These are new Arab F-16s containing and EAF Blk.15 and the RJAF Blk.15 ADF.
Please read the read me because you need the original Mirage Factory F-16A ADF and F-16A Blk.15 BAF.
FOR WOI ONLY
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Credits
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The Mirage Factory - F-16A Blk.15 BAF
The Mirage Factory - F-16A Blk.15 ADF
F.M. Update - Kreelin
ravenclaw_007 - Skins
The Wrench - Weapons Modifications for the EAF
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Also,
Here's a link to Kreelin's new TMF F-16 FM's
http://kreelin.free.fr/
This is An upgraded version of Mig-19S I love this plane.
its model is by Thirdwire and its ini files is from me .
I know that i haven't done big work but it is good start.
if i had enough time i will make IRIAF upgraded F-5E yes i mean Saeghe(means Thunder)you can see its orginal photo on gallery of combatace.
This is a pack containing a set of canards for aircraft modding.
These canards may be freely used in other mods provided that I am credited and that they are not resold as payware
NOTE: as of 05-04-08 I have re-exported and uploaded th canards in this package and the canards names should be correct
CrimsonRoamer
Authors:
MF's F-16 blk10 avionics and hud.
Some Wrench's nosearts ( I can't resist)
Stealth skin and mercenary skinby alfonsofondacaro
F-111F modded datas (of course) by Vark team
F-111F modded cockpit by I don't know
Pavetacksystem mod by me (nothing special and idea already used in the B-57G)
Lau105AHm from various Combatace threads (FastCargo, GoCAD and others)
Canards lod and bmps by crimsonroamer, placed by 76.iap blackbird and repainted by bobrock
Everything put togheter by me. It is my fault not people's above.
Also this is really a combined effort. I think I mentioned everyone and asked permission to everyone for what is in the package.
In case I forgot, it is just my mistake, I apologize in advance, and we will work it out, let me know in PM or on the boards.
Same if someone wants the files removed, just ask the moderators or me.
Hopefully in the future we can have an easier to install version that includes .lods and cockpit. which for now are not included.
This plane is completely fictional.
It is inspired to Dale Brown's novels in which, usually the characters are flying highly modified bombers to save the free world in top-secret and reckless missions.
The RF-111G appears ina Dale Brown's novl called "Chain of Command" which I actually haven't read, but the idea of a revamped F-111 was too good to pass.
It makes use of various bits and pieces of stuff made by great modders, such as:
Of course F-111's model and cockpit makers, for starter. Without them we would not have the Varks at all. Their is the credit.
-MF's avionics suite and graphics coming form the F-16A Blk10, allowing modern AHM capabilities, TWS and avionics70 compatiblity, and HUD. tThe suite has been slightly modified to be adapted to the RF-111G, but the credit is Mirage Factory
-alfonsofondacaro's stealth and mercenary skins for F-111F, great jobs done quickly and on request, keep an eye on this guy he will do great things I think!
-Some of Wrench's nosearts, that definately need more visabilty; what is more sexy than a beauful girl painted ona sleek fighterbomber nose? Yes I agree, a real beautiful girl in your bed, I know I know..
Anyway:
Installation:
This is not a complete aircraft. You need a good and complete install of the F-111F, with sounds and effects and fuel tanks.
Most likely you already have the F-111F in your install, if you don't:
-Install the F-111F from the package available at Combatace.
http://forum.combatace.com/index.php?autoc...mp;showfile=917
Install the F-111's cockpit from Mike Wherner website
http://www.schmidtwerner.de/products/e_f-111_pit.html
-MAKE a COPY of the F-111F and rename it RF-111G;
-Delete all skin folders in the just renamed RF-111G folder
Copy, and overwrite all content of this download folder into RF-111G folder.
Next we need to install two new weapons.
Copy the content of the supplied weapons.txt in your weapondata, renumber in sequence, and then open the weapondata with weaponeditor and save.
You will have two new weapons
-A "pavetacksystem" which is basically an unlaunchable missile(EOGR) with no lod attached to a mock hardpoint; it will allow you to "operate" a camera FLIR even after the release of the guided bombs. . Think of it as the software for the Pavetack AVQ-26 (which still needs to be loaded)
-A LAU-105AHM, Dual Amraam launcher-rail.(yes this plane can perform Air to AIR)
Finally the content of "put in aircraft folder" must be dropped into your aircraft folder; do not overwrite if requested; most likey you have canards for other planes. in this case backup your canards and drop the RF-111G canards, or keep those you had before, althoguh in this case the RF-111G wil be without canrds, or even worse get the canards you have installed. On Combatace there is thread by FastCargo that explains how to modify with an hex editor the canards.lod. Perhaps a future version will have dedicated canards.
Final notes
-AVQ-26 pavetack should be kept in all loadouts, and the FLIR can be deployed with CTRL-O command, and to mantain camera FLIR capabilty, the pavetacksystem should be kept in all loadouts too.
Loadouts: there are only weapons included in standard weapons pack. I suggest though to experiment with exotic loadouts as SDB, TacitRaimbows, Jsows, Jdams etc.
Hangar and loading screen are still those coming with F-111 package , maybe some one feels like redoing them?
IMPORTANT final note
TO improve you BVR gameplay make sure that ALL your planes in the install have a maxvisibility of 12000 in their data ini; you will be able to lock a target, on radar, hit CTRL-R to lock it visually (BVR) and order wingman to attack. In most case wingman will use SAHM, AHM and then IRM. Very cool, until WOI which apprently has an AI very good at breaking radar lock.
Of course all credt goes to mentioned designers and this mod is for freeware use only
CREDITS
Aircraft:
3D : BPAo
Textures : Column5
FM : Column5
Sounds : Aaron Swindle
Effects : Deuces, JSF_Aggie
Pilot
Texture : Pappychecksix
Weapons
3D : Crab_02
Textures : BPAo
Bidons
3D : Crab_02
Textures : BPao
Testing:
Manetsim, Sony Tuckson, Nico, Column5
F-14A / B / D
there are 3mods
f-14a high viz color
f-14b low viz color
f-14d low viz color
f-14a and f-14b are the same mod the only difference are the colors
select the CONTENT of the selected F-14 aircraft folder and copy it into
your aircraft folder
what you need:
You have to get the LOD.FILE´S only from the F-14A IAF (IRAN)
and drop it in to your F-14A/B or D folder
the F-14A IAF is available here in the download section and at Column5
one of this line´s below you have to add to the NOSE section in the DATA.INI
select the one that you need for the aircraft you gone make
SystemName[009]=F14A
SystemName[009]=F14B
SystemName[009]=F14D
[Nose]
ParentComponentName=Fuselage
ModelNodeName=nose
DamageRating=DESTROYED
MassFraction=0.262
HasAeroCoefficients=FALSE
MinExtentPosition=-0.473, 9.1,0.339
MaxExtentPosition= 0.683,0.783,-0.426
CollisionPoint[001]= 0.00, 9.0,0.3
CollisionPoint[002]= 0.00, 9.0,0.25
CollisionPoint[003]= 0.00, 0.7,-0.406
SystemName[001]=InternalGun
SystemName[002]=FuselageFuelCell1
SystemName[003]=Pilot
SystemName[004]=CoPilot
SystemName[005]=NoseGear
SystemName[006]=Canopy
SystemName[007]=BottomFuselageLight1
SystemName[008]=GearLight
SystemName[009]=F14D you have to add the line HERE
__________________________________________________________________________________
one of this entry below you have to add to the Crew section in the DATA.INI
select the one that you need for the aircraft you gone make
[F14A]
PilotModelName=F14A
SystemType=PILOT_COCKPIT
Position=0.0,0.0,0.0
[F14B]
PilotModelName=F14B
SystemType=PILOT_COCKPIT
Position=0.0,0.0,0.0
[F14D]
PilotModelName=F14D
SystemType=PILOT_COCKPIT
Position=0.0,0.0,0.0
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=PilotV1
Position=0.0,4.95,1.38
SeatModelName=seat_f-4
SeatPosition=0.00,4.89,0.94
MinExtentPosition=-0.329, 4.637,1.344
MaxExtentPosition= 0.329, 5.522,0.43
CanopyNodeName=canopy
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=20
[CoPilot]
SystemType=PILOT_COCKPIT
PilotModelName=PilotV1
Position=0.0,3.25,1.36
SeatModelName=seat_f-4
SeatPosition=0.0,3.21,0.94
MinExtentPosition=-0.329, 3.437,0.43
MaxExtentPosition= 0.329, 2.373,1.364
CanopyNodeName=canopy
[F14D]
PilotModelName=F14D
SystemType=PILOT_COCKPIT you have to add the entry HERE
Position=0.0,0.0,0.0
// Engines ---------------------------------------------------------
_______________________________________________________________________________
copy the entry in to the ligths section and REPLACE the existing one with the one below
// feux avant pod ECM
[bottomFuselageLight1]
SystemType=LIGHT
Color=0.98,0.5,0.5
Brightness=0.02
Position=0.0,7.49,-0.60
LightSrcOffset=0.0,0.0,-0.1
LightSrcRange=0.5
CanFlash=TRUE
FlashTime=0.70
thats it
This is a fictional variant of the F-16 from Ace Combat 3:Electrosphere, using the Mitsubishi F-2A as a base.
CAUTION: please read the 'read me' as there are files left out which must be copyed from the F-2A which may be found at http://forum.combatace.com/index.php?autoc...p;showfile=5087
Thanks to the makers of the F-2A and FastCargo for his method of adding canards
Enjoy
-CrimsonRoamer
This is the F-15C Eagle built by Flying Toaster and imported into SF by Wpnssgt, Fubar512, & USAFMTL.
Go Kill Some MiGs!!
22 Mar 08 - updated LOD added from the 1.1 package submitted: Sep 6 2005