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Improved Afterburner Effects for Strike Fighters 2 1.0

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About This File

Improved Afterburner Effects for Strike Fighters 2 V1.0

 

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Installation:

 

Put the .INI and .TGA files in the Effects folder.

User\Saved Games\ThirdWire\StrikeFihgters2\Effects

 

<<<VERY IMPORTANT!>>>

 

Then the real work begins:

 

Open the DATA.ini of the aircraft you want to use these effects.

 

Since this effect is a combination of 2 emitters, one volumetric and the other in the form of a ribbon(for shock diamonds)... You need to duplicate the engine or engines in this way:

 

(As exhample the F-105 is used)

 

[Fuselage]

SKIP ALL THE PARAMETERS

 

SystemName[001]=Engine

SystemName[002]=Tailhook

SystemName[003]=Airbrake1

SystemName[004]=Airbrake2

SystemName[005]=Airbrake3

SystemName[006]=Airbrake4

SystemName[007]=AftTank

SystemName[008]=BombbayTank

SystemName[009]=CenterlineStation

SystemName[010]=TopFuselageLight

SystemName[011]=Engine2 ADD THE NEW ENGINE

 

 

Edit the afterburner emitter on the first engine:

 

[Engine]

AfterburnerEmitterName=J79-ABEmitter CHANGE TO THIS ONE

 

Then add the second engine below the first true one.

 

[Engine2]

SystemType=JET_ENGINE

InputName=THROTTLE_CONTROL

EngineID=1

HasAfterburner=TRUE

NumAfterburnerStages=4

SLThrustDry=0.00 THE THRUST MUST BE SET TO 0.00

SLThrustWet=0.00 THE THRUST MUST BE SET TO 0.00

ThrustAngles=0.0,0.0,0.0

ThrustPosition=0.0,0.0,0.0

ThrottleRate=0.15

NozzleAnimationID=3

IdleThrottle=0.10

IdleRPM=0.68

IdleNozzle=0.0

CruiseThrottle=0.37

CruiseRPM=0.82

CruiseNozzle=0.0

MilThrottle=0.65

MilRPM=1.00

MilNozzle=0.0

MaxThrottle=0.78

MaxRPM=1.00

MaxNozzle=0.0

FullABThrottle=1.12

FullABRPM=1.00

FullABNozzle=1.0

AltitudeTableNumData=10

AltitudeTableDeltaX=3048.0

AltitudeTableStartX=0.0

AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000

DryMachTableNumData=4

DryMachTableDeltaX=0.4

DryMachTableStartX=0.0

DryMachTableData=1.000,0.980,1.172,0.000

WetMachTableNumData=7

WetMachTableDeltaX=0.4

WetMachTableStartX=0.0

WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027

MaxInletTemperature=136.1

TSFCM0=0.00 AND THE FUEL CONSUMPTION TOO

TSFCM1=0.00 AND THE FUEL CONSUMPTION TOO

AfterburnerTSFCM0=0.00 AND THE FUEL CONSUMPTION TOO

AfterburnerTSFCM1=0.00 AND THE FUEL CONSUMPTION TOO

MinFuelFlow=0.02

ExhaustEmitterName= DELETE THE SMOKE

ExhaustPosition=0.0,-9.27,0.51

AfterburnerNodeName=afterburner

AfterburnerEmitterName=J79-ABEmitter2 AND CHANGE THE EMITTER

AfterburnerEffectSize=1.10

MinExtentPosition=-0.78,-9.07,-0.28

MaxExtentPosition= 0.78,-3.22, 1.29

FireSuppression=TRUE

GasTempMaxRPM=650.0

GasTempIdleRPM=340.0

GasTempChangeRate=5.0

OverheatTemp=675.0

DamageTempDelta=300.0

OilPressMaxRPM=50.0

OilPressIdleRPM=35.0

OilPressChangeRate=0.5

LowOilPress=12.0

LowOilTempDelta=400.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=12

Armor

.Thickness=12

Armor

.Thickness=12

Armor[REAR].Thickness=12

Armor[bOTTOM].Thickness=12

 

 

That's it! Now you have your jet with new afterburner flames.

 

 

 

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Beta testers : Canadair and Dysko.

 

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Legal stuff:

 

This mod is freeware. Commercial use is not allowed.

 

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Enjoy and good flight. :)

 

November 2011

 

Spillone104




User Feedback

Recommended Comments

This is the most poorly explained mod I've ever come across. You don't go into enough detail. And why use the Thunderchief as an example? Not everyone has that so what bloody good is it? Not that great if you're trying to use it on a twin engine.

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