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First Eagles - WWI and Early Years 1914 - 1920


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    1. Fokker EII

      As promised here are the EII Fokker skins, I have only done the factory finish skins for the parabellum EIIa version, as there to the best of my knowledge were only ever 4 parabellum armed EII's produced, as the parabellum was totally useless on the Eindecker as a synchronised weapon, so most of the EII's were Spandau armed there were also some Swartzlose armed versions as well, but unfortunately we dont have those modelled, ( HINT HINT SOMEBODY !! ) So mainly the skins are for the EII version, the factory finished ones are a CDL finish, with early crosses, and a Fokker Grey finish with later crosses, I have also done 2 skins from KeK Vaux, one being an all white machine ( bet it didnt stay white long !! ) and Frieherr Von Althaus Fokker Grey ,also a KeK Vaux machine, 2 aircraft from our black tailed friends of Flt Abt 9, Bruckmann, and Kissenberth, Bohme also possibly flew these machines as well, finally Von Crailsheims machine of Flt Abt 53.
       
      As with the EIII and EI releases, these skins are for Latons models only Borts will not work with these skins !! be aware please. all the files are included guns, decals sounds pilots et al. For some reason I didnt relly enjoy doing these EII's maybe because they were an interim aircraft pretty quickly superceded by the EIII , so apologies if they dont seem as exciting as some of the other skins, but to be honest, there isnt a lot of choice on the Eindeckers.
       
      The usual thanks and shout outs go to Von S and his band of happy campers, Laton, and Peter for doing the models and fm's respectivley, also to Gambit and Von Deutchmark whos original skins I have hi jacked and chopped about. I shall do a couple of E IV's next just for continuities sake, then on to a new aircraft, not sure what yet though as the D VII and DR I 's seem to be pretty well covered to death, so maybe some of the Pfalz's or something...we shall see !!
       

      As always ENJOY

      51 downloads

         (2 reviews)

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    2. Fokker EI

      This is the pack of updated skins for the ~Fokker EI I have done 4 skins for the Spandau armed version, as follows:-
      A generic factory CDL finish machine, Oswald Bolcke's eindecker, which apparently was also flown by Max Immelman, Unteroffizier Kneistes machine, and finally Wilhelm Frankl, of KeK Vaux , unfortunately, when Laton made the models for this aeroplane, he made the EI Spandau version with wire wheels for some reason, this to the best of my knowledge, was not an actual operational fact, I have yet to see a front line Fokker with no wheel covers, to modify this Laton would need to re do the LODs for this aircraft, but anyhow we must work with what we have at hand !
       
      the Parabellum armed aircraft are another 4 skins, as follows:-
      A generic CDL version, ~Max Immelman's machine, Otto Parschau and finally Kurt Wintgens.
       
      All the skins are re works of Gambits, and Von Deutchmarks original skins, and I have re done them as as I said before, I really , really , REALLY hate painted on decals, and avoid them wherever possible. So I have made new decals, numbers etc to just give this early aircraft a bit of a work over, the serials are not particularly accurate for the EI, however the ones for the for the aircraft with named pilots are, and I have tried to get those as correct as possible with the resources available to me. I have included, as with the EIII. all the guns, decals, pilots, and sounds needed to get you up and running, hopefully I have got everything in there, and not missed anything off.
       
      I shall be doing the EII's next, so we shall have a full set of Eindeckers for your delectation. BE AWARE, these skins are for Latons models, and NOT for Borts !!! just in case any one tries it and wonders why they will not work on those models !!
       

      Again, I thank Laton for actually making the aircraft in the first place, tho Gambit and Von Deutchmark for producing the skins for me to play around with, also a HUGE shout out to Von S and his merry band of men for doing all the jiggery pokery and voodoo stuff, and finally to Peter for giving us most excellent FM's
       
      As always....ENJOY
       
      I

      51 downloads

         (3 reviews)

      1 comment

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    3. Fokker EIII

      ~These are 10 new ( ish ) skins the originals were done by Gambit , however, I have a pathological hatred of painted on decals, especially in FE 2 , as the bmp format is just horrible, Jpg is so much better ( Load some FE aircraft into SF 2 and you will see what I mean !!! ) Anyhow, these skins are for Latons most excellent Fokker EIII, the skins can be used in either version , ie. the EIII or the EIIIa ( which never really existed, the A model just has twin Spandaus, and that was not a common modification on EIII's )
       
      So the Skins are as follows, A factory finished EIII, 2 Austrian Navy machines one an unusual all over Green,including the cowl , Udets EII , which I have painted in grey with the blue stripe, as there is evidence to suggest the Red stripe isn't actually correct so I have gone with that colour, Boheme, also redone as the one available in the uploads have the black and white colours the wrong way around, also there is evidence to suggest this machine was also a grey one, and not linen, 3 different coloured Turkish machines, and a machine flown by Leopold Anslinger with the iron cross markings on the horizontal stabilisers, which is a bit different I think, and finally a blue EIII that is possibly a Jasta 9 machine. there were many more I could have done as well, but I think some of the ones I was thinking about were actually EII's not EIII's, so watch this space i shall hopefully do some EI & EII skins as well.
       
      I have made new decals for all the marking positions, the trestle marks and also FOK.EIII numbers , not all aircraft had these so some of the skins dont have them showing, the personal machines, I have added separate FOK numbers, so they are hopefully correct (ish) I have also included the hangar screen and the Von S Data files, guns, pilot , decals, and sounds are all included in the package as well, I hope I have not missed anything out, but I expect most of you already have all the pertinent bits if I did.
       

      Thanks to Laton for producing the Eindeckers, ( please make me a Swartzlose armed AIII please !! ) to Von S and his band of brothers for doing all the black majiks on the data files, also to Peter for doing all his hard work on FM's finally to Gambit, and to Von Deutchmark for making the skins that I can come along and modify.
       
      Happy Fokker Scourging !!
       

      ENJOY

      60 downloads

         (3 reviews)

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    4. Anatra DS "Anasal"

      The Anatra DS was a two seat Russian plane powered by a Salmson 9 cylinder, water cooled, rotary engine. The plane was therefore called the "Anasal", short for "Anatra Salmson". When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
       
      The Anatra was used mostly for reconnaissance, but also as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
       
      In version 2 - I have included a loadout for a light bomb load and three skinning options - A generic Russian skin, and skins for two Russian squadrons - the 19th and the 4th squadrons with decals for the squadron tail markings. I have included my skinning templates for those who want make their own skins.
       
      In version 3 - I improved the details around the nose, completely reskinned the plane and cockpit, and corrected several problems with node names in the data file. New templates are included in the version 3 download.
       

      Historical Notes:
      I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
       
      Credits:
      My thanks to Ojcar once again for making the excellent data.ini file for this plane.
       

      Installation instructions:
      For FE1: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Airplanes folder.
       
      For FE2: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDS". Move the folder named "D" from the Airplanes/AnatraDS folder into the Decals/AnatraDS folder you just made.

      348 downloads

         (1 review)

      3 comments

      Updated

    5. Albatros D.I Pack

      This is a re imagining of my original Albatros DI upload from last week, I wasn't 100% happy with the original skin of the Crown Princes mount, so I decided to tweak and twiddle a little, the result i think is far far better.
       
      So, included in this package, are the 2 original skins for Prince Von Prueben, both the all over Sea Green, and the version with camouflaged wings and horizontal stabiliser, along with the red and the black alternative Brunswick Hussars motif. As there were only 50 D I airframes produced, as this model was swiftly superseded by the D II the range of markings and schemes are rather sparse, so, the next scheme is my interpretation of the "standard" factory finish, Ply with Camouflaged wings and stabilisers, I have also set the skin to be numbered as this seems to be historically correct, the serial numbers are NOT going to be accurate , but they are aesthetically pleasing, and around the correct range for the time. The last 2 skins are for Jasta 5 machines, in a rather natty all over Green/Brown cam scheme, I am assuming that all the Jastas airframes were painted this way, but as there is scant to no information ( that I have seen ) on early Albatri, one maybe needs to allow for a little artistic licence on my behalf , the last skin though, is what gave me the idea that all Jast 5's D i's were painted as such, this scheme is the aircraft of Karl Spitzhoff, of Jasta 5 , it differs somewhat from the standard jasta schem, in so much as the tail fin was apparently replaced at some time, and was painted the under surface blue, however, the orginal aircraft serial, it appears, was cut and pasted from the original fin, as the serial number is applied over the camo of the original, the bloke who painted the serial numbers was obviously on leave at the time, and the crew chief took the swiftest and laziest option, I personally dont like it, I think it looks naff, so I have included the standard fuselage from the other Jasta 5 schemes in the skin folder.
       
      There were a few other variations I fancied doing, but a lot of the photos, are a little un clear, and i wasn't convinced they were all D I's but in fact D II's , so I chose not the do those and stuck with what we have.
       
      OK, so the final bit is, as per the original upload from last week, I have included all the guns, pilots, sounds and decals needed for these skins, you WILL need to download Stephen 1918's most excellent model these skins will NOT work on Borts original D I !!!
       
      I have included both DATA.ini files, the original that came with the aircraft, and the updated one by Von S , with Ocjars FM , which is derived from Peter's FM's , also the updated hit boxes by my good friend Nick Bell.
      The Guns are set to the early Spandau lmg 08 ( which isnt the same as the LMG 08 !! ) so it fires really slowly 400 -450 rpm, also the correct sound file to reflect this, both originate from Mr Von S , the Pilot is a work of art, done by the great Geezer, I wish he would make more pilots !! (hint hint ) I have just tweaked it a little, but these guys did all the hard grind work, I just pretty things up a bit ( or at least attempt to) Anyhow, please enjoy this aircraft, I shall be looking at doing addition skins for other types as I go along
       
       
       
      ENJOY !!

      56 downloads

         (2 reviews)

      0 comments

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    6. Albatros DI Prince Friedrich Karl von Preußen

      Albatros DI flown by Prince Friedrich Karl von Preußen. He commanded Fliegerabteilung (Artillerie) 258, an artillery spotting unit, but flew patrols in a single-seat fighter with Jasta Boelcke whenever possible. He was shot down in 1917 whilst flying this machine, he crashed only lightly wounded, but unfortunately was shot in the back by Australian troops, whilst trying to escape from the area, unfortunately he died later from this wound.
       
      I am actually surprised that no one else has made this skin, especially as we now have the most excellent Albatos DI from Stephen 1918, but anyhow, I have done one.
       
      There is a great deal of speculation concerning this particular aircraft, there is only really one decent photo of it, after she was captured, however the wings have been removed, so only the fuselage is clearly visable, so, there are many discussions and musings over the correct scheme for this Albatros, the general concensus is that the fuselage was painted a light grey green colour, however as no colour photos were de riguer at this period of time, we can only guess at the correct shade, so I have used an approxomate colour. there is also mass discussion and beard wagging, in respect of the wings. ( as no photos I am aware of show these , the question is a bit academic in my view ) the popular belief is that the aircraft was painted over all the same colour ie. light grey green, but there are those who firmly believe that the wings were standard camouflage pattern , so, to forstall any rivet counters out there, I have included and alternative skin WITH the camo wings and stabiliser, personally I think it looks better in the overall colour, but thats just my opinion. There is also some question over the colour of the Totenkopf insignia, or rather the backing colour, some people insist it is red, whilst others (myself included) believe it would in fact be black , as the Totenkopf badge is that of the Brunswick Hussars, and the badge was worn on a black cap, anyhow, to stop the red affectionados, I have also included that as well ( I'm good to you lot aren't I ? )
       
      there are 2 Data.Ini files as well, the original which came as Stephen 1918 made it, and the updated one from Von S, with the FM by Ocjar, and the hit boxes modded by my good friend Nick Bell, so choos which one you like, the Von S one is the better of the two in my opinion.
       
      I have also included the sound files I use, and the guns, which again are by Von S, ( I have put the early Spandau lmg 08 on as this would be correct ) I have used the Merc 120 sound file although this aircraft actually had a 160 , I just think it fits in better for the time period.
       
      Finally (sorry been blabbing on here ) I have used a pilot made by the marvellous Mr Geezer ( plead make more pilots !! ) I have just faffed about with it a bit but he looks the part !!
       
      Right, I think that covers everything, no doubt I have missed out some important bit of info.....but hey ho, such is life !!
       

      Thanks to Sephen 1918 for making the aircraft in the first place, and thanks to the other fore mentioned good souls, who make life easy for me, as they doo all the really hard work.
       
      ENJOY !!!

      41 downloads

         (2 reviews)

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    7. Albatros DIII (OAW) Factory fresh skins

      5 skins representing factory finished OAW built Albatros DIII's . OAW built air-frames were finished slightly differently to standard built DIII's no rust brown paint was used , as per a directive from the air ministry in April 1917, so the 2 tone camoflage was applied, also different to the standard Albatri the camouflage was symmetrical, and also hard edged, rather than diffused.
       
      I have tried to represent 2 camouflage in Green/Mauve and Green/Green , the second scheme is speculative, as it seems the Green/Mauve was more prevalent, also on the Green/Green I have made the tail cam lead -trail and not tip - tip as was more common on OAW machines, I have seen pictures of OAW machines with fore aft tail plane schemes, but that may have been a field mod done on the Jastas, but anyhow done them any how. So the Green/Green, and the Green/Mauve are mirror images of each other ( you will see what I mean when you load them up )
       
      Finally I have redone the Lozenge, as I am fed up with seeing the manky dirty lozenge scheme that comes as standard with the in game Albatri, I have utilised a lighter day scheme, re done the rib tapes, etc etc etc.......anyhow, hope these aircraft fit the bill, nice clean, fresh out of the box, so not weathered at all, so if you prefer the dirty used look, please go ahead and dirty 'em up, they are a blank canvas after all.
       
      Oh yeah, just repainted the upper fuselage metal bits, in the standard grey green, also the struts.
       
       
       

      Enjoy !!!
       

      54 downloads

         (2 reviews)

      4 comments

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    8. Oeffag C.II

      The Oeffag C.II was a two-seat Austro-Hungarian plane introduced in mid 1916. It was intended to replace the Hansa-Brandenburg C.I. Pilots considered it a better plane, but it wasn't as maneuverable, and did not completely replace the Hansa-Brandenburg. The Oeffag C.II was armed with a single machine gun and was used primarily for reconnaissance, but could also carry a small bomb load for infantry support missions. It was used mostly on the Eastern Front, but also served on the Italian and Baltic Fronts.
       
      My version has two skins with an early and a late insignia scheme. There is a complete set of number decals and a loadout for a small bomb load. I have included my skinning templates with the download.
       
      Historical Note: The Oeffag C.II could carry four 10kg bombs, which were carried in the cockpit and dropped over the side by the observer. In my plane, I mounted them on a bomb rack under the fuselage.
       
      Credits:
      My thanks to Ojcar for making the FM file for this plane.
      My thanks also to Nix for making the sound for the Austro-Daimler 160 engine.
       
      Installation instructions:
      Note - The engine sound for the Austro-Daimler 160 has been used with other planes so you may already have it installed. I have included it with this download in case you don't have it yet.
       

      For FE1: Unzip the file and move the folder named "OeffagC2" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, you also need to move the sound file "Austro-daimler160.wav" into the FirstEagles/Sounds folder.
       
      For FE2: Unzip the file and move the folder named "OeffagC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "OeffagC2". Move the folder named "D" from the Aircraft/OeffagC2 folder into the Decals/OeffagC2 folder you just made. If you don't already have it, you also need to move the sound file "Austro-daimler160.wav" into the FirstEagles/Sounds folder.

      167 downloads

         (2 reviews)

      0 comments

      Updated

    9. Vogesen2

      Vogesen – Version 2
       
      This is a complete revision of Gepard's Vogesen terrain uploaded in 2008. Add it to your Western Front install of First Eagles.
       
      NOTE – I have changed the terrain so much that Ojcar's Armchair Aces Vogesen Campaigns no longer work. I have named the new terrain “Vogesen2” so it will not replace Gepard's original terrain and you can still fly Ojcar's campaigns in the old map.
       
      The Vogesen Mountains are between the Alsace Valley and Lorraine Plateau, just north of Switzerland. Both Germany and France had held the territory at one time or another over the centuries. At the beginning of World War I the area was part of Germany. France set out to “liberate” the area and there was heavy fighting there during the first year of the war. After that, things settled down somewhat – there was still fighting, but no major offensives were launched until the end of WWI.
       
      My version of Vogesen is heavily based on Gepard's original terrain – the height map, tiles, and all the locations in the Alsace and Rhein valleys are virtually unchanged, I only made minor adjustments to what was already there. I have added at lot of locations to the west and north to fill the Lorraine area of the terrain and made extensive changes to the tiles there. I have completely reworked the targets.ini and types.ini to bring many of the new ground objects into the terrain. I leveled all the airfields, changed the trench lines through the mountains, and modified many of the skins.
       
      Credits
      Gepard deserves a lot of credit for all the work he did creating the original terrain. His castles, bunkers, and other “eye-candy” objects are still in the terrain.
      Many of the locations added by Ojcar are still in the map, although I renamed some of them, and made minor adjustments to their locations.
      Many of Geezer's ground objects are included with the download – including some of his ground crew, airfield objects, bunkers and forts.
      I have included the ambulances with this downlaod, but I don't know who made them. If anybody remembers who made the original ambulances, please let me know.
      Gerwin's TFD Tool was instrumental in the making of this terrain.
       
      Installation
      The Targets.ini requires that some Ground Objects be installed. You may already have these, if not you will need to install them in the Western Front install of your game.
       
      Cavalry Units for First Eagles – by Stephen1918 – French and German patrols
      FE AA Objects – by Geezer – French and German machine guns (FRMG and GEMG)
      Field Guns for First Eagles – by Stephen1918 – French and German
      Infantry Units – by Stephen1918 – French and German
      WWI Ground Objects – by Geo – Supply Wagons (Wagon and Wagen)
       
      I have included many of my own ground objects with the download. Copy everything from my GroundObject folder and paste it into your GroundObject folder. Note that there are some files not in any folder, these should remain outside of all the other folders in your GroundObject folder.
       
      Copy the folder named "Vogesen2" into your Terrain Folder.

      134 downloads

         (2 reviews)

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    10. BlueMax Campaign.rar

      Fly in the sky with Bruno Stachel!
       
      - Campaign consists of various changes in aircrafts
      - No changes made on default Cambrai terrain
      - If you choose 'Jasta 4' you'll fly with Willi von Klugerman, Otto Heidemann, and other aces known from the movie
      - Aircraft needed (available here on Combatace or on the A-Team website)
      -- Default aircraft (Fokker Dr.1, AlbatrosD5a, FokkerD7, Se5a, etc.)
      -- PfalzD3
      -- PfalzD3a
      -- AlbatrosD3
      -- DH-4
      -- HP400
      -- AircoDH9
      -- F2B
      -- PfalzD8
      -- SchuckertD3
      -- AlbatrosC3
      -- Dfwci
      -- LloydC2
      -- AviatikC2
      -- RumplerC1
      -- HannoverCLII
      -- Walfisch
      -- Gothagiv
      -- Staaken
      -- HalberstadtCLIV
      -- AEG_G4
      - As for ground units you should have
      -- BritInfantry
      -- BritSquad
      -- British12pdr
      -- GermanInfantry
      -- GermanFieldGun

      90 downloads

         (2 reviews)

      0 comments

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    11. Italian Terrain (incl. 1915-1917 campaign)

      Italian Terrain WW1 V2.0
      *******************************
       
      Update (2.0):
      - Removed ships that show up on land
      - Added fortresses (Austrian & Italian)
      - Changed ocean tiles
      - Minor corrections
       
      INTRODUCTION
      The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
      Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
      Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
      Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
       
      INCLUDED
      - Italian terrain/front WW1
      - Ground objects
      - Italian campaign 1915-1917 (incl. needed skins)
       
      FAQs
      Q: Is the scale of the map correct
      A: No
      Q: Why not the Piave river front, in order to create late 1917/1918 scenarios?
      A: Because
      Q: Are all the named towns and cities correct (placement and naming)
      A: Yes as good as it gets.
      Q: Does it include more than one season?
      A: No, currently not. Might be released with version 2
      Q: Is the frontline correct?
      A: Yes as good as it gets, representing late 1917 with certain omissions in order to get targets for the campaigns (like Monfalcone being Austro-Hungarian)
      Q: The river Isonzo seems to cut through the mountains, is that correct?
      A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains)
      Q: The northern part of the map, e.g. toward Munich, seems without further towns?
      A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not yes included smaller towns.
       
      INSTALLATION
      1. Make a backup copy of your First Eagles folder (just in case)
      2. Extract the file into a temporary folder (like c:\temp\)
      3. Copy all the relevant folders into the respective First Eagles game folders
      (example: c:\temp\First Eagles\Terrain\wwiItaly into your c:\Program Files\First Eagles\Terrain folder)
      4. Drop the skin folders into the respective aircraft folders and add the included lines into the aircraft ini file
       
      PREREQUISITES
      - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
      - Aircraft for the included campaign:
      Voisin3_120
      Voisin3_150
      Nieuport11
      Nieuport17
      SVA5
      MSTypeL
      MSTypeLAO
      PfalzEV
      FokkerD2
      HBC1_160
      HBC1_200
      HBC1_230
      oefD3_ba53a
      oefD3_ba153a
      oefD3_ba253
      LloydC2
      Hansa_BrandenburgDI
      AviatikD1
      AlbatrosD3OAW
      PhoenixD2
      RumplerC1
      AviatikC2
      Farman MF11c
      SP3
      Ca3
      Dfwci
      FokkerM7BI
       
      CREDITS
      As usual i want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others.
      Sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place.
      Thanks for files, suggestions, bug findings etc.
       
      DISCLAIMER
      The Italian terrain is freeware.
      You are free to modify and share it, BUT Commercial use is prohibited.
      If you find bugs please post them in First Eagles section of Combatace.com forum.
       
      Hope you enjoy it.
       
      Sincerely
      gterl

      566 downloads

         (9 reviews)

      4 comments

      Updated

    12. FE2_and_FE1_Dogfightv2.3

      Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
       
      If you had problems with the previous version not seeing your install this version
      is far better at finding the files it needs and will produce a log file to help identify problems
       
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
       
      The action begins at a seperation of 2-4 km.
       
      To use you:
      1) Start Dogfight.
      2) Select aircraft types, numbers and heights, Pilot training etc.
      3) Press the Red WRITE MISSION button.
      4) LEAVE Dogfight running.
      5) Start the Thirdwire Simulator.
      6) Go to the Single Mission page and then Load Mission Menu.
      7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8) When you want to change the mission click on Alt and Tab simultaneously.
      9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
      12) Play the mission!
       
      Repeat 8-12 as many times as you want
       
      This sounds a bit long winded but you do soon get used to it.
       
      Installion
      -------------
      Unzip Dogfight.zip.
       
      Find the folder called Dogfightv2.3 containing:
      templates (folder)
      df.cfg
      df.exe
      readme.txt
       
      COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
      an Options.ini file in this directory as well.
       
      i.e Dogfightv2.3 and Objects are at the same level.
       
      OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
       
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
       
      The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
       
      Thanks
       
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
       
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
       
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
       
      Gary Ireland

      85 downloads

         (4 reviews)

      4 comments

      Updated

    13. FE2_and_FE1_Dogfightv2.2.zip

      Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2)
       
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
       
      As a template for the Missions I used a standard 1v1 fighter encounter so the action
      begins very close together (2 km seperation for WWI types, slightly further for faster types).
       
      To use you:
      1)Start Dogfight.
      2)Select aircraft types, numbers and heights, Pilot training etc.
      3)Press the Red WRITE MISSIONbutton.
      4)LEAVE Dogfight running.
      5)Start the Thirdwire Simulator.
      6)Go to the Single Mission page and then Load Mission Menu.
      7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8)When you want to change the mission click on Alt and Tab simultaneously.
      9)Select Dogfight, make your changes and then press the red GENERATE button.
      10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
      12)Play the mission!
       
      Repeat 8-12 as many times as you want
       
      This sounds a bit long winded but you do soon get used to it.
       
      Installion
      -------------
      Unzip Dogfight.zip.
       
      Find the folder called Dogfightv2.2 containing:
      templates (folder)
      df.cfg
      df.exe
      readme.txt
       
      COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS
      i.e Dogfightv2.2 and Objects are at the same level.
       
      OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
       
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
       
      The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
       
       
       
      Thanks
       
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
       
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
       
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.

      74 downloads

         (2 reviews)

      1 comment

      Submitted

    14. Armchair Aces over Galicia

      Welcome WWI buffs! This new series is a compilation covering 15 months of air war in Galicia Front in WWI.
       
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the brand new Galicia 2 terrain by Stephen1918. You'll have about 15 mini-campaigns and 150 missions per pilot!
       
      The beauty of this approach is that you can follow your fav unit throught the war, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit.
      This mod is intended for FE2, but I think it works fine in FE with a little text edit (change all SPAD7_150 references for SPAD7 ones).

      149 downloads

         (1 review)

      1 comment

      Updated

    15. Galicia2

      This is a completely new version of the Galicia terrain. I have deliberately named it "Galicia2" so you can run this version along with the old one.
       
      Galicia was the name of a territory in north-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, and was recaptured by the Austro-Hungarians later, and invaded by the Russians again still later.
       
      It was also a battleground after the war, first in fighting between Poland and the Ukraine in 1919, and later between Poland and The Soviet Union in 1920/21. Today the district is part of both Poland and the Ukraine.
       
      The front line moved back and forth several times during World War 1. At the beginning of the war, Russia was at the top half of the map and Austria-Hungary was at the bottom half. At the beginning of 1915, Russia controlled the whole area. At the beginning of 1916, Russia had been pushed to the far right. The line moved back and forth in 1916 and 1917. After the end of 1917, Austria-Hungary and Germany held the entire area.This map corresponds roughly to the summers of 1915, 1916, and 1917, with Austro-Hungarian and German forces on the left half of the map and Russian forces on the right.
       
      Version 1 Features
      More accurate, geographically correct map of Galicia based on satellite terrain data published by the European Environmental Agency in 2012. (http://www.eea.europa.eu/data-and-maps/data/digital-elevation-model-of-europe)
       
      The place names, district borders, and road locations are derived from a series of Austro-Hungarian military maps published in 1910. (http://lazarus.elte.hu/hun/digkonyv/topo/3felmeres.htm) I have tried to be accurate, but I could not include every detail, and there was some "approximating" especially in the roads and rivers.
       
      New terrain tiles and repainted stock terrain tiles. Including - repainted farm and trench tiles, and new small airfield, small city, and rough road tiles.
       
      New and revised ground objects. Including - new city buildings, new infantry trench lines, new cavalry units, modified infantry, civilian trains, fuel trucks, and armored trains, repainted airfield buildings, trucks, and armored cars.
       
      I have also included many ground objects made by Geezer, Geo, and Gepard.
       
      All new Targets.ini. Most of the cities and airfields are small, to reflect the lower population density of Eastern Europe. I have included supply depots, army bases, balloon stations, some trench lines along the front, and a few armored trains and artillery batteries in the terrain.
       
      New in Version 2
      The biggest improvement is a complete set of Winter terrain tiles which will be applied from the end of November until the end of February.
       
      I have included more roads and farms in the south side of the map, especially in the mountain/forest terrain in the south-east.
       
      I have added a few new airfields and a lot of AA guns near villages along the front and outside major cities.
       
      I have added about 2 dozen small villages spread across the whole map.
       
      I added smoking craters to the battlefields, and did a lot of tweaking to the height map across the whole terrain.
       
      I added a few new tiles, repainted a lot of the existing tiles and made new TODs for many of them.
       
      I made new planning maps to reflect the new terrain.
       
      CREDITS
      Gerwin's TFD editor was most helpful in making this terrain. I would not have been able to do it without this outstanding utility.
       
      I have included many of Geezer's maintenance figures, airfield objects, and AA machine guns in this download. Geezer also made some machine gun trenches and some artillery for this project.
       
      I have included Geo's horse drawn wagons, and Gepard's train tracks and ambulances in this download.
       
      I have organized the Galicia2_Types.ini to identify the creators of all ground objects used in Galicia2.
       
      Version 2 Installation Instructions ----------------------------
      If you have already installed the first version of Galica2, then you simply need to delete the existing Terrain/Galica2 folder and replace it with the new one.
       
      I have included two data.ini files - one for FE1 and one for FE2. Each uses the appropriate shaders. FE1 is the default. If you are using FE2, copy the file from the Galicia2/FE2DataIni folder and use it to replace the default Data.ini file.
       
      If you have not installed Galicia2 before, follow the complete instructions below.
       
      Complete Installation Instructions ------------------------------
      I highly recommend a separate install of First Eagles for the Eastern front. If you already have one, you can add the new terrain and ground objects to it. Otherwise, you should make a new install of First Eagles.
       
      You must have the "wwiCambrai" terrain from First Eagles for the Galica2 terrain to work properly.
       
      Unzip my file. Move the folder named "Galicia2" to your FirstEagles/Terrain folder.
       
      I have included all the ground objects for this terrain. Inside the FirstEagles/Objects folder, delete your entire GroundObject folder and replace it with mine. (NOTE - If you have already installed the first Galicia terrain, you should make a backup, then replace the old "GroundObject" with the new one. I have repainted and modified a lot of the old ground objects. The new ground objects will not interfere with the old install.)
       
      If you have already installed the old Galicia terrain, you may already have the following files. These are unchanged from the original so you might be able to skip Effects, Flight, Menu, Sounds, and Gun installation.
       
      -----------------------------------------
       
      Open your FirstEagles/Effects folder and move the file from my Effects folder to yours. (this is a dust effect for some of the ground objects.)
       
      Open your FirstEagles/Flight folder and move the two files from my Flight folder to yours. (These are icons for the in-flight map.)
       
      Open your FirstEagles/Menu folder and move the five files from my Menu folder to yours. (These are icons for the campaign planning map.)
       
      Open your FirstEagles/Sounds folder and move the file from my Sounds folder to yours. (This is a sound effect for some of the ground objects.)
       
      If you are using FE1-
      I have made new guns used by the infantry and cavalry units. To add guns you'll need the Gun Editor program. You may also need the SFP1E Extract Utility (both available in the Combat Ace Downloads area.)
       
      If you haven't already done so, extract the Gundata.ini file from the FirstEagles/Objects/ObjectData file. Open the GunData.ini in your Objects folder, then open my file named "AddToGunData". Copy my entire file and paste it at the end of your GunData.ini file. Change the XXX in the headings to the next consecutive numbers from your list. Save the file. Open the Gun editor, load the GunData.ini and check to make sure the new guns appear at the end of the list. Then click "Save".
       
      If you are using FE2 -
      I have made new guns used by the infantry and cavalry units. Open my folder named "FE2Guns" and copy and paste both folders into your FirstEagles/Objects/Guns folder (in your mod files folder.)
       
      ----------------------------------------
       
      Also for FE2 - in my Galicia2 terrain folder, I have included a data file for FE2- Open the folder named "FE2DataIni" and use the file to overwrite the data file in the Galicia2 folder. This data.ini uses the shaders for FE2.

      317 downloads

         (4 reviews)

      0 comments

      Updated

    16. Armchair Aces Redux

      Armchair Aces Redux by Ojcar
       
      Welcome WWI buffs! This is a mammoth compilation of a series covering the (mostly) complete air war in Western Front in WWI.
       
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. You'll have about 39 mini-campaigns and 390 missions per pilot!
       
      New in this compilation:
       
      - In 1.5:
      -Roland D.II
      -Roland D.IIa
      -SPAD 11
      -SPAD 16
      -Fixed some typhos in campaign files

      470 downloads

         (4 reviews)

      0 comments

      Updated

    17. SPAD 16

      The SPAD 16 was essentially a SPAD 11 with a more powerful Lorraine-Dietrich 240 hp engine. Although it was faster, the heavier engine made the SPAD 16 harder to handle and performance was slightly worse than the SPAD 11. Like the SPAD 11, it was armed with a forward firing Vickers gun and a Lewis gun on a ring mount for the observer. It could also carry a small bomb load under the wings.
       
      The SPAD 16 entered service early in 1918. Several French squadrons were equipped with the SPAD 16 and a few were purchased by the US. It continued in service until the end of the war.
       
      I have made two skins for the SPAD 16 - a French camo, and a USAS camo - each with appropriate squadron insignia. Most of the skins are identical to the SPAD 11 skins, only the Fuselage and Upper Right Wing skins are changed. My skinning templates are included in the download for those who want to make their own skins.
       
      I did not have a sound file for the Lorraine-Dietrich engine, so I used the same sound as the SPAD 11.
       

      Credits
      Thanks to Ojcar for making the data file for the SPAD 16.
      Thanks also to Nix for making the sound file for the Hispano-Suiza engine.
       

      Installation Instructions
      For FE1 - Unzip the file and move the folder named "SPAD16" into the FirstEagles/Objects/Aircraft folder. If you don't already have it installed, you also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "SPAD16" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SPAD16". Move the folder named "D" from the Aircraft/SPAD16 folder into the Decals/SPAD16 folder you just made. If you don't already have it installed, you also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.

      162 downloads

         (3 reviews)

      0 comments

      Submitted

    18. SPAD 11

      The SPAD 11 was originally designed as a two seat fighter, but was not agile enough to meet the requirements; so it used as a replacement for the Sopwith 1 1/2 Strutter and Dorand AR reconnaissance planes. It was armed with a forward firing Vickers gun and a Lewis gun on a ring mount for the observer. It could also carry a small bomb load. The SPAD 11 entered service in late 1917, was flown by several French and Belgian squadrons, and continued in service until nearly the end of the war.
       
      I have made three skins for the SPAD 11 - a French linen, a French camo, and a Belgian camo - each with appropriate squadron insignia. My skinning templates are included in the download for those who want to make their own skins. I have also included a loadout for a light bomb load carried under the wings.
       
      Credits
      Thanks to Ojcar for making the data file for the SPAD 11 and for suggesting some improvements.
      Thanks also to Nix for making the sound file for the Hispano-Suiza engine.
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "SPAD11" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "SPAD11" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SPAD11". Move the folder named "D" from the Aircraft/SPAD11 folder into the Decals/SPAD11 folder you just made. You also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.

      160 downloads

         (3 reviews)

      1 comment

      Updated

    19. LFG Roland D.II

      The Roland D.II was a German fighter introduced in early 1917. It featured an unusual fuselage, with the upper wings attached to a pylon in front of the pilot. Although the plane had a strong structure and performed reasonably well, the poor forward view limited its effectiveness as a fighter. On the Western Front, it was soon replaced by other planes, but continued in service on the Eastern and Macedonian Fronts until the end of the war.
       
      I have included two skins, a green and lilac camo, and a green and brown camo. I have also included a full set of number decals. My skinning templates are included in the download.
       
      Credits
      Thanks to Ojcar for making the data file for the Roland D.II.
      Thanks also to Nix, who made the sound file for the Mercedes 160hp engine.
      Thanks also to Crowford who offered many suggestions and beta-tested version 3.
       
      Installation Instructions
      Note - The engine sound file has been used in several other planes. If you already have a file with the same name in your Sounds folder, then you don't need to install mine.
       
      For FE1 - Unzip the file and move the folder named "RolandD2" into your FirstEagles/Objects/Aircraft folder. If you don't already have it, you will also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "RolandD2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RolandD2". Move the folder named "D" from the Aircraft/RolandD2 folder into the Decals/RolandD2 folder you just made. If you don't already have it, you will also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.

      234 downloads

         (2 reviews)

      1 comment

      Updated

    20. LFG Roland D.IIa

      The Roland D.IIa was nearly identical to the D.II, but had a more powerful engine. The 180HP Argus As.III engine increased the plane's speed and maneuverability, but because it was a low compression engine, it started to lose power at higher altitudes. Like the D.II, the D.IIa was quickly replaced on the Western Front, but served until the end of the war on the Eastern and Macedonian Fronts.
       
      The skins for the Roland D.IIa are nearly identical to the skins for the D.II, but there are some changes to the engine. If you swap skins, you may see some minor stretching on some of the engine components and around the nose of the plane. I have included two new skins, a light green and brown camo, and a dark green and brown camo. I have also included a full set of number decals appropriate for the D.IIa. My skinning templates are included in the download.
       
      I didn't have a sound file for the Argus 180hp engine, so I used the sound for the Mercedes 180hp instead.
       
      Credits
      Thanks to Ojcar for making the data file for the Roland D.IIa.
      Thanks also to Nix, who made the sound file for the Mercedes 180hp engine.
       
      Installation Instructions
      Note - The engine sound file has been used in several other planes. If you already have a file with the same name in your Sounds folder, then you don't need to install mine.
       
      For FE1 - Unzip the file and move the folder named "RolandD2a" into your FirstEagles/Objects/Aircraft folder. If you don't already have it, you will also need to move the sound file "mercedes180m1.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "RolandD2a" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RolandD2a". Move the folder named "D" from the Aircraft/RolandD2a folder into the Decals/RolandD2a folder you just made. If you don't already have it, you will also need to move the sound file "mercedes180m1.wav" into the FirstEagles/Sounds folder.

      178 downloads

         (1 review)

      0 comments

      Updated

    21. Skins and Decals for the Roland D.II and D.IIa

      If you downloaded the LFG Roland D.II or the LFG Roland D.IIa before October 18, 2015, these skins and decals are more accurate. If you downloaded the planes after October 18, 2015, these were included in the download.
       
      Improvements:
      - Removed the steps on the starboard side of the fueslage for both planes.
      - Corrected the weight table decal for both planes.
      - On the serial numbers, I used a different font and changed the size and spacing for both planes; and I added the "a" to the DIIa numbers.
       

      Installation Instructions
      New decal.ini's are included so you must delete the entire old skin folder and "D" folder and replace them with the new ones.

      35 downloads

         (5 reviews)

      1 comment

      Submitted

    22. Anatra D "Anade"

      The Anatra D was a predecessor to the Anatra DS. It was powered by a Gnome rotary engine and armed with a single machine gun for the observer. The Anatra D was used mostly for reconnaissance, but also as a fighter and light bomber. After overcoming some initial design problems, it entered service in May, 1916 and was produced in relatively large numbers. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
       
      I have included two skins, a plain linen and a grey paint. A full set of number decals and a loadout for light bombs are included. I have also included my skinning templates for those who wish to make their own skins.
       
      Credits:
      My thanks to Ojcar once again for making the excellent data.ini for this plane.
      My thanks also to Crowford who provided valuable reference material for the Anatra D.
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "AnatraD" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2: Unzip the file and move the folder named "AnatraD" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraD". Move the folder named "D" from the Aircraft/AnatraD folder into the Decals/AnatraD folder you just made.

      117 downloads

         (2 reviews)

      2 comments

      Updated

    23. Albatros D.I

      The Albatros D.I was the first in a long line of successful Albatros fighters. It had a molded plywood fuselage, which made it lightweight but strong. With its powerful engine and dual machine guns it outclassed any Entente fighters in the air at the time.
       
      The biggest drawback to the D.I was the position of the upper wing, which obscured the pilot's view. Production quickly switched to the D.II which was basically the same plane but with the upper wing mounted lower.
       
      The download includes three skins, a basic linen, a grey paint, and a 2 color camo. There is also a full a full set of serial number decals. The skinning templates are identical to the Albatros D.II templates, I have included them in this download for the sake of convenience.
       
      This plane uses the same engine sound as the Albatros D.II, which you probably already have. I have placed an alternate line in the data file to change the sound to the default "PropLoop" sound if you prefer.
       
      Credits
      My thanks to Ojcar for making the data file for the Albatros D.I.
       
      Installation Instructions
       
      For FE1 - Unzip the file and move the folder named "AlbatrosD1" into your FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "AlbatrosD1" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AlbatrosD1." Move the folder named "D" from the Aircraft/AlbatrosD1 folder into the Decals/AlbatrosD1 folder you just made.

      287 downloads

         (6 reviews)

      1 comment

      Updated

    24. Smoking Craters for Battlefields

      Terrain builders can use these to add some detail to the battlefields in their terrains. Using two of the craters from the First Eagles Objects.cat file, I have created a new smoke effect and made entries for the Types.ini so that these can be added to the Targets.ini of any terrain.
       
      There are two different sized craters, and two different sized smoke effects. I used my Galicia2 terrain for testing. I added craters to the Targets.ini following the Ground_Attack routes from the Movement.ini. Now when I fly Army Cooperation missions I see a pretty active battlefield.
       
      Installation should be self explanatory: Add the two effects to your Effects folder, add the two LOD and the BMP files to your terrain folder, add the types data to your Types.ini, then place the crater positions in your Target.ini.
       
      I want to thank Wrench for his support and encouragement.

      64 downloads

         (2 reviews)

      2 comments

      Submitted

    25. Farman F.30

      Russia was the only country that used the French designed Farman F.30. While no other allies adopted it, the F.30 was the primary plane of the Imperial Russian Air Service and the Russians built about 400 of them at the Dux factory near Moscow beginning in 1915. It was used throughout WWI and was used by both sides during the Russian Civil Wars.
       
      The Farman F.30 was powered my a Salmson 150hp water-cooled engine, had a single machine gun for the observer, and was said to be able to maneuver as well as the Eindeckers it faced. It was a general purpose plane, used originally as a fighter, and later for recon, artillery spotting, and light bomber missions.
       
      My plane includes a loadout for a light bomb load. Decals and my skinning templates are included in the download.
       
      I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data in the download.
       
      Warning
      The Farman F.30 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts.
       
      Credits
      Thanks to Ojcar for making the data file for the Farman F.30 and for making the data for the dummy machine gun.
       
      Thanks also to Peter01 who made the data for the Lewis Gun.
       
      Thanks also to Crowford who provided resources for the Farman cockpits.
       

      Installation Instructions
      For FE1 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF30". Move the folder named "D" from your Aircraft/FarmanF30 folder into the Decals/FarmanF30 folder you just made.
       

      You may not need to install the guns, they have been used on other planes and you may already have them. Instructions for installing the guns, if you should need them, are in a separate file included in this download.

      136 downloads

         (3 reviews)

      0 comments

      Submitted

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