The United Arab Emirates choose the F-16 as its next strike fighter after lessons learned from the 1991 Gulf War In which its Mirage F.1s were unable to fly in due to IFF considerations due to the Iraqi F.1's. The Emirati government wanted an F-16 variant that was more advanced than the Block 50/52 standard and funded the development of the F-16E/F Block 60, and are internally the most advanced F-16's in the world and incorporate 5th generation features such as an internal FLIR/Laser targeting system negating the need for an external pod. More can be seen here F-16_Fighting_Falcon_variants.
The Block 60's included use the standard sound files found in all other F-16 packs the only instillation should be putting the aircraft and pilots in the correct folders.
Thank you to combat ace and its community for showing me how to skin and build Ini's
Thank you to specter870 for creating the original Data INI's for the F-16I.
This is my first aircraft mod if any issues feel free to put a message on my profile or change something yourself! Happy Hunting!
Basen on Afterburner Climax Brave Fangs F-14D
F/A-18A/B/C/D Version 2.0
11 Jan 2015
Streamlined the mod, took out some of the skins to make the package smaller, fixed many ini problems. Add missing hangar and loadng screens. Deleted loose files. Made it more user friendly and complete package.
Dave USAFMTL Slavens
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The Hornet Team:
Original Model by BPAO and the Mirage Factory, updated by FastCargo.
New pit by Brain32 with Crusader, Brain and CB34 doing the avionics.
Skins by Siddog, Dave and EricJ.
Crash test Dummy: Caeser
Pilots: by Diego
Seats: Julhelm and Ravenclaw
Weapons by Ravenclaw, wpnssgt and others.
Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems.
If I forgot anyone let me know in a PM and I will correct it.
To install:
C:\Users\xxxxxxx\Saved Games\ThirdWire\StrikeFighters2 directory.
Previous readme info below.
Fixed decals and skins. Recommend deleting all the other skins and using these to get rid of excess files.
Added missing drop tanks and added Ravenclaws weapons.
This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will keep the package updated. We just need fresh eyes on it. There is a new pit by Brain32 that is amazing.
Raytheon T-6C Texan II for SF2
This is the T-6C Texan II as used by No 14 Squadron RNZAF for the SF2 series of games.
The T-6C Texan II is an upgraded version of the T-6B with wing hard points, intelligence/ surveillance/ reconnaissance capabilities, a digital glass cockpit that includes a Head-Up Display, six multi-function displays, Hands On Throttle And Stick.
I created this version of the T-6 by using Dels amazing AT-6B and removing the parts that differentiate the AT-6B from the T-6C. This works perfectly as the T-6C is the upgraded version of the T-6B, which is what the AT-6B is the armed version of.
Instillation:
Extract the files and place into your mods folder.
Bonus Skins:
Included in the 'Bonus' folder are two what-if Grey RNZAF skins for the T-6C and Dels AT-6B.
Credits:
- Dels
- FastCargo
- Dave
Enjoy!
Dan (dtmdragon)
Boeing 767
3D Model (Veltro2k)
Cockpit (Kesselbrut)
To add some eye candy to the game
Temp skin, Blank is included have fun
unzip ad folders to their appropriate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
Added fixes for T45 tumbling on T\O from cat...
Fixed COG entries.
Steering ok
No shadow artifacts.
uses new shadow method.no shd file needed.
includes fixes by e to model...and kevs pak called"t45_goshawk_pak."
Tested and it will now take off properly...
Thanks kev for the tweaks..
B-2A (Beta) by FastCargo.
********************** Version 0.90 ***********************
SF2 Version for Jul 2013 Patch.
Original model from tf3dm - 3dregenerator
Modifications to import into TW sims by FastCargo
Textures and most decals by FastCargo
Cockpit, ModPilot, and Aces II seat from B-1B Redux Package by Dels, et al
Included weapons from The Ordinance Shop II by 331KillerBee and FastCargo
Hanger and Loadout screens credited to the respective individuals
Thanks to ST0RM for high res photos allowing me to complete the area around the cockpit
Templates for all textures and decals included
Any errors are mine...
Aircraft include:
B-2A - All 21 tail numbers are included in the Block 30 paint scheme (operational).
Notes:
This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B.
A new weapon has been included, the GBU-57 Massive Ordinance Penetrator (MOP). Big boom...but only one per bay. JASSMs have been slightly modded to have more realistic flight performance. The weapon bay loads have been built to realistically hold the proper number and types of weapons the real B-2A could carry.
The FM has been tweaked to allow the player and AI to fly with reasonable accuracy. There are still a few bugs...mainly the AI likes to be nose down during the approach and landing. Also, there can be weapon bay visual errors when the AI is dropping weapons (ie the bay doors may not open). The weapon bay errors are limitations in the code that can't be fixed...it has to do with more than one weapon station using the same bay door animation slot. We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine.
Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA.
FC
07 Jul 14
Readme for the Raytheon AT-6B Texan II. For Strike Fighters 2 Series.
Version 2.0
Changelog:
-Cleaned up some areas on the 3d model plus increased the detail in almost all areas including AT-6B specific items plus the addition of extra details. (antennas etc.)
-The skin's texture size and detail has been increased, plus changed to .jpg format.
-Weapon modifications in _DATA & Loadout.ini files.
-Included the AGM-114L as a CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets.
-New hangar and loading screens.
-New cockpit glass reflection texture.
Version 1.5
MAJOR upgrade in cockpit and model by Dels. Much closer to actual AT-6B appearance and specifications.
More weapons tweaking by FastCargo.
Version 1.1
Added Sounds
HUD Fixed
Original model, FM, drop tanks, etc. based on Dels PC-9.
Idea, decals, skins and coordination by Dave.
Addons and weapons by FastCargo.
This version is for the SF2 version of ThirdWire sims only!
Installation:
Copy the Objects directory into your ThirdWire mods folder. Allow overwrites (if any). The only alteration to basic stock or the current SF2 weapons are a slight tweaking of the basic Stinger missile.
Notes on this release:
The FM isn't perfect, but will work pretty good as long as you remember it is not an F-22...don't try to pull like you are one. Also, for some reason, certain racks will only load through the loadout.ini, but not in the pull down menu. Haven't found why this acts this way yet.
Canopy is activated with animation key #10.
Notes on the aircraft, from airforce-technology.com:
http://www.airforce-technology.com/projects/at-6b-light-attack/
"The multirole AT-6 will be capable of performing missions including: net-centric ISR with the ability for precise geo-registration, streaming video and datalinks; light attack including combat search and rescue (CSAR), close air support, forward air control and convoy escort; homeland defence (border security), port security, and counter-narcotics operations; and civil missions such as disaster area reconnaissance, search and rescue, and firefighting.
The AT-6B is equipped with a sensor suite that can include a variety of electro-optical, infrared, laser and hyper-spectral sensors, for example the Wescam MX-15Di. The Boeing joint helmet-mounted cueing system, in service with the USAF and US Navy, can be fitted for targeting.
There are six wing-mounted hardpoints for stores. With its MIL-STD 1760 smart weapons interface, the AT-6 can be armed with a variety of weapons including 0.50 calibre machine gun pod; air-to-ground missiles like Hellfire and Maverick; AIM-9 Sidewinder air-to-air missiles; and munitions including Paveway II / enhanced Paveway II / Paveway IV guided bombs, joint direct attack munition (JDAM), small diameter bomb (SDB) and 2.75in rocket pods."
In short, the AT-6B is a LIGHT attack aircraft, perfect for COIN ops, FAC, etc. Operate it with this in mind you'll find you'll have a lot of fun with it.
Questions, contact us at CombatAce.
Dels, Dave and FastCargo
10 Sep 09