Usable for pre- and non-SF2 North Atlantic installs<<<<<
You Must Have Strike Fighters 2 Europe to use this mod!
Also required is the ACES_II_F-15 seat from the ACES package available here:
http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
The early F-15C's were delivered to the 18th Tactical Fighter Wing in Fall 1979 and
went into service with the 12th, 44th and 67th Tactical Fighter Squadrons.
F-15C features and recognition marks:
- 2000 lb additional internal fuel for a total internal fuel of slightly over 14000 lb.
The mod adds the additional fuel and has the fuel quantity gauge modified to show the higher reading.
- The FY78 production F-15C were delivered with engines with the nozzle actuator covers still mounted.
The covers were removed starting in late 1981
- The normal (non-MSIP II) F-15C does not have the "bulb-antenna" on the tip of the right-side fuselage
tailcone.
Thus the stock F-15A model fits perfectly for a early F-15C.
The mod adds my usual F-15 avionics which has several more real-thing oriented features, such as
modified HUD and Radar symbology, radar scan time etc.
Early production F-15C Eagle
>>>>> For SF2 version March 2012 (North Atlantic) and later <<<<<
You Must Have Strike Fighters 2 Europe to use this mod! (for the stock F-15 model)
Also required is the ACES_II_F-15 seat from the ACES package available here:
http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
New HUD functions for the SF2NA version:
- HUD Landing Mode with ILS steering line and glideslope
- NAV mode changed back to uncluttered normal view, added steering line to next waypoint
- A/A, new radar range scale on the HUD with weapon min/max range markers
- A/A, added radar missile Aim Dot, gun and missile quantity counters, Target Box stays on HUD FOV
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