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    1. SF2 USAF F-15C "Aggressors" from the 65th AGRS based out of Nellis AFB.
      by Viper63a

      This mod contains "fly-able" F-15C "Aggressors" from the "Red Flag Nellis AFB Pack". I intended this pack to be an expansion to FastCargo's (Excellent) F-15 Super Pack, but while I was testing the pack, it evolved into a fully contained stand-alone pack. However, let there be no doubt that this pack could not have been possible without foundation laid out by FastCargo and the people in his "Credits" list.

      If you're interested in Fastcargo's F-15 Super Pack, you can down load it here.

      http://combatace.com/files/file/10443-f-15-super-pack-version-24/

      This mod is NOT compatible with the "Red Flag Nellis AFB Pack". These planes are already installed in that pack as AI Enemies. If you install these F-15s into the "Red Flag" pack, the F-15C Aggressors will switch sides to become "friendlies" as the Nation will switch back to "USAF" from "AGRS". Unless that is what you want to do, I don't recommend installing these F-15s into that pack. Unless you want to fly these Aggressors against the other Aggressors in that pack.

      If you're interested in the "Red Flag Nellis AFB Pack", you can down load it here.

      http://combatace.com/files/file/15827-sf2-usaf-red-flag-nellis-afb-proving-grounds/

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      This pack includes F-15c with 10 different paint schemes. These are NOT accurate (for the purists out there), but close enough. See pix on the download page. This is full (self contained) pack with Hangars, loading and other screens. It should work in any SF2 installs that support the F-15s.

      IMPORTANT NOTE: The default sizes of the skins are in 4096 resolution. It may strain some slower systems, If you experience performance issues, I included some 2048 resolution skins in the "Extra" folder. See the installation section for more info.

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      To Install,

      1) Back up your current mod folder, incase you want to go back to your original configuration.

      2) Copy the un-compressed contents of the "To_Mod_Folder" into your SF2 Mod folder. Over-write any conflicts.

      3) Go fly...

      NOTE: If the default 4096 skin resolution is too much for your computer, copy the contents of the "\Extras\2048_Skins\To_Mod_Folder" to your SF2 mod folder and Over-write.

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      Credits: Fastcargo and et all for the EXCELLENT mods in CombatAce!

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      That's it! Enjoy!

      =Viper63a=
      421 2
    2. The United Arab Emirates choose the F-16 as its next strike fighter after lessons learned from the 1991 Gulf War In which its Mirage F.1s were unable to fly in due to IFF considerations due to the Iraqi F.1's. The Emirati government wanted an F-16 variant that was more advanced than the Block 50/52 standard and funded the development of the F-16E/F Block 60, and are internally the most advanced F-16's in the world and incorporate 5th generation features such as an internal FLIR/Laser targeting system negating the need for an external pod. More can be seen here F-16_Fighting_Falcon_variants.
       
      The Block 60's included use the standard sound files found in all other F-16 packs the only instillation should be putting the aircraft and pilots in the correct folders.
       
      Thank you to combat ace and its community for showing me how to skin and build Ini's
       
      Thank you to specter870 for creating the original Data INI's for the F-16I.
       
      This is my first aircraft mod if any issues feel free to put a message on my profile or change something yourself! Happy Hunting!
      705 7
    3. Basen on Afterburner Climax Brave Fangs F-14D
      127 0
    4. F/A-18A/B/C/D Version 2.0
       
      11 Jan 2015
       
      Streamlined the mod, took out some of the skins to make the package smaller, fixed many ini problems. Add missing hangar and loadng screens. Deleted loose files. Made it more user friendly and complete package.
       
      Dave USAFMTL Slavens
      -------------------------------------------------------------------------------
      The Hornet Team:
      Original Model by BPAO and the Mirage Factory, updated by FastCargo.
      New pit by Brain32 with Crusader, Brain and CB34 doing the avionics.
      Skins by Siddog, Dave and EricJ.
      Crash test Dummy: Caeser
      Pilots: by Diego
      Seats: Julhelm and Ravenclaw
      Weapons by Ravenclaw, wpnssgt and others.
      Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems.
      If I forgot anyone let me know in a PM and I will correct it.
      To install:
      C:\Users\xxxxxxx\Saved Games\ThirdWire\StrikeFighters2 directory.
       
       
      Previous readme info below.
      Fixed decals and skins. Recommend deleting all the other skins and using these to get rid of excess files.
      Added missing drop tanks and added Ravenclaws weapons.
      This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will keep the package updated. We just need fresh eyes on it. There is a new pit by Brain32 that is amazing.
      2,399 9
    5. Raytheon T-6C Texan II for SF2
       
       
       
      This is the T-6C Texan II as used by No 14 Squadron RNZAF for the SF2 series of games.
       
      The T-6C Texan II is an upgraded version of the T-6B with wing hard points, intelligence/ surveillance/ reconnaissance capabilities, a digital glass cockpit that includes a Head-Up Display, six multi-function displays, Hands On Throttle And Stick.
       
      I created this version of the T-6 by using Dels amazing AT-6B and removing the parts that differentiate the AT-6B from the T-6C. This works perfectly as the T-6C is the upgraded version of the T-6B, which is what the AT-6B is the armed version of.
       
       
       
      Instillation:
       
      Extract the files and place into your mods folder.
       
       
       
       
      Bonus Skins:
       
      Included in the 'Bonus' folder are two what-if Grey RNZAF skins for the T-6C and Dels AT-6B.
       
       
      Credits:
       
      - Dels
       
      - FastCargo
       
      - Dave
       
       
       
       
      Enjoy!
       
      Dan (dtmdragon)
      423 1
    6. Boeing 767
       
      3D Model (Veltro2k)
      Cockpit (Kesselbrut)
       
      To add some eye candy to the game
       
       
      Temp skin, Blank is included have fun
       
      unzip ad folders to their appropriate places...have fun
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      547 0
    7. Added fixes for T45 tumbling on T\O from cat...
      Fixed COG entries.
      Steering ok
      No shadow artifacts.
      uses new shadow method.no shd file needed.
      includes fixes by e to model...and kevs pak called"t45_goshawk_pak."
      Tested and it will now take off properly...
      Thanks kev for the tweaks..
      510 1
    8. B-2A (Beta) by FastCargo.
       
      ********************** Version 0.90 ***********************
       
      SF2 Version for Jul 2013 Patch.
       
      Original model from tf3dm - 3dregenerator
      Modifications to import into TW sims by FastCargo
      Textures and most decals by FastCargo
      Cockpit, ModPilot, and Aces II seat from B-1B Redux Package by Dels, et al
      Included weapons from The Ordinance Shop II by 331KillerBee and FastCargo
      Hanger and Loadout screens credited to the respective individuals
      Thanks to ST0RM for high res photos allowing me to complete the area around the cockpit
      Templates for all textures and decals included
      Any errors are mine...
       
       
      Aircraft include:
       
      B-2A - All 21 tail numbers are included in the Block 30 paint scheme (operational).
       
       
      Notes:
       
      This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B.
       
      A new weapon has been included, the GBU-57 Massive Ordinance Penetrator (MOP). Big boom...but only one per bay. JASSMs have been slightly modded to have more realistic flight performance. The weapon bay loads have been built to realistically hold the proper number and types of weapons the real B-2A could carry.
       
      The FM has been tweaked to allow the player and AI to fly with reasonable accuracy. There are still a few bugs...mainly the AI likes to be nose down during the approach and landing. Also, there can be weapon bay visual errors when the AI is dropping weapons (ie the bay doors may not open). The weapon bay errors are limitations in the code that can't be fixed...it has to do with more than one weapon station using the same bay door animation slot. We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine.
       
      Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA.
       
      FC
       
      07 Jul 14
      2,682 5
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