The Sud Aviation (SNCASO) S.O. 4050 Vautour II was a French bomber, interceptor, and attack aircraft used by the Armée de l'Air (AdA).
Vautour is the French word for vulture.
S.O. 4050 Vautour IIB: Two-seat bomber with glazed nose position for bombardier/observer replacing cannon pack, carrying bombs internally and on underwing pylons
France (36 planes), Israel (4 planes sold)
What's in:
- 1 New IDF Blue Camo skin
- 2 Reworked IDF Silver/Camo Skins
- 6 New historical AdA silver skin with proper decalset
- cockpit, pilot
- Screens and images
Credits:
- Model Veltro2K
- F-86D Cockpit: Sabre Dog Team
- IAF 50s/60s Pilot: Wrench & PappyCheckSix
- Original editions: Wrench & Eburger68
- original IDF silver / late camo Veltro (?)
- new ones, upgrades and new decals me
Install:
all in main mod folder.
Enjoy
@paulopanz
PS: These Vautours are mainly for Starfighter2 who asked me long time ago. At last we have them my friend.
The Sud Aviation (SNCASO) S.O. 4050 Vautour II was a French bomber, interceptor, and attack aircraft used by the Armée de l'Air (AdA).
Vautour is the French word for vulture.
S.O. 4050 Vautour IIA: Single-seat, long-range attack aircraft, armed with cannon and bombs (carried internally or on four underwing pylons)
Not operational in France (13 planes only for testings), it was widely used by Israel (17+2 planes sold) by No. 110 Squadron "Abi-rei Ha-Tsa-fon" - The Knights of the North.
What's in:
- 5 historical correct skins/decals by year (original Wilco reworked and SF2NA upgraded)
- 1 New IDF Camo skin
- 1 New historical AdA silver skin with proper, correct decalset
- cockpit, pilot, patches for stock skins
- Screens and images
- some ini tweakings
- only reading aircraft.ini file and restore file for afterpatching use
Credits:
- Model TW
- F-86D Cockpit: Sabre Dog Team
- IAF 50s/60s Pilot: Wrench & PappyCheckSix
- original IDF skins Wilco
- new ones, upgrades and new decals me
Install:
all in main mod folder.
Enjoy
@paulopanz
PS: These Vautours are mainly for Starfighter2 who asked me long time ago. At last we have them my friend.
Ok...we're gonna try this one more time....
Dassault Mirage5COA, Fuerza Aérea Colombiana
= For SF2, (Full-4 Merged Installs, at minimum, SF2:E & SF2:I) =
As stated, this pak will =only= work with a Full-4 Merged install, as it makes use of the Mirage5F lod from SF2:E, and the Nesher cockpit from SF2:I. Obvioulsly, if you have both of these, it'll work (ie: Full-4 merged is best!).
This mod represents Mirage 5(COA) aircraft from the Colombian Air Force, with historically accurate serial numbers. All loadouts use 100% stock, in-game items. The canopy has been activated via a manual animation key; use Shift/0 to open and close it. The data and userlist inis have been set to a 'single nation use only' type. Landing lights have also been added, for those pesky night flights. An SF2 style hangar screen is also included.
As always, easy to folllow install instructions are included; so read and follow them!
Let's hope THIS time, it uploads and downloads for everyone!
Happy Landings!
Wrench
Kevin Stein
Dassault Mirage F.1C by TMF
For SF2 (any and all, Merged or not)
This is a semi-complete upgrade of The Mirage Factory's Mirage F.1C to SF2 standards.I call this 'semi-complete', as some tweeks are still needed (see "Notes" below). A cockpit upgrade, loosly based on my AMI F-104S-ASA-M adds a working HUD for all modes, various A-A modes, and Ground Mapping. Some functions may be too modern, but hey, it all works!!! The cockpit is still the Zippers, as originally released with. A new userlist ini is also included, with hopefully everyone and fairly close operational years. A new SF2 style Hangar screen is also included!
Several weapons are included, from the GunnyPak. Loadouts are set for mostly French weapons, with the occasional NATO slipping in (Sidewinders in the early operational years). (see Notes for comments on the desert skinned drop tank)
Skins and decals included in this pak are from (iirc) the original release, and maybe some others:
AdA Blue
EDA Camo
Greece Blue
Desert
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. PLEASE read them.
With special Thanks to TMF & Sony Tuckson for giving permission to modifiy and upload.
Good Hunting!
Wrench
Kevin Stein
Dassault Mirage IIIO, RAAF
For SF2, Full-4 Merged -or, at MINIMUM!- SF2:E and/or SF2:I
*Note: it should be stipulated at this time, that this aircraft mod is being released as a "stand in" until the proper 3 versions are completed and released by The Mirage Factory. At such time, my reccomendation is to delete this mod, as the TMF versions will be the correct 'body type' for F, A and F/A III0s as used by the RAAF*
This mod creates a 'stand alone' aircraft, using all in-house/in-game stock bits, to recreate some of the Mirage IIIO (F/A) used by the RAAF. This makes this mod slightly historically innaccurate, as mentioned above, there were 3 versions. This sorta kinda combines them.
You MUST have, at the least, SF2:E to access the MirageIIIC lods, and SF2:I to access the Shahak's cockpit. Therefore, this mod is truely, ONLY reccomended for a Full-4 Merged install, as the Game Engine will have full access to all the bits needed from the all the Object cats.
The 5 Skins are included with the pak are:
75 Squadron, in Natural Metal in the 1960s (called 75SqdnOld)
76 Squadron, also in NM for the 1960s (called 76SqdnOld)
3 Squadron, in gray/green camo for post-1970 usage *
75 Squadron, also in G/G Camo
77 Squadron, also in G/G camo
(3 Sqdn not shown in screenie)
*note: squadron badge decal is active, when in Real Life it was not,according to what little photographic evidence I could discover. A simple edit of the decals ini will remove it for the Historically Correct practicioner.*
As all markings are decals, it should be a simple matter for other skinners to create other squadrons by simply shifting decals around (Example: a NM 3 Squadron).
All new, 100% historically accurate* serial number decals have been created for all aircraft. Data ini edits change (essentially) nothing, but nationalizing the aircraft to Australia, and adding landing lights. A new userlist is incuded . The canopy is activated via an animation key; use shift/0 to open and close it.
Avionics mods add an audio-only RWR, and the Ground Mapping radar seen on the "A" variant, which was added to all at various times, creating the Mirage IIIO F/A. It's active on ALL, so just pretend. Loadouts are standard 3rdWire. No weapons pak is needed, and it should work with any/all/or none (ie: stock weapons)
*My research has shown that pretty much ALL the 116 III0s served with pretty much ALL RAAF Mirage squadrons at one time or another. So, don't be surprised to see some serials duplicated.*
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
Good Hunting!
Wrench
kevin stein
NOTE: this pack became moot with the release of the Oz Mirage DLC package. However, this one WILL still work, some a little renaming edit to remove conflicting names, and/or these decals can EASILY be used on the DLC Mirage IIIO
Mirage III Set, Pakistani Air Force
- For SF2, Full-4/5 Merged Installs -
-- Another Addition For The India-Pakistan Mod --
*Please note if not fully merged, at minimum, you =MUST= also have SF2:V, SF2:E, and SF2:I, as the ROSE Mirage references the A-7D_78 cockpit, and various "parts" from the F-15 and F-16 Netz. Hence, the call for "Full-4/5 Merged" If you do NOT meet these requirements, do NOT download this mod as you'll be unable to use it.*
This pack contains 3 complete aircraft:
MirageIIIEA (ex-RAAF, hence "A" for Australia), with ROSE upgrade
MirageIIIEL (ex FAL, Lebannon)
MirageIIIEP (for Pakistan)
All skin textures are jpg, and Decal randomization is set to TRUE. Almost all weapons are supplied; several of the unguided rockets and the AIM-9L/9P use stock 3W items (of course, if you have 3rdParty ones in your install, it'll use them). ECM/CM pods have been updated to the latest SF2 standards.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! For Historical Purposes, all original TMF readmes are included.
Dedicated to the memory of bpao; Oli you're missed!
Happy Landings!
Wrench
kevin steinh
------------------------------------------
Veltro2K's Vautour IIB/N - Updated for SF2
------------------------------------------
This is an update of Veltro2K's Vautour IIB & IIN for Strike Fighters 2: Israel (SF2I). In the process of updating those aircraft (available at CombatAce in the SF1 Downloads section), I have also done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles.
Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion.
Thanks to Wrench for looking over an early version of this update and supplying some additional fixes and adjustments, as well as the F-86D cockpit for the IIN model.
~~~~~~~~~~~~~~~
Updates & Fixes
~~~~~~~~~~~~~~~
These aircraft versions incorporate a number of fixes and updates:
- applied Veltro2K's fixpacks for B & N model
- added damage TGAs from Christian59's "damage pack"
- added Vautour destroyed model data
- adapted decals for SF2 directory structure
- added USERLIST.INI
- added LOADOUT.TGA
- spiffed up LOADING & HANGAR screens
- darkened IDFCamo textures
- removed spinner nodes to fix unsightly white
spots within engine nacelles (no material assigned
to spinner nodes)
- corrected, renamed, or removed a number of node
names within DATA.INIs
- made engine ThrustPositions symmetrical to correct
AI handling problems
- tweaked landing gear data to improve AI ground handling
behavior
- added tail bumper to improve taxiing & takeoff stability
- updated flight model for SF2
- tweaked loadouts & weapon stations
- added F-86F cockpit from Dave Zurawski & the F-86F
Development Team to the Vautour IIB
- added F-86D cockpit from the Sabre Dog Team to the
Vautour IIN
- added Israeli AF '50s/'60s pilot model by Wrench &
PappyCheckSix
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Installation is simple: simply drop the Objects folder into your SF2I Mod Folder.
~~~~~~~
Credits
~~~~~~~
Original Aircraft: Veltro2K
Flight Model: ThirdWire
F-86F Cockpit: Dave Zurawski & F-86F Dev Team
F-86D Cockpit: Sabre Dog Team
Damage Textures: Christian59
IAF 50s/60s Pilot: Wrench & PappyCheckSix
Misc. Fixes: Wrench
-----------
Eric Howes
23 May 2009
This mod is aimed at making the Mirage 5F flyable in the second generation of "Strike Fighters" simulators.
I took this opportunity to improve the stock skin.
IMPORTANT: no LOD is provided, SF2:E and SF2:I merged are required to use this mod.
See the readme for more infos
A big thank to all on C6 and CA forums that helped me solving issues I encountered.
Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
Enjoy
Ludo