About This File
There are two helo's in this package. One is the DAP, and the other, well you'll just have to see.
Not really a MH-60L Direct Action Penetrator, but of course a MH-60G Pave Hawk. It's the closest we have in SF so it will have to do.
This bird packs an awesome punch: eight Hellfire's, four Stingers, a rocket pod and two 7.62mm Miniguns. Something for everyone!
As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. This bird is a bit heavier than the other Hawks so takes more skill to hover.
Place the MH-60LDAP folder into your Aircraft folder.
Place the 160HeloGunnerR, 160MiniGun and Hellfire_PodN into your Weapons folder.
Place the 160HeloPilot1 & 2, and DAPR folders into your Pilots folder.
Place the MH60LDAP wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic DAP from the 160th Special Operations Aviation Regiment.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
331KillerBee for the LAU-3 which became the DAP's nose radar, and for the Hellfire Pod and M134 Minigun.
Anyone else I have missed, apologies.
Thanks to all.